View Full Version : Fey Deity

2010-07-30, 06:57 PM
Any one know of any usable fey deities? I have a player playing as a fey-Warlock and was wanting to worship a fey deity.

2010-07-30, 07:21 PM
Titania[good],Mabd[bad] though ,of course,being Fey its not as clearcut as that!:)

But a few google searches of those names should bring up lots of info,hope it helps! oh and what system you using?

Lord Vampyre
2010-07-30, 07:21 PM
Corellon is the default fey deity in D&D. In Forgotten Realms, Silvanus is also a good choice, being a nature deity.

2010-07-30, 08:18 PM
Corellon is the default fey deity in D&D.Maybe in 4e. In 3e he's the god of elves. (in 3e go with Obad-Hai or Ehlonna)

Lord Vukodlak
2010-07-30, 08:41 PM
I have Narnia Lady of Fey, though she only represents good fey. Evil fey races are the result of corruption by dark forces for example Red Caps[at least in my setting] I've only written up the basics so far but here she is.

Narnia, The Faerie Queen, Lady of Fey
Intermidiate Deity
Symbol: A Cherry Blossom
Homeplane: Elysium
Alignment: CG
Portfolio: Fey and ther homes.
Worshipers: Fey creatures, rangers, druids and friends of fey.
Cleric Alignments: CG, NG, CN.
Domains: Charm, Plant, Renewal, Travel, Good
Favored Weapon: Oak Heart (Quarter Staff)
Narina appears as Fey creature usually a Nympth or a Dryad
The goddess of Fey creatures is a playful and kind to all friends of Fey. She serves Ethlonna Goddess of the Woodlands whom many believe to be her mother. Narnia watchs over all fey creatures of good and there protection is her first priority be it the lovely Nympth or homly Satyr

She maintains a close relationship with Aryn Rose goddess of beauty who perhaps is the only being more lovly then herself and Obd-hai god of nature. She despises Hiraxis Blackhand god of tyranny above all else. Whom she views as a corruptor of all that is good and free in the world.

Narina and her clergy watch over all good fey of the world and works to protect them from harm and the lands they live in. She teaches her followers to live peacefully with Fey and share in the Joy they feel at being one with nature. Never get into a twist over nothing for undo stress solves nothing. Narina prefers to humiliate those who offend her rather then seriously harm them.

In one legend the mentalist Nupraptor was cursed into the body of an infant for peeping at bathing nympths. He was unable to break the curse until he learned the value of a womans heart instead of her chest. Unfortunately for those around him the curse did nothing to stem his mentalist power.

Clergy and Temples
As Fey live in more enviorments then the woods the Clergy of Narina dress in the atire of the local Fey., blue, green and brown are all possible colors. Their shrines are simple and open air to display the beauty of nature. One might not even realize they’ve entered such a shrine.

2010-07-30, 08:45 PM
Check out on Wiki:
Dresden Files faerie folk
Changeling the Dreaming (specifically the Seelie Unseelie factions)
A Midsummer's Night Dream
Celtic folklore

2010-07-30, 08:56 PM
What do you want? Official D&D fey gods (in which case which setting?), information on literary fey gods, or homebrewed fey gods?

