cooperflood
2010-07-29, 06:16 PM
Spell Specialists: Teleport
http://4.bp.blogspot.com/_BilF-O-0yKU/SjGwCykF0iI/AAAAAAAAAJ4/NHN2XIh2goI/s400/unravelTeleport-01.jpg
This is the first in a ongoing series of posts highlighting prestige classes, feats, and other options for characters who want to specialize in a particular spell theme. This week's post will focus on conjuration [teleportation] spells. Teleport Specialists are best known for their iconic spells Dimension Door and Teleport which allow them to move from one place to another in the blink of an eye. However teleportation is also a favorite of those who like to rearrange the battlefield. What ever the flavor Teleport Specialists are sneaky characters who thrive on doing the unexpected.
Teleport Mage [Arcane Caster PrC]
Teleport Mage
Requirements
Skills: Knowledge Geography 4 ranks
Spells: Arcane Caster level 5th
Spells: Know two spells from the [Teleportation] subschool
Class Skills
The Teleport Champion's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int)
Skills Points at Each Level: 2 + Int modifier
Hit Dice: d4
TELEPORT MAGE
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Teleport Knowledge| +1 level of arcane spellcasting
2nd|
+1|
+0|
+0|
+3||+1 level of arcane spellcasting
3rd|
+1|
+1|
+1|
+3|Extended Range|+1 level of arcane spellcasting
4th|
+2|
+1|
+1|
+4||+1 level of arcane spellcasting
5th|
+2|
+1|
+1|
+4|Quick Teleport|+1 level of arcane spellcasting[/table]
Class Features
Weapon and Armor Proficiency: You gain no proficiency with any weapon or armor.
Teleport Knowledge (Ex): You add the following spells to your spells known at the indicated level. If you are a caster who prepares spells (such as a wizard), you can prepare these spells like any other spell to which you have access. If you are a spontanious caster (such as sorcerer), these spells are available to you like any other spell you know. You cannot cast a spell of higher level than the maximum spell level you can cast. These spells become options for you when you gain access to the appropriate spell level.
{table=head]Level|Spell Level|Spell
1st|
1|Benign Transposition (SC)
1st|
2|Baleful Transposition (SC)
2nd|
3|Dimension Step
2nd|
4|Dimension Door
3rd|
5|Teleport
3rd|
5|Dimension Jumper (CM)
4th|
5|Dimension Shuffle (PHB2)
4th|
7|Greater Teleport
5th|
9|Greater Dimension Jumper (CM)
5th|
9|Teleport Circle
[/table]
Spellcasting: Starting at 1st level you gain new spells per day (and spells known, if applicable) as if you gained a level in an arcane spellcasting class which you belonged to before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before become a teleport mage, you must decide which class to add each level for the purpose of determining spells per day and spells known.
Extended Range: When you casts a spell or spell like ability from the [teleportation] subschool, the maximum distance covered by the spell increases by 50%.
Quick Teleport: Five times per day, you can apply the effect of the Quicken Spell feat to any conjuration [teleportation] spell you cast without increasing the level of the spell or specially preparing it ahead of time.
Teleport Champion [Duskblade PrC]
Teleport Champion
Requirements
Base Attack Bonus: +5
Skills: Knowledge Geography 4 ranks
Special: Arcane Channeling class feature
Spells: Know two spells from the [Teleportation] subschool
Class Skills
The Teleport Champion's class skills (and the key ability for each skill) are Balance (Dex) , Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Escape Artist (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Tumble (Dex)
Skills Points at Each Level: 2 + Int modifier
Hit Dice: d8
TELEPORT CHAMPION
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+0|
+2|
+2|Teleporting Knowledge|
2nd|
+2|
+0|
+3|
+3|Tactical Teleport|+1 level of duskblade spellcasting
3rd|
+3|
+1|
+3|
+3||+1 level of duskblade spellcasting
4th|
+4|
+1|
+4|
+4|Deadly Teleport|+1 level of duskblade spellcasting
5th|
+5|
+1|
+4|
+4||+1 level of duskblade spellcasting
6th|
+6|
+2|
+5|
+5|Tactical Teleport|+1 level of duskblade spellcasting
7th|
+7|
+2|
+5|
+5||+1 level of duskblade spellcasting
8th|
+8|
+2|
+6|
+6|Extended Range|+1 level of duskblade spellcasting
9th|
+9|
+3|
+6|
+6||+1 level of duskblade spellcasting
10th|
+10|
+3|
+7|
+7|Tactical Teleport|+1 level of duskblade spellcasting [/table]
Class Features
Weapon and Armor Proficiency: You gain no proficiency with any weapon or armor.
