The Shadowmind
2010-07-27, 12:55 AM
This is yet another installment of Yet Another X Fix, it has been a while since our last installment when we created a fix for the Enlightened spirit PrC, then we created a through the Mirror Darkly version of the Enlightened spirit:The Corrupted Spirit.
Ah from the Tome of Magic has gotten a lot of talk, to the flavorful and powerful Binder class to the waste of ink that is the Truenamer class, the ToM shows good and powerful to just down right bad. Then there is the Shadowcaster the black sheep of the family, if you pardon the pun. If not please keep it nonlethal, I might someday have a family I might need to feed.
Since the Shadowcaster has yet to even been declared which tier it is, exactly how far I need to push is unclear, so we are in a bumpy ride folks.
We will be using the unofficial unofficial errata by the developer as a part of the base, with only minor tweaks to that. (http://www.enworld.org/forum/general-rpg-discussion/184955-shadowcaster-fixes-mouseferatu.html) The rest is based on the class as it was written.
The minor tweak is that if an mystery or fundamental becomes or is supernatural change the save DC from 10 + equivalent spell level + Cha to 10 + 1/2 caster level + Cha.
This means mysteries changed to supernatural would have the improved DC formula, as well fundamentals would have this formula.
Shadowcaster
Hit Die:D6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Fundamental of Shadow, Apprentice Mysteries
2nd|
+1|
+0|
+0|
+3|Bonus feat; see text
3rd|
+2|
+3|
+1|
+3|Umbral Sight(dark vision 30ft)
4th|
+3|
+3|
+1|
+4|Bonus Fundamental
5th|
+3|
+4|
+1|
+4|Sustaining Shadow(eat 1 meal/week
6th|
+4|
+5|
+2|
+5|Umbral Sight(dark vision 60ft)
7th|
+5|
+5|
+2|
+5|Apprentice mysteries(spell-like), Initiate mysteries
8th|
+6/+1|
+6|
+2|
+6|Bonus Apprentice mysteries
9th|
+6/+1|
+6|
+3|
+6|Umbral Sight(dark vision 90ft, normal and magical darkness)
10th|
+7/+2|
+7|
+3|
+7|Sustaining Shadow(Sleep 1 hour/day)
11th|
+8/+3|
+7|
+3|
+7|Sustaining Shadow (no need to breath, sleep, or eat.
12th|
+9/+4|
+8|
+4|
+8| Bonus Apprentice mystery, Umbral Sight 120ft (able to see colors)
13th|
+9/+4|
+8|
+4|
+8|Apprentice mysteries (supernatural), Initiate mysteries (spell-like),Master mysteries
14th|
+10/+5|
+9|
+4|
+9|Unlimited use of fundamentals
15th|
+11/+6/+1|
+9|
+5|
+9|Sustaining Shadow(Immunity to magical and normal poison and disease
16th|
+12/+7/+2|
+10|
+5|
+10|Bonus Initiate mystery
17th|
+12/+7/+2|
+10|
+5|
+10|Dark form
18th|
+13/+8/+3|
+11|
+6|
+11|
19th|
+14/+9/+4|
+11|
+6|
+11|Umbral Sense
20th|
+15/+10/+5|
+12|
+6|
+12 |Bonus Initiate,Unlimited use of Apprentice Mysteries|
[/table]
Class skills:Add Bluff,Disguise,Escape Artist, Forgery, and Gather information to the list of class skills.
New:
Dark Form:[/B(](Ex)At level 17 you gain the benefits of the Dark template, you do not gain the level adjustment from this template.
[b]Umbral Sense[b/](Su)A Shadowcaster at level 19th can detect and pinpoint beings, including mindess beings, within range of it dark vision. This works much like blindsense - the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means.
The creature also perceives several observable characteristics about each being detected with Umbral Sense, including the being's type and Wisdom score.
A shadowcaster at level 20 gains an Unlimited use of Apprentice Mysteries.
Changes:Base attack bonus has increase by one step from poor to average.
Umbral sight, is 30ft Dark vision at level 3, 60ft dark vision at level 6, then 90ft dark vision for normal and magical darkness at level 9.
[b] The uses base uses per day of a mystery will now follow this pattern:
cast as spell: 2/day, cast as a spell-liki 3/day, cast as a supernatural ability 4/day. You still gain additional uses of mysteries from a high ability score as normal.
Instead of gain a new fundamental at level 4 and one every 4 levels after that, you instead a new mystery of a grade lower that the highest grade.
Level 15th's Sustaining Shadow effects more magical and non-magical poisons and diseases, instead of simply non-magical ones.
New Feat:
Extra mystery: You gain an additional mystery of up to one level(spell level,) below the highest mystery you can cast or you can gain a already know mystery of the same level as you can cast
Special:You can take this feat multiple times. A Shadowcaster may select this as a bonus feat gained from completing a path.
*This would mean a level 1 shadowcaster could have several copies of the same level 1 apprentice mysteries at level 1, but wouldn't be able to gain extra new mysteries with this until level 3.*
Changed feat:
Favored Mystery.
You do gain extra uses of the mystery as you would normally do so for a mystery going from a spell to a spell-like or a spell-like to a supernatural ability.