If the third, here's 4 fey related gods from one of my games with descriptions domains, personality, etc. Some are more elf than fey and I have another few somewhere that round out the pantheon (and will add them when I find them) but for now, one god of elves, his wife the goddess of fey, their son the god of the hunt, and her evil sister the goddess of evil fey. Names are taken from myth or literary sources (Shakespeare and The Once and Future King) and it is spoilered for length (if you don't want homebrewed gods don't open the spoiler; also includes 2 homebrewed domains, and a few homebrewed spells).
Frey: The god of the elves, Frey of course has connections to both arcane magic and nature. He is a hunter, but only in passing with none of Cocidius’s expertise, and he has walked with Arborius the demigod of treants. He is a master of bio-magic and crafts nature to his desire. The husband of Titania (Queen of the Fey) and king of the elves he exemplifies elven virtues. He is honest and true, values freedom and good chosen because of personal devotion. He is the archer of the gods, and is renown for his skill with the bow exceeding even that of the god of the hunt (who prefers the spear).
He is known by many titles, the Seed Sower, the Forest Crafter, Treespeaker, Aelfking, and Lord of the Woodland Realms. Even so his natural aspects apply only to a connection with the woods and he does not even grant Plant or Animal domains. He is more a god of magic and the elves than anything else. His own myths place him as son of Thoth forged from a piece of star, while the Queen of Air and Darkness refers to him in some myths as brother, usually reserved for twin siblings amongst the gods.
His worshippers are almost always elves, although some human rangers and some treants worship him also. Most fey respect him and give him the worship do to their Queen’s consort and even the Unseelie Fey give him grudging respect for his great power.
If you are playing a worshipper of the Aelfking then playing an elf is a good beginning. The classes which would be associated with him are Wizard, Ranger, Duskblade, and Eldritch Knight; the old druids of Torivil having died out 10,000 years ago. Appropriate feats include any archery feats, or feat to improve magical ability especially those that allow you to combine arcane magic and melee combat. As for skills, Knowledge (Arcana), and Spellcraft are definitely appropriate along with Perform, general wilderness skills, Use Magic Device and Craft (bow making) to make bows and arrows. His rangers typically take Drow or Orcs as favored enemies, as these are his primary foes in elder myths; some take Fey as their favored enemy and fight the Unseelie Fey like he did in many legends.
His game mechanic stats are:
Greater Deity (Racial)
Alignment: CG (Clerics CG, CN, NG)
Holy Symbol: A sword surrounded by eight stars.
Portfolio: Elves, archery, magic, nature
Domains: Celerity, Chaos, Courage, Elf, Good, Magic, Spell, War.
Favored Weapon: Longbow.

Titania: The Queen of the Fey and wife of Frey god of the elves. Listed in legends as daughter of Gaia and the Stars, Titania is sister of the Queen of Air and Darkness who rules over the rebel fey of the Unseelie Court. A goddess of the natural world, the woodlands and the fey; she is more a deity of nature than her husband but still tinged with magic.
Known primarily as the Queen of the Fey, she is also called Mistress of Dreams because of her dominion over dreams and sleep. Given dominion over the magic flows within every fey she is primarily worshipped by the fey although many elves worship her as well some even primarily. Human sorceresses and rangers often worship the Fey Queen as well. She is also the patron of many unicorns and the creator of were-unicorns who also are amongst her most devout followers.
If you are playing a worshipper of the Fey Queen the most appropriate races are of course any fey, elves, were-unicorns or even humans; also the likes of centaurs and other good aligned sylvan creatures are appropriate. Classes associated with the Fey Queen are definitely Sorcerer, Bard, Beguiler, Druid, and Ranger (and some warlocks), the same as are associated with fey in general. Feat choices that would represent such a devotion would include Fey Heritage feats and any other feats that deal with fey or enchantment. Skills would be Perform, Knowledge (Nature), and any Charisma based skill.
Her game mechanic stats are:
Intermediate Deity (Racial)
Alignment: CG (Clerics CG, CN, NG)
Holy Symbol: Eight stars forming a crown.
Portfolio: Fey, dreams
Domains: Animal, Chaos, Charm, Dream, Fey, Good, Plant, and Renewal.
Favored Weapon: Rapier.

Cocidius: The god of the Hunt, Cocidius is a brave and valiant deity. With sinews like a tiger and skin the green of the forest woods, the god of Hunters is a powerful warrior when he has need. Even so he is not a bloodthirsty god, nor any more violent than necessary. The hunt’s primary purpose is to provide food to survive and that is what Cocidius does.
He is known as the Great Hunter, and the God of Wolves. He is god of predators as well as hunters, but despite this has the utmost respect for prey. He cannot stand over hunting or waste, and is remembered when crops fail or barbaric tribes go hungry. Of little power he is primarily worshipped by rangers and good aligned lycanthropes although the second are rare. Barbarians also worship him as do any others that live in a hunter-gatherer society. He is a friend, almost vassal, of Frey god of the elves and when the Great Hunt of the Seelie Court is called Cocidius leads it. As god of predators he is served by awakened predators of all sorts, and policemen also sometimes say a prayer to Cocidius to aid them in the hunting of criminals.
Despite being god of predators he is a kind god. He culls the herd because that is his natural place and did he not the herd would die completely. He can understand actions done for the greater good, but even so he sheds a tear and a prayer for every animal slain by a hunter or a predator.
If you are playing a worshipper of the Great Hunter the most obvious class is Ranger, although Druid is also appropriate. A ranger should take feats to maximize his Favored Enemy ability and his tracking, while for a Druid the Scent feat and feats that improve your ability to wild shape are appropriate. The Self-Sufficient feat is also appropriate as is the Animal Devotion feat. Survival is the primary skill for a worshipper of the hunting god, followed by stealth and sensory skills.
His game mechanic stats are:
Alignment: CG (Clerics CG, CN, NG)
Holy Symbol: Antlers growing from the sides of a spear.
Portfolio: The hunt, predators
Domains: Animal, Competition, Courage, Hunt, Strength.
Favored Weapon: Spear.

