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View Full Version : NeverEnding Dungeon - Tiddo (Sniffiby)



Zazori
2010-07-26, 06:49 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:sheet (http://www.myth-weavers.com/sheetview.php?sheetid=227517)

Sniffiby
2010-07-26, 07:00 PM
I take my 10'ft pole and poke the door, if nothing happens I'll open it.

Zazori
2010-07-26, 07:08 PM
You see a 35ft long corridor that turns east at 25ft and makes a T-junction at 35ft, East/West.

At 5ft the corridor turns East, you see a North/south junction at 10ft, a door at 30ft on the north wall, another North/south junction at 60ft and a door on the east wall at 80ft and the corridor turns south at 80ft.

Sniffiby
2010-07-26, 07:10 PM
I'll move south pushing my 10'ft pole hard against the floor to check for traps.
Then I'll head East at the T-Junction.

Zazori
2010-07-26, 07:20 PM
As you move south your pole triggers a trap.
A small amount of acid is flying towards you.

[roll0] for [roll1] acid damage.

As you move east, you see a door on the North wall after 35ft right in front of the door there is a large red and white bulls eye on the ground.

Do you proceed past the bulls eye or do you do something else? be specific please.

Sniffiby
2010-07-27, 04:30 AM
I use Charnel Touch to heal up the damage recieve.

I'll poke it with my pole, if nothing happens I will step on the very edge of it if nothing still doesn't happens I will ignore the bulls eye and open the door.

Zazori
2010-07-27, 04:33 AM
As you poke it with your pole a fearsome roar echoes through the floor.. it sounded a bit like a dragon.. a big one.

Do you still proceed as before?

Sniffiby
2010-07-27, 04:34 AM
I'll listen carefully if I can hear anything moving closer to me.

Listen:[roll0]

If I hear nothing I'll open the door.

Zazori
2010-07-27, 04:39 AM
You hear nothing.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative:[roll0]

Sniffiby
2010-07-27, 04:43 AM
I'm behind the human right?

[roll0]

If I win the init. I'll 5'ft step in and use Charnel Touch on him.

[roll1] Touch attack.
[roll2] Negative damage.

Zazori
2010-07-27, 04:47 AM
The beast disappears, the Human 5ft steps away from you and uses Color spray, Will DC 13.

Sniffiby
2010-07-27, 04:49 AM
Will:[roll0]

I'll 5'ft step and use Charnel Touch again.

[roll1] Touch attack.
[roll2] Negative damage.

Zazori
2010-07-27, 04:50 AM
The Human 5ft steps away from you and uses Color spray, Will DC 13.

Sniffiby
2010-07-27, 04:54 AM
Will:[roll0]

I'll 5'ft step and use Charnel Touch again, again.

[roll1] Touch attack.
[roll2] Negative damage.

Zazori
2010-07-27, 05:00 AM
He falls to the ground.

150xp, a Medium chain shirt and a longsword.

Sniffiby
2010-07-27, 05:03 AM
I'll loot nothing and head out of the door on E-3.
Still pushing the 10'pole against ground infront of me.

Zazori
2010-07-27, 05:04 AM
The corridor goes north for 10ft and then turns east.
It also goes south for 10ft and turns west.

Sniffiby
2010-07-27, 05:05 AM
I'll go North and then East, I'll stop at the first door I see.

Zazori
2010-07-27, 05:05 AM
After the corridor turned east you walk for 15ft and stop at a door.

Sniffiby
2010-07-27, 05:06 AM
I'll open it.

Zazori
2010-07-27, 05:08 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:[roll0]

Sniffiby
2010-07-27, 05:23 AM
[roll0]

I'll yell "Hey!" in common and then I'll 5'ft step out if his line of sight and preparing an action to use Charnel Touch when he steps out the door.

[roll1] Touch attack.
[roll2] Negative damage.

Zazori
2010-07-27, 05:28 AM
He steps out of the door and dodges your attack, then he attacks you.