Teleport Knowledge (Ex): You add the following spells to their spells known at the indicated level. You cannot cast a spell of higher level thean the maximum spell level you can cast. These spells become options for you when you gain access to the appropriate spell level.
{table=head]Level|Spell Level|Spell
1st|
1|Benign Transposition (SC)
2nd|
2|Knight's Move (SC)
3rd|
2|Dimension Step
4th|
3|Dimension Door
5th|
4|Teleport
6th|
4|Dimension Jumper (CM)
7th|
4|Dimension Shuffle (PHB2)
8th|
5|Greater Teleport
9th|
5|Greater Dimension Jumper (CM)
10th|
5|Teleport Circle
[/table]
Tactical Teleportation (Sp): At 2nd level you can cast Baleful Transposition as an at-will spell-like ability. The DC of this ability is 10 + class level + INT.
At 6th level you can use this ability as a move action.
At 10th level this ability becomes a swift action.
Spellcasting: Starting at 2nd level you gain new spells per day, spells known, and an increase in caster level as if you gained a level in duskblade. You do not, however, gain any other benefit a duskblade would have gained.
Deadly Teleport (Ex): When you uses a Teleportation Spell or Spell Like Ability to move adjacent to a foe, you gain class level + Int as bonus on your next damage roll against that foe. This bonus is lost if not used within one round.
Extended Range (Ex): When you casts a spell or spell-like ability from the [teleportation] subschool, the maximum distance covered by the spell increases by 50%.
Champion of Orien [Eberron, Mark of Passage PrC]
Champion of Orien
Requirements
Skills: Knowledge Geography 4 ranks
Feats: Least Dragonmark (teleportation leap), Lesser Dragonmark (dimension door)
Class Skills
The Champion of Orien's class skills (and the key ability for each skill) are Balance (Dex) , Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Geography), Knowledge (Local) (Int), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex)
Skills Points at Each Level: 4 + Int modifier
Hit Dice: d8
CHAMPION OF ORIEN
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Additional Action Points, Heir's Mark
2nd|
+2|
+3|
+3|
+0|Tactical Teleport
3rd|
+3|
+1|
+3|
+3|Bonus Feat
4th|
+4|
+1|
+4|
+4|Deadly Teleport
5th|
+5|
+1|
+4|
+4|Bonus Feat
6th|
+6|
+2|
+5|
+5|Tactical Teleport
7th|
+7|
+5|
+5|
+2|Bonus Feat
8th|
+8|
+6|
+6|
+2|Extended Range
9th|
+9|
+6|
+6|
+3|Bonus Feat
10th|
+10|
+7|
+7|
+3|Tactical Teleport[/table]
Class Features
Weapon and Armor Proficiency: You gain no proficiency with any weapon or armor.
Additional Action Points: Action points per level is increased by 2.
Heir's Mark: Levels in champion of orien count as levels in the dragonmarked heir prestige class for determining the caster level for the spell like abilities of your dragonmark. You can have a maximum of 5 effective levels in the dragonmark heir class for the purpose of determining the caster level of your dragonmark.
Tactical Teleportation (Sp): At 2nd level you can cast Baleful Transposition as an at-will spell-like ability. The DC of this ability is 10 + class level + Cha.
At 6th level you can use this ability as a move action.
At 10th level this ability becomes a swift action.
