GoatBoy
2010-07-20, 03:09 PM
A friend of mine asked me to help him with optimizing a Dread Necromancer (level 14). One idea I came across was using the mob rules in DMG2 for assembling a large number of 1HD skeletons, cheap and easy to replace. The rules say that a mob is considered to have 30HD (way too high to control via rebuking), but they also say that the mob is made up of 48 medium creatures, easy enough for a level 14 Dread Necro.
So this results in a gargantuan creature that moves 3 squares per round, automatically deals 5d6 damage to any creature that shares its space, 195 hp, and a grapple mod of 27 + str. I think the damage and grappling are acceptable, but the hp feels a little high.
This is a very rules-light game and our DM goes by the Rule of Cool for just about everything, but I am just wondering if anyone has tried this idea before with any game-shattering results. Thanks for the feedback.
So this results in a gargantuan creature that moves 3 squares per round, automatically deals 5d6 damage to any creature that shares its space, 195 hp, and a grapple mod of 27 + str. I think the damage and grappling are acceptable, but the hp feels a little high.
This is a very rules-light game and our DM goes by the Rule of Cool for just about everything, but I am just wondering if anyone has tried this idea before with any game-shattering results. Thanks for the feedback.