Dusk Eclipse
2010-07-23, 04:26 PM
The next time I am able to play 3.5 I want to try and play a Daelkyr Halfblood (Magic Of Eberron), and one of their abilities is to "grow" a personal symbiont, now normally they can only be Daelkyr symbionts which to the best of my knowledge are all aberration symbionts.
This ability scales with level, letting them getting more powerful symbionts as they gain more levels.
Now while I like the list of the symbionts the can grow, most of them are a bit weak.
Yesterday I found the Psionic Sinew symbiont in the Fiend Folio ( pg 218), which has some extremely nice abilties
Claws of the Beast: Gives claw weapons that deal 1d12 damage (plus STR bonus) at will, downside it cost you a point of dexterity everytime you use the,
Blindsight 60 ft (it doesn't specify if the host get the blindsight and I think it don't)
Enchance Strenght: a +4 enchancement bonus to str
Inertial Armor: + 4 AC bonus that also affects the host, it is also a force effect so it works againts incorporeal attacks
Vigor: Once per hour the symbiont gives 3 temporary HP that last for an hour at the cost of 1 point of dexterity damage
What level do you think a Daelkyr halfblood should be allowed to grow one of this?
This ability scales with level, letting them getting more powerful symbionts as they gain more levels.
Now while I like the list of the symbionts the can grow, most of them are a bit weak.
Yesterday I found the Psionic Sinew symbiont in the Fiend Folio ( pg 218), which has some extremely nice abilties
Claws of the Beast: Gives claw weapons that deal 1d12 damage (plus STR bonus) at will, downside it cost you a point of dexterity everytime you use the,
Blindsight 60 ft (it doesn't specify if the host get the blindsight and I think it don't)
Enchance Strenght: a +4 enchancement bonus to str
Inertial Armor: + 4 AC bonus that also affects the host, it is also a force effect so it works againts incorporeal attacks
Vigor: Once per hour the symbiont gives 3 temporary HP that last for an hour at the cost of 1 point of dexterity damage
What level do you think a Daelkyr halfblood should be allowed to grow one of this?