Bonus Feat: You gain a bonus feat at 3rd level and every odd level there after. This feat may be chosen from the list of feats available to fighters or it may be any feat which has a dragonmark in it's prerequisites. You must still meet meet any prerequisites for these bonus feats.
Deadly Teleport (Ex): When you use a Teleportation Spell or Spell-Like Ability to move adjacent to a foe, you gain class level + Cha as bonus on your next damage roll against that foe. This bonus is lost if not used within one round.
Extended Range (Ex): When you casts a spell or spell like ability from the [teleportation] subschool, the maximum distance covered by the spell increases by 50%.
Warlock Invocations
Infernal Switch
Least; 2nd
You can use baleful transposition as the spell.
Fiendish Passage
Greater; 5th
You can use teleport as the spell. You gain additional benefits if you know both Infernal Switch and Flee the Scene invocations. Infernal Switch and Flee the Scene can be cast as move actions. While you may travel as far as 150 miles per caster level with this invocation.
Teleport Domain
Teleport Domain
Deity: Any deity with the travel domain
Granted Power: You may teleport 5ft as a move action. For every two cleric levels above first you may teleport an additional 5ft. This amount can be split among many teleports, but each one, no matter how small, counts as a 5-foot increment.
Domain Spells
1. Benign Transposition (SC)
2. Baleful Transposition (SC)
3. Dimension Step (PHB2)
4. Dimension Door
5. Teleport
6. Dimension Shuffle (PHB2)
7. Greater Teleport
8. Teleport Object
9. Teleport Circle
Other Resources
WotC Resourses
Wayfinder Guide (Complete Arcane, PrC)
Elocator (Expanded Psionics Handbook, PrC)
Blade of Orien (Dragonmarked, PrC)
Dimension Jaunt (Complete Mage, Feat)
Abrupt Jaunt (Complete Mage, Alternative Class Feature)
I'm sure there is more. Plan to update this list later.
Homebrew
If you know of a link that you think belongs here let me know. Links will be vetted for quality. Additionally I won't add links with out authors consent.
http://4.bp.blogspot.com/_BilF-O-0yKU/SjGwCykF0iI/AAAAAAAAAJ4/NHN2XIh2goI/s400/unravelTeleport-01.jpg
This is the first in a ongoing series of posts highlighting prestige classes, feats, and other options for characters who want to specialize in a particular spell theme. This week's post will focus on conjuration [teleportation] spells. Teleport Specialists are best known for their iconic spells Dimension Door and Teleport which allow them to move from one place to another in the blink of an eye. However teleportation is also a favorite of those who like to rearrange the battlefield. What ever the flavor Teleport Specialists are sneaky characters who thrive on doing the unexpected.
Teleport Mage [Arcane Caster PrC]
Teleport Mage
Requirements
Skills: Knowledge Geography 4 ranks
Spells: Arcane Caster level 5th
Spells: Know two spells from the [Teleportation] subschool
Class Skills
The Teleport Champion's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int)
Skills Points at Each Level: 2 + Int modifier
Hit Dice: d4
TELEPORT MAGE
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Teleport Knowledge| +1 level of arcane spellcasting
2nd|
+1|
+0|
+0|
+3||+1 level of arcane spellcasting
3rd|
+1|
+1|
+1|
+3|Extended Range|+1 level of arcane spellcasting
4th|
+2|
+1|
+1|
+4||+1 level of arcane spellcasting
5th|
+2|
+1|
+1|
+4|Quick Teleport|+1 level of arcane spellcasting[/table]
Class Features
Weapon and Armor Proficiency: You gain no proficiency with any weapon or armor.
Teleport Knowledge (Ex): You add the following spells to your spells known at the indicated level. If you are a caster who prepares spells (such as a wizard), you can prepare these spells like any other spell to which you have access. If you are a spontanious caster (such as sorcerer), these spells are available to you like any other spell you know. You cannot cast a spell of higher level than the maximum spell level you can cast. These spells become options for you when you gain access to the appropriate spell level.
