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Temotei
2010-07-31, 04:09 AM
This is just like my other lists (blood, earth, etc.), except with air and wind this time. I'm looking for classes, alternate class features, feats, spells, races, templates, creatures...everything. Make sure to cite your source.

As this is a lot of work, I know, you could just list your favorite air- and wind-based things.


List

Base Classes

Air Bloodline Sorcerer - Pathfinder Core Rulebook
Air Elemental Specialist Wizard - Pathfinder Advanced Player's Guide
Air Shugenja - Complete Divine

Prestige Classes

Elemental Archon - Faiths and Pantheons
Elemental Savant - Complete Arcane
Master of the East Wind - Dragon #314
Master of the North Wind - Dragon #314
Master of the South Wind - Dragon #314
Master of the West Wind - Dragon #314
Sharn Skymage - Sharn: City of Towers
Skypledged - Races of the Wild
Stormcaster - Stormwrack
Stormlord - Complete Divine
Stormsinger - Frostburn
Stormtalon - Races of the Wild
Storm Sentry - Dragonmarked
Zhentarim Skymage - Lords of Darkness

Alternate Class Features

Aspect of Nature: Elemental Air
Aspect of Nature: Flight
Elemental Companion - Complete Mage

Creatures

Air Elemental
Air Genasi - Player's Guide to Faerūn
Air Mephit
Arrowhawk
Belker
Cloud Giant
Djinni
Dust Mephit
Green Dragon
Ice Mephit
Invisible Stalker
Races of Air
Raptoran - Races of the Wild
Will-O'-Wisp

Feats

Aerial Reflexes - Races of the Wild
Aerial Superiority - Races of the Wild
Air Bloodline - Dragon Magazine Compendium, Volume 1
Air Devotion - Complete Champion
Born Flyer - Races of the Wild
Borne Aloft - Complete Mage
Diving Charge - Races of the Wild
Hurricane Breath - Complete Mage
Improved Flight - Races of the Wild
Wind-Guided Arrows - Complete Mage
Winged Warrior - Races of the Wild

Spells

Aerial Alacrity - Races of the Wild
Airbubble - Dragon Magazine #314
Airy Water - Stormwrack
Air Breathing - Stormwrack
Air Walk
Alter Winds - Pathfinder Advanced Player's Guide
Ball Lightning - Spell Compendium
Belker Claws - Spell Compendium
Binding Winds - Spell Compendium
Capricious Zephyr - Spell Compendium
Cloak of Winds - Pathfinder Advanced Player's Guide
Control Weather
Control Winds
Cyclonic Blast - Spell Compendium
Darsson's Cooling Breeze - Shining South
Deep Breath - Spell Compendium
Defenestrating Sphere - Spell Compendium
Downdraft - Spell Compendium
Dragon Cloud - Book of Exalted Deeds
Elemental Speech - Pathfinder Advanced Player's Guide
Enduring Flight - Races of the Wild
Eye of the Hurricane - Spell Compendium
Favorable Wind - Stormwrack
Greater Whirlwind - Spell Compendium
Gust of Wind
Heart of Air - Complete Mage
Mastery of the Sky - Races of the Wild
Master Air - Spell Compendium
Passage of the Shifting Sands - Dragon Magic
Pebble Wind - Dragons of Faerūn
River of Wind - Pathfinder Advanced Player's Guide
Sirocco - Pathfinder Advanced Player's Guide
Smoke Stairs - Complete Scoundrel
Stolen Breath - Spell Compendium
Stormrage - Spell Compendium
Storm Tower - Spell Compendium
Towering Thunderhead - Complete Mage
Updraft - Spell Compendium
Whirlwind
Whispering Wind
Winds of Vengeance - Pathfinder Advanced Player's Guide
Wind Walk
Wind Wall
Wingblast - Dragon Magic
Yari of Air - Oriental Adventures

Equipment

Censer of Controlling Air Elementals
Greater Pectoral of Maneuverability - Draconomicon
Hawkfeather Armor - Races of the Wild
Owlfeather Armor - Races of the Wild
Pectoral of Maneuverability - Draconomicon
Ring of Elemental Command
Safewing Emblem - Races of the Wild

Biffoniacus_Furiou
2010-07-31, 05:23 AM
From Dragon 314:
Master of the North Wind: Monk/Druid prestige class;
Master of the South Wind: Monk/Rogue prestige class;
Master of the East Wind: Monk/Arcane prestige class;
Master of the West Wind: Monk/Cleric prestige class.

