TheLonelyScribe
2010-07-25, 01:24 PM
O.K, so, I think that the paradigm project was a fun and interesting idea (for a link to the original thread, look HERE (http://www.giantitp.com/forums/showthread.php?t=138705&highlight=paradigm+project)). However, it flopped, and I think I know why: because we had no idea what we were trying to do!
We had no aim, and no mission statements other that that combat was supposed to work 'kind of like that video on youtube that I saw'.
So, this time, let's start with some mission objectives. Everybody interested in contributing, sort them into two lists, kind of vague feeling of the game objectives, and more specific rules objectives. Then will have a big vote/discussion, and decide where we want to go from there. So, here's mine:
Flavour / Feeling Suggestions:
Idea that power is based on belief, and that even the apparently mundane warrior has a spark of supernatural power waiting to be released.
Idea that PCs are normal people with extraordinary powers.
Capacity to build a genuine-feeling fantasy world, where there are transparent rules for all sorts of creatures and characters, and everyone is a living, vulnerable creature.
Flexible alignment and morality.
Rules Suggestions:
Not so much balance as everyone having something to contribute, something that no-one else in the party can do.
Numbers that translate easily and make sense (so, things like monsters having fixed XP (or whatever we want to call it) ratings rather than giving different rewards based on the level of the characters)
The same character generation method for PCs, NPCs, and monsters.
High capacity for personalisation, powers of all sorts, monsters, characters should be easily homebrewed, with simple and easy-to-follow balance rules.
We had no aim, and no mission statements other that that combat was supposed to work 'kind of like that video on youtube that I saw'.
So, this time, let's start with some mission objectives. Everybody interested in contributing, sort them into two lists, kind of vague feeling of the game objectives, and more specific rules objectives. Then will have a big vote/discussion, and decide where we want to go from there. So, here's mine:
Flavour / Feeling Suggestions:
Idea that power is based on belief, and that even the apparently mundane warrior has a spark of supernatural power waiting to be released.
Idea that PCs are normal people with extraordinary powers.
Capacity to build a genuine-feeling fantasy world, where there are transparent rules for all sorts of creatures and characters, and everyone is a living, vulnerable creature.
Flexible alignment and morality.
Rules Suggestions:
Not so much balance as everyone having something to contribute, something that no-one else in the party can do.
Numbers that translate easily and make sense (so, things like monsters having fixed XP (or whatever we want to call it) ratings rather than giving different rewards based on the level of the characters)
The same character generation method for PCs, NPCs, and monsters.
High capacity for personalisation, powers of all sorts, monsters, characters should be easily homebrewed, with simple and easy-to-follow balance rules.