Rowanomicon
2010-07-21, 07:58 PM
So I got the idea for this PrC from the random generators linked to in this thread (http://www.giantitp.com/forums/showthread.php?p=8951843#post8951843).
The fluff could obviously vary depending on the campaign, but I originally imagine this class with a decidedly "old west" flavour.
I posted the first draft of this class in the thread I inked to.
Here is the second draft:
HD
d6
Requirements
BAB +5
Feats: Dodge, Point Blank Shot, Quick Draw
Skills: Jump 5 Ranks, Sense Motive 5 Ranks, Slight of Hand 5 Ranks, Spot 5 Ranks, Tumble 5 Ranks, Use Rope 5 Ranks
Class Skills
Balance (Dex), Bluff (Cha), Climb (Str), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Ride (Str), Search (Int), Sense Motive (Cha), Slight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)
Skill Points/Level
6 + Int Mod
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +1 | +0 | +2 | +0 | Flame Shot, Fiery Instinct, Fire Resistance, Difficult Target
2nd | +2 | +0 | +3 | +0 | Speed, Bonus Feat, Flame Snipe
3rd | +3 | +1 | +3 | +1 | Uncanny Dodge
4th | +4 | +1 | +4 | +1 | Bonus Feat, Flame Blast
5th | +5 | +1 | +4 | +1 | Fiery Fists
6th | +6 | +2 | +5 | +2 | Bonus Feat, Flame Burst
7th | +7 | +2 | +5 | +2 | Fiery Temper
8th | +8 | +2 | +6 | +2 | Bonus Feat, Specialized Flame
9th | +9 | +3 | +6 | +3 | Firewalk
10th | +10 | +3 | +7 | +3 |Bonus Feat, Fire Door[/table]
Flame Shot (Su)
A Pyroduelist shoot a small ball of flame from his finger tips as an Attack Action. This counts as a Ranged Attack with a range increment equal to 5 feet/Class Level and a maximum range of 5 range increments..
A Pyroduelist's Flame Shot deals 1d12 damage + 1d12 / 2 Class Levels. The Flame Shot's critical hit threat range and damage is 18-20/x2.
A Pyroduelist must have one hand free (holding nothing) in order to use this. He may use his off hand for this. Flame Shot counts as a light weapon.
Fiery Instinct
A Pyroduelist gains a bonus equal to their Class Level to all Initiative Rolls.
Fire Resistance
A Pyroduelist has Fire Resistance equal to 5 x Class Level.
Speed
A Pyroduelist’s Speed increases by +5 Feet/2 Class Levels. If the Pyroduelist is mounted and for a number of minutes equal tot heir Class Level after he dismounts bonus this applies to the Mount as well.
Only one mount may be receiving this benefit at any given time.
Difficult Target
All ranged attacks against a Pyroduelist suffer from a miss chnace equal to 5% x Class Level.
Bonus Feat
At every even level a Pyroduelist gains a Bonus feat from the following list: Acrobatic, Agile, Alertness, Athletic, Combat Reflexes, Deceitful, Deft Hands, Mobility, Endurance, Diehard, Improved Critical (Flame Shot), Improved Initiative, Lightning Reflexes, Negotiator, Nimble Fingers, Persuasive, Far Shot, Precise Shot, Improved Precise Shot, Rapid Shot, Manyshot, Shot On The Run, Run, Self-Sufficient, Skill Focus, Stealthy, Toughness, Track, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Focus (Flame Shot), Weapon Specialization (Flame Shot), Greater Weapon Focus (Flame Shot), Greater Weapon Specialization (Flame Shot)
He must qualify for the Feat in order to take it.
Pyroduelist Levels count as Fighter Level for the purpose of Feat Prerequisites.
Special: Depending on the sources allowed there may be other Feats that are appropriate for Pyroduelists to choose as their Bonus Feats. This list is SRD only.
Flame Snipe
As a Full Round Action a Pyroduelist may double the range increment and damage of his Flame Shot. The Maximum range also increases to 10 range increments.
If he moves, including taking a 5 foot step, he loses this benefit until he reactivates it. He may not attack the while he is "setting up."
A Pyroduelist must have both hands free (not holding anything) to use this ability.
Uncanny Dodge (Ex)
A Pyroduelist retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Pyroduelist already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Improved Uncanny Dodge (Ex)
A Pyroduelist can no longer be flanked. This defense denies a rogue the ability to sneak attack the Pyroduelist by flanking him, unless the attacker has at least four more rogue levels than the target has Pyroduelist levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Flame Blast (Su)
As a Full Attack Action a Pyroduelist may use his Flame Shot as a Cone with a range of 5 feet/Class Level.
It deals only half damage on a successful Reflex save (DC 10 + 1/2 Class Level + Cha modifier).
