PDA

View Full Version : AvB - Zaran



planswalker
2010-07-27, 10:27 PM
if you aren't the player or the dm, don't read. the needle mines are a terrible place to work for the rest of your life.

inside you see a pair of dwarves hunched over a barrel that has been sawed in half and converted to a card table.

Debatra
2010-07-27, 10:35 PM
Alright... So it wasn't entirely metaphor.

He goes to the first door on the right and knocks.

planswalker
2010-07-27, 10:44 PM
after a few mom,ents, a halfling woman dressed in soft leather armor opens it and asks, "What's the game?"

Debatra
2010-07-28, 01:36 PM
"Aces low, Jacks high."

planswalker
2010-07-28, 01:39 PM
She smiles. "Well, you definitely aren't a member, else you would have just taken the trapdoor. You must want to join and were smart enough to figure out the password. Why should we let you join?"

Debatra
2010-07-28, 03:30 PM
"I believe I can be a valuable asset, and I'm ready to prove it."

Diplomacy: [roll0]

Also, separate Diplomacy check to Influence Attitiude: [roll1]

planswalker
2010-07-28, 07:09 PM
"Well, an asset, you say? What skills could you bring to the table then?"

Debatra
2010-07-28, 08:41 PM
"I'm quite versatile. Perhaps a trial job of some sort would prove my worth?"

Diplomacy Check: [roll0]

planswalker
2010-07-28, 08:52 PM
"Well, you'll have to talk to the dayman before you can get an assignment. And I won't take you to him until I'm sure you aren't a waste of time."

Debatra
2010-07-28, 09:22 PM
"Well then, what would I need to do to convince you of that?"

Do I need another check for that question?

planswalker
2010-07-28, 10:52 PM
nah.

"Well, for starters, what can you do, exactly? The Jacks have many talented individuals in their ranks, and many specialists on call when needed. What can you do for us that would be useful?"

Debatra
2010-08-01, 09:37 PM
"Infiltration, aquisition, assassination, living captures. What's your pleasure?"

[Diplomacy: [roll0]

planswalker
2010-08-02, 04:05 PM
"Sounds like you are quite the skilled expert. Follow me."

she leads you down a trapdoor and into what looks to be a refurbished cellar. Inside are several seedy characters. She whispers something to a tall human who then says to you, "So, you wanna join us, do you? How'd you hear about us?"

Rizban
2010-08-02, 08:16 PM
A terrible explosion suddenly rocks the entire city, and the ground shakes as if an earthquake were tearing the city apart. The sky lights up from a blast many times the brightness of the sun, and you are certain that certain death has at last come to claim you. As the brightness fades, you look toward the Mages' Quarter and see the last remnants of the horror burning directly towards the sky in a seemingly endless stream of raw, burning mana which threatens to tear reality asunder. What seems like an eternity passes as you stare, though it is likely only a few seconds, and at last the blast fades away. In the distance, you hear a building collapse, and you are certain that something horrible has been unleashed upon the city.

Debatra
2010-08-02, 10:06 PM
"...What the hell was that?"

I ready an action to take a defensive stance if something/someone bursts in. I have the ombat Expertise Feat, and I'm taking the maximum AC bonus.(AC 22 total)

"Unless that has to postpone this, I'd like to proceed. In answer to your question, I have varied underground intelligence, and I knew you ran through the beggars. One of them told me to come here."

Adeak gestured toward the Halfling that brought him in. "I made an offer to the lady to do a trial job to prove my worth. Now, I make the same offer to you."

planswalker
2010-08-02, 10:10 PM
the Nightman motions for some of his followers to investigate that.

"Well, you do seem connected. tell ya what, if you are not completely inept at the first task, you're in. The skulks were in the sewers. Find out if they've been killed in that blast. If not, kill the ones you can find and then come back so I can plan the next move."

Debatra
2010-08-02, 10:14 PM
Knowledge (Local) (anything on the Skulks): [roll0]

Knowledge (Local) (where are the sewers): [roll1]

Did I even have to roll for the sewer thing?

planswalker
2010-08-02, 10:17 PM
the sewers run under the entire length of the city.

the skulks are a group of humanoids who hate humans with a passion.

