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View Full Version : NeverEnding Dungeon -Notte Awldattesmawl (Roc Ness)



Zazori
2010-07-25, 06:05 AM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:sheet (http://www.myth-weavers.com/sheetview.php?sheetid=221877)

Roc Ness
2010-07-25, 07:17 AM
OoC: Cool! Don't forget that Small's Animal Companion should also be on the map (unless he's riding it, of course.)

Notte
Takes out his Collapsible Pole and puts it together. He then takes the resulting 12 foot pole and uses it to prod the door hard.

Zazori
2010-07-25, 08:14 AM
Nothing happens.

Roc Ness
2010-07-26, 02:20 AM
OoC:
Is the door wooden?

Zazori
2010-07-26, 09:01 AM
Ooc: Nope, it's made of Lead.

Roc Ness
2010-07-27, 01:06 AM
Notte
Taps the ground in front of him before just attempting to open the door.

Zazori
2010-07-27, 04:19 AM
A feeling of horrible unease washes over your character as he opens the door.

Any vision modes, Darkvision, low-light vision, etc.?

Roc Ness
2010-07-27, 05:11 AM
Nope, just 5 sunrods.

Zazori
2010-07-27, 05:12 AM
Okay.

You see a 35ft long corridor, at 25ft it turns east and at 35ft there is a T-junction.

Roc Ness
2010-07-27, 05:19 AM
Notte
Moves caustiously forward, using his pole to tap the walls and floors before him. He'll have his animal companion follow closely behind him.

Zazori
2010-07-27, 05:21 AM
As you move 5ft out you see that there is a corridor turning east there.
after 10ft east there is a north/south junction and at 30ft there is a door on the north wall.

Roc Ness
2010-07-27, 05:39 AM
aaaaaaaaaaa|N|ddddddddddd
ddddddddddd|d|ddddddddddd
hhhhhhhhhhh|d|ddddddddddd
ddddddddddd|d|___________
ddddddddddd|d ___________
___________|d|___________
__________________________


... As far as I can tell, this is the map (of the corridor). You've lost me at the five feet out corridor turning east and the north/south stuff...

Zazori
2010-07-27, 05:44 AM
Lets say that you are standing in the door and peeking out.

The door is placed on the North wall in a corner to the east you see a corridor that is longer than your light reaches, after 10ft there is a north/south junction and at 30ft there is a door on the north wall.

If you look straight ahead you see a 35ft long corridor, at 25ft it turns east and at 35ft there is a T-junction.

Roc Ness
2010-07-27, 05:48 AM
... I'm still not entirely sure, but eh, who cares? :smallwink:

Notte
Will take the first turn east, with proper floor and wall tapping precautions.

Zazori
2010-07-27, 05:52 AM
After walking east for 10ft you come to a north/south junction.

Do you move straight ahead or turn either north or south?

Roc Ness
2010-07-27, 07:01 AM
Straight ahead.

Zazori
2010-07-27, 07:05 AM
As you tap the floor on the other side of the north/south junction the floor crumbles.

Jump to make it across.

term1nally s1ck
2010-07-27, 07:47 AM
http://img30.imageshack.us/img30/4074/nedfloor1start.jpg (http://img30.imageshack.us/i/nedfloor1start.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Roc Ness
2010-07-27, 07:56 AM
Ooh, that map really helps sort the place out.

Notte
Gets his Brixashulty companion to move back up a bit. He then gets onto his companion, and, holding on tightly, gets it to try and leap across the pit.

Jump Check: Taking 10 for 16

Zazori
2010-07-27, 08:22 AM
That gets you across.

Roc Ness
2010-07-28, 03:07 AM
Woot! I beat my first trap. :smallbiggrin:

Notte
Will continue down the corridor, taking standard wall/floor tapping precautions.

term1nally s1ck
2010-08-12, 03:30 PM
*Pokes thread*

Roc Ness
2010-08-13, 01:43 AM
Looks a bit dead.

Zazori
2010-08-16, 05:10 AM
Hi there, I'm so sorry ):

I should be on an internet connection that works now (:

Roc Ness
2010-08-16, 05:44 AM
:smallbiggrin:

Zazori
2010-08-16, 05:51 AM
I will be ready in 30 mins or so (:

sorry for the wait :S

Zazori
2010-08-16, 06:27 AM
Okiiees! :D

You are now standing in the corridor, dark and spooky as it is.
To the left of you, you can see a door on the north wall.
The corridor also continuous on, but further than you can see.

About 50 very, very small spiders climbs around on the door.

Ooc - Notte

Spot check please. :D
How high on the wall do you poke?

Roc Ness
2010-08-16, 08:28 AM
OoC: [roll0] Spot

The collapsible pole extends to 12ft in length. I dunno how far up the wall that reaches for a halfling riding a goat, though.

term1nally s1ck
2010-09-09, 10:11 PM
Necropoke.

term1nally s1ck
2010-09-13, 05:42 AM
I can take this over if you still wish to play?

Roc Ness
2010-09-14, 01:53 AM
Nah, don't worry. I think the NED isn't quite my style, the endless paranoia seems to be a tad annoying.