Zom B
2010-07-27, 01:22 PM
Elemental Seed: Your summoning spells are seeded with a specific element before they have been cast. Select an element type (Air, Earth, Fire, Water). Your spells with the [summoning] descriptor also gain the selected element as a descriptor so long as they can summon a creature with the selected element as a subtype. Select another element from the list to be your "banned" element. You may not summon creatures that have this element as a subtype.
Essentially, the idea is to allow the spell to benefit from feats and abilities that enhance your spells with a certain elemental descriptor, and to allow reserve feats to work with summoning spells.
Essentially, the idea is to allow the spell to benefit from feats and abilities that enhance your spells with a certain elemental descriptor, and to allow reserve feats to work with summoning spells.