The Queen of Air and Darkness: Queen of the Unseelie Court, mistress of evil fey, the beautiful queen of evil. The Queen of Air and Darkness is a fey goddess of fearsome power. The sister of Titania she is strangely sometimes said to be the daughter of the Stars and Erubos god of darkness. She is invisible whenever such is her wish, inaudible when that is, and imperceptible when that is. She is a goddess of trickery and deceit, of dark beauty, and magic just as dark.
She is worshipped by hags, and witches, and evil druids. Sometimes thought to be Hecate, sometimes to serve her, the Queen of Air and Darkness is a jealous being forever hateful of her sister Titania who rules over the fair Seelie Fey. She leads her dark followers on wild hunts and tricks against mortals and teaches them secrets it would be best for them that they never had learned. She is worshipped by the Unseelie Fey and she embodies them. She counts the likes of warlocks, Unseelie elves, spriggans, gremlins, boggarts, slaugh, amongst her followers. The wretched Black Oak treants, and the black unicorns are her creations and her beasts to the core.
If you were playing her worshipper well that is not here nor there as I’m not running evil campaigns. If you were playing one anyway, or designing a villainous worshipper of hers, then racially any evil fey is appropriate or an evil elf or even human. Classes that would be common are warlock, beguiler, druid, ranger, enchanter, bard, and sorcerer. Feats would be fairly the same as with Titania, and skill selection would be similar but a greater emphasis on Bluff and some additional stealth skills.
Her game mechanic stats are:
Lesser Deity (Racial)
Alignment: CE (Clerics CE, CN, NE)
Holy Symbol: Five stars making an hourglass like shape.
Portfolio: Unseelie fey, black magic
Domains: Air, Chaos, Night (from Dragon Magazine), Dream, Evil, Fey, Temptation (from Fiendish Codex I), Trickery.
Favored Weapon: Dagger.

New Domains: Spells marked with an * are described below, those marked SC are found in the Spell Compendium, CM indicates they are in the Complete Mage and PHBII indicates the Player’s Handbook II.
Archery Domain:
Granted Power: Weapon Proficiency in one martial bow of choice (not a crossbow) and Weapon Focus in the same.
1st: Arrow Mind (SC)
2nd: Blessed Aim (SC)
3rd: Arrow Storm (SC)
4th: (Melf’s) Slumber Arrows (CM)
5th: Wind Tunnel (SC)
6th: Cat’s Grace, Mass
7th: Arrow of Bone (SC)
8th: Prismatic Bow (CM)
9th: Spirit Arrow*
With this domain I tried to make mainly spells that improved archery with a few that created magical arrows. Mass Cat’s Grace is probably the spell that fits the least, as it is the only one not made specifically for archery but even so it is a staple archery spell.

Fey Domain:
Granted Power: You cast enchantment spells at +1 caster level, Knowledge (Nature) is added to your cleric skill list.
1st: Charm Person
2nd: (Tasha’s) Hideous Laughter
3rd: Deep Slumber
4th: Modify Memory
5th: Dominate Person
6th: Nixie’s Grace (SC)
7th: Greater Bestow Curse (SC)
8th: Nymph’s Grace*
9th: Programmed Amnesia (SC)
With this domain I tried for some general fey-ish spells. Charm and Sleep were obvious choices as were spells to create forgetfulness. Tasha’s Hideous Laughter has always been a pixie spell, and I rounded it out with spells that grant Fey traits.