Debatra
2010-08-02, 10:26 PM
"Consider it done." He heads outside and towards the entrance to the sewers. When he gets there, he draws his Rapier and heads in, keeping to the shadows.

Hide: [roll0]
Move Silently: [roll1]
Search: [roll2]

planswalker
2010-08-02, 10:27 PM
The source is unsurprisingly simple to find. As you approach it, the damage to surrounding buildings increases. Eventually, you find the source, a smoking crater in the ground some 300 feet across and 100 feet deep. Nearer to the surface, you can see sewer tunnels sliced open by the blast, a slow trickle of sewage is just beginning to flow from one of the tunnels into the crater.

A crowd of the curious has begun to gather. The City Guard, to their credit, has already formed a perimeter and begun to try to send people away from the site of destruction. It is quite easy to mingle with the crowd unnoticed.

Debatra
2010-08-02, 10:32 PM
I understand that's scripted, but wouldn't it make more sense for that to depend on where I am? Am I in the sewers, or did you just teleport me into a crowd? If I'm in the crowd, will I have to reroll when I enter the sewer?

planswalker
2010-08-02, 10:36 PM
sorry, I misread your post and just copy/pasted the generalized description.

i'll also warn you now that the sewers are not structually sound anymore. I would recommend rethinking your approach

Debatra
2010-08-02, 10:39 PM
Knowledge (Architecture and Engineering)(is anything about to come down around me)(untrained): [roll0]

If I can't tell, I'll go up to the crowd.

planswalker
2010-08-02, 10:43 PM
you just can't tell the difference between those damaged by the blast and those that will collapse on you.

one particularly obnoxious player is finding the sewers to now be a deathtrap. I would rather not have you have to face it.

you enter the crowd

Debatra
2010-08-02, 10:45 PM
you just can't tell the difference between those damaged by the blast and those that will collapse on you.

one particularly obnoxious player is finding the sewers to now be a deathtrap. I would rather not have you have to face it.

you enter the crowd

Two questions(first one potentially stupid):

1. Can we interact with each other?(I'm not going to yet)
2. Do crowds give circumstance bonuses to Hide and/or Move Silently checks?

Rizban
2010-08-02, 10:49 PM
Yes to both questions.

Debatra
2010-08-02, 10:56 PM
Moving through the crowd, Adeak tries to find a safe way into the sewers, or the people the Nightman sent before him.

What's the bonus?
Hide: [roll0](plus circ bonus)
Search: [roll1]

If I find the men, but not a safe entrance, I ask them about a safe way into the sewer.

EDIT: Also, I'm gone for the night. I'll be back early in the morning.

planswalker
2010-08-02, 11:11 PM
you do not see any dark-skinned humanoids in dirty loinclothes in the crowd. a spot check to try to notice someone else who is trying to blend in witht he crowd could help. the crowd is a +2 circumstance bonus.

Debatra
2010-08-03, 05:55 AM
Spot: [roll0]
Also, regardless of my spot check, I take 20 to Search for a safe way into the sewer.(20+14=34)

planswalker
2010-08-03, 12:40 PM
well, there is a sewer entrancenearby, but it seems that the structural integrity is not to be trusted. probably the safest way in would be through the massive hole. all you need to do now is convince the guard to let you through or find a way past them. you do not spot any skulks, but you do find person who is completely concealed in a cloak. he is very careful not to reveal a single bit of skin.

planswalker
2010-08-03, 12:58 PM
you also spot a large warforged who is walking through the crowd striding toward the Mage's Quarter with purpose.

Debatra
2010-08-04, 12:22 AM
I was looking for the people that were sent out before me from the Jacks, but that works too.

Adeak looks around briefly, trying to find a way around the guards.

Search(take 10): 24

If a way is found:
Hide: [roll0]
Move Silently: [roll1]

He moves over to the hole, attaches his rope and grapple to the edge where it won't be noticed and climbs down.