Reserve Feats in Complete Mage:
Borne Aloft, Hurricane Breath, Wind-Guided Arrows.

Spell Compendium: Stormrage off the top of my head, I'm sure there are dozens more.

WinWin
2010-07-31, 05:49 AM
Elemental companion, Druid ACF. complete mage

players guide to faerun has the Air Genasi

Fayd
2010-07-31, 07:15 AM
Aren't the Air Genasi a race, not a creature?

Temotei
2010-07-31, 07:19 AM
Aren't the Air Genasi a race, not a creature?

I'll just merge the races section into the creatures section. It's easier that way, since you can technically play as anything if your DM allows it. :smallamused:

Andion Isurand
2010-07-31, 07:33 AM
Spells:

Cycolonic Blast (Spell Compendium, pg. 57)
Defenestrating Sphere (Spell Compendium, pg. 62)
Eye of the Hurricane (Spell Compendium, pg. 86)
Whirlwind, Greater (Spell Compendium, pg. 239)

http://www.wizards.com/default.asp?x=dnd/lists/spells&tablefilter=[air]

http://www.wizards.com/default.asp?x=dnd/lists/spells

arguskos
2010-07-31, 04:03 PM
The Elemental Archon PrC can be tied to Air. Source is Faiths and Pantheons.

Dracons
2010-07-31, 04:39 PM
Holy **** that is a huge list.

Ilmryn
2010-07-31, 04:50 PM
The Elemental savant from complete arcane, although since it is energy-focused, a savant of air has more to do with electricity than actual air...

Temotei
2010-08-01, 12:54 AM
Holy **** that is a huge list.

There have been bigger lists of mine, though this is pretty respectable, considering.

Coidzor
2010-08-01, 01:40 AM
Stormsinger?

FirebirdFlying
2010-08-01, 02:58 AM
Stormcaster, from Stormwrack;
Air Shugenja, in name, anyway, from Complete Divine.

Ashram
2010-08-01, 03:58 AM
Only 3.5, or can you see about Pathfinder as well? It's all intercompatible anyway. I'll list the stuff here and you can sort it out with your DM.

Classes:

Sorcerer: Air Bloodline (Pathfinder Core Rulebook)
Wizard: Air Elemental Specialist [Variant Specialist] (Pathfinder Advanced Player's Guide)

Feats:

Air Bloodline (Dragon Magazine Compendium, Vol. 1) [3.5]

Spells: (All taken from Pathfinder Advanced Player's Guide)

Alter Winds (Drd1, Sor/Wiz1): Increase or decrease the strength of natural, nonmagical wind based on caster level.

Ball Lightning [Air, Electricity] (Drd4, Sor/Wiz4: Shoots two flying orbs of lightning that you direct. Additional orbs appear every four levels after 7th, for a maximum of five orbs.

Cloak of Winds (Drd3, Rng3, Sor/Wiz3): Create a mantle of wind that steadies you against wind storms and helps drive away attackers.

Elemental Speech [Air, Earth, Fire or Water] (Brd3, Clr3, Drd2, Sor/Wiz2): Used as an Air spell, gain the ability to speak Auran and the ability to speak to any creature with the Air subtype or any creature with a fly speed.

River of Wind (Drd4, Sor/Wiz4): Blows enemies away with a torrent of wind.

