jiriku
2010-07-25, 01:22 AM
I'm teaching myself the Mutants and Masterminds game, and I'm finding it very difficult to figure out which modifiers to attack, defense, damage, and toughness are limited by campaign power level, and which allow you to exceed it. Does anyone have some expertise on this?
Using the three sourcebooks I have access to (core rulebook, Ultimate Power, Mechs & Manga), here's my tentative grouping so far.
{table=head]May Exceed PL|May Not Exceed PL|Don't Know
Scoring a critical hit|Attack Focus|Improved Block feat
Accurate Attack feat|Attack Specialization|Improved Disarm feat
All-Out Attack feat|Defensive Roll|Improved Sunder feat
Defensive Attack feat|Dodge Focus|Autonomous Defense Actuators (mecha)
Taking the Aim action|Favored Environment|Pinpoint Accuracy System
Improved Aim feat|Favored Opponent|Twin Weapon Strike feat
Improved Defense feat|Rage feat|weapon with a disarm bonus
Inspire feat|Sneak Attack feat|weapon with a Dodge bonus
Master Plan feat|Throwing Mastery|Making a Slam attack
Power Attack feat|Accurate power feat|Knockback damage
Autofire extra|Break the Style feat|
Flurry feat|Zen Strike|
Withstand Damage|Target Tracking Interface (mecha)|
Optical Tracking (mecha)|Autonomous extra|
Guided extra|Mecha Dogfighter feat|
Taking the Outmaneuver action|Growth power|
Improved Outmaneuver feat|Shrinking power|
Taking the Aid action|Size modifiers to Attack and Defense|
Taking the Charge action||
Taking the Combined Attack action||
Taking the Total Defense action||
Assuming an Aggressive stance||
Assuming a Defensive stance||
lay down Covering Fire||
stand on higher ground||
take Cover||
kneel or drop prone vs. a ranged attack||
Growth Strike power feat||[/table]
Would anyone disagree with my placement of any of these items, or have a suggestion where the items in the third column belong? Have I left anything off?
Using the three sourcebooks I have access to (core rulebook, Ultimate Power, Mechs & Manga), here's my tentative grouping so far.
{table=head]May Exceed PL|May Not Exceed PL|Don't Know
Scoring a critical hit|Attack Focus|Improved Block feat
Accurate Attack feat|Attack Specialization|Improved Disarm feat
All-Out Attack feat|Defensive Roll|Improved Sunder feat
Defensive Attack feat|Dodge Focus|Autonomous Defense Actuators (mecha)
Taking the Aim action|Favored Environment|Pinpoint Accuracy System
Improved Aim feat|Favored Opponent|Twin Weapon Strike feat
Improved Defense feat|Rage feat|weapon with a disarm bonus
Inspire feat|Sneak Attack feat|weapon with a Dodge bonus
Master Plan feat|Throwing Mastery|Making a Slam attack
Power Attack feat|Accurate power feat|Knockback damage
Autofire extra|Break the Style feat|
Flurry feat|Zen Strike|
Withstand Damage|Target Tracking Interface (mecha)|
Optical Tracking (mecha)|Autonomous extra|
Guided extra|Mecha Dogfighter feat|
Taking the Outmaneuver action|Growth power|
Improved Outmaneuver feat|Shrinking power|
Taking the Aid action|Size modifiers to Attack and Defense|
Taking the Charge action||
Taking the Combined Attack action||
Taking the Total Defense action||
Assuming an Aggressive stance||
Assuming a Defensive stance||
lay down Covering Fire||
stand on higher ground||
take Cover||
kneel or drop prone vs. a ranged attack||
Growth Strike power feat||[/table]
Would anyone disagree with my placement of any of these items, or have a suggestion where the items in the third column belong? Have I left anything off?