Rannil
2010-07-30, 03:51 PM
Hello everyone.
I recently saw the Phoelarch, MM III page 121, and wanted to play it as race sometime. But the LA is a bit expensive so I was trimming it down. I am new to adjusting and I always tend to be off when judging power levels of homebrew. So I would love some comments from you guys, the experts.
My ideas was something in these lines:
+2 Dexterity, +2 Charisma, these are the Phoelarch highest stats.
Size: Medium
A Phoelarch base land speed is 30 feet
Darkvision out to 60 feet.
Fireblooded (Ex): +2 on save throws against poison and diseases. (Instead the normal 'Immunities (Ex)')
Healing Fire (Su): As the ability described in the MM III.
Heat (Ex): As the ability described in the MM III.
Spell-Like Abilities: At will - light 1/day scorching ray (DC 15); 1/day—produce flame. (Instead the normal spell like abilities)
Level adjustment +2
I was thinking maybe adding 'Death Throes (Su)' too, because it's fits the flavor and wouldn't be used on purpose, but it feels a bit deadly at earlier levels, especially with friendly fire.
I would rather avoid 'Rise From the Ashes (Su)' because it kinda sucky that if your party fails to rise you on time you are stuck being a phoela. I was thinking of replacing it with returning back to life after 24 hours, with a -1 level. But then the character is practically immortal.
I do like the healing fire ability, but I think it maybe overpowered. Maybe it should be replaced with Fire Resistance 10 or 25, but the ability feels kinda iconic to a phoenix heritage. Healing by fire that is.
Also while I got your attention would a Phoela (from page 122) be able as animal companion and if yes what level? Would 4 be balanced?
Thanks in advance.
I recently saw the Phoelarch, MM III page 121, and wanted to play it as race sometime. But the LA is a bit expensive so I was trimming it down. I am new to adjusting and I always tend to be off when judging power levels of homebrew. So I would love some comments from you guys, the experts.
My ideas was something in these lines:
+2 Dexterity, +2 Charisma, these are the Phoelarch highest stats.
Size: Medium
A Phoelarch base land speed is 30 feet
Darkvision out to 60 feet.
Fireblooded (Ex): +2 on save throws against poison and diseases. (Instead the normal 'Immunities (Ex)')
Healing Fire (Su): As the ability described in the MM III.
Heat (Ex): As the ability described in the MM III.
Spell-Like Abilities: At will - light 1/day scorching ray (DC 15); 1/day—produce flame. (Instead the normal spell like abilities)
Level adjustment +2
I was thinking maybe adding 'Death Throes (Su)' too, because it's fits the flavor and wouldn't be used on purpose, but it feels a bit deadly at earlier levels, especially with friendly fire.
I would rather avoid 'Rise From the Ashes (Su)' because it kinda sucky that if your party fails to rise you on time you are stuck being a phoela. I was thinking of replacing it with returning back to life after 24 hours, with a -1 level. But then the character is practically immortal.
I do like the healing fire ability, but I think it maybe overpowered. Maybe it should be replaced with Fire Resistance 10 or 25, but the ability feels kinda iconic to a phoenix heritage. Healing by fire that is.
Also while I got your attention would a Phoela (from page 122) be able as animal companion and if yes what level? Would 4 be balanced?
Thanks in advance.