Dragon Elite
2010-07-21, 11:53 AM
Psionic Warlock
d6 HD
Class Skills:
Bluff, Concentration, Craft, Disguise, Intimidate, Jump, Knowledge(Psionics), Knowledge (The Planes), Knowledge (Religion), Profession, Sense Motive, Psicraft, Use Psionic Device.
{table=head]Level | BAB | Fort | Ref | Will | PPs | Special | Invocations Known
1st | +0 | +0 | +0 | +2 | 4 | Psychic Blast 1d6, Least Invocations | 1
2nd | +1 | +0 | +0 | +3 | 8 | Detect Psionics | 2
3rd | +2 | +1 | +1 | +3 | 12 | Psychic Blast 2d6,| 2
4th | +3 | +1 | +1 | +4 | 16 | Deceive item | 3
5th | +3 | +1 | +1 | +4 | 20 | Psychic Blast 3d6| 3
6th | +4 | +2 | +2 | +5 | 24 | Lesser invocations | 4
7th | +5 | +2 | +2 | +5 | 28 | Psychic Blast 4d6 | 4
8th | +6/+1 | +2 | +2 | +6 | 32 | Psychic Regeneration 1 | 4
9th | +6/+1 | +3 | +3 | +7 | 36 | Psychic Blast 5d6 | 5
10th | +7/+2 | +3 | +3 | +7 | 40 | Vicious Blast 1d6| 5
11th | +8/+3 | +3 | +3 | +7 | 44 | Psychic Blast 6d6 | 5
12th | +9/+4 | +4 | +4 | +8 | 48 | Imbue Item,Greater Invocations | 6
13th | +9/+4 | +4 | +4 | +8 | 52 | Psychic Blast 7d6 | 6
14th | +10/+5 | +4 | +4 | +9 | 56 | DR 2/Cold iron | 6
15th | +11/+6/+1 | +5 | +5 | +9 | 60 | Psychic Blast 8d6, Vicious Blast 2d6| 8
16th | +12/+7/+2 | +5 | +5 | +10 | 64 | Dark Invocations | 7
17th | +12/+7/+2 | +5 | +5 | +10 | 68 | Psychic Blast 9d6 | 7
18th | +13/+8/+3 | +6 | +6 | +11 | 72 | DR 3/ cold iron | 8
19th | +14/+9/+4 | +6 | +6 | +11 | 76 | Psychic Blast 10d6 | 8
20th | +15/+10/+5 | +6 | +6 | +12 | 80 | Vicious Blast 3d6, Psychic Regeneration 5 | 9 [/table]
Class abilities:
Psychic Blast
The Psychic blast is the fist ability a Psionic Warlock learns. It is a ray and ranged touch attack with a range of 60 feet. it is the equivalent of a spell of one half the the warlocks level (rounded down) With a minimum of 1st and a maximum of 9th level.
Invocations
At first level, a psionic warlock learns a least invocation. Invocations take a standard action that provokes AoOs's. Invocations can also be suppressed like normal powers. the saving throw for a invocation is 10+the equivalent power level+the psionic warlock's Charisma modifier. When learning a new invocation, the psionic warlock can choose any of the types mentioned on the table above. See below for list.
Detect Psionics
At second level, a Psionic Warlock can Detect Psionics, as the power, at will. His manifester level is equal to his Levels of Psionic Warlock.
Deceive Item
Psionic Warlocks of level 4 or higher can take 10 on UMD checks, even when they are threatened.
Psychic Regeneration
Once per day, a Psionic warlock of 8th level or higher, he can enter a state for 2 minutes. Each turn during this, he chooses whether to regenerate 1 hitpoint or 1 Power Point. This number increases to 5 at level 20.
Vicious Blast 1d6
A warlock of level 10 or higher can spend 4 power points to increase their psionic blast by 1d6. At 15th level they can spend 6 power points for an additional 2d6. At level 20 they can spend 8 power points to increase the damage by 3d6
Imbue Item
A Psionic Warlock can make psionic items, even if they do not know the powers required. There is a DC 15+power level UPD to make for every power they do not know. Then, they can craft normally.
