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Machiavellian
2010-07-30, 08:03 PM
Description: Undead humans and elves freed from
the Lich King’s control, the Forsaken are a strange and
dark force. Hailing from the twisted, skittering darkness
of Undercity, the Forsaken are nominally allied with the
Horde but serve only themselves. Their objectives are
twofold: eliminate the Scourge, and establish a place for
themselves on Azeroth.
Four years ago, the high elven Ranger General
Sylvanas Windrunner fell in combat against the Scourge.
Prince Arthas raised her as a banshee and compelled her
to follow his command. When the Lich King’s power
waned in the incidents surrounding the Frozen Throne,
Sylvanas harnessed her fury and tore herself free from his
skeletal grasp. She freed many other undead as well, and
recruited powerful allies from the Burning Legion and
the surrounding ogre clans. Sylvanas dubbed her new
force the Forsaken, and the undead established their
capital in the labyrinthine crypts beneath Lordaeron’s
capital city. Their sprawling, subterranean realm is called
Undercity.
The Forsaken made allies of the Horde out of necessity
and convenience. They have no love for orcs, tauren or
any other living creature, but they need time to strike
against the Scourge and allies to help them do it. The
Forsaken claim that they joined the Horde to prove their
desire to leave their evil ways behind, but no one really
believes this. The Horde accepts the Forsaken’s help,
as they do indeed have a common enemy: the Scourge.
The Horde is leery of the Forsaken’s tactics, however,
and keeps watchful eyes on them.
This caution is justifi ed. Forsaken culture is strange, a
perverse combination of the lives they once knew as mortals
and the mindless slavery they experienced in the Scourge,
colored by white-hot rage toward the Lich King and an
almost equally intense devotion to their queen. Never
sleeping, eating or falling ill, abandoned by those they once
loved, the Forsaken have a brutal set of priorities. A great
portion of their efforts focus on dark alchemy, and the Royal
Apothecary Society commands great power in Undercity’s
oily tunnels (see Lands of Confl ict). The apothecaries
constantly send Forsaken on missions to gather odd materials
for their twisted experiments. Rumors tell that the undead
creatures are working to create a plague that will exterminate
the Scourge and every living being on Azeroth.
Are the Forsaken evil? At times it can be diffi cult to
tell. Some Forsaken attempt to reclaim their humanity
by acting in kind and helpful ways. Others allow hatred
to fester into cruelty and rage. All that can be said is that
the Forsaken follow their own agendas, and the rest of
the world be damned.
And if they have their way, it will be.
Appearance: Forsaken, unsurprisingly, look like dead
people. Their skin is gray and rotting, showing bone and
fl esh in places. Their pupil-less eyes glow with dim, white
ghostlight. Their muscles are withered, making them
scrawny. Their movements are slow but jagged. Forsaken
hardly ever smile (unless their lips have rotted away
— then they smile all the time). Necromantic magic
keeps them somewhat preserved, but natural decay still
proceeds, just slower than normal.
Region: Undercity is the Forsaken’s home. They have
also taken over Tirisfal Glades and have several towns in
that cursed wood. Forsaken patrols have tried to secure
Silverpine Forest for the past couple years, but they are
unable to do so.
Affi liation: Horde. Though the Forsaken do not trust
anyone and no one trusts them, they are members of
the Horde and, for now, do their best to help their allies
and placate their ambassadors. Forsaken have
even less love for the Alliance, particularly
because they clash constantly with the
human organization called the Scarlet
Crusade (see Lands of Confl ict).
Faith: None. The Forsaken have
abandoned religion, just as they
believe it abandoned them.
They place their faith in
their queen and their
dark science.
Some have turned to the
Burning Legion as a source
of power, believing that
only it is potent enough
to defeat the Lich King.
Names: Like their
dark lady, Forsaken
keep the names they had
when they were alive. As
most Forsaken are human,
these tend to be human
names. If a Forsaken cannot
remember her name, she may
make up a suitable name or
read one from a headstone. Some
invent surnames that imply their
desire to eradicate the Scourge.
• Male Names: Roberick,
Magan, Danforth, Lansire.
• Female Names: Yellen,
Limmy, Sarias, Mierelle.
•Family Names: Dartfall,
Blacksling, Ghoulhunter,
Blastlich.

Features:
+2 Str -2 Dex: Undeath grants a forsaken increased strength, but dulls their reflexes
Medium Size
Speed 30ft
Darkvision 60ft (B&W only)
Undead: Due to a Forsaken being undead, like others, are undad as well. Follow rules for Undeath except the following-
— Not at risk of death from massive damage. Unlike
other undead, a Forsaken is not destroyed when reduced
to 0 hit points or less. Instead, at 0 hit points a Forsaken
is disabled. She can perform only one move action or
standard action each round but does not risk further
damage from strenuous activity. Between –1 and –9 hit
points, the Forsaken is down. She is unconscious and
cannot act, but she does not risk further damage (unless
her enemies attack her or some other unfortunate event
befalls her). At –10 hit points, the Forsaken is destroyed.
— Not affected by raise dead and reincarnate spells or
abilities. Resurrection and true resurrection can affect Forsaken. These spells return a destroyed Forsaken to
her undead life; the Scourge’s curse makes it virtually
impossible to bring a Forsaken back to life as the
creature she was before she died. Only wish or miracle
can accomplish that.
— Forsaken do not breathe, eat or sleep. Forsaken
spellcasters still need 8 hours uninterrupted rest before
preparing their spells
CR: 1
LA: 0

Please rate and comment! :smalltongue:

-Machiavellian-
"If at first you don't suceed, cast fireball"

Machiavellian
2010-07-30, 09:56 PM
:( Nobody wants to comment???

