EdroGrimshell
2010-07-22, 07:03 PM
Tomb-Tainted Soul, Tomb Born Vitality, Tomb-Born resilience, and Tomb-Born Fortitude are undead heritage feats.
Bone Claws [Undead Heritage]
Prerequisites: Tomb-Tainted Soul
Benefits: Small protrusions of bone extend out of your finger tips, forming claws. You can use these claws to make two natural claw attacks that deal 1d4 points of damage (for a medium creature) each.
Ghoul Paralysis [Undead Heritage]
Prerequisites: Tomb-Tainted Soul, Natural Claw Attack
Benefits: Your claws hold a minor curse that temporarily paralyzes your opponent. Each time you hit with a claw attack, the one hit must succeed on a Fort save (DC 10 + Half your Character Level + Your Cha mod) or be paralyzed for 1d4+1 rounds.
Vampire Fangs [Undead Heritage]
Prerequisites: Tomb-Tainted Soul, any one other Undead Heritage feat
Benefits: You gain a pair of fangs much like those of a vampire. You can use these fangs to drain the blood of a pinned or helpless creature. Each round you drain blood in this way, you deal one point of Con damage. You gain 5 temporary hit points for each point of Con damage dealt in this way. These hit points do not stack.
If anyone has ideas please share them.
Bone Claws [Undead Heritage]
Prerequisites: Tomb-Tainted Soul
Benefits: Small protrusions of bone extend out of your finger tips, forming claws. You can use these claws to make two natural claw attacks that deal 1d4 points of damage (for a medium creature) each.
Ghoul Paralysis [Undead Heritage]
Prerequisites: Tomb-Tainted Soul, Natural Claw Attack
Benefits: Your claws hold a minor curse that temporarily paralyzes your opponent. Each time you hit with a claw attack, the one hit must succeed on a Fort save (DC 10 + Half your Character Level + Your Cha mod) or be paralyzed for 1d4+1 rounds.
Vampire Fangs [Undead Heritage]
Prerequisites: Tomb-Tainted Soul, any one other Undead Heritage feat
Benefits: You gain a pair of fangs much like those of a vampire. You can use these fangs to drain the blood of a pinned or helpless creature. Each round you drain blood in this way, you deal one point of Con damage. You gain 5 temporary hit points for each point of Con damage dealt in this way. These hit points do not stack.
If anyone has ideas please share them.