Hamswordsman
2010-07-22, 10:25 PM
Last time I made a class that I really liked the idea but I got too caught up in the flavor and not involved enough in the mechanics. This was based on Hidan but couldn't get the things to all work out with game mechanics. This is a revised character that is still a work in process. I am also looking for a better name.
An Acolyte that enjoys suffering and pain and wishes to share it with the whole world. Some question if his God truly exists but it is the only way to explain his bizarre powers. His "voodoo" magic often causes people to be weary of his presence along with his strange tattoos and stitches around his body. Despite his appearance, he is not necessarily evil or tribal, he can be just as sophisticated as a Wizard or just as holy as a paladin. It varies among them.
Masochist
Hit Dice: D12
Alignment: Chaotic (He is not evil because he believes that pain is something to be shared but respects the wishes of comrades who wish to not be a part of it.)
Ability Scores: Concentrate on Con because it gives you the needed life and for secondary stats you can concentrate on spreading out the stats to help against ability damage or concentrate on Dex to help AC and the awful reflex saves.
Role: A Tank that has minor controlling abilities and support
Weapon: Simple
Armor: Light
{table=head]Level|
Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Feedback, Provoke, Toughness
2nd|
+1|
+3|
+0|
+3|Inflict Pain, Toughness
3rd|
+1|
+3|
+1|
+3|Mutilate, Toughness
4th|
+2|
+4|
+1|
+4|Share Ability, Toughness
5th|
+2|
+4|
+1|
+4|Weaken, Toughness
6th|
+3|
+5|
+2|
+5|Bonus Mutilate, Toughness
7th|
+3|
+5|
+2|
+5|Split Punishment, Toughness
8th|
+4|
+6|
+2|
+6|Bonus Share Ability, Toughness
9th|
+4|
+6|
+3|
+6|Bonus Mutilate, Toughness
10th|
+5|
+7|
+3|
+7|Bonus Weaken, Toughness
11th|
+5|
+7|
+3|
+7|Improved Provoke, Toughness
12th|
+6/+1|
+8|
+4|
+8|Bonus Share Ability, Toughness
13th|
+6/+1|
+8|
+4|
+8|Toughness
14th|
+7/+2|
+9|
+4|
+9|Toughness
15th|
+7/+2|
+9|
+5|
+9|Bonus Weaken, Toughness
16th|
+8/+3|
+10|
+5|
+10|Bonus Share Ability, Toughness
17th|
+8/+3|
+10|
+5|
+10|Toughness
18th|
+9/+4|
+11|
+6|
+11|Toughness
19th|
+9/+4|
+11|
+6|
+11|Toughness
20th|
+10/+5|
+12|
+6|
+12|Weaken, Toughness[/table]
Skills: 4 + Int Mod
Balance, Climb, Heal, Intimidate, Knowledge (Religion), Listen, Spot, Sense Motive, Swim
Class features:
Toughness: Due to the ability to tolerate any sort of physical pain, a Masochist is able to take a beating and still survive. This gives him the Feat Toughness every level and I made it this way to avoid abuse in multi classing but is still able to fulfill his role.
Feedback (SU): Whenever you are dealt damage, you deal deals .5+(.1 X your Masochist level) to anything within 30ft or the opponent who damaged you. Feedback does not work while the Masochist is wearing armor because it is a sin in their religion and therefore the gods take away the ability.
Provoke (EX): You can shout a insults an enemy, and taunt them. Any target of this ability must make a Fortitude or Will save (Masochist's Choice) against a DC 10 + 1/2 Your Class Level + Con . You must have line of sight and line of effect to the targets of this ability.
Inflict Pain (EX): Any time that you can attack, you may choose to take up to 5X your class level in damage.
Improved Provoke (EX): You can shout a insults to all of the enemies around you and taunt them. Any target of this ability must make a Fortitude or Will save (Masochist's Choice) against a DC 10 + 1/2 Your Class Level + Con . You must have line of sight and line of effect to the targets of this ability.
For Mutilate, Share Abilities, and Weaken I made them similar to the feat system. I really liked the customization of it but if it just doesn't work then I can set them at certain levels.
Mutilate (SU): The Masochist cuts himself to peaces causing pain and debilitation for the opposing foe. In order to make the precise cuts necessary, the Masochist needs to use a light weapon. To reattach body parts, one must have the body part in grasp. Stitching takes 1d4 rounds but you my still act normally. during this time you may not mutilate again. When you do this you take 1d6 damage. The effect lasts equal to your class level. This only works on creatures that actually have those body parts. Even if the opposing creature succeeds in the save you still suffer the effects. Target Creature must make a Fort or Will save (Masochist's Choice) against DC 10 + 1/2 your class level + Con mod
Choices for Mutilate:
Cut off Head: It causes any abilities to require the head to not work. Examples would be a spell with a verbal component, breath weapons etc. You cannot do these things as well. You take a 1d4 subtraction to your will saves as well.
