unimaginable
2010-07-24, 10:05 PM
I've just taken over in a rotating DM game, and the PCs are currently way behind in expected wealth by level. Previous DM had his chapter entirely take place inside the mind of a powerful creature and had us gain two levels without giving us any money or items whatsoever. Party is now lvl 5 and needs some goddamn loot. Now I'm in charge, and loot there shall be.
I've already given a chunk of petty cash (1200 gold) and a handful of so-so items (amulet of natural armour, ring of protection, +1 greataxe and +1 chain shirt) from a nothing combat to start off the campaign. At this point, I can afford to give each individual PC somewhere in the area of 10,000 worth of equipment, spread across the next several sessions. I figure the bulk of that ought to be one really awesome, flavourful item per character, spread out just enough to make it not seem like utter handouts.
So... anyone got any ideas for items newbies with lvl 5 characters would cream their pants over, but which wouldn't be too overpowered?
Need items for the following characters:
A half-orc battle sorcerer, barbarian by trade if not by class. Has an affinity for machinery (previous DM gave her a steam-powered chainsaw). Would generally like to get better at killing things.
A monk. Was a fighter, had a transcendent experience during the last chapter, rebuilt as a monk. He asked to be allowed to use "his father's greatsword" as a monk weapon, and monks are underpowered enough that I didn't object.
A do-goody druid who likes healing people and always tries to prevent things from getting violent before joining in anyway.
Brief notes on the chapter as I have it sketched out:
Party is currently on the material plane, but has spent time in Sigil and Baator. They arrive to find a town greatly increasing its defences due to threat of attack from the North; doing so has caused conflict with a nearby group of druids, the Circle from which the party druid originally hails, due to the chopping down of trees to build walls. Party tries to resolve conflict, druids accuse them of arrogance and suggest they prove themselves by resolving a "real" moral dillema. Portal opens to the Beastlands.
In the Beastlands, an Obyrith escaped from the Abyss has gone into hiding and is being hunted by Tanar'ri. Eladrin show up to fight back the Tanar'ri and prevent their expansion in the plane, but their methods of fighting the demons are upsetting the local ecosystem in a way which will almost certainly kill one specific Fey, a Glaistig who can't leave her pond, and who is well liked in the Fey community for her beautiful voice; while they know that the Eladrin mean well, they cannot abide their actions leading to her death. PCs show up and have to try to resolve some of that mess in any of a number of ways. Tanar'ri, Fey, Eladrin and a human kingdom roughly based on Medieval England are all, therefore, possible sources of items, via gifts, loot, theft, etc.
Also, any thoughts on that convoluted mess of plot, or pointers for where I might find good inspiration would be appreciated. :smallsmile:
I've already given a chunk of petty cash (1200 gold) and a handful of so-so items (amulet of natural armour, ring of protection, +1 greataxe and +1 chain shirt) from a nothing combat to start off the campaign. At this point, I can afford to give each individual PC somewhere in the area of 10,000 worth of equipment, spread across the next several sessions. I figure the bulk of that ought to be one really awesome, flavourful item per character, spread out just enough to make it not seem like utter handouts.
So... anyone got any ideas for items newbies with lvl 5 characters would cream their pants over, but which wouldn't be too overpowered?
Need items for the following characters:
A half-orc battle sorcerer, barbarian by trade if not by class. Has an affinity for machinery (previous DM gave her a steam-powered chainsaw). Would generally like to get better at killing things.
A monk. Was a fighter, had a transcendent experience during the last chapter, rebuilt as a monk. He asked to be allowed to use "his father's greatsword" as a monk weapon, and monks are underpowered enough that I didn't object.
A do-goody druid who likes healing people and always tries to prevent things from getting violent before joining in anyway.
Brief notes on the chapter as I have it sketched out:
Party is currently on the material plane, but has spent time in Sigil and Baator. They arrive to find a town greatly increasing its defences due to threat of attack from the North; doing so has caused conflict with a nearby group of druids, the Circle from which the party druid originally hails, due to the chopping down of trees to build walls. Party tries to resolve conflict, druids accuse them of arrogance and suggest they prove themselves by resolving a "real" moral dillema. Portal opens to the Beastlands.
In the Beastlands, an Obyrith escaped from the Abyss has gone into hiding and is being hunted by Tanar'ri. Eladrin show up to fight back the Tanar'ri and prevent their expansion in the plane, but their methods of fighting the demons are upsetting the local ecosystem in a way which will almost certainly kill one specific Fey, a Glaistig who can't leave her pond, and who is well liked in the Fey community for her beautiful voice; while they know that the Eladrin mean well, they cannot abide their actions leading to her death. PCs show up and have to try to resolve some of that mess in any of a number of ways. Tanar'ri, Fey, Eladrin and a human kingdom roughly based on Medieval England are all, therefore, possible sources of items, via gifts, loot, theft, etc.
Also, any thoughts on that convoluted mess of plot, or pointers for where I might find good inspiration would be appreciated. :smallsmile: