MoleMage
2010-07-30, 01:36 AM
Blinded Saint
"Don't think that you can hide from me just because I'm blind. I can hear you. I can feel you. And I have the magic to destroy you. You'd have better luck running." Daiya Milkeye, Blinded Saint
Characteristics: Offensive divine caster with additional divination abilities, but limited or no healing. Spells drawn from several other lists (both divine and arcane) as well as some offensive class abilities.
Alignment: If they receive their powers from a god, they must be follow the same alignment restrictions as clerics.
Abilities: Blinded Saints rely on Wisdom to determine how effective they are with their sense based class abilities, as well as the power of their spells. They also need Intelligence as it is what determines their bonus spells.
Religion: This class can worship any god. Gods with the knowledge domain, or gods related to vengeance or righteousness (or whatever evil righteousness is) are more common.
Background: People join this class by being blind, as a result of which they develop certain abilities. Formal training in this class is possible through a direct mentor-apprentice method, but due to rarity, there are no organizations dedicated to it.
Races: Any race which can be born naturally blind is likely to have some members of this class. More extreme measures can be taken, such as removing one's eyes.
Other classes: This class gets along well with most other classes, though they have some disdain for sighted trackers or classes who target vitals by sight. (Rangers and Rogues). They hold any person reliant on their eyes as being disadvantaged rather than advantaged. They do however have some jealousy for sighted individuals who also are good at using other senses.
Role: This class would serve as both an offensive caster (not as powerful as an evoker or warlock, but more blasty than a cleric or druid), and a combatant. Because they could more easily locate things hidden from sight, they also are good at skill monkey things like trapfinding.
Class Features: All of the following are class features of the Blinded Saint
Hit Dice: d6
Class Skills:Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Knowledge (Arcana), Knowledge (Religion), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Tumble (Dex)
Skill Points at first level: (6+Int modifier)4
Skill Points at every other level: 6+Int modifier
Weapon and Armor Proficiencies:
Blinded Saints are proficient with the Club, Quarterstaff, Spear, Dart, Short Bow, and Nuchaku.
They are proficient with Light Armor, but no other armors or shields.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9 th
1st|+0|+0|+0|+2|Blinded, Senses of the Saint, Blindfight, Trapfinding|4|2
2nd|+1|+0|+0|+3|Fighting by Sound|5|3
3rd|+1|+1|+1|+3|Sense Magic|5|3|2
4th|+2|+1|+1|+4|Improved Blindfight|5|4|3
5th|+2|+1|+1|+4|Blindsense|5|4|3|2
6th|+3|+2|+2|+5|Detect Lies|5|4|4|3
7th|+3|+2|+2|+5|Improved Senses of the Saint|5|5|4|3|2
8th|+4|+2|+2|+6|Heartwatch|5|5|4|4|3
9th|+4|+3|+3|+6|Gift of Resonance 1|5|5|5|4|3|2
10th|+5|+3|+3|+7|Advanced Blindfight, Heartstrike +2|5|5|5|4|4|3
11th|+5|+3|+3|+7|Gift of Resonance 2|5|5|5|5|4|3|2
12th|+6/+1|+4|+4|+8|Heartstrike +4|5|5|5|5|4|4|3
13th|+6/+1|+4|+4|+8|Gift of Resonance 3|5|5|5|5|5|4|3|2
14th|+7/+2|+4|+4|+9|Heartstrike +6|5|5|5|5|5|4|4|3
15th|+7/+2|+5|+5|+9|True Seeing, Improved Gift of Resonance|5|5|5|5|5|5|4|3|2
16th|+8/+3|+5|+5|+10|Heartstrike+8|5|5|5|5|5|5|4|4|3
17th|+8/+3|+5|+5|+10|Gift of Resonance 4|5|5|5|5|5|5|5|4|3|2
18th|+9/+4|+6|+6|+11|Heartstrike +10|5|5|5|5|5|5|5|4|4|3
19th|+9/+4|+6|+6|+11|Gift of Resonance 5|5|5|5|5|5|5|5|5|4|3
20th|+10/+5|+6|+6|+12|Blindstrike|5|5|5|5|5|5|5|5|4|4
[/table]
Spells: Blinded Saints cast Divine Spells, which are drawn from the Blinded Saint spell list. To cast a spell, he must have a Wisdom of at least the spell level+10. Each day, following 8 hours of rest, a Blinded Saint selects a number of spells equal to that shown in the chart. For the rest of the day, he may cast those spells spontaneously, using his spell slots. He can apply metamagic feats either when selecting the spell or when casting the spell, but if he applies them when casting, he follows the normal restrictions for spontaneous casting. He cannot do both to any given spell. Save DC is Wisdom Based, bonus spells are Intelligence based. He cannot cast a spell with an alignment modifier which is opposed to his alignment.