Sleight of Hand(hide grapple): [roll2]
Climb: [roll3]

If no way is found, I'll work on later. For now, I'm out of time.

planswalker
2010-08-04, 12:27 AM
you manage to secure your grapple without being seen. you notice that someone else about a quarter of the length away just jumped down. several guards are rappelling down after him.

Debatra
2010-08-04, 05:33 PM
Adeak moves on, not really caring about the man. A distraction for the guards was all the better for him. When he gets to the bottom, he draws his Rapier and moves on, keeping to the shadows.

Spot: [roll0]
Search: [rolv]1d20+14[/rollv]

Any other checks I should make? Do I need to roll Hide/MS again?

Debatra
2010-08-04, 05:35 PM
Screwed up the Serach roll.

Search: [roll0]

Debatra
2010-08-04, 09:22 PM
Listen: [roll0]

planswalker
2010-08-14, 11:24 PM
sorry about the delay. family stuff came up unexpectedly. if you're still interested, i'm now available again.

as you cross over the lip of the crater, several floating magical eyes from various divinations spells take notice of you and you are being followed by two of them. Do you choose to continue?

Debatra
2010-08-15, 05:53 AM
Yes, and I ready an action to take a defensive stance at the first sign of anything else being alive down here. I don't care if I can "clearly see" that it's just a rat; I take the stance.

planswalker
2010-08-15, 10:05 AM
as you reach the bottom, the City Guard notices you from nearby and they cry out "Halt! you are trespassing on a crime scene! Stop where you are and be taken in for questioning!" you see another nosy interloper who is currently being bodily hauled up the side of the crater. They have manacled her hands behind her back and are hauling her back up by her shoulders with a rope.

Debatra
2010-08-15, 10:28 PM
"Quiet or you'll blow my cover!" Adeak whispers, pointing his blade at the men. "I'm undercover; infiltrating the Skulks. Word is they were seen here today." He takes a few steps closer, and speaks softer. "I'm going to run in case we're being watched. You'll have to at least pretend to chase. Make sure you make it look good."

Bluff: [roll0]

He stands there for a moment, waiting for some kind of reaction.

planswalker
2010-08-15, 10:57 PM
any lower, and you would have failed. they believe you.

They give you a vocal chase as you descend. when you reach the bottom, where do you go? the blast has left the bottom of the crater smooth and gently sloped upward at the edges. the sewer entrance is about 5 feet above the floor of the crater at the near entrance. A thin stream of sewage is trickling out and forming a small puddle in the crater. The guard are close enough behind to be believable, but not so close but what you have a chance to analyze things quick and make a decision before running off.

Debatra
2010-08-16, 08:42 AM
I put the Rapier away and go for the sewar entrance.

Phew. To think I started with those ranks for the synergy bonuses :smallbiggrin: Just out of curiosity(if you're even allowed to say), how much of a bonus did that stunt give their Sense Motive?

Also, would that five feet be a jump or climb check?

Jump: [roll0]
Climb: [roll1]

planswalker
2010-08-16, 09:00 AM
none, actually. The lie just had a dc 25 to make convincing. either jump or climb could work here. both of them passed.

you make it to the entrance and give a slight leap as you reach it. you easily catch the edge and scramble over quickly. In their medium armor, your pursuers fail to catch up to you, although they weren't actually hustling to get over the edge real fast. You manage to make it around the corner before they get there. When they cannot see you, they call off the "search".

Debatra
2010-08-16, 09:38 AM
Doesn't seem like a very creative move(especially after that bluff check), but what else is there to do at this point?

Hide: [roll0]
Move Silently: [roll1]
Spot: [roll2]
Listen: [roll3]
Search: [roll4]

planswalker
2010-08-16, 11:47 AM
you are hiding just beyond the bend in the sewers. You notice quite a bit of filth and some footprints headed over in the direction of the crater. IT is rather quiet for the moment.

Debatra
2010-08-16, 11:59 AM
I'm untrained in Survival and I don't have Track, but these prints are pretty much all I have.