{table=head]Level|Spell Level|Spell
1st|
1|Benign Transposition (SC)
1st|
2|Baleful Transposition (SC)
2nd|
3|Dimension Step
2nd|
4|Dimension Door
3rd|
5|Teleport
3rd|
5|Dimension Jumper (CM)
4th|
5|Dimension Shuffle (PHB2)
4th|
7|Greater Teleport
5th|
9|Greater Dimension Jumper (CM)
5th|
9|Teleport Circle
[/table]
Spellcasting: Starting at 1st level you gain new spells per day (and spells known, if applicable) as if you gained a level in an arcane spellcasting class which you belonged to before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before become a teleport mage, you must decide which class to add each level for the purpose of determining spells per day and spells known.
Extended Range: When you casts a spell or spell like ability from the [teleportation] subschool, the maximum distance covered by the spell increases by 50%.
Quick Teleport: Five times per day, you can apply the effect of the Quicken Spell feat to any conjuration [teleportation] spell you cast without increasing the level of the spell or specially preparing it ahead of time.
Teleport Champion [Duskblade PrC]
Teleport Champion
Requirements
Base Attack Bonus: +5
Skills: Knowledge Geography 4 ranks
Special: Arcane Channeling class feature
Spells: Know two spells from the [Teleportation] subschool
Class Skills
The Teleport Champion's class skills (and the key ability for each skill) are Balance (Dex) , Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Escape Artist (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Tumble (Dex)
Skills Points at Each Level: 2 + Int modifier
Hit Dice: d8
TELEPORT CHAMPION
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+0|
+2|
+2|Teleporting Knowledge|
2nd|
+2|
+0|
+3|
+3|Tactical Teleport|+1 level of duskblade spellcasting
3rd|
+3|
+1|
+3|
+3||+1 level of duskblade spellcasting
4th|
+4|
+1|
+4|
+4|Deadly Teleport|+1 level of duskblade spellcasting
5th|
+5|
+1|
+4|
+4||+1 level of duskblade spellcasting
6th|
+6|
+2|
+5|
+5|Tactical Teleport|+1 level of duskblade spellcasting
7th|
+7|
+2|
+5|
+5||+1 level of duskblade spellcasting
8th|
+8|
+2|
+6|
+6|Extended Range|+1 level of duskblade spellcasting
9th|
+9|
+3|
+6|
+6||+1 level of duskblade spellcasting
10th|
+10|
+3|
+7|
+7|Tactical Teleport|+1 level of duskblade spellcasting [/table]
Class Features
Weapon and Armor Proficiency: You gain no proficiency with any weapon or armor.
Teleport Knowledge (Ex): You add the following spells to their spells known at the indicated level. You cannot cast a spell of higher level thean the maximum spell level you can cast. These spells become options for you when you gain access to the appropriate spell level.
{table=head]Level|Spell Level|Spell
1st|
1|Benign Transposition (SC)
2nd|
2|Knight's Move (SC)
3rd|
2|Dimension Step
4th|
3|Dimension Door
5th|
4|Teleport
6th|
4|Dimension Jumper (CM)
7th|
4|Dimension Shuffle (PHB2)
8th|
5|Greater Teleport
9th|
5|Greater Dimension Jumper (CM)
10th|
5|Teleport Circle
[/table]
Tactical Teleportation (Sp): At 2nd level you can cast Baleful Transposition as an at-will spell-like ability. The DC of this ability is 10 + class level + INT.
At 6th level you can use this ability as a move action.
At 10th level this ability becomes a swift action.
Spellcasting: Starting at 2nd level you gain new spells per day, spells known, and an increase in caster level as if you gained a level in duskblade. You do not, however, gain any other benefit a duskblade would have gained.
Deadly Teleport (Ex): When you uses a Teleportation Spell or Spell Like Ability to move adjacent to a foe, you gain class level + Int as bonus on your next damage roll against that foe. This bonus is lost if not used within one round.