Flaming Fists
A Pyroduelist adds his Flame Shot damage to his Unarmed damage.
Flame Burst (Su)
A Pyroduelist may, as a Full Attack Action, discharge a fiery explosion centered on himself with a radius of 5 Feet/2 Class Levels. The fire harms neither himself nor his equipment, but deals his Flame Shot damage to everything else within range. Creatures may make a Reflex saving throw to take half damage, DC equals 10 + 1/2 Class Level + Cha modifier.
Fiery Temper
Whenever a Pyroduelist takes combat damage he may choose one ability score and gain a +2 bonus to that score for a number of rounds equal to his Class Level. These bonuses stack.
Specialized Shot
A Pyroduelist may choose one of the following Class Features. He may not change this choice ever.
Dual Flame Shot
A Pyroduelist may dual wield his Flame Shot as two separate light ranged weapons.
He may not dual wield it while the range and damaged are doubled by Flame Snipe.
Quick Sniper
A Pyroduelist's Flame Snipe may be set up as a Standard Action rather than a Full Round Action.
Also a Pyroduelist may now take 5 foot steps without deactivating this ability.
Firewalk (Su)
A Pyroduelist can literally walk on air. He moves at his normal speed in all directions, including vertically, but cannot move more than double his speed in a round if using this ability. A firewalking Pyroduelist leaves footprints of flame in the air that disperse in 2 rounds, but his tread does not deal damage.
If the Pyroduelist is mounted and for a number of minutes equal to his Class Level after he dismounts this applies to the Mount as well.
Only one mount may be receiving this benefit at any given time.
This ability requires no activation and may be used as part of any movement.
Fire Door (Su)
3/day a Pyroduelist may transport himslef and others disappearing in a non-harmful burst of flame and reappearing somewhere else within range. This ability is as the spell dimension door (http://www.d20srd.org/srd/spells/dimensiondoor.htm) at a Caster Level equal to the Pyroduelist’s Class Level.
The range, however, is changed to medium (100 feet + 10 feet/CL).
So the main things I'd like advice on are:
1) Should I change the Animal Companion to Special Mount? I kinda think Paladin fits with this class batter than Druid... or I could make it an either or deal, player's choice...
2) Should any of the Class Features be reordered?
3) Balance?
4) Ideas for other Class Features?
5) Notice any possible "breaking points" that can be abused? (In order to change/get rid of them.)
I always appreciate any and all feedback.
EDIT: Changed Fire Resistance from 10 x CL to 5 x CL.
The fluff could obviously vary depending on the campaign, but I originally imagine this class with a decidedly "old west" flavour.
I posted the first draft of this class in the thread I inked to.
Here is the second draft:
HD
d6
Requirements
BAB +5
Feats: Dodge, Point Blank Shot, Quick Draw
Skills: Jump 5 Ranks, Sense Motive 5 Ranks, Slight of Hand 5 Ranks, Spot 5 Ranks, Tumble 5 Ranks, Use Rope 5 Ranks
Class Skills
Balance (Dex), Bluff (Cha), Climb (Str), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Ride (Str), Search (Int), Sense Motive (Cha), Slight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)
Skill Points/Level
6 + Int Mod
{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +1 | +0 | +2 | +0 | Flame Shot, Fiery Instinct, Fire Resistance, Difficult Target
2nd | +2 | +0 | +3 | +0 | Speed, Bonus Feat, Flame Snipe
3rd | +3 | +1 | +3 | +1 | Uncanny Dodge
4th | +4 | +1 | +4 | +1 | Bonus Feat, Flame Blast
5th | +5 | +1 | +4 | +1 | Fiery Fists
6th | +6 | +2 | +5 | +2 | Bonus Feat, Flame Burst
7th | +7 | +2 | +5 | +2 | Fiery Temper
8th | +8 | +2 | +6 | +2 | Bonus Feat, Specialized Flame
9th | +9 | +3 | +6 | +3 | Firewalk
10th | +10 | +3 | +7 | +3 |Bonus Feat, Fire Door[/table]
Flame Shot (Su)
A Pyroduelist shoot a small ball of flame from his finger tips as an Attack Action. This counts as a Ranged Attack with a range increment equal to 5 feet/Class Level and a maximum range of 5 range increments..
A Pyroduelist's Flame Shot deals 1d12 damage + 1d12 / 2 Class Levels. The Flame Shot's critical hit threat range and damage is 18-20/x2.
A Pyroduelist must have one hand free (holding nothing) in order to use this. He may use his off hand for this. Flame Shot counts as a light weapon.
Fiery Instinct
A Pyroduelist gains a bonus equal to their Class Level to all Initiative Rolls.
Fire Resistance
A Pyroduelist has Fire Resistance equal to 5 x Class Level.