Nymph’s Grace:
Level: Fey 8, (Dru 8, Sor/Wiz 8 see below)
Component: V, S, F/DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 minutes/level
The elf maid grins as the weave of mana falls over her. Somehow her beauty seems greater and the orcs howl and scream. They attack, blindly and their blows bounce off. Even those hitting fail to bite through the skin of the nymph.
You take on some of the qualities of a nymph for the duration of the spell (and no this spell does not change your gender). You gain a +8 enhancement bonus to Charisma, low-light vision, DR 10/cold iron, a deflection bonus to your AC equal to your Charisma bonus, a resistance bonus on saves equal to your Charisma bonus, and the ability to make Wild Empathy checks with a +6 racial bonus. Any creature within 30-ft and looking at you must make a Fortitude save or be permanently blinded, if they succeed on their save they cannot be blinded by you and you may suppress or resume this part of the spell as a swift action throughout the duration. Finally as a standard action you may stun a creature within 30-ft with a look, such a creature must make a Fortitude save or be stunned for 2d4 rounds.
A Druid, Sorcerer, or Wizard with the Fey Heritage and Fey Power feats or with the fey type may add this spell to their class spell list.
Focus: A lock of hair from a nymph, freely given.
In Setting: This spell is most common amongst the priests of Titania and those of the Queen of Air and Darkness. It is also found in use by many High Elves a breed of elves representing a greater endowment of their natural magical powers. While born of elven parents of any of the three main subraces on the surface of the Three Worlds (i.e. Torivilian elves, normal elves, and Coast elves) they have slightly greater abilities and are truly fey not humanoids. Note Torivilian High Elves are identical to normal High Elves.
The priesthood of Freya would like to be able to perform this spell but thus far it eludes their efforts.

Spirit Arrow
Level: Archery 9
Component: V, S, DF
Casting Time: 1 standard action
Range: Medium (100-ft +10 ft/level)
Effect: 1 Arrow of spiritual energy
Duration: 1 instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes
In the elf’s outstretched hands an arrow suddenly forms. Shimmering white and pink it shoots forward striking the dragon in the chest. With a wail the creature dies.
This spell creates an arrow of spiritual energy that attacks the target’s soul directly. You must make a ranged touch attack to hit the target and then the target must make a fortitude save. If it fails its save it dies, this is not a death effect but pure spiritual energy. If the creature makes its fortitude save it takes 10d6 damage +1d6 damage/3 caster levels (max 20d6) and is stunned for 1 round. This spell functions even on constructs (which have an animating spirit) and undead and other creatures without Con stats but does not function on objects. Any creature killed by this spell cannot be revived with anything short of True Resurrection, Miracle, or Wish.
In Setting: This spell is primarily used by the elven priests of Frey. Its history dates far back but it has never been very common and rarely more than a single living mortal can cast this spell at one time.

Okay found the rest they are: Apollo, the elven god of the sun and music; Balanus, the consort of Epimelia, god of treants and the woodland; Camilus the elven god of war and guardian of Arborea’s borders; Deiopea goddess of nymphs, the fairy feast, of joy and celebration; Epimelia the goddess of dryads, flowers, and trees; and Morpheus elven god of death and sleep.
As you can see they are rather... well I borrowed heavily from Greek myths for their names but you might want to file off Apollo's name.
Intermediate Deity (Chaotic Good)
Apollo is said to be the most handsome of the gods, and is called Phoebus (Shining) Apollo by the elves. He is the god of bards, and elven god of the sun said to have invented music. Whether that is true or not he is the patron of the arts, especially music, and also a brilliant god with power over the sun. He takes the form of a male elf of exceeding beauty, often seen riding in a chariot surrounded by light.
Portfolio: the Sun, Music, Art.
Domains: Good, Chaos, Sun, Song (new domain, see below), Charm, Elf.
Cleric Training: Priests of Apollo often begin life as performers and musicians. Their training includes martial, magical, and musical portions. His clerics are also taught the basics of elven agriculture, as his role of sun god often places himself as aid to elven farmers.
Quests: Missions from Apollo vary. He may send priests on a quest to recover an ancient instrument (magical or mundane), protect a bard, or to aid an elven city beset by monsters of Habondia or Hecate. Although not a war god he often takes the role of warrior when elves are threatened by creatures of the night.
Prayers: Prayers to Apollo are sung not spoken, and often accompanied by instruments.
Temples: Apollo’s temples are works of art, each one unique and designed to be ascetically pleasing. They are usually built in clearings or other places where sunlight reaches more easily to the forest floor.
Rites: Apollo’s priests celebrate the creation of new songs, or masterpieces. They are also called upon by villages suffering droughts or from shortage of sunlight.
Herald and Allies: Apollo’s heralds are tulani eladrin with additional hit dice and fire based powers. His planar allies are bralani eladrin, firre eladrin, and tulani eladrin
Realm: Apollo dwells in his own realm not far from the Fey Court of Frey and Titania. There he is served by his faithful firre eladrin who owe first allegiance to him and not his parents. His daughters, patron saints of various art forms, also dwell in this realm. It is beautiful woodland filled with birdsong and sometimes mysterious music of the highest quality. He dwells within in a golden hall; great musicians are often invited to enter within and play.
Favored Weapon: Longbow; like his father Apollo is a skilled archer.
Holy Symbol: A crown of laurel leaves.
Legends: Apollo is the son of Frey and Titania and most legends concerning him tell of his inventions in arts. His wife, Daphne, was a laurel tree spirit but was slain in the Deific War.