Extended Range (Ex): When you casts a spell or spell-like ability from the [teleportation] subschool, the maximum distance covered by the spell increases by 50%.
Champion of Orien [Eberron, Mark of Passage PrC]
Champion of Orien
Requirements
Skills: Knowledge Geography 4 ranks
Feats: Least Dragonmark (teleportation leap), Lesser Dragonmark (dimension door)
Class Skills
The Champion of Orien's class skills (and the key ability for each skill) are Balance (Dex) , Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Geography), Knowledge (Local) (Int), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex)
Skills Points at Each Level: 4 + Int modifier
Hit Dice: d8
CHAMPION OF ORIEN
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Additional Action Points, Heir's Mark
2nd|
+2|
+3|
+3|
+0|Tactical Teleport
3rd|
+3|
+1|
+3|
+3|Bonus Feat
4th|
+4|
+1|
+4|
+4|Deadly Teleport
5th|
+5|
+1|
+4|
+4|Bonus Feat
6th|
+6|
+2|
+5|
+5|Tactical Teleport
7th|
+7|
+5|
+5|
+2|Bonus Feat
8th|
+8|
+6|
+6|
+2|Extended Range
9th|
+9|
+6|
+6|
+3|Bonus Feat
10th|
+10|
+7|
+7|
+3|Tactical Teleport[/table]
Class Features
Weapon and Armor Proficiency: You gain no proficiency with any weapon or armor.
Additional Action Points: Action points per level is increased by 2.
Heir's Mark: Levels in champion of orien count as levels in the dragonmarked heir prestige class for determining the caster level for the spell like abilities of your dragonmark. You can have a maximum of 5 effective levels in the dragonmark heir class for the purpose of determining the caster level of your dragonmark.
Tactical Teleportation (Sp): At 2nd level you can cast Baleful Transposition as an at-will spell-like ability. The DC of this ability is 10 + class level + Cha.
At 6th level you can use this ability as a move action.
At 10th level this ability becomes a swift action.
Bonus Feat: You gain a bonus feat at 3rd level and every odd level there after. This feat may be chosen from the list of feats available to fighters or it may be any feat which has a dragonmark in it's prerequisites. You must still meet meet any prerequisites for these bonus feats.
Deadly Teleport (Ex): When you use a Teleportation Spell or Spell-Like Ability to move adjacent to a foe, you gain class level + Cha as bonus on your next damage roll against that foe. This bonus is lost if not used within one round.
Extended Range (Ex): When you casts a spell or spell like ability from the [teleportation] subschool, the maximum distance covered by the spell increases by 50%.
Warlock Invocations
Infernal Switch
Least; 2nd
You can use baleful transposition as the spell.
Fiendish Passage
Greater; 5th
You can use teleport as the spell. You gain additional benefits if you know both Infernal Switch and Flee the Scene invocations. Infernal Switch and Flee the Scene can be cast as move actions. While you may travel as far as 150 miles per caster level with this invocation.
Teleport Domain
Teleport Domain
Deity: Any deity with the travel domain
Granted Power: You may teleport 5ft as a move action. For every two cleric levels above first you may teleport an additional 5ft. This amount can be split among many teleports, but each one, no matter how small, counts as a 5-foot increment.
Domain Spells
1. Benign Transposition (SC)
2. Baleful Transposition (SC)
3. Dimension Step (PHB2)
4. Dimension Door
5. Teleport
6. Dimension Shuffle (PHB2)
7. Greater Teleport
8. Teleport Object
9. Teleport Circle
Other Resources
WotC Resourses
Wayfinder Guide (Complete Arcane, PrC)
Elocator (Expanded Psionics Handbook, PrC)
Blade of Orien (Dragonmarked, PrC)
Dimension Jaunt (Complete Mage, Feat)
Abrupt Jaunt (Complete Mage, Alternative Class Feature)
I'm sure there is more. Plan to update this list later.
Homebrew
If you know of a link that you think belongs here let me know. Links will be vetted for quality. Additionally I won't add links with out authors consent.