Cut off Arm (Your choice on which): It causes the creature to drop anything he is carrying in the selected hand. It may not use the arm for the duration of the effect. Anything with Somatic components cannot be used. You also suffer from these effects. If you try and cut yourself using the non-dominant hand, your damage varies by 1d8. Otherwise 1d4.
Cut off Leg (your Choice on which): It causes the creature to become flat footed and move at half speed. It also may not use the selected foot to climb, jump, or balance and the selected skills are cut in half. If it is a quadruped is is only cut by a quarter. You also suffer all of these effects. You also lose 1d4 to your reflex save.
Stab the Heart: It causes the creature to suffer heavy damage. You as well as the opponent lose 1d6 + Con Mod every round. You may use this instead of the coup de grace. (The advantage is that is ranged). You lose 1d4 of your fort save.
Severed Legion (SU): The Masochist may cut himself up and then the various body parts can go do his bidding with the head at command. I am almost thinking this could be a completely new ability with its own skill tree cause this has so much room to expand. I also need help with the combat abilities. I tried just using something like summon animals but I want it to grow with the character not just be static. I kinda wanted to hear some possible ideas for this before I choose a specific route to build.
Share Abilities (SU): By creating a link with a creature the creature suffers the ill effects. Whenever the Masochist receives any of the selected shares, the Masochist may chose one creature within 50ft or the creature that caused the condition. Selected target makes the appropriate save against a DC10 + 1/2 your class level + Con Mod. Any immunities are ignored because they are not actually getting poison or the condition they are just getting the effects transferred.
The Share Abilities are:
Share Poison: Any poison the Masochist receives has a chance to affect the selected creature.
Share Disease: Any Disease the Masochist receives has a chance to affect target creature.
Share Ability Modifiers: Any ability modifiers the Masochist receives has a chance to transfer over.
Share Fascinations: Whenever the Masochist is Confused, Fascinated, Stunned, Dazed, Dazzled, or Sleep it has the chance to transfer
Share Physical Handicaps: Whenever the Masochist is Energy Drained, Entangled, Exhausted, Fatigued, Flat Footed, Knocked Down, Sickened or Nauseated it has a chance to transfer
Share Fear: Whenever the Masochist is Cowering, Frightened, Panicked or Shaken it has a chance to transfer.
Share Pain: As a standard action the Masochist may select a willing target. Next time the target would take damage, you take it instead. You also take all of the saves that would also follow.
Improved Share Pain: As a standard action the Masochist may select any number of willing targets. Next the target would take damage, you take instead. You also take all of the saves that would also follow. You must have share pain in order to take this.
Weakness (SU): As a standard action, he Masochist is able to cause physical harm to himself to damage the various foes around him. Target must make a Will or Fort Save (Masochists Choice) against a DC 10 +1/2 class level + Con Level. Max subtraction is your class level but cannot go negative.
Choices of Weakness:
Suffer BAB loss: The Stuffy Doll weakens his accuracy and causes target foe to lose as well. Cannot go negative.
Suffer AC loss: the Stuffy Doll curses the Defenses of the opponent and causes it to horrendously malfunction as well as causing amazingly bad luck to both parties. Cannot go negative.
Suffer Save Loss: The Stuffy Doll Curses himself and the enemy causing a certain save to suffer. Cannot go negative.
Suffer Ability Damage: Stuffy Doll offers his ability in trade for the opponents. Cannot go negative.
Now for some abilities I need to figure out where they belong and I need some help putting them around. I also need help with the abilities themselves.
Blood Sense (EX): The Stuffy Doll can automatically sense where there is a living or moving object. If the target is invisible and otherwise cannot be seen, he can sense it but does not know where it is.
Horrid Sight (SU): Due to the massive stitching and general decay of the Stuffy doll, Enemies are sickened by the sight unless if they make a will save against how much damage the Masochist has taken up to the Masochists level x5. He also gains a +class level on skill checks involving intimidate.
- I can change it back to the normal save but I think this is more flavorful though.
Sense Weakness (SU): By seeing the life forces of the enemies. The Stuffy Doll is able to sense when a creature goes below 10 hp and can see when they are about to die.
Other ideas I am thinking about:
Like I said earlier, I think the severed legion has a lot of potential development.
Some sort of Ability Regen cause he will tire out way too quickly at the normal rate.
I think I need to change around provoke cause it makes no sense when you do it to low int characters but this is such a crucial ability cause it essentially replaces your attack. If anyone has a flavorful suggestion I'm all ears.
I also need help with the higher abilities cause I am not too familiar with it but I do not want it to be a prestige class if it needs more variation I can easily think of more.