Bonus AC: A Blinded Saint can add his Wisdom Bonus as a Dodge Bonus to his Armor Class and Reflex Saves, so long as he does not wear Medium or Heavier armor and he can hear.
Blinded:Blinded Saints function best blind. Many class features do not function if they are sighted (see Ex-Blinded Saints, below). This produces all the normal effects of the condition except as follows: they do not take the Armor Class penalty or lose their Dexterity bonus to armor class, can move at their normal movement speed, and take no penalty to Strength-based checks or Dexterity-based checks. They still suffer the total concealment of all opponents, and the penalty to Seach checks (but see Senses of the Saint, below).
Senses of the Saint (Ex): A Blinded Saint has overcome his dependence on the sense of sight. He may use his class level or his ranks for all applications Listen skill, whichever is higher; and he can use the Listen skill in any circumstance where Search would be allowed. Furthermore, he gains the Scent ability, and the Tremorsense ability to 30ft on land.
Additionally, all attacks can be made using his Wisdom modifier rather than his Strength (or Dexterity) modifier, if doing so would be beneficial.
At level 7, the Blinded saint can add half his class level to the Listen checks of any kind and Survival checks to track by scent. His Tremorsense improves by 30ft and now functions in water.
Blindfight: A Blinded Saint gains the Blindfight feat as a bonus feat. For him, it also applies to ranged attacks.
Trapfinding: As the rogue class feature.
Fighting by Sound (Ex): At level 2, the Blinded Saint gets a +1 sensory bonus to all attack rolls. This bonus increases by an additional +1 at level three, and at every odd numbered level after that. For the purpose of feats which subtract from Base Attack Bonus to give a benefit, he can also take from his Fighting by Sound bonus. Fighting by Sound does not otherwise count as Base Attack Bonus.
Sense Magic (Su): A Blinded Saint is constantly able to 'see' the number and location of all magical auras within 60 feet, as if he had concentrated for two rounds after casting Detect Magic, except he does not know the power of any such aura. As a swift action, he can select one aura he can 'see' and determine the power and school of it, as if he had concentrated for three rounds, except it only works on one aura per use. This ability does not register the aura of the spell.
Improved Blindfight (Ex): A Blinded Saint now suffers only half the normal miss chance for concealment of any kind.
Blindsense (Ex): At level 5 a Blinded Saint gains Blindsense out to 30ft. He is now aware of the location of all creatures and objects in this radius, though they still have total concealment towards him.
Detect Lies (Ex): Beginning at level 6, a Blinded Saint may use this skill a number of times per day equal to his class level/3. When used, the Blinded Saint can treat any Sense Motive check as if he had rolled a natural 20. He must declare this ability before he rolls, or before he discovers the result of the roll if the DM is rolling the check.
Heartwatch (Su): Upon reaching level 8, the Blinded Saint gains the ability to sense any beating heart within 60ft of him. These hearts appear to him as if they were glowing. This denies any creature with a beating heart concealment to him through any means, though it does nothing to stop cover.
Gift of Resonance (Su): Blinded Saints excel at casting sound based spells. Whenever he casts a spell with the [Sonic] descriptor, a Blinded Saint can either improve its caster level or DC, or he can apply a metamagic feat to it. The total improvements or levels spent cannot exceed the number shown in the table.
Advanced Blindfight (Ex): Blinded Saints of 10th level no longer suffer any miss chance for concealment. They still must be able to locate their target to strike it.
Heartstrike (Ex): Whenever he attacks a target whose heart he can see (Heartwatch, above), a Blinded Saint deals the amount of damage shown in the chart, plus his Wisdom modifier as extra damage. This extra damage is precision damage. He also adds the amount shown in the chart as a bonus to rolls to confirm critical hits.
Arcane Sight (Su): A Blinded Saint of at least 15th level is always under the effects of the Arcane Sight spell, with the exception that the maximum effective range is the same as the range of his blindsense ability. This ability does not register the magical aura of the spell.
Improved Gift of Resonance (Su): With this ability, a Blinded Saint can convert any Energy Descriptor ([Fire, Cold, Acid, Force, or Electricity]) into the [Sonic] descriptor. Furthermore, when casting any [Mind Affecting] or [Language Dependent] spell, he can treat it as if it also had the [Sonic] descriptor.
Blindstrike (Ex): The Blinded Saint gains Blindsight out to 120ft. This ability is sound based, and as such creatures with no physical form are not visible. Furthermore, he can use the Heartstrike ability on any target he can see with this ability, and only half of the extra damage counts as precision damage (the other half affects any target).
Ex-Blinded Saints: Blinded Saints who regain the ability to see naturally can continue to gain levels in the class, but lose access to their Heartwatch, Arcane Sight, Senses of the Saint, Fighting by Sound, Detect Lies, Blindstrike, and Blindsense abilities, as well as their Bonus AC. They regain the use of these abilities as normal as soon as they lose their vision again.
"Don't think that you can hide from me just because I'm blind. I can hear you. I can feel you. And I have the magic to destroy you. You'd have better luck running." Daiya Milkeye, Blinded Saint
Characteristics: Offensive divine caster with additional divination abilities, but limited or no healing. Spells drawn from several other lists (both divine and arcane) as well as some offensive class abilities.
Alignment: If they receive their powers from a god, they must be follow the same alignment restrictions as clerics.
Abilities: Blinded Saints rely on Wisdom to determine how effective they are with their sense based class abilities, as well as the power of their spells. They also need Intelligence as it is what determines their bonus spells.
Religion: This class can worship any god. Gods with the knowledge domain, or gods related to vengeance or righteousness (or whatever evil righteousness is) are more common.
Background: People join this class by being blind, as a result of which they develop certain abilities. Formal training in this class is possible through a direct mentor-apprentice method, but due to rarity, there are no organizations dedicated to it.
Races: Any race which can be born naturally blind is likely to have some members of this class. More extreme measures can be taken, such as removing one's eyes.
Other classes: This class gets along well with most other classes, though they have some disdain for sighted trackers or classes who target vitals by sight. (Rangers and Rogues). They hold any person reliant on their eyes as being disadvantaged rather than advantaged. They do however have some jealousy for sighted individuals who also are good at using other senses.
Role: This class would serve as both an offensive caster (not as powerful as an evoker or warlock, but more blasty than a cleric or druid), and a combatant. Because they could more easily locate things hidden from sight, they also are good at skill monkey things like trapfinding.
Class Features: All of the following are class features of the Blinded Saint
Hit Dice: d6
Class Skills:Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Knowledge (Arcana), Knowledge (Religion), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Tumble (Dex)
Skill Points at first level: (6+Int modifier)4
Skill Points at every other level: 6+Int modifier
Weapon and Armor Proficiencies:
Blinded Saints are proficient with the Club, Quarterstaff, Spear, Dart, Short Bow, and Nuchaku.