Lesser Deity (Neutral Good)
Not part of the Fey Court himself, Balanus is included because his wife, Epimelia, is the child of Frey and Titania. He himself is their ally of old, just as his followers and theirs have long worked together. Balanus appears as a massive treant of great age.
Portfolio: Treants, trees, woodlands.
Domains: Good, Plant, Protection, Endurance, Strength.
Cleric Training: Priests of Balanus are normally treants, and their training takes generations of men. They are cautious and wise, protectors of their woodland homes. They serve to defend against incursions from loggers and evil creatures. Amongst humans and elves druidic priests far outnumber his clerics; even amongst treants such is the case.
Quests: Missions from Balanus usually involve protecting the woodlands in some way, or giving aid to a treant or other plant/fey creature. His missions are often long going quests, such as protecting a forest for the remainder of your life. His priests perform these tasks happily as it is because of a wish to do so that they joined Balanus’s clergy in the first place.
Prayers: Prayers to Balanus are preferably said in the woods, although this is not a requirement.
Temples: Balanus has no temples, only small shrines or sanctified groves. His followers often meet around or near a massive oak of extreme age. His followers are careful to do as little harm to these areas as possible.
Rites: Balanus’s rites are rare, but when they are performed it is normally to invoke his aid and protection, or to bless the new growth of the woods. He does, of course, also perform marriages as do all true deities.
Herald and Allies: Balanus’s herald is a treant cleric with the saint template, and his normal heralds are celestial treant clerics. His planar allies are: equinals, half-celestial treants, and celestial oaken defenders.
Realm: Balanus dwells in his realm of Arbreheim on the Beastlands’ top layer. It is dominated by the Great Oak (the size of a Torivilian Great Tree) under which he holds court. This realm is heavily populated by dryads and treants, as well as celestial and half-celestial versions.
Favored Weapon: Slam; should a creature lack a slam attack Balanus’s favored weapon is the great club.
Holy Symbol: An acorn on an oak leaf.
Legends: Many legends tell of how Balanus aids Frey or Titania against forces which would do them harm, and his love of Epimelia is fabled. The two dwell in harmony together in their shared realm, but often put in appearances at the Fey Court either in the Beastlands or Arborea.

Intermediate Deity (Neutral Good)
Camelus is the defender of the elven people and elven god of war. He is a noble warrior with as much or more in common with Tyr as Thor. More serious minded and sober than his kin, Camelus leads the elves into battle when need be. Despite his non-chaotic alignment he cares much for freedom although he also sees law as necessary to preserve freedom. He appears as an armored elf with long blonde hair with his mighty sword “Longstrike.” He has few human worshippers, probably because of his emphasis on elves, but some rangers serve him.
Portfolio: War, protection, elves, sword-play, archery, freedom.
Domains: Good, Archery, Elf, War, Protection, Liberation.
Cleric Training: Priests of Camelus all spring from elven blood or fey blood (for a human the Fey Heritage feat would be required to take levels in Cleric of Camelus). His clerics are trained in the martial arts, both the powerful longsword and the elven longbow. They are taught to use their martial skills to protect elves and their allies.
Quests: Camelus’s quests usually include the protection of elves, or the smiting of someone who has wronged him. Even with the war over many of his priests go forth into shattered Havelik to hunt down Hecate’s warlocks and followers. His priests also scourge Havelik’s mountains to rid them of wyverns to hopefully end the threat of the Havelikian wyvern riders; unfortunately this has angered Tiamat the Queen of Evil Dragons.
Prayers: Prayers to Camelus vary from short and concise to war chants and marching songs invoking his aid in upcoming battle. Many times, though, his prayers are not even whispered aloud.
Temples: For elven temples Camelus’s temples are awkward in appearance. Not only are they obviously structures they make little attempts at aesthetical appeal. His temples house barracks and training rooms and often are where the town militia meets.
Rites: to Camelus are most often performed when war is called or battle expected. These rites are solemn occasions and many tears are shed for those who will die. Other rites to Camelus are performed in the month of Hamra to invoke his protection.
Herald and Allies: Camelus’s heralds are tulani eladrin, although his son Jalgion (an advanced Shiradi) serves as his primary herald. His planar allies are bralani eladrin, shiradi eladrin, and planetars.
Realm: Camelus dwells in the Fey Court, where he is served by the ghaele eladrin and the shiradi eladrin. He maintains a great fortress within the Fey Court where he watches for fiendish assaults.
Favored Weapon: Longsword; Camelus himself actually wields an elven thinblade but when it comes to the easier blades he prefers the longsword to the rapier.
Holy Symbol: A rose twined about a longsword or thinblade.
Legends: Camelus is the creator of the shiradi eladrin, and imbued them with their love for freedom and chaotic nature, although his own big picture viewpoint prevents him from sharing their chaotic nature. He is also known as the Fey Prince and is said to be the Crown Prince of the Fey Court. During the Deific War it is said he clashed with the great demon lord Obox-ob in a terrifying battle that created the Dark Gulf in Koth; to this day the demon lord Obox-ob has a hatred of Camelus.