Sirocco [Air, Fire] (Drd6, Sor/Wiz6): Blast enemies with excrutiatingly-hot desert winds.

Winds of Vengeance (Clr9, Drd9, Sor/Wiz9): Gain ultimate command of wind by shrouding yourself in an aura of tornado-force winds.

Spells: (All from 3.5 sources)

Airbubble (Sor/Wiz 1): Creates a bubble around the caster's head underwater. (Dragon Magazine #314)

Dragon Cloud (Sanctified 8): Imbues a cloud with an air elemental and gives it a draconic form that you command. (Book of Exalted Deeds)

Towering Thunderhead (Drd9, Sor/Wiz9): Gain concealment and the effect of a Wind Wall in the thunderhead, and all sonic and electricity spells cast in the thunderhead are empowered. (Complete Mage)

Heart of Air (Drd2, Sor/Wiz2, Wu Jen2 (Air)): Gain +10 to Jump checks, and use Feather Fall as the spell as an immediate action. (Complete Mage)

Smoke Stairs (Asn2, Drd2): Walk on smoke as if it was solid. (Complete Scoundrel)

Passage of the Shifting Sands (Drd4, Sor/Wiz4): Become a cloud of sand, acts as Gaseous Form. (Dragon Magic)

Wingblast (Drd3, Shugenja3, Sor/Wiz3): Create wings of misty air to fly around or create a powerful blast of wind. (Dragon Magic)

Pebble Wind (Sor/Wiz3): As Gust of Wind, but carries debris inside it and causes damage. (Dragons of Faerūn)

Yari of Air (Shugenja2): Create a yari (Shortspear) made of air. (Oriental Adventures)

Mastery of the Sky (Sky [Domain] 8): Become a better flyer by harnessing the wind. (Races of the Wild)

Darsson's Cooling Breeze (Drd1, Sor/Wiz1): Create a gentle breeze. (Shining South)

Favorable Wind (Drd3, Sor/Wiz3): Create a stream of air to help propel a sailing ship. (Stormwrack)

Air Breathing (Clr3, Drd3, Sor/Wiz3): As Water Breathing, but creatures can freely breathe air if they could not already. (Stormwrack)

Airy Water [Air, Water] (Seafolk6, Sor/Wiz5): Turn water into a breathable substance and act as though under Freedom of Movement underwater. (Stormwrack)

Magic Items:

Censer of Controlling Air Elementals (Dungeon Master's Guide)

Temotei
2010-08-01, 01:51 PM
Only 3.5, or can you see about Pathfinder as well? It's all intercompatible anyway. I'll list the stuff here and you can sort it out with your DM.

Pathfinder is welcome. :smallcool:

Ashram
2010-08-01, 01:56 PM
Pathfinder is welcome. :smallcool:

Well, there ya have it. :P

Temotei
2010-08-01, 02:10 PM
Well, there ya have it. :P

Thanks for compiling all that. It really improves the list, as you can see. :smalltongue:

Excellent.

Greenish
2010-08-01, 02:17 PM
Prestige Class: Sharn Skymage (Sharn - The City of Towers pg. 165)

[Edit]: Prestige Class: Storm Sentry (Dragonmarked pg. 124)

Temotei
2010-08-03, 01:01 AM
Does anyone know which book downdraft is from? The Wizards site got it wrong with Spell Compendium.

Gralamin
2010-08-03, 01:11 AM
Does anyone know which book downdraft is from? The Wizards site got it wrong with Spell Compendium.

It's in my spell compendium. Page 72. Has a Dragon on it.

Greenish
2010-08-03, 01:12 AM
Does anyone know which book downdraft is from? The Wizards site got it wrong with Spell Compendium.Looking at Spell Compendium pg. 72 at the very moment, I'm pretty sure Downdraft actually is there.

[Edit]: Curses, I have been foiled!