I am also wondering what tier this guy is in. I was hoping for either 2, 3, or 4.
Any comments or suggestions are welcome and I'll try and respond to them as soon as I can.
An Acolyte that enjoys suffering and pain and wishes to share it with the whole world. Some question if his God truly exists but it is the only way to explain his bizarre powers. His "voodoo" magic often causes people to be weary of his presence along with his strange tattoos and stitches around his body. Despite his appearance, he is not necessarily evil or tribal, he can be just as sophisticated as a Wizard or just as holy as a paladin. It varies among them.
Masochist
Hit Dice: D12
Alignment: Chaotic (He is not evil because he believes that pain is something to be shared but respects the wishes of comrades who wish to not be a part of it.)
Ability Scores: Concentrate on Con because it gives you the needed life and for secondary stats you can concentrate on spreading out the stats to help against ability damage or concentrate on Dex to help AC and the awful reflex saves.
Role: A Tank that has minor controlling abilities and support
Weapon: Simple
Armor: Light
{table=head]Level|
Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Feedback, Provoke, Toughness
2nd|
+1|
+3|
+0|
+3|Inflict Pain, Toughness
3rd|
+1|
+3|
+1|
+3|Mutilate, Toughness
4th|
+2|
+4|
+1|
+4|Share Ability, Toughness
5th|
+2|
+4|
+1|
+4|Weaken, Toughness
6th|
+3|
+5|
+2|
+5|Bonus Mutilate, Toughness
7th|
+3|
+5|
+2|
+5|Split Punishment, Toughness
8th|
+4|
+6|
+2|
+6|Bonus Share Ability, Toughness
9th|
+4|
+6|
+3|
+6|Bonus Mutilate, Toughness
10th|
+5|
+7|
+3|
+7|Bonus Weaken, Toughness
11th|
+5|
+7|
+3|
+7|Improved Provoke, Toughness
12th|
+6/+1|
+8|
+4|
+8|Bonus Share Ability, Toughness
13th|
+6/+1|
+8|
+4|
+8|Toughness
14th|
+7/+2|
+9|
+4|
+9|Toughness
15th|
+7/+2|
+9|
+5|
+9|Bonus Weaken, Toughness
16th|
+8/+3|
+10|
+5|
+10|Bonus Share Ability, Toughness
17th|
+8/+3|
+10|
+5|
+10|Toughness
18th|
+9/+4|
+11|
+6|
+11|Toughness
19th|
+9/+4|
+11|
+6|
+11|Toughness
20th|
+10/+5|
+12|
+6|
+12|Weaken, Toughness[/table]
Skills: 4 + Int Mod
Balance, Climb, Heal, Intimidate, Knowledge (Religion), Listen, Spot, Sense Motive, Swim
Class features:
Toughness: Due to the ability to tolerate any sort of physical pain, a Masochist is able to take a beating and still survive. This gives him the Feat Toughness every level and I made it this way to avoid abuse in multi classing but is still able to fulfill his role.
Feedback (SU): Whenever you are dealt damage, you deal deals .5+(.1 X your Masochist level) to anything within 30ft or the opponent who damaged you. Feedback does not work while the Masochist is wearing armor because it is a sin in their religion and therefore the gods take away the ability.
Provoke (EX): You can shout a insults an enemy, and taunt them. Any target of this ability must make a Fortitude or Will save (Masochist's Choice) against a DC 10 + 1/2 Your Class Level + Con . You must have line of sight and line of effect to the targets of this ability.
Inflict Pain (EX): Any time that you can attack, you may choose to take up to 5X your class level in damage.
Improved Provoke (EX): You can shout a insults to all of the enemies around you and taunt them. Any target of this ability must make a Fortitude or Will save (Masochist's Choice) against a DC 10 + 1/2 Your Class Level + Con . You must have line of sight and line of effect to the targets of this ability.
For Mutilate, Share Abilities, and Weaken I made them similar to the feat system. I really liked the customization of it but if it just doesn't work then I can set them at certain levels.
Mutilate (SU): The Masochist cuts himself to peaces causing pain and debilitation for the opposing foe. In order to make the precise cuts necessary, the Masochist needs to use a light weapon. To reattach body parts, one must have the body part in grasp. Stitching takes 1d4 rounds but you my still act normally. during this time you may not mutilate again. When you do this you take 1d6 damage. The effect lasts equal to your class level. This only works on creatures that actually have those body parts. Even if the opposing creature succeeds in the save you still suffer the effects. Target Creature must make a Fort or Will save (Masochist's Choice) against DC 10 + 1/2 your class level + Con mod
Choices for Mutilate:
Cut off Head: It causes any abilities to require the head to not work. Examples would be a spell with a verbal component, breath weapons etc. You cannot do these things as well. You take a 1d4 subtraction to your will saves as well.
Cut off Arm (Your choice on which): It causes the creature to drop anything he is carrying in the selected hand. It may not use the arm for the duration of the effect. Anything with Somatic components cannot be used. You also suffer from these effects. If you try and cut yourself using the non-dominant hand, your damage varies by 1d8. Otherwise 1d4.
Cut off Leg (your Choice on which): It causes the creature to become flat footed and move at half speed. It also may not use the selected foot to climb, jump, or balance and the selected skills are cut in half. If it is a quadruped is is only cut by a quarter. You also suffer all of these effects. You also lose 1d4 to your reflex save.
Stab the Heart: It causes the creature to suffer heavy damage. You as well as the opponent lose 1d6 + Con Mod every round. You may use this instead of the coup de grace. (The advantage is that is ranged). You lose 1d4 of your fort save.
Severed Legion (SU): The Masochist may cut himself up and then the various body parts can go do his bidding with the head at command. I am almost thinking this could be a completely new ability with its own skill tree cause this has so much room to expand. I also need help with the combat abilities. I tried just using something like summon animals but I want it to grow with the character not just be static. I kinda wanted to hear some possible ideas for this before I choose a specific route to build.
Share Abilities (SU): By creating a link with a creature the creature suffers the ill effects. Whenever the Masochist receives any of the selected shares, the Masochist may chose one creature within 50ft or the creature that caused the condition. Selected target makes the appropriate save against a DC10 + 1/2 your class level + Con Mod. Any immunities are ignored because they are not actually getting poison or the condition they are just getting the effects transferred.
The Share Abilities are:
Share Poison: Any poison the Masochist receives has a chance to affect the selected creature.
Share Disease: Any Disease the Masochist receives has a chance to affect target creature.
Share Ability Modifiers: Any ability modifiers the Masochist receives has a chance to transfer over.
Share Fascinations: Whenever the Masochist is Confused, Fascinated, Stunned, Dazed, Dazzled, or Sleep it has the chance to transfer
Share Physical Handicaps: Whenever the Masochist is Energy Drained, Entangled, Exhausted, Fatigued, Flat Footed, Knocked Down, Sickened or Nauseated it has a chance to transfer
Share Fear: Whenever the Masochist is Cowering, Frightened, Panicked or Shaken it has a chance to transfer.
Share Pain: As a standard action the Masochist may select a willing target. Next time the target would take damage, you take it instead. You also take all of the saves that would also follow.
Improved Share Pain: As a standard action the Masochist may select any number of willing targets. Next the target would take damage, you take instead. You also take all of the saves that would also follow. You must have share pain in order to take this.
Weakness (SU): As a standard action, he Masochist is able to cause physical harm to himself to damage the various foes around him. Target must make a Will or Fort Save (Masochists Choice) against a DC 10 +1/2 class level + Con Level. Max subtraction is your class level but cannot go negative.
Choices of Weakness:
Suffer BAB loss: The Stuffy Doll weakens his accuracy and causes target foe to lose as well. Cannot go negative.
Suffer AC loss: the Stuffy Doll curses the Defenses of the opponent and causes it to horrendously malfunction as well as causing amazingly bad luck to both parties. Cannot go negative.
Suffer Save Loss: The Stuffy Doll Curses himself and the enemy causing a certain save to suffer. Cannot go negative.
Suffer Ability Damage: Stuffy Doll offers his ability in trade for the opponents. Cannot go negative.
Now for some abilities I need to figure out where they belong and I need some help putting them around. I also need help with the abilities themselves.
Blood Sense (EX): The Stuffy Doll can automatically sense where there is a living or moving object. If the target is invisible and otherwise cannot be seen, he can sense it but does not know where it is.
Horrid Sight (SU): Due to the massive stitching and general decay of the Stuffy doll, Enemies are sickened by the sight unless if they make a will save against how much damage the Masochist has taken up to the Masochists level x5. He also gains a +class level on skill checks involving intimidate.
- I can change it back to the normal save but I think this is more flavorful though.
Sense Weakness (SU): By seeing the life forces of the enemies. The Stuffy Doll is able to sense when a creature goes below 10 hp and can see when they are about to die.
Other ideas I am thinking about:
Like I said earlier, I think the severed legion has a lot of potential development.
Some sort of Ability Regen cause he will tire out way too quickly at the normal rate.
I think I need to change around provoke cause it makes no sense when you do it to low int characters but this is such a crucial ability cause it essentially replaces your attack. If anyone has a flavorful suggestion I'm all ears.
I also need help with the higher abilities cause I am not too familiar with it but I do not want it to be a prestige class if it needs more variation I can easily think of more.
I am also wondering what tier this guy is in. I was hoping for either 2, 3, or 4.
Any comments or suggestions are welcome and I'll try and respond to them as soon as I can.