Lesser Deity (Chaotic Good)
Deiopea is and is not a goddess of hedonism. She believes in living for joy and happiness, but also that everyone should do their best to spread joy and happiness. She is a kind goddess, called upon by elves to bless their feasts and celebrations and whose beauty is said to outshine even Titania’s. She is the patroness of nymphs, who emulate her beauty and nature. Deiopea appears as a nymph of vastly above average appearance, and even when simply manifesting her beauty is such that it may stop hearts if she does not will that it does not.
Portfolio: Beauty, joy, celebration, feasts, nymphs.
Domains: Pleasure, Good, Chaos, Joy, Charm, Fey, Feast (Eberron).
Cleric Training: Priests of Deiopea are rare. Those that do exist are exclusively elves and fey and dedicate their lives to bringing joy to others even when this means abstaining from it themselves (something normally not asked by Deiopea). Her priests are thoroughly taught the healing arts but rarely if ever learn swordplay (use Priest instead of Cleric)
Quests: Missions from Deiopea are missions of mercy and kindness. Rarely are they your normal adventuring fare, but instead simply going out and spreading happiness not by ending tyranny and oppression but by giving kindly and actively performing acts of charity. This is not to say that her priests stand idly by when tyranny reigns but instead of directly fighting the tyrant they work to make the peoples’ lives more bearable (they are not trained in combat).
Prayers: Prayers to Deiopea are often said before festivals and celebrations, and usually form a short happy song of thanksgiving.
Temples: Deiopea’s temples are built near pristine pools of water, the like of which nymphs are found. Her temples are usually small affairs and shrines, with her clerics working out of a temple of Frey or Titania more often than one dedicated specifically to her.
Rites: Deiopea’s rites are celebratory in nature as befitting a goddess of celebration and joy. When times are especially dark her priests will perform a more solemn ritual to request her aid.
Herald and Allies: Deiopea’s heralds are tulani eladrin brought from her parent’s court. Her planar allies are celestial nymphs, firre eladrin, and celestial charger unicorns (change domains to joy and good).
Realm: Deiopea dwells within a portion of the Fey Court, realm of Frey and Titania. Her personal portion is a great waterfall grotto-palace, within which she is waited upon by six celestial nymph handmaidens, each of exceptional beauty.
Favored Weapon: Dagger; few of her worshippers carry any weapon heavier having distaste for combat.
Holy Symbol: A circlet of roses.
Legends: Deiopea is the daughter of Frey and Titania. Legends depict various infernal beings and deities trying to woo her or take her as bride by force (many tales present Enyalius in this role), although the veracity of these stories is unverified.