Survival(taking 10): 12(+2 Synergy Bonus to following tracks, as if it mattered)

In the (quite likely) scenario that those tracks prove too difficult, I move down the sewar.

planswalker
2010-08-16, 12:04 PM
it is difficult to backtrack them to where the person cam in, but you do recognize that they are insectoid.

Debatra
2010-08-16, 12:10 PM
I move down the sewar. Any other checks that need rolled?

planswalker
2010-08-16, 01:55 PM
btw, what are you wanting to do here?

you walk down the sewer main, observing what you see. This one had apparently been used as a thoroughfare for some sort of humanoid.

Debatra
2010-08-16, 06:57 PM
What the Jacks sent me here to do. I'm not sure what else there is for me to do.

planswalker
2010-08-16, 07:20 PM
i think we're having a communication breakdown, but i'll do what i think it is you're wanting, and you can let me know if i got it

You do not in fact find any traces of a footprint or any other sign that there were humanoids down here. You find more insectoid tracks and an even greater number of tracks that seem to be coming from bipedal rodents the size of a gnome.

Debatra
2010-08-16, 07:37 PM
the Nightman motions for some of his followers to investigate that.

"Well, you do seem connected. tell ya what, if you are not completely inept at the first task, you're in. The skulks were in the sewers. Find out if they've been killed in that blast. If not, kill the ones you can find and then come back so I can plan the next move."

This is what I mean.

And unless any tracks have a Survival DC of ten or less to follow them, they're not much use to me. Again, I don't have the Track feat.

Could you do me a favor and try the roller link again? If the same thing happens, forget about it.

planswalker
2010-08-16, 07:44 PM
k, that's what I thought. I meant what specific actions are you going to take to go about that goal.

as to the malware thing, still happends. the message says that malware was blocked at
object: http://sgeo.diagonalfish.net/crack_pairings.html>(gzip)
infection: HTML:Script.inf
action: connection aborted
process: C:/Program Files/Mozilla Firefox/firefox.exe

Debatra
2010-08-16, 08:34 PM
Ah. I'm not sure if anyone from Crack Pairings uses Firefox. I'm on Explorer myself. As for action, I guess I just keep going, making the occasional Spot/Listen checks until I get somewhere.

Use as needed:

Spot: [roll0]
Listen: [roll1]
Hide: [roll2]
Move Silently: [roll3]

Spot: [roll4]
Listen: [roll5]
Hide: [roll6]
Move Silently: [roll7]

Spot: [roll8]
Listen: [roll9]
Hide: [roll10]
Move Silently: [roll11]

planswalker
2010-08-16, 08:54 PM
you wander aimlessly on, until you get to a split where one sewer main merges with another. at the split, you hear a skritching sound of clawed feet to your right. The left tunnel is ominously silent. there isn't even a trickle of sewerage.

Debatra
2010-08-16, 08:57 PM
I take the silent path.

planswalker
2010-08-16, 09:03 PM
about 50 feet beyond, the tunnel has collapsed, causing a blockage of the pipe. you can see the corpse of a gnome-sized humanoid rat among the rubble.

Debatra
2010-08-16, 09:24 PM
Search(traps mostly)(taking 10): 24

If I don't find anything; I go over, search him and check his feet for the tracks.

Search(body): [roll0]

planswalker
2010-08-16, 09:33 PM
you find no traps. he wore little clothing, all without pockets. he did have on rudimentary rags, though. you pull his feet out from under the rubble. The giant rat tracks were made by his species.

Debatra
2010-08-16, 09:39 PM
I go back and take the path the noise came from.

planswalker
2010-08-16, 10:46 PM
the sewerage is trickling down this tunnel. make a spot check.

Debatra
2010-08-17, 02:05 PM
[roll0]
...........

planswalker
2010-08-18, 03:22 PM
you notice the ratling before it gets the drop on you. It gives an inarticulate scream as it jumps from the shadows.

initiative time

Debatra
2010-08-18, 07:23 PM
[roll0]
...........

planswalker
2010-08-18, 08:32 PM
you lost initiative

the ratling leaps your way, and strikes you with a filthy claw. It slashes across your upper left arm.

you take [roll0] damage

Debatra
2010-08-18, 08:52 PM
Feint, then attack.