Invocations
The psionic Warlock gets to choose from the following lists of invocations:
Blast Shape
Least:Maximium PP: 5
Psychic Spear: Increases range to 200 feet+25 ft per power point
Psychic Touch: Touch attack channels psychic blast+3 damage per power point
Lesser:Maximium PP: 8
Psychic Chain: Hits one target, and additional targets within 30 ft for half damage+ 1 damage to all secondary per power point
Quick Blast: As a swift action, use an psychic blast at half the number of d6's you usually roll (+3 damage per power point)
Greater Maximium PP: 11
Psychic Cone: Cone 20 ft long+5 ft per power point
DarkMaximium PP: 15
Psychic Doom: Blasts all enemies within 20 ft+ 5 ft per 2 power points. Reflex half
Dark Blast: Target treats all creatures as 20% concealed for the next 1d4+1 per 2 power points turns. Will save negates.
Psychic Essence
Least:
Chilling Blast: Target gets -2 to Dexterity for 1 turn. Damage is cold typed.
Frightful Blast: Target must make a Will save or become shaken.
Lesser:
Brimstone Blast: Fire Damage. 1 extra damage per die
Hellrime Blast: Cold Damage. Target is fatigued next turn.
Greater
Bewitching Blast: Target makes will save or run away from you for 1 turn.
Repelling Blast: Target must make Reflex save or be knocked back 1d6x5 feet
Dark
Utterdark Blast:Target must make a Fortitude saving throw or gain two negative levels.
Other
Least
Control: Either Control flames, light or objects, pick whenever you activate this invocation.
See in the Dark: The power Psionic Darkvision at will
Unlock: The power Knock at will
Lock:The power Psionic lock at will
Attended: The power Far Hand at will
Lesser
Charm:The power Psionic Charm at will
Psionic Flight:Gain a 20 ft fly speed with good maneuverability
Walk Unseen: You become invisible
The Dead Walk: As the spell animate undead
Greater
Energy wall:Conjure a Wall of energy as the power. Half the damage dealt by it is healable only by natural healing.
Crystal Swarm: Manifest the power Swarm of Crystals
Shield:Manifest Thought Shield
Dark
Path of Shadow: Heal 1 HP per minute spent in shadow
Dark Enervation: Total concealment in dark areas, -2 Str to anyone within 5 ft of you.
Tell me what you think.
d6 HD
Class Skills:
Bluff, Concentration, Craft, Disguise, Intimidate, Jump, Knowledge(Psionics), Knowledge (The Planes), Knowledge (Religion), Profession, Sense Motive, Psicraft, Use Psionic Device.
{table=head]Level | BAB | Fort | Ref | Will | PPs | Special | Invocations Known
1st | +0 | +0 | +0 | +2 | 4 | Psychic Blast 1d6, Least Invocations | 1
2nd | +1 | +0 | +0 | +3 | 8 | Detect Psionics | 2
3rd | +2 | +1 | +1 | +3 | 12 | Psychic Blast 2d6,| 2
4th | +3 | +1 | +1 | +4 | 16 | Deceive item | 3
5th | +3 | +1 | +1 | +4 | 20 | Psychic Blast 3d6| 3
6th | +4 | +2 | +2 | +5 | 24 | Lesser invocations | 4
7th | +5 | +2 | +2 | +5 | 28 | Psychic Blast 4d6 | 4
8th | +6/+1 | +2 | +2 | +6 | 32 | Psychic Regeneration 1 | 4
9th | +6/+1 | +3 | +3 | +7 | 36 | Psychic Blast 5d6 | 5
10th | +7/+2 | +3 | +3 | +7 | 40 | Vicious Blast 1d6| 5
11th | +8/+3 | +3 | +3 | +7 | 44 | Psychic Blast 6d6 | 5
12th | +9/+4 | +4 | +4 | +8 | 48 | Imbue Item,Greater Invocations | 6
13th | +9/+4 | +4 | +4 | +8 | 52 | Psychic Blast 7d6 | 6
14th | +10/+5 | +4 | +4 | +9 | 56 | DR 2/Cold iron | 6
15th | +11/+6/+1 | +5 | +5 | +9 | 60 | Psychic Blast 8d6, Vicious Blast 2d6| 8
16th | +12/+7/+2 | +5 | +5 | +10 | 64 | Dark Invocations | 7
17th | +12/+7/+2 | +5 | +5 | +10 | 68 | Psychic Blast 9d6 | 7
18th | +13/+8/+3 | +6 | +6 | +11 | 72 | DR 3/ cold iron | 8
19th | +14/+9/+4 | +6 | +6 | +11 | 76 | Psychic Blast 10d6 | 8
20th | +15/+10/+5 | +6 | +6 | +12 | 80 | Vicious Blast 3d6, Psychic Regeneration 5 | 9 [/table]
Class abilities:
Psychic Blast
The Psychic blast is the fist ability a Psionic Warlock learns. It is a ray and ranged touch attack with a range of 60 feet. it is the equivalent of a spell of one half the the warlocks level (rounded down) With a minimum of 1st and a maximum of 9th level.
