Holocron Coder
2010-07-23, 02:10 PM
Andrew, Derrick, and David, keep out :smallfurious:
That done, I'm running a PbP campaign for some friends. Since there are only three of them, I allowed them to make their characters gestalt. They made the following characters:
Dante
Chaotic Good Human Factotum // Swashbuckler (http://www.giantitp.com/forums/showpost.php?p=6799732&postcount=6) 6
Str 13, Con 16, Dex 16, Int 18, Wis 14, Cha 16
Quick Summary: Jack of all trades ego-case
Quriril (Quir) Mabrit
Neutral Good Human Warblade // Spellcaster (Int) 6
Str 12, Con 12, Dex 14, Int 16, Wis 14, Cha 11
Quick Summary: Your average gish
Sage Harthin
Neutral Good Human Cloistered Cleric // Enchanter 6
Str 11, Con 13, Dex 12, Int 19, Wis 18, Cha 13
Quick Summary: Vow of Nonviolence, Vow of Peace. Buffer, debuffer, healer
Sage Harthin's cohort, Arvaunt
Lawful Good Human Crusader 4
Str 18, Con 16, Dex 11, Int 9, Wis 14, Cha 8
Quick Summary: Harthin's persona meat-shield
Yes, they rolled rather well on their stats.
So, given they have their characters all together and that they're rather strong, I'm wondering if there's any long-standing advice for this campaign, or any advice when it comes to gestalt-ing during it, such as:
1) Do I make Strahd stronger? He looks kinda piddly, but I could be misjudging.
2) Do I gestalt any of the named NPCs (such as Strahd)?
3) Is there anything most people miss that make the adventure more exciting or intriguing?
4) ...
5) Profit!
That done, I'm running a PbP campaign for some friends. Since there are only three of them, I allowed them to make their characters gestalt. They made the following characters:
Dante
Chaotic Good Human Factotum // Swashbuckler (http://www.giantitp.com/forums/showpost.php?p=6799732&postcount=6) 6
Str 13, Con 16, Dex 16, Int 18, Wis 14, Cha 16
Quick Summary: Jack of all trades ego-case
Quriril (Quir) Mabrit
Neutral Good Human Warblade // Spellcaster (Int) 6
Str 12, Con 12, Dex 14, Int 16, Wis 14, Cha 11
Quick Summary: Your average gish
Sage Harthin
Neutral Good Human Cloistered Cleric // Enchanter 6
Str 11, Con 13, Dex 12, Int 19, Wis 18, Cha 13
Quick Summary: Vow of Nonviolence, Vow of Peace. Buffer, debuffer, healer
Sage Harthin's cohort, Arvaunt
Lawful Good Human Crusader 4
Str 18, Con 16, Dex 11, Int 9, Wis 14, Cha 8
Quick Summary: Harthin's persona meat-shield
Yes, they rolled rather well on their stats.
So, given they have their characters all together and that they're rather strong, I'm wondering if there's any long-standing advice for this campaign, or any advice when it comes to gestalt-ing during it, such as:
1) Do I make Strahd stronger? He looks kinda piddly, but I could be misjudging.
2) Do I gestalt any of the named NPCs (such as Strahd)?
3) Is there anything most people miss that make the adventure more exciting or intriguing?
4) ...
5) Profit!