Lesser Deity (Chaotic Good)
Epimelia is the elven goddess of plants and flowers, as well as dryads. She is, like many of her kin, indescribably beautiful, and known for her kindness. Married to Balanus, god of treants, she protects and preserves the woodland groves, which dryads favor, although she tries to use non-martial means to protect them. She appears as a dryad but a hundred times more beautiful, her appearance changing with the season.
Portfolio: Plants, flowers, spring, dryads, trees.
Domains: Plant, Good, Chaos, Renewal, Charm, Fey.
Cleric Training: Priests of Epimelia are often druids, and rarely clerics usually preferring the non-martial priest class. They are drawn from dryads and elves devoted to nature, and are taught how to live in harmony with the world around them.
Quests: Missions from Epimelia tend to involve the protection of dryads or woodlands. Other missions might include finding a rare flower and transplanting it because it is dying in its natural habitat, or finding/creating a magic staff with powers over plants.
Prayers: Prayers to Epimelia are preferably said under a flowery tree, although this is not a requirement.
Temples: Epimelia usually makes do with her parents’ temples or small shrines, often dedicated to both her and her husband. She does have some temples of her own which include flowery trees and plants, and usually also those that produce fruits.
Rites: Epimelia’s most famous rites are those performed by the elves during the Hunter’s Moon to welcome in the spring; this is a time of great festivity as nature reawakens and stirs.
Herald and Allies: Epimelia’s heralds are advanced dryads with the saint template. Her planar allies are half-celestial dryads, ghaele eladrins, and celestial oaken defenders.
Realm: Epimelia dwells in the realm of Arbreheim with her husband Balanus. Just as the Great Oak is sacred to him and at its feet he holds his court, so too does Epimelia hold her court at Cryn Afal a massive apple tree almost as large as her husband’s oak. She often visits her parents’ court in Arborea.
Favored Weapon: Longbow.
Holy Symbol: A ring of apple blossoms.
Legends: Epimelia is the daughter of Frey and Titania, and is said by some to be the first dryad. Stories tell of how she was courted by Balanus, and of how she created the first apple tree.

Intermediate Deity (Chaotic Good)
The elven god of death, far from being reviled like human gods of death he is considered the gentle ending to life. He is called the Lord of the Long Sleep, and also Bringer of Gentle Dreams in his role as god of sleep. Although called god of death, his role is actually more specific than that. He is god of death by natural causes, and the psychopomp who guides elven souls to their rightful resting place; in addition he is of course the elven god of sleep and dreams. He appears as an elf with dull red-brown hair.
Portfolio: Death, sleep, dreams.
Domains: Repose (non-evil Death), Good, Chaos, Dream, Glory, Peace.
Cleric Training: Priests of Morpheus are rare, although he is respected by the elves few choose to devote their lives to him. Those that do are trained to help those about to die, and those left behind, to find peace. Others are trained to protect the peace of the dead, fighting necromancers and such predatory undead as wights and vampires. Some of his priests volunteer to serve the elves onward even in death, unlike humans they understand that this is a sacrifice and they enter it out of duty to their kin. Even then they exist in the paradise of the dead until needed, and over time fade away totally on the world of the living. It is said that should one be destroyed as a deathless the torment of the soul is unspeakably horrible, and even Idnos son of Enyalius and god of pain cannot cause worse.
Quests: Missions from Morpheus include destroying an evil necromancer draining the life force of elves to extend his own existence, returning time hallowed bones to an ancient elven cemetery, or fighting a vampire that is preying upon an elven village (or simply killing an elven vampire so its soul can travel to its final destination). His priests also hunt down items to make themselves more capable of fighting the undead and the god is interested in the acquisition of undead slaying artifacts.
Prayers: Prayers to Morpheus are rather solemn for elven affairs, but are gentle affairs nonetheless.
Temples: Morpheus’s temples are usually built at or near gravesites, or else gravesites are placed at them later on. His temples current temples rarely have catacombs, but the oldest have winding tunnels where the dead rest peacefully, guarded by deathless which reanimate when tombs are disturbed.
Rites: Morpheus’s preeminent rites are those of burial, and blessings for dead souls; such as the one said on the first night of winter. He also has rites to protect the sleep of children, and lovers sometimes seek out his priests for the blessing of communal dreaming.
Herald and Allies: Morpheus’s herald is a somber (and advanced) ascendant councilor (see Eberron Campaign Setting) whose body is re-formed when Morpheus sends him out (until then he exists as a celestial spirit half-melded with Arborea). His planar allies are: movanic devas, undying councilors (even though they are Deathless not Outsiders), and tulani eladrin.
Realm: Morpheus dwells in the Woods of Gentle Dreaming which are upon both Arborea and the Outlands, where elven souls are sent to await their final destiny. Morpheus sends these spirits to where their actions have placed them and makes all judgments personally. Most of these souls, even those of his followers, are sent on to the Fey Court. He does keep a few of his followers to aid in rounding up the souls of the dead most of these also return to the world of the living from time to time as Undying Soldiers or Undying Councilors rising again from their eternal slumber to aid the elves. Morpheus house in these woods is somber and quite, and the souls of the dead constantly march inwards to disappear within sent to their final abode by deific will.
Favored Weapon: Rapier; like Camelus, Morpheus prefers the thinblade but when it comes to the easier blades he emphasizes speed over power.
Holy Symbol: An autumn leaf inscribed with the elven word for sleep.
Legends: Morpheus is actually not the son of Frey and Titania, but Frey and Habondia. The legend telling of how she impersonated Titania and conceived Morpheus is often told by elves to point out the folly of pride. The tale of his rebellion against Habondia’s evil ways is told as an example of good that comes out of the bad, for thus was born the guardian of elven dreams and souls.

