Merk
2010-07-30, 01:17 PM
http://img69.imageshack.us/img69/3740/metaly06.png
Metalkin Creature
Metalkin oozes are the result of avaricious experimentation on ooze-type creatures. Made of a unique malleable, magical metal with incredible defensive properties, they lurk in the deepest dungeons, baiting hopeful adventurers with their intrinsic Gift of the Metalkin, a supernatural gift that arises from the death of such a creature. However, these creatures are both rare and timid, so most adventurers never see a metalkin ooze in their careers. Those that are lucky enough to encounter one and skilled enough to slay it are met with incredible rewards...
Creating a Metalkin Creature
"Metalkin" is an inherited template that can be added to any ooze.
A metalkin creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.
Size and Type
Oozes with this template gain the [Metallic] subtype. Size is unchanged.
Hit Points
A metalkin creature has a number of hit points equal to its hit dice, and does not receive bonus hit points from a high consititution modifier (or a penalty).
Special Attacks
A metalkin creature retains all the special attacks of the base creature.
Spell-Like Abilities
A metalkin creature may cast Dimension Door as a spell-like ability at-will with a caster level equal to its hit dice.
Special Qualities
A metalkin creature retains all the special qualities of the base creature and also gains the following.
Improved evasion.
Deflection bonus to AC equal to its hit dice.
50% miss chance (extraordinary)
A bonus to all saving throws equal to 1 + 1 per 4 hit dice.
Metal Guard: All physical attacks made against a metalkin creature are reduced to 1d2 points of damage with no other modifiers; however, if the attack is a critical hit (assuming that the attacker has means to negate an ooze's innate immunity to critical hits), damage is instead dealt normally (and the critical hit multiplies damage as normal as well).
Immunity to all spells, spell-like abilities, and supernatural abilities, and all energy types.
Gift of the Metalkin: When slain, a metalkin creature releases a burst of supernatural power that empowers its killer. The killer immediately gains 1,000 experience points per hit die of the metalkin creature. The killer may choose to divide this boon amongst any number of allies, but it must be divided evenly (rounded down to the nearest integer). The killer may also choose to forgo gaining experience points (in which case none of his or her allies receive experience points either) and instead immediately make a very limited Wish that immediately imitates any spell with a maximum spell level equal to 1 + 1 per 4 hit dice of the slain metalkin.
If the base creature already has one or more of these special qualities, use the better value.
If a metalkin creature gains damage reduction, its natural weapons are treated as adamantine and magic weapons for the purpose of overcoming damage reduction.
Abilities
Increase from the base creature as follows: Str -2, Dex +4. Intelligence is at least 3.
Feats
A metalkin creature gains Improved Initiative as a bonus feat if the base creature does not already possess it.
Skills
A metalkin creature gains a +4 bonus to Hide and Move Silently checks and a +16 bonus to Escape Artist checks.
Challenge Rating
+4
Alignment
Usually neutral.
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New Maneuver
Metal-shredding Slash
Iron Heart (Strike)
Level: Warblade 2
Initiation Action: Standard action
Range: Melee attack
Target: One creature
You make a sharp cut that can tear through metal. When you use Metal-shredding Slash against any creature with the [Metallic] subtype, you do not incur a miss chance on your attack. You also gain a +4 bonus on your attack roll.
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New Equipment
Liquid Metal Shield
This +4 heavy shield is made from the alloyed remains of metalkin oozes. When physically held, it grants its wielder an additional +4 deflection bonus to AC, Spell Resistance 32, and Evasion (usable in any armor or weight load). The shield is otherwise physically similar to a mithral shield.
Strong abjuration; CL 19th; Craft Magic Arms and Armor, Iron Body; Price: 402,255 gp.
Metalkin Creature
Metalkin oozes are the result of avaricious experimentation on ooze-type creatures. Made of a unique malleable, magical metal with incredible defensive properties, they lurk in the deepest dungeons, baiting hopeful adventurers with their intrinsic Gift of the Metalkin, a supernatural gift that arises from the death of such a creature. However, these creatures are both rare and timid, so most adventurers never see a metalkin ooze in their careers. Those that are lucky enough to encounter one and skilled enough to slay it are met with incredible rewards...
Creating a Metalkin Creature
"Metalkin" is an inherited template that can be added to any ooze.
A metalkin creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.
Size and Type
Oozes with this template gain the [Metallic] subtype. Size is unchanged.
Hit Points
A metalkin creature has a number of hit points equal to its hit dice, and does not receive bonus hit points from a high consititution modifier (or a penalty).
Special Attacks
A metalkin creature retains all the special attacks of the base creature.
Spell-Like Abilities
A metalkin creature may cast Dimension Door as a spell-like ability at-will with a caster level equal to its hit dice.
Special Qualities
A metalkin creature retains all the special qualities of the base creature and also gains the following.
Improved evasion.
Deflection bonus to AC equal to its hit dice.
50% miss chance (extraordinary)
A bonus to all saving throws equal to 1 + 1 per 4 hit dice.
Metal Guard: All physical attacks made against a metalkin creature are reduced to 1d2 points of damage with no other modifiers; however, if the attack is a critical hit (assuming that the attacker has means to negate an ooze's innate immunity to critical hits), damage is instead dealt normally (and the critical hit multiplies damage as normal as well).
Immunity to all spells, spell-like abilities, and supernatural abilities, and all energy types.
Gift of the Metalkin: When slain, a metalkin creature releases a burst of supernatural power that empowers its killer. The killer immediately gains 1,000 experience points per hit die of the metalkin creature. The killer may choose to divide this boon amongst any number of allies, but it must be divided evenly (rounded down to the nearest integer). The killer may also choose to forgo gaining experience points (in which case none of his or her allies receive experience points either) and instead immediately make a very limited Wish that immediately imitates any spell with a maximum spell level equal to 1 + 1 per 4 hit dice of the slain metalkin.
If the base creature already has one or more of these special qualities, use the better value.
If a metalkin creature gains damage reduction, its natural weapons are treated as adamantine and magic weapons for the purpose of overcoming damage reduction.
Abilities
Increase from the base creature as follows: Str -2, Dex +4. Intelligence is at least 3.
Feats
A metalkin creature gains Improved Initiative as a bonus feat if the base creature does not already possess it.
Skills
A metalkin creature gains a +4 bonus to Hide and Move Silently checks and a +16 bonus to Escape Artist checks.
Challenge Rating
+4
Alignment
Usually neutral.
---
New Maneuver
Metal-shredding Slash
Iron Heart (Strike)
Level: Warblade 2
Initiation Action: Standard action
Range: Melee attack
Target: One creature
You make a sharp cut that can tear through metal. When you use Metal-shredding Slash against any creature with the [Metallic] subtype, you do not incur a miss chance on your attack. You also gain a +4 bonus on your attack roll.
---
New Equipment
Liquid Metal Shield
This +4 heavy shield is made from the alloyed remains of metalkin oozes. When physically held, it grants its wielder an additional +4 deflection bonus to AC, Spell Resistance 32, and Evasion (usable in any armor or weight load). The shield is otherwise physically similar to a mithral shield.
Strong abjuration; CL 19th; Craft Magic Arms and Armor, Iron Body; Price: 402,255 gp.