DaragosKitsune
2010-07-30, 11:38 PM
May I suggest using this subtype:

Living Dead Subtype:

The living dead subtype represents undead beings who possess a connection to life that most undead, even those (vampires for instance) who can fake a place among the living, do not. Effectively, they are undead who possess some of the more desirable traits of a living being, such as the innate ties between body and soul. Treat a creature with the living dead subtype as Undead except for the following.

- A living dead creature is not destroyed unless reduced to -10 hit points, and is affected by having 0 or -1 to -9 hit points as if they were a living creature.

- A living dead creature can be restored to unlife through the use of Clone, Raise Dead or other similar spells. However, to return a living dead creature to true life requires a Wish or Miracle spell. In some way or another, a living dead creature's undeath is rooted in their very soul.

- While a living dead creature does not need to breathe, eat or sleep, living dead spellcasters still require eight hours of uninterrupted rest in order to restore spell slots, spells per day, or whatever alternate form of magical capability they possess.

I figure this will just help clean it up a bit. If not, then at least it was worth a shot.

Admiral Squish
2010-07-30, 11:43 PM
Seconding the suggestion of that template.

Would it be terribly impolite of me to try my hand at this?

Andion Isurand
2010-07-30, 11:50 PM
I would look at the mortifs (deathtouched) in Dragon 313 for some ideas.

Necropolitans are close to forsaken as well, except they are true undead.

You might consider making the forsaken like dragonborn in Races of the Dragon, in that many of the initial racial traits coming in are lost and replaced by new ones.

DaragosKitsune
2010-07-30, 11:51 PM
Admiral Squish, are you asking me or Machiavellian? And it's not actually a template. It's a subtype, much like shapechanger, goblinoid, and living construct.

Admiral Squish
2010-07-31, 10:33 AM
I was asking Machiavellian. See, NOW I want to make D&D races out of all the WoW races. And I believe it would be terribly impolite to not ask if I could, first.

Machiavellian
2010-07-31, 11:01 AM
I did more of a Translation of the WoW RPG book than be original ;P, so that's whoever made the book's fault. All I did was reword the ability score schtick

Admiral Squish
2010-07-31, 01:16 PM
Ahh, okay then. Well, I'm gonna be kidnapping the project, then. :smallbiggrin:
Can't wait for playable tauren.

Temotei
2010-07-31, 01:23 PM
tauren.

Anthropomorphic bull, maybe?

Admiral Squish
2010-07-31, 01:37 PM
Meh, too many HD. I'm thinking more along the lines of 'goliath'.

Machiavellian
2010-07-31, 01:42 PM
Meh, too many HD. I'm thinking more along the lines of 'goliath'.

Without using WoW books:

Tauren: Half-Minotaurs
Forasken: Necropolitan elves or humans
Blood Elf: High/Grey/Fire Elves
Jungle Trolls: Half-Troll whatever
Night Elf: Drow
Draenai: Not a clue
Worgen: Werewolves
Goblin: Goblins
Orc: Orcs
Human: Human
Dwarf: Short Human (lol) Dwarves
Gnome: Midgets (lollol) Gnomes

this is the easy part, minus Draenai

Aran Banks
2010-07-31, 01:44 PM
Tauren need War Stomp, though, so anthro bull wouldn't quite cut it. How's this?

War Stomp (Su): Once per hour, a Tauren can spend a standard action to stomp the ground and send out a shockwave which causes all enemies within a 10-foot radius to take a Fortitude save (DC 10 + 1/2 Tauren's HD + Tauren's Strength modifier) or be stunned for 1 round (the PC must designate that she wishes to use her War Stomp and who she wishes to target 1 round before using the ability). At fifth level, and every five levels thereafter, the Tauren increases the range of his War Stomp by 5 feet (this a level 17 Tauren with a Strength of 16 would have a War Stomp DC of 21 and a range of 25 feet).

Then +2 Str is necessary, and if we don't give too many good abilities, we could offset it with just -2 Cha or -2 Int.


Also, I think it'd be better to narrow down the list of exceptions--those Forsaken are still getting immunity to effects that require Fort saves and can spend their PB on 5 stats instead of 4 (if that's how you play, that is).

Admiral Squish
2010-07-31, 01:49 PM
Well, they're CLOSE to those, but they're different enough that I think it warrants changes.

And actually, stat-wise, I'm thinking it'll look more like:
Tauren: Goliath/Half-giant
Forsaken: Warforged -plating.
Blood Elf: High Elf
Jungle Trolls: Completely new
Night Elf: Wood Elf
Draenai: Completely new
Worgen: Sorta 'lesser' werewolves.
Goblin: goblin base, but more focus on intelligence/inventions
Orc: Completely new (racial rage?)
Human: Human
Dwarf: Dwarves, basically
Gnome: Gnomes, but more intelligence/invention focus.

Of course, I'll be doing this in a new thread.

Andion Isurand
2010-07-31, 10:29 PM
Draenai remind me of the Diaboli from Dragon #327 as far as appearances go

Admiral Squish
2010-07-31, 10:55 PM
Well, if you want to see how I did it, go here. (http://www.giantitp.com/forums/showthread.php?t=162443)