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View Full Version : Telekinesis-focused Kineticist



Niezck
2010-07-21, 01:48 PM
So I'm looking to build a Telekinesis-focused Kineticist for a purely psionic level 20 gestalt game.

The build I've got right now is:

Kineticist 10 / Kinetic Adept (http://www.giantitp.com/forums/showthread.php?t=39116) / Master of the Unseen Hand (Converted for Psionic use) // Wilder 17 / Epic Hero (http://www.giantitp.com/forums/showthread.php?t=102456) 3 (to boost both psion and wilder casting to 20th)

But, really, that just isn't enough telekinesis-style abilities. So I was wondering if you wonderful playgrounders knew of any other official or balanced homebrew telekinesis-based classes I could take?

Niezck
2010-07-21, 05:11 PM
Anybody? D:

Jjeinn-tae
2010-07-21, 05:20 PM
While I'm not the greatest judge of balance in the game, I remember finding a couple Telekinetic focused classes. I'll try to find them here, though are you wanting to telekinetically throw people around like the Master of the Unseen Hand, or more send objects at high speeds at your enemies?

EDIT:

All I've been able to find in short time is the "Earthshaker" (http://www.giantitp.com/forums/showthread.php?t=145667) which could be flavored as telekinetically moving the earth, they can do ranged trips and bullrushes right off the bat, but are fueled by strength so probably not exactly what you wanted. Yeah, re-reading it more really puts it off flavorwise, too much Avatar the Last Airbender.

Optimystik
2010-07-21, 05:57 PM
I can't help with homebrew, but since you're a kineticist, consider manifesting Control Body (http://www.d20srd.org/srd/psionic/powers/controlBody.htm) on yourself for a massive attack bonus. EK Schism so that half of your mind can concentrate on the power while the rest of you attacks with your ghost-hand.