RE:Insanity
2010-07-19, 07:59 PM
I wanna make space D&D without changing a lot up, so I propose...
new skills:
knowledge:
Space, computers, physics, etc. Vague really, since a space game would have so many different kinds of knowledge.
piloting (dex): starfighters, aircraft, capitol ships, starships (between starfighter and capitol ship, the most common type).
Craft: computers, firearms, energy weapons, etc.
ride: also works for motorcycles and hovercraft and the like
shields: operate starcraft shields
stealth systems: use vehicles stealthily, duh
power suit operation
sensors: spot, listen, search and all that while in a vehicle or power suit or while using a scanner
new feats:
ace pilot: +2 to all piloting starfighters and starships
any feat that increases a knowledge skill by +2 (i'm too lazy to think of names for them all)
rapid fire for firearms and energy weapons
classes: call fighter class soldier, ranger class marksman or elite soldier or something like that, sorcerer class is sci-child (some scientific doowhatta gave them powers), and wizards are scientists who instead of using magic, manipulate the laws of science (though they can do it only a certain number of times per day, lest they risk destroying the galaxy). Clerics can be combat medics, druids can be biologists, there won't be paladins, rogues will still be rogues, barbarians would be stim-soldiers (they use special chemicals to induce the rage), I can't think of what to call monks, and I think that's all of em. I'll worry about the items. Also, minotaurs would be medium sized, to help them fit on spacecraft, though they'd still be quite large.
new skills:
knowledge:
Space, computers, physics, etc. Vague really, since a space game would have so many different kinds of knowledge.
piloting (dex): starfighters, aircraft, capitol ships, starships (between starfighter and capitol ship, the most common type).
Craft: computers, firearms, energy weapons, etc.
ride: also works for motorcycles and hovercraft and the like
shields: operate starcraft shields
stealth systems: use vehicles stealthily, duh
power suit operation
sensors: spot, listen, search and all that while in a vehicle or power suit or while using a scanner
new feats:
ace pilot: +2 to all piloting starfighters and starships
any feat that increases a knowledge skill by +2 (i'm too lazy to think of names for them all)
rapid fire for firearms and energy weapons
classes: call fighter class soldier, ranger class marksman or elite soldier or something like that, sorcerer class is sci-child (some scientific doowhatta gave them powers), and wizards are scientists who instead of using magic, manipulate the laws of science (though they can do it only a certain number of times per day, lest they risk destroying the galaxy). Clerics can be combat medics, druids can be biologists, there won't be paladins, rogues will still be rogues, barbarians would be stim-soldiers (they use special chemicals to induce the rage), I can't think of what to call monks, and I think that's all of em. I'll worry about the items. Also, minotaurs would be medium sized, to help them fit on spacecraft, though they'd still be quite large.