Note we still have 3 dead levels at level 11, 18, and 19. So if you want make a suggestion on how to fill it, be my guest.
Ah from the Tome of Magic has gotten a lot of talk, to the flavorful and powerful Binder class to the waste of ink that is the Truenamer class, the ToM shows good and powerful to just down right bad. Then there is the Shadowcaster the black sheep of the family, if you pardon the pun. If not please keep it nonlethal, I might someday have a family I might need to feed.
Since the Shadowcaster has yet to even been declared which tier it is, exactly how far I need to push is unclear, so we are in a bumpy ride folks.
We will be using the unofficial unofficial errata by the developer as a part of the base, with only minor tweaks to that. (http://www.enworld.org/forum/general-rpg-discussion/184955-shadowcaster-fixes-mouseferatu.html) The rest is based on the class as it was written.
The minor tweak is that if an mystery or fundamental becomes or is supernatural change the save DC from 10 + equivalent spell level + Cha to 10 + 1/2 caster level + Cha.
This means mysteries changed to supernatural would have the improved DC formula, as well fundamentals would have this formula.
Shadowcaster
Hit Die:D6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Fundamental of Shadow, Apprentice Mysteries
2nd|
+1|
+0|
+0|
+3|Bonus feat; see text
3rd|
+2|
+3|
+1|
+3|Umbral Sight(dark vision 30ft)
4th|
+3|
+3|
+1|
+4|Bonus Fundamental
5th|
+3|
+4|
+1|
+4|Sustaining Shadow(eat 1 meal/week
6th|
+4|
+5|
+2|
+5|Umbral Sight(dark vision 60ft)
7th|
+5|
+5|
+2|
+5|Apprentice mysteries(spell-like), Initiate mysteries
8th|
+6/+1|
+6|
+2|
+6|Bonus Apprentice mysteries
9th|
+6/+1|
+6|
+3|
+6|Umbral Sight(dark vision 90ft, normal and magical darkness)
10th|
+7/+2|
+7|
+3|
+7|Sustaining Shadow(Sleep 1 hour/day)
11th|
+8/+3|
+7|
+3|
+7|Sustaining Shadow (no need to breath, sleep, or eat.
12th|
+9/+4|
+8|
+4|
+8| Bonus Apprentice mystery, Umbral Sight 120ft (able to see colors)
13th|
+9/+4|
+8|
+4|
+8|Apprentice mysteries (supernatural), Initiate mysteries (spell-like),Master mysteries
14th|
+10/+5|
+9|
+4|
+9|Unlimited use of fundamentals
15th|
+11/+6/+1|
+9|
+5|
+9|Sustaining Shadow(Immunity to magical and normal poison and disease
16th|
+12/+7/+2|
+10|
+5|
+10|Bonus Initiate mystery
17th|
+12/+7/+2|
+10|
+5|
+10|Dark form
18th|
+13/+8/+3|
+11|
+6|
+11|
19th|
+14/+9/+4|
+11|
+6|
+11|Umbral Sense
20th|
+15/+10/+5|
+12|
+6|
+12 |Bonus Initiate,Unlimited use of Apprentice Mysteries|
[/table]
Class skills:Add Bluff,Disguise,Escape Artist, Forgery, and Gather information to the list of class skills.
New:
Dark Form:[/B(](Ex)At level 17 you gain the benefits of the Dark template, you do not gain the level adjustment from this template.
[b]Umbral Sense[b/](Su)A Shadowcaster at level 19th can detect and pinpoint beings, including mindess beings, within range of it dark vision. This works much like blindsense - the creature knows what square each thinking being is in, but it does not see the being, and the being still has total concealment unless the creature can see it by some other means.
The creature also perceives several observable characteristics about each being detected with Umbral Sense, including the being's type and Wisdom score.
A shadowcaster at level 20 gains an Unlimited use of Apprentice Mysteries.
Changes:Base attack bonus has increase by one step from poor to average.
Umbral sight, is 30ft Dark vision at level 3, 60ft dark vision at level 6, then 90ft dark vision for normal and magical darkness at level 9.
[b] The uses base uses per day of a mystery will now follow this pattern:
cast as spell: 2/day, cast as a spell-liki 3/day, cast as a supernatural ability 4/day. You still gain additional uses of mysteries from a high ability score as normal.
Instead of gain a new fundamental at level 4 and one every 4 levels after that, you instead a new mystery of a grade lower that the highest grade.
Level 15th's Sustaining Shadow effects more magical and non-magical poisons and diseases, instead of simply non-magical ones.
New Feat:
Extra mystery: You gain an additional mystery of up to one level(spell level,) below the highest mystery you can cast or you can gain a already know mystery of the same level as you can cast
Special:You can take this feat multiple times. A Shadowcaster may select this as a bonus feat gained from completing a path.
*This would mean a level 1 shadowcaster could have several copies of the same level 1 apprentice mysteries at level 1, but wouldn't be able to gain extra new mysteries with this until level 3.*
Changed feat:
Favored Mystery.
You do gain extra uses of the mystery as you would normally do so for a mystery going from a spell to a spell-like or a spell-like to a supernatural ability.
Note we still have 3 dead levels at level 11, 18, and 19. So if you want make a suggestion on how to fill it, be my guest.