[roll0] for [roll1]

Sniffiby
2010-07-27, 05:30 AM
Misses.

I'll use Charnel Touch again.

[roll]1d20+2[roll] Touch attack.
[roll0] Negative damage.

Sniffiby
2010-07-27, 05:31 AM
[roll0] Touch attack.

I missed the "/"

Zazori
2010-07-27, 05:41 AM
That makes him fall on 0 hp.
He drops:
chainmail
Sundark goggles
Ripper
130gp

Sniffiby
2010-07-27, 05:45 AM
I'll loot the gold.

Then I'll head back out the same door and continue through the corridor.

Zazori
2010-07-27, 05:54 AM
As you move on you see a blue note hanging from the ceiling, 5ft before a west/east junction.
10ft after the west/east junction the corridor turns east.

Sniffiby
2010-07-27, 05:57 AM
I'll ignore the note and turn East at the West/East junction.

Zazori
2010-07-27, 05:59 AM
As you turn down the corner you see a door on the East wall and that the corridor turns south there too.

Sniffiby
2010-07-27, 06:00 AM
I'll open the door.

Initiative:[roll0]

Zazori
2010-07-27, 06:01 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||
4|||1|||
5||||||
6||||||[/table]
There is a door at A-6 west, another at E-1 and another at F-4. There is a kobold wearing a chain shirt and holding a short sword.
Initiative:[roll0]

Sniffiby
2010-07-27, 06:04 AM
I'll run up and grabble him.

Grabble:[roll0]

Zazori
2010-07-27, 06:06 AM
[roll0]

No matter what he is grappled.

He will then try to break free.

[roll1] escape artist

Edit: you had to do a melee touch attack to see if it was possible to grapple him.
roll now please.

Sniffiby
2010-07-27, 06:11 AM
[roll0] Melee touch attack.

[roll1] To maintain grapple.

Zazori
2010-07-27, 06:12 AM
He is still grappled.
Your turn to do something.

Sniffiby
2010-07-27, 06:16 AM
I'll damage him.

[roll0] Grapple.
[roll1] Lethal damage.

Zazori
2010-07-27, 06:18 AM
[roll0] to avoid damage.

trying to escape [roll1] escape artist.

That makes him go below 0 health.

Forgot to give you xp for the last fight.
300xp in total for the 2 fights.

Loot:
Chain Shirt
Short Sword
Masterwork Tumble tool.

Sniffiby
2010-07-27, 06:25 AM
I'll loot the Tumble tool.
And then I'll move out the door on F-4.

Zazori
2010-07-27, 06:30 AM
The corridor you come to goes east and west.

East it goes for 25ft and then turns north.
West it goes for 5ft then turns north and 35ft then turns south.

Sniffiby
2010-07-27, 06:33 AM
I'll go east.

Zazori
2010-07-27, 06:42 AM
Acid trap shoots at you.
You probably heals it up afterwards, so I'll skip the damage and stuff.

After the corridor turned north you come to a door.
The door is on the west wall on the east wall there is a corridor.
10ft after the door the corridor turns west.

Sniffiby
2010-07-27, 06:43 AM
I'll open the door.
[roll0]

Initiative

Zazori
2010-07-27, 06:45 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

Sniffiby
2010-07-27, 06:46 AM
I'll open the chest after poking it hard with my 10'ft pole a couple of times.

Zazori
2010-07-27, 06:48 AM
It contains 3 pp.

Sniffiby
2010-07-27, 06:50 AM
I'll loot the pp and then head out the door at C-5.

Zazori
2010-07-27, 06:57 AM
The corridor goes south for 25ft then it goes west/east in T junction.

It also goes west after 5ft after 20ft there is a door on the south wall, 30ft it the corridor goes north, after 50ft it goes south, after 70ft it goes north and after 80ft it goes north the west corridor that is.

Sniffiby
2010-07-27, 06:59 AM
I'll walk to the door on the west corridor and open it.

