QuantumSteve
2010-07-26, 09:54 AM
I'm making a Lv 1 character to join the following group in a 12 level campaign:
Human Fighter(Melee)
Human Rogue(Ranged)
Halfling Bard(Ranged)
Drow Sorcerer(Blaster)
I want to make a Pally and decided on Elf so I can hassle the Drow (All in good fun :) Party needs a frontliner, so picked I THF. Rolled scores: 17 17 14 13 11 10. Here's my preliminary build:
Str 17
Dex 15
Con 12
Int 12
Wis 11
Cha 17
Feats:
1: Power Attack
3: Cleave
5: Step Up
7: Vital Strike
9: Improve Critical (Elven Curve Blade)
11: Improved Vital Strike
Any advice or comments would be appreciated. Particularly, should I swap Str and Con for more Hp? Would both Cleave and Vital Strike be redundant?(things to do with a Standard Action) Which is better? I'm also thinking of squeezing Deadly Aim for some ranged support. If I were to squeeze in a level of Fighter, when would be best? After Lay on Hands? Divine Grace? or wait until Divine Bond?
Human Fighter(Melee)
Human Rogue(Ranged)
Halfling Bard(Ranged)
Drow Sorcerer(Blaster)
I want to make a Pally and decided on Elf so I can hassle the Drow (All in good fun :) Party needs a frontliner, so picked I THF. Rolled scores: 17 17 14 13 11 10. Here's my preliminary build:
Str 17
Dex 15
Con 12
Int 12
Wis 11
Cha 17
Feats:
1: Power Attack
3: Cleave
5: Step Up
7: Vital Strike
9: Improve Critical (Elven Curve Blade)
11: Improved Vital Strike
Any advice or comments would be appreciated. Particularly, should I swap Str and Con for more Hp? Would both Cleave and Vital Strike be redundant?(things to do with a Standard Action) Which is better? I'm also thinking of squeezing Deadly Aim for some ranged support. If I were to squeeze in a level of Fighter, when would be best? After Lay on Hands? Divine Grace? or wait until Divine Bond?