New Domain:
Song Domain
Granted Power: Perform is added to your Cleric (or priest) skill list. You gain a +3 bonus on all Perform checks.
1st: Sonic Blast
2nd: Sound Burst
3rd: Sonorous Hum
4th: Battle Hymn
5th: Love’s Lament
6th: Sonic Rumble (uses DF instead of a Focus)
7th: Holy Word/Dictum/Blasphemy/Word of Chaos/Word of Balance (if Deity and priest are both TN)
8th: Lion’s Roar
9th: Wail of the Banshee.
Design Notes: I wanted more song based spells then I ended with (only Lv 3-5) and the remainder are sonic spells. It works though for a bard-priest feel I hope, with Wail of the Banshee being the only non-PWK 9th level word/sound based spell, and at least a banshee’s wail is sometimes described as its song.

2010-07-31, 08:42 PM
Some Greyhawk deities associated with Fey:

Erevan Ilesere

You can find details here: http://www.wizards.com/rpga/downloads/LG_Deities.zip

Zeta Kai
2010-07-31, 11:30 PM
I always thought that the fey were too capricious & self-centered to worship gods. Their kings are queens may have godlike powers, but their subjects would probably just pay them lip-service at most.

Yuki Akuma
2010-08-01, 06:46 AM
I always thought that the fey were too capricious & self-centered to worship gods. Their kings are queens may have godlike powers, but their subjects would probably just pay them lip-service at most.

Well, then, if being self-centered means you can't worship gods, surely orcs shouldn't have gods either, what with being mostly Chaotic Evil?

Yeah, it doesn't work like that. If a species exists, there is probably a god of it.

2010-08-01, 07:47 AM
The Celtic gods of Tir nan Og aren't bad for fey, I've used them that way a few times. Otherwise, yes, Titania and the Queen of Air And Darkness are usually the leaders of the Seelie and Unseelie courts.

2010-08-01, 07:57 AM
I always thought that the fey were too capricious & self-centered to worship gods. Their kings are queens may have godlike powers, but their subjects would probably just pay them lip-service at most.

In my animisitc homebrew setting all deities are actually genius loci with their divine rank depending on the scale of their realm. Spirits like Sun, Moon, Ocean, and Sky are the most powerful, while spirits of a single valley or lake are more of demigod-level power.
Within such a system, divine spellcasters and warlocks can find whatever kind of patron spirit they want (though most take the spirit of the place where they live).

The Rose Dragon
2010-08-01, 08:33 AM
I always thought that the fey were too capricious & self-centered to worship gods. Their kings are queens may have godlike powers, but their subjects would probably just pay them lip-service at most.

On the one hand, this is a very disturbing turn of events.

One the other hand, they are the Fair Folk. Who am I to question their sexual choices?

2010-08-01, 08:49 AM
Tir nan Og
Tír na nÓg. </nitpick>

2010-08-01, 08:50 AM
Nobody knows how to pronounce it anyway, so what? ^^

2010-08-01, 09:45 AM
Nobody knows how to pronounce it anyway, so what? ^^teer nah noge. :smallamused:

2010-08-01, 11:46 AM
@ OP In my homebrew setting I have a fey god called Boggbert. He's quite mad and I think you might like him. I have a thing written up if you want it.

@ Prime 32: Did you ever see that terrible tv show?

Zeta Kai
2010-08-01, 08:42 PM
@ Prime 32: Did you ever see that terrible tv show?

Do you mean The Mystic Knights of WTF?

2010-08-01, 09:30 PM
Thanks all, Titania is what I was looking for.