Speed
A Pyroduelist’s Speed increases by +5 Feet/2 Class Levels. If the Pyroduelist is mounted and for a number of minutes equal tot heir Class Level after he dismounts bonus this applies to the Mount as well.
Only one mount may be receiving this benefit at any given time.
Difficult Target
All ranged attacks against a Pyroduelist suffer from a miss chnace equal to 5% x Class Level.
Bonus Feat
At every even level a Pyroduelist gains a Bonus feat from the following list: Acrobatic, Agile, Alertness, Athletic, Combat Reflexes, Deceitful, Deft Hands, Mobility, Endurance, Diehard, Improved Critical (Flame Shot), Improved Initiative, Lightning Reflexes, Negotiator, Nimble Fingers, Persuasive, Far Shot, Precise Shot, Improved Precise Shot, Rapid Shot, Manyshot, Shot On The Run, Run, Self-Sufficient, Skill Focus, Stealthy, Toughness, Track, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Focus (Flame Shot), Weapon Specialization (Flame Shot), Greater Weapon Focus (Flame Shot), Greater Weapon Specialization (Flame Shot)
He must qualify for the Feat in order to take it.
Pyroduelist Levels count as Fighter Level for the purpose of Feat Prerequisites.
Special: Depending on the sources allowed there may be other Feats that are appropriate for Pyroduelists to choose as their Bonus Feats. This list is SRD only.
Flame Snipe
As a Full Round Action a Pyroduelist may double the range increment and damage of his Flame Shot. The Maximum range also increases to 10 range increments.
If he moves, including taking a 5 foot step, he loses this benefit until he reactivates it. He may not attack the while he is "setting up."
A Pyroduelist must have both hands free (not holding anything) to use this ability.
Uncanny Dodge (Ex)
A Pyroduelist retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Pyroduelist already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Improved Uncanny Dodge (Ex)
A Pyroduelist can no longer be flanked. This defense denies a rogue the ability to sneak attack the Pyroduelist by flanking him, unless the attacker has at least four more rogue levels than the target has Pyroduelist levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Flame Blast (Su)
As a Full Attack Action a Pyroduelist may use his Flame Shot as a Cone with a range of 5 feet/Class Level.
It deals only half damage on a successful Reflex save (DC 10 + 1/2 Class Level + Cha modifier).
Flaming Fists
A Pyroduelist adds his Flame Shot damage to his Unarmed damage.
Flame Burst (Su)
A Pyroduelist may, as a Full Attack Action, discharge a fiery explosion centered on himself with a radius of 5 Feet/2 Class Levels. The fire harms neither himself nor his equipment, but deals his Flame Shot damage to everything else within range. Creatures may make a Reflex saving throw to take half damage, DC equals 10 + 1/2 Class Level + Cha modifier.
Fiery Temper
Whenever a Pyroduelist takes combat damage he may choose one ability score and gain a +2 bonus to that score for a number of rounds equal to his Class Level. These bonuses stack.
Specialized Shot
A Pyroduelist may choose one of the following Class Features. He may not change this choice ever.
Dual Flame Shot
A Pyroduelist may dual wield his Flame Shot as two separate light ranged weapons.
He may not dual wield it while the range and damaged are doubled by Flame Snipe.
Quick Sniper
A Pyroduelist's Flame Snipe may be set up as a Standard Action rather than a Full Round Action.
Also a Pyroduelist may now take 5 foot steps without deactivating this ability.
Firewalk (Su)
A Pyroduelist can literally walk on air. He moves at his normal speed in all directions, including vertically, but cannot move more than double his speed in a round if using this ability. A firewalking Pyroduelist leaves footprints of flame in the air that disperse in 2 rounds, but his tread does not deal damage.
If the Pyroduelist is mounted and for a number of minutes equal to his Class Level after he dismounts this applies to the Mount as well.
Only one mount may be receiving this benefit at any given time.
This ability requires no activation and may be used as part of any movement.
Fire Door (Su)
3/day a Pyroduelist may transport himslef and others disappearing in a non-harmful burst of flame and reappearing somewhere else within range. This ability is as the spell dimension door (http://www.d20srd.org/srd/spells/dimensiondoor.htm) at a Caster Level equal to the Pyroduelist’s Class Level.
The range, however, is changed to medium (100 feet + 10 feet/CL).
So the main things I'd like advice on are:
1) Should I change the Animal Companion to Special Mount? I kinda think Paladin fits with this class batter than Druid... or I could make it an either or deal, player's choice...
2) Should any of the Class Features be reordered?
3) Balance?
4) Ideas for other Class Features?
5) Notice any possible "breaking points" that can be abused? (In order to change/get rid of them.)
I always appreciate any and all feedback.
EDIT: Changed Fire Resistance from 10 x CL to 5 x CL.