They are proficient with Light Armor, but no other armors or shields.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9 th
1st|+0|+0|+0|+2|Blinded, Senses of the Saint, Blindfight, Trapfinding|4|2
2nd|+1|+0|+0|+3|Fighting by Sound|5|3
3rd|+1|+1|+1|+3|Sense Magic|5|3|2
4th|+2|+1|+1|+4|Improved Blindfight|5|4|3
5th|+2|+1|+1|+4|Blindsense|5|4|3|2
6th|+3|+2|+2|+5|Detect Lies|5|4|4|3
7th|+3|+2|+2|+5|Improved Senses of the Saint|5|5|4|3|2
8th|+4|+2|+2|+6|Heartwatch|5|5|4|4|3
9th|+4|+3|+3|+6|Gift of Resonance 1|5|5|5|4|3|2
10th|+5|+3|+3|+7|Advanced Blindfight, Heartstrike +2|5|5|5|4|4|3
11th|+5|+3|+3|+7|Gift of Resonance 2|5|5|5|5|4|3|2
12th|+6/+1|+4|+4|+8|Heartstrike +4|5|5|5|5|4|4|3
13th|+6/+1|+4|+4|+8|Gift of Resonance 3|5|5|5|5|5|4|3|2
14th|+7/+2|+4|+4|+9|Heartstrike +6|5|5|5|5|5|4|4|3
15th|+7/+2|+5|+5|+9|True Seeing, Improved Gift of Resonance|5|5|5|5|5|5|4|3|2
16th|+8/+3|+5|+5|+10|Heartstrike+8|5|5|5|5|5|5|4|4|3
17th|+8/+3|+5|+5|+10|Gift of Resonance 4|5|5|5|5|5|5|5|4|3|2
18th|+9/+4|+6|+6|+11|Heartstrike +10|5|5|5|5|5|5|5|4|4|3
19th|+9/+4|+6|+6|+11|Gift of Resonance 5|5|5|5|5|5|5|5|5|4|3
20th|+10/+5|+6|+6|+12|Blindstrike|5|5|5|5|5|5|5|5|4|4
[/table]
Spells: Blinded Saints cast Divine Spells, which are drawn from the Blinded Saint spell list. To cast a spell, he must have a Wisdom of at least the spell level+10. Each day, following 8 hours of rest, a Blinded Saint selects a number of spells equal to that shown in the chart. For the rest of the day, he may cast those spells spontaneously, using his spell slots. He can apply metamagic feats either when selecting the spell or when casting the spell, but if he applies them when casting, he follows the normal restrictions for spontaneous casting. He cannot do both to any given spell. Save DC is Wisdom Based, bonus spells are Intelligence based. He cannot cast a spell with an alignment modifier which is opposed to his alignment.
Bonus AC: A Blinded Saint can add his Wisdom Bonus as a Dodge Bonus to his Armor Class and Reflex Saves, so long as he does not wear Medium or Heavier armor and he can hear.
Blinded:Blinded Saints function best blind. Many class features do not function if they are sighted (see Ex-Blinded Saints, below). This produces all the normal effects of the condition except as follows: they do not take the Armor Class penalty or lose their Dexterity bonus to armor class, can move at their normal movement speed, and take no penalty to Strength-based checks or Dexterity-based checks. They still suffer the total concealment of all opponents, and the penalty to Seach checks (but see Senses of the Saint, below).
Senses of the Saint (Ex): A Blinded Saint has overcome his dependence on the sense of sight. He may use his class level or his ranks for all applications Listen skill, whichever is higher; and he can use the Listen skill in any circumstance where Search would be allowed. Furthermore, he gains the Scent ability, and the Tremorsense ability to 30ft on land.
Additionally, all attacks can be made using his Wisdom modifier rather than his Strength (or Dexterity) modifier, if doing so would be beneficial.