Feint: [roll0]
Attack: [roll1]
Damage: [roll2]
Sneak Attack(if Feint was successful): [roll3]

planswalker
2010-08-18, 08:55 PM
it was. he is now disabled. he says, "I s'render" and drops his weapon.

Debatra
2010-08-18, 08:57 PM
So what is this guy?

planswalker
2010-08-18, 08:59 PM
he appears to be a rat the size of a gnome that stands on its hind legs and has opposable thumbs.

Debatra
2010-08-18, 09:03 PM
Knowledge(Local)(Humanoids): [roll0]

planswalker
2010-08-18, 09:11 PM
he seems almost too monstrous to be humanoid

Debatra
2010-08-18, 09:15 PM
Knowledge(Nature)(Untrained): [roll0]

planswalker
2010-08-18, 09:16 PM
this appears to be a sentient rat of some sort. the ratling is quietly waiting while you are pondering its possible origins.

Debatra
2010-08-18, 09:20 PM
Do I know what languages his kind generally speak?

planswalker
2010-08-18, 09:25 PM
no, but this one knows at least enough common to say that it surrenders.

Debatra
2010-08-18, 09:36 PM
Adeak puts his blade to the creature's throat.

"What do you know about the Skulks?"

[Sense Motive: [roll0]

planswalker
2010-08-18, 09:52 PM
it doesn't seem to understand all you say, but it does pick up on the word "skulks"

"no 'kulks here. we et 'em."

Debatra
2010-08-18, 10:06 PM
Seeing that Common wouldn't get them far, Adeak tries his other tongues.

Basically, he asks "Do you understand <naame of language being spoken>?" in Goblin, Orc, Sylvan, Draconic then Elven; stopping when they find a common language.

Also, can I Coup de Grace someone with a nonlethal weapon to knock him out?

planswalker
2010-08-18, 10:20 PM
he understands none of them.

you cannot.

Debatra
2010-08-18, 10:28 PM
"Where did you find them?"

After he gets an answer, Adeak attacks with his sap and moves on.

Attack: [roll0]
Damage: [roll1]
Sneak Attack: [roll2]

planswalker
2010-08-19, 02:21 PM
" 'em wuz here. We 'et 'em. They gone now. Now iz turds." he is giggling pathetically to himself at his joke as you knock him out.

Debatra
2010-08-19, 02:38 PM
I move on in the same direction.

Hide: [roll0]
Move Silently: [roll1]

planswalker
2010-08-19, 04:02 PM
nothing sees you. After an hour of traipsing about, you find nothing more interesting than a few cockroaches. you are near a manhole that will lead to the surface. It appears to be well-used, even though the main in this part doesn't seem to have been worked on in a long time.

Debatra
2010-08-19, 04:45 PM
nothing sees you.

As in "there are things around to see you"?

Spot: [roll0]
Listen: [roll1]

planswalker
2010-08-19, 06:29 PM
nothing sees you.


As in "there are things around to see you"?

Spot: [roll0]
Listen: [roll1]

now that you take a moment to look around and really pay attention to your surroundings, you notice that there is neither sight nor sound of anything to see you.

Debatra
2010-08-20, 01:52 PM
I go up the manhole and look around.

planswalker
2010-08-22, 10:21 AM
the manhole open out into a small street lined with warehouses. One of them nearby seems to have a door left ajar. The others are all tightly locked and shuttered.

Debatra
2010-09-11, 05:44 PM
Hmm. I probably shouldn't...

Definitely not. I'll go back and report first.

He moves above ground, looking for the nearest sewar entrance to the Jacks' hideout. With any luck, he would be able to get the rat there without anyone noticing. Either way, he would have to retrieve his rope.

If I find a hole suitably close enough to get him through unnoticed, I go back and do that. If not, I go back in and report. Either way, I go back to the blast site and get my rope and grapple before reporting.