Invocations
At first level, a psionic warlock learns a least invocation. Invocations take a standard action that provokes AoOs's. Invocations can also be suppressed like normal powers. the saving throw for a invocation is 10+the equivalent power level+the psionic warlock's Charisma modifier. When learning a new invocation, the psionic warlock can choose any of the types mentioned on the table above. See below for list.
Detect Psionics
At second level, a Psionic Warlock can Detect Psionics, as the power, at will. His manifester level is equal to his Levels of Psionic Warlock.
Deceive Item
Psionic Warlocks of level 4 or higher can take 10 on UMD checks, even when they are threatened.
Psychic Regeneration
Once per day, a Psionic warlock of 8th level or higher, he can enter a state for 2 minutes. Each turn during this, he chooses whether to regenerate 1 hitpoint or 1 Power Point. This number increases to 5 at level 20.
Vicious Blast 1d6
A warlock of level 10 or higher can spend 4 power points to increase their psionic blast by 1d6. At 15th level they can spend 6 power points for an additional 2d6. At level 20 they can spend 8 power points to increase the damage by 3d6
Imbue Item
A Psionic Warlock can make psionic items, even if they do not know the powers required. There is a DC 15+power level UPD to make for every power they do not know. Then, they can craft normally.
Invocations
The psionic Warlock gets to choose from the following lists of invocations:
Blast Shape
Least:Maximium PP: 5
Psychic Spear: Increases range to 200 feet+25 ft per power point
Psychic Touch: Touch attack channels psychic blast+3 damage per power point
Lesser:Maximium PP: 8
Psychic Chain: Hits one target, and additional targets within 30 ft for half damage+ 1 damage to all secondary per power point
Quick Blast: As a swift action, use an psychic blast at half the number of d6's you usually roll (+3 damage per power point)
Greater Maximium PP: 11
Psychic Cone: Cone 20 ft long+5 ft per power point
DarkMaximium PP: 15
Psychic Doom: Blasts all enemies within 20 ft+ 5 ft per 2 power points. Reflex half
Dark Blast: Target treats all creatures as 20% concealed for the next 1d4+1 per 2 power points turns. Will save negates.
Psychic Essence
Least:
Chilling Blast: Target gets -2 to Dexterity for 1 turn. Damage is cold typed.
Frightful Blast: Target must make a Will save or become shaken.
Lesser:
Brimstone Blast: Fire Damage. 1 extra damage per die
Hellrime Blast: Cold Damage. Target is fatigued next turn.
Greater
Bewitching Blast: Target makes will save or run away from you for 1 turn.
Repelling Blast: Target must make Reflex save or be knocked back 1d6x5 feet
Dark
Utterdark Blast:Target must make a Fortitude saving throw or gain two negative levels.
Other
Least
Control: Either Control flames, light or objects, pick whenever you activate this invocation.
See in the Dark: The power Psionic Darkvision at will
Unlock: The power Knock at will
Lock:The power Psionic lock at will
Attended: The power Far Hand at will
Lesser
Charm:The power Psionic Charm at will
Psionic Flight:Gain a 20 ft fly speed with good maneuverability
Walk Unseen: You become invisible
The Dead Walk: As the spell animate undead
Greater
Energy wall:Conjure a Wall of energy as the power. Half the damage dealt by it is healable only by natural healing.
Crystal Swarm: Manifest the power Swarm of Crystals
Shield:Manifest Thought Shield
Dark
Path of Shadow: Heal 1 HP per minute spent in shadow
Dark Enervation: Total concealment in dark areas, -2 Str to anyone within 5 ft of you.
Tell me what you think.