Edge of Dreams
2010-07-22, 02:52 PM
So, I'm thinking about taking the (AWESOME) new Dresden Files RPG and adapting it to make an Avatar: The Last Airbender RPG. Seems like not very many changes would be needed for this to work.
The main reason I think this will work is that Dresden/Fate is a very open, plot-oriented system, in which magic is very very easy to adjudicate. This means that bending can be done quickly and easily at the table, because no matter what crazy flavor the player wants on a move, all that really needs to be decided is whether it's an Attack, Block, Maneuver, or Counterspell, and the dice do the rest.
My thoughts so far on how to make it work, for those familiar with the system:
-Bending is basically Evocation (or, more specifically, the Channeling power)
-The mental stress for 'casting' needs to be reduced (but not removed) to match the bend-all-day-long style of the ATLAB setting
-Advanced techniques (e.g. Healing, Lightning, etc.) could be done up as additional Powers, kind of like taking Refinement for spellcasting, with the cost adjusted to how powerful/useful the ability is
-Stress tracks need to be longer, since ATLAB is a much less gritty setting, and people are going to be throwing around lots of power
-A few skill names and trappings may need adjustment (Drive, for example)
Any other thoughts/suggestions?
The main reason I think this will work is that Dresden/Fate is a very open, plot-oriented system, in which magic is very very easy to adjudicate. This means that bending can be done quickly and easily at the table, because no matter what crazy flavor the player wants on a move, all that really needs to be decided is whether it's an Attack, Block, Maneuver, or Counterspell, and the dice do the rest.
My thoughts so far on how to make it work, for those familiar with the system:
-Bending is basically Evocation (or, more specifically, the Channeling power)
-The mental stress for 'casting' needs to be reduced (but not removed) to match the bend-all-day-long style of the ATLAB setting
-Advanced techniques (e.g. Healing, Lightning, etc.) could be done up as additional Powers, kind of like taking Refinement for spellcasting, with the cost adjusted to how powerful/useful the ability is
-Stress tracks need to be longer, since ATLAB is a much less gritty setting, and people are going to be throwing around lots of power
-A few skill names and trappings may need adjustment (Drive, for example)
Any other thoughts/suggestions?