Initiative:[roll0]

Zazori
2010-07-27, 07:00 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative: [roll0]

Sniffiby
2010-07-27, 07:02 AM
I'll run in and grapple him.

[roll0] Melee Touch Attack.
[roll1] Grapple.

Zazori
2010-07-27, 07:02 AM
[roll0] opposed grapple.

Zazori
2010-07-27, 07:07 AM
He tries to escape.

[roll0] escape artist.

Sniffiby
2010-07-27, 07:08 AM
[roll0] Grapple.

[roll1] Grapple to damage.
[roll2] Lethal damage.

Zazori
2010-07-27, 07:10 AM
[roll0] To avoid damage, grapple.

[roll1] Escape artist.

Sniffiby
2010-07-27, 07:12 AM
[roll0] To Maintain Grapple.

[roll1] Grapple to damage.
[roll2] Lethal damage.

Zazori
2010-07-27, 07:15 AM
Cannot avoid that damage.

Trying to escape [roll0]

Sniffiby
2010-07-27, 07:18 AM
[roll0] To Maintain Grapple.

[roll1] Grapple to damage.
[roll2] Lethal damage.

Again.

Zazori
2010-07-27, 07:20 AM
[roll0] to avoid damage.

[roll1] escape artist.

He falls under 0 hp.

150xp.

Loot:
Chainmail.

Sniffiby
2010-07-27, 07:36 AM
I'll go back out the door and then head North at the very end of the corridor.

Zazori
2010-07-27, 07:37 AM
As you move down the corridor the floor crumbles.

Jump to get across.

Sniffiby
2010-07-27, 07:39 AM
I'll take 10 for a total of 16 jump.
I will do this every time.

Zazori
2010-07-27, 07:41 AM
That gets you past it.

You turn north at the end of the corridor, the floor crumbles and you jump across, then you turn east and then south.
You are now standing besides a door and the corridor continuous west and then south from here.

Sniffiby
2010-07-27, 07:44 AM
I'll open the door.

Initiative:[roll0]

Zazori
2010-07-27, 07:45 AM
Opening the door reveals the following room:{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||1||
4||||||[/table]
There are doors at A3 and F4 south.
In the room is a gray wrinkled humanoid, crawling low with claws extending from it's hands.
Initiative: [roll0]

Sniffiby
2010-07-27, 07:48 AM
I'll run in and grapple him.

[roll0] Grapple.

Zazori
2010-07-27, 07:48 AM
[roll0] opposed grapple.

Sniffiby
2010-07-27, 07:49 AM
[roll0] touch attack.

Zazori
2010-07-27, 07:51 AM
Noticed that I wrote 6 instead of 3 in his bonus.

[roll0] grapple

Zazori
2010-07-27, 07:58 AM
He attacks you as you fail to grapple him.

[roll0]
[roll1] Claw 1

[roll2]
[roll3] Claw 2

Sniffiby
2010-07-27, 07:59 AM
Flurry of blows

[roll0]
[roll1]

[roll2]
[roll3]

Zazori
2010-07-27, 08:04 AM
He attacks you again.

[roll0]
[roll1] Claw 1

[roll2]
[roll3] Claw 2

Sniffiby
2010-07-27, 08:04 AM
Flurry of blows again.

[roll0]
[roll1]

[roll2]
[roll3]

Zazori
2010-07-27, 08:08 AM
This brings him down.

150xp

Sniffiby
2010-07-27, 08:12 AM
I'll head out the other door, going north if possible.

Healing up first, with Charnel Touch.

Zazori
2010-07-27, 08:14 AM
You exit the door, then goes east ignoring the path south, then heads up north.

There is a red note hanging from the ceiling, reading it?.

The corridor ends in a T-junction east/west.
10ft before that the corridor goes east.

Sniffiby
2010-07-27, 08:15 AM
I'll ignore the note and go east at the T-junction.

term1nally s1ck
2010-08-12, 03:32 PM
*Pokes Thread*