Icewraith
2010-08-03, 01:14 AM
Ring of Elemental Command (Air) DMG

Draz74
2010-08-03, 01:15 AM
A (Greater) Pectoral of Maneuverability item (from Draconomicon) has the same effect as the Improved Flight feat, so I suppose it would qualify for this list.

Temotei
2010-08-03, 01:16 AM
It's in my spell compendium. Page 72. Has a Dragon on it.


Looking at Spell Compendium pg. 72 at the very moment, I'm pretty sure Downdraft actually is there.

[Edit]: Curses, I have been foiled!

Huh. I must have skimmed over it. I'll look again.

Found it. Huh. Thanks, guys. :smallsmile:

Adumbration
2010-08-03, 01:50 AM
I think the Bird version of the Animal Lord might qualify.

Keld Denar
2010-08-03, 01:55 AM
lololololololololololololol
Zhentarim Skymage
lololololololololololololol

If you read it, you'll understand. Lords of Darkness.

EDIT: Available pets for a Zhent Skymage. (http://www.giantitp.com/forums/showpost.php?p=8035428&postcount=6)

Core options: (and skipping very poor options)
Dragons - if you're a small-sized race like a gnome, then the very young dragons might be worthwhile.
4 HD - Giant Eagle. Not many choices at this HD. Large.
4 HD - Gargoyle. Great melee tank/damage at this HD. Large.
5 HD - Ogre Mage. Ride on the shoulders of your ogre friend! With regeneration, SR, Change Shape, and some spell-likes, he's an all-around good option at this HD. Large.
6 HD - Cloaker. It's large, strong, flies well, and has a ton of crowd control abilities (can knock prone and nauseate, or hold monster, or panic opponents, or grapple). Plus it will look like you're flying with a huge cloak.
6 HD - Succubus. Much like Nale in OOTS, you can have a kinky minion very easily. Medium
6 HD - Manticore. One of the few ranged attackers you can get early on. Large
6 HD - Nightmare. One of the classics for a reason. Awesome flying, good defenses, and lots of mobility. Large.
7 HD - Griffon. Just a typical bruiser. Large.
7 HD - Wyvern. A large dragon at this HD is nice; strong poison, grab attack, and good feats.
10 HD - Vrock. Telekinesis, greater teleport, and mirror image at will, and it's a monster in melee. Large.
12 HD - Yrthak. Another ranged attacker, and blindsight is nifty.
12 HD - Astral Deva. Unlikely to work with you since it's good-aligned, but has a positively amazing list of spell-likes, Change Shape, and stunning attacks.
14 HD - Nalfenshee. A tank. Huge.
14 HD - Planatar. Unlikely to work with you since it's good-aligned, but absolutely crazy - casts as a 17 cleric, with great spell-likes to boot.
15 HD - Cornugon. An amazing melee monster with a fear aura, automatic stunning attacks, a huge AC, DR, regen, SR 28, and good feats. Awesome. Huge.
18 HD - Pit Fiend. Like the Cornugon, but even better. Huge.
20 HD - Balor! Generally the ultimate goal, but very difficult to achieve. Huge.
22 HD -Solar! Unlikely to work with you since it's good-aligned, but Solars are insanely powerful if you can get one.

Any HD: Half-Fiend, Half-Dragon, Vampire (all grant wings). Technically you could have a vampiric half-fiend ogre at 3HD, but that's venturing into dangerous territory.

Non-core: (Monster Manuals only, skipping poor options)
4 HD - Desmodu Guard/Hunting Bat (MMII). Both have blindsight - the hunting bat has trip and a great attack bonus, the guard has wounding, spring attack, and better HP/Dmg. Large.
4 HD - Advespa (MMII). A minor devil, standard traits for them. Large.
5 HD - Grell (MM II). OMG, Grell terrify me. Just look at them. The big draw here is 10 attacks/round with it tentacles, each with a chance to paralyze. Medium.
6 HD - Half-Fiend Gnoll Warlock (MM IV). Medium. Probably not that great, but I love the idