braxsus
2010-07-23, 10:32 AM
Thought I would share this with the play ground
This is the system I use to simplify Large battles so that:
The outcome is Not-predetermined (Allthough the Size and Strength of an Army may make success/failure a likely hood)
The PC's take an active roll influenceing the Outcome, without bogging down the game play to endless Die Rolls for the battle itself
The values can be deteremined in advanced prior to a game sessions so that is just a matter of making about 20 roles in a given session, with a few bonuses
Army Points (AP)
Assign Army Points.. think of it as Army Hitpoints
These Points represent Size, Experience, Equipment etc..
Examples of points ...change as you feel a need too
3 Point Per NPC with ECL 4-7
3 Point Per NPC with ECL 7-10
4 Points Per NPC with ECL 11+
6 Points per 1000 Infantry
5 Points per 500 Calvary
4 Points per 1000 Archers
Chnage as you feel necessary
Battle Phases
During the course of a Large battle, you will need to deteremine how many Battle Roll-Offs there will be and how often
This is completely arbitrary, but I generally keep it down to 6-10, And these can be done Before and After a "Pivotal Battle Point"
Battle Roll
During a Battle Phase, each Army makes an Offensive Roll and Defenseive roll
Offensive Roll: One Army rolls (D20+Offensive bonus)..This is the amount of "potential" Damage to AP the Army will do
Defensive Roll: The opposing Army rolls (D20+Defensive Bonus), this is the amount of AP Damage that is prevented
The outcomes are deteremined simultaneously
Battle Roll Bonuses
These are examples..change/add as needed
Offense Bonuses
1 Point Per NPC with ECL 4-7
2 Point Per NPC with ECL 7-10
3 Points Per NPC with ECL 11+
3 Points per 1000 Infantry
4 Points per 500 Calvary
5 Points per 1000 Archers
2 Point Per Siege Engine
Defensive Bonuses
1 Point Per NPC with ECL 4-7
2 Point Per NPC with ECL 7-10
3 Points Per NPC with ECL 11+
4 Points per 1000 Infantry
6 Points per 500 Calvary
2 Points per 1000 Archers
8 Points for Fortified Location (Castle/Keep)
PBP and Misc Bonuses
Assign any Pivotal Battle Points acquired
Feel free to give either OFF/DEF for any leadership skills from PC/NPCs
Pivotal Battle Point (PBP)
"Plan the Battle" (game Session for Players) decide upon 3-5 Pivotal Battle Points (More if needed)
These are basically encounters on the Battle field in which the outcome of them will influence the remaining Battle Rolls in the Battle Phases
Design an encounter, deteremine what the Bonus (or Penalty) would be for the outcome of the PBP
Pivotal Battle Point bonuses are accumulative and used each remaining Battle Phase Roll off...this represents the tide of the battle...if a few PBP encounters are succesful...the battle can be over in quick order..
Examples:
Hold the bridge for X rounds..if Held after X, +10 Defensive Bonus
Take the bridge in X rounds..if taken in X rounds, +10 Offensive Bonus
PC and Infamous NPC (BBEG, general etc) face off in battle..Winner gets +10 morale Bonus to Offensive and Defensive
Breach\Defened the Castle Wall in X rounds
Destroy the dam in X rounds...+10 Offensive
Morale Checks..
Feel free to play up morale checks when AP falls below 60% after a Battle Phase
Keep in mind NPC and PC potetnial morale Bonuses
You can also assign Morale Bonuses or penalties to Pivotal battle Outcomes
The AP and Bonuse values, PBP Values may need tweaking as needed..
You can even pre-plan a battle, create some armies with values and use some dice rolling generators out there to see what the potential outcomes would be ..
Or do it with pen and paper..
This will allow a hugely outnumbered Army/ PC group to even win a war with Heroic Actions in a PBP to win the battle
A large battle should only take about 20 rolls to deteremine the outcome..the deciding factor should be the PBP bonuses
This is the system I use to simplify Large battles so that:
The outcome is Not-predetermined (Allthough the Size and Strength of an Army may make success/failure a likely hood)
The PC's take an active roll influenceing the Outcome, without bogging down the game play to endless Die Rolls for the battle itself
The values can be deteremined in advanced prior to a game sessions so that is just a matter of making about 20 roles in a given session, with a few bonuses
Army Points (AP)
Assign Army Points.. think of it as Army Hitpoints
These Points represent Size, Experience, Equipment etc..
Examples of points ...change as you feel a need too
3 Point Per NPC with ECL 4-7
3 Point Per NPC with ECL 7-10
4 Points Per NPC with ECL 11+
6 Points per 1000 Infantry
5 Points per 500 Calvary
4 Points per 1000 Archers
Chnage as you feel necessary
Battle Phases
During the course of a Large battle, you will need to deteremine how many Battle Roll-Offs there will be and how often
This is completely arbitrary, but I generally keep it down to 6-10, And these can be done Before and After a "Pivotal Battle Point"
Battle Roll
During a Battle Phase, each Army makes an Offensive Roll and Defenseive roll
Offensive Roll: One Army rolls (D20+Offensive bonus)..This is the amount of "potential" Damage to AP the Army will do
Defensive Roll: The opposing Army rolls (D20+Defensive Bonus), this is the amount of AP Damage that is prevented
The outcomes are deteremined simultaneously
Battle Roll Bonuses
These are examples..change/add as needed
Offense Bonuses
1 Point Per NPC with ECL 4-7
2 Point Per NPC with ECL 7-10
3 Points Per NPC with ECL 11+
3 Points per 1000 Infantry
4 Points per 500 Calvary
5 Points per 1000 Archers
2 Point Per Siege Engine
Defensive Bonuses
1 Point Per NPC with ECL 4-7
2 Point Per NPC with ECL 7-10
3 Points Per NPC with ECL 11+
4 Points per 1000 Infantry
6 Points per 500 Calvary
2 Points per 1000 Archers
8 Points for Fortified Location (Castle/Keep)
PBP and Misc Bonuses
Assign any Pivotal Battle Points acquired
Feel free to give either OFF/DEF for any leadership skills from PC/NPCs
Pivotal Battle Point (PBP)
"Plan the Battle" (game Session for Players) decide upon 3-5 Pivotal Battle Points (More if needed)
These are basically encounters on the Battle field in which the outcome of them will influence the remaining Battle Rolls in the Battle Phases
Design an encounter, deteremine what the Bonus (or Penalty) would be for the outcome of the PBP
Pivotal Battle Point bonuses are accumulative and used each remaining Battle Phase Roll off...this represents the tide of the battle...if a few PBP encounters are succesful...the battle can be over in quick order..
Examples:
Hold the bridge for X rounds..if Held after X, +10 Defensive Bonus
Take the bridge in X rounds..if taken in X rounds, +10 Offensive Bonus
PC and Infamous NPC (BBEG, general etc) face off in battle..Winner gets +10 morale Bonus to Offensive and Defensive
Breach\Defened the Castle Wall in X rounds
Destroy the dam in X rounds...+10 Offensive
Morale Checks..
Feel free to play up morale checks when AP falls below 60% after a Battle Phase
Keep in mind NPC and PC potetnial morale Bonuses
You can also assign Morale Bonuses or penalties to Pivotal battle Outcomes
The AP and Bonuse values, PBP Values may need tweaking as needed..
You can even pre-plan a battle, create some armies with values and use some dice rolling generators out there to see what the potential outcomes would be ..
Or do it with pen and paper..
This will allow a hugely outnumbered Army/ PC group to even win a war with Heroic Actions in a PBP to win the battle
A large battle should only take about 20 rolls to deteremine the outcome..the deciding factor should be the PBP bonuses