At level 7, the Blinded saint can add half his class level to the Listen checks of any kind and Survival checks to track by scent. His Tremorsense improves by 30ft and now functions in water.
Blindfight: A Blinded Saint gains the Blindfight feat as a bonus feat. For him, it also applies to ranged attacks.
Trapfinding: As the rogue class feature.
Fighting by Sound (Ex): At level 2, the Blinded Saint gets a +1 sensory bonus to all attack rolls. This bonus increases by an additional +1 at level three, and at every odd numbered level after that. For the purpose of feats which subtract from Base Attack Bonus to give a benefit, he can also take from his Fighting by Sound bonus. Fighting by Sound does not otherwise count as Base Attack Bonus.
Sense Magic (Su): A Blinded Saint is constantly able to 'see' the number and location of all magical auras within 60 feet, as if he had concentrated for two rounds after casting Detect Magic, except he does not know the power of any such aura. As a swift action, he can select one aura he can 'see' and determine the power and school of it, as if he had concentrated for three rounds, except it only works on one aura per use. This ability does not register the aura of the spell.
Improved Blindfight (Ex): A Blinded Saint now suffers only half the normal miss chance for concealment of any kind.
Blindsense (Ex): At level 5 a Blinded Saint gains Blindsense out to 30ft. He is now aware of the location of all creatures and objects in this radius, though they still have total concealment towards him.
Detect Lies (Ex): Beginning at level 6, a Blinded Saint may use this skill a number of times per day equal to his class level/3. When used, the Blinded Saint can treat any Sense Motive check as if he had rolled a natural 20. He must declare this ability before he rolls, or before he discovers the result of the roll if the DM is rolling the check.
Heartwatch (Su): Upon reaching level 8, the Blinded Saint gains the ability to sense any beating heart within 60ft of him. These hearts appear to him as if they were glowing. This denies any creature with a beating heart concealment to him through any means, though it does nothing to stop cover.
Gift of Resonance (Su): Blinded Saints excel at casting sound based spells. Whenever he casts a spell with the [Sonic] descriptor, a Blinded Saint can either improve its caster level or DC, or he can apply a metamagic feat to it. The total improvements or levels spent cannot exceed the number shown in the table.
Advanced Blindfight (Ex): Blinded Saints of 10th level no longer suffer any miss chance for concealment. They still must be able to locate their target to strike it.
Heartstrike (Ex): Whenever he attacks a target whose heart he can see (Heartwatch, above), a Blinded Saint deals the amount of damage shown in the chart, plus his Wisdom modifier as extra damage. This extra damage is precision damage. He also adds the amount shown in the chart as a bonus to rolls to confirm critical hits.
Arcane Sight (Su): A Blinded Saint of at least 15th level is always under the effects of the Arcane Sight spell, with the exception that the maximum effective range is the same as the range of his blindsense ability. This ability does not register the magical aura of the spell.
Improved Gift of Resonance (Su): With this ability, a Blinded Saint can convert any Energy Descriptor ([Fire, Cold, Acid, Force, or Electricity]) into the [Sonic] descriptor. Furthermore, when casting any [Mind Affecting] or [Language Dependent] spell, he can treat it as if it also had the [Sonic] descriptor.
Blindstrike (Ex): The Blinded Saint gains Blindsight out to 120ft. This ability is sound based, and as such creatures with no physical form are not visible. Furthermore, he can use the Heartstrike ability on any target he can see with this ability, and only half of the extra damage counts as precision damage (the other half affects any target).
Ex-Blinded Saints: Blinded Saints who regain the ability to see naturally can continue to gain levels in the class, but lose access to their Heartwatch, Arcane Sight, Senses of the Saint, Fighting by Sound, Detect Lies, Blindstrike, and Blindsense abilities, as well as their Bonus AC. They regain the use of these abilities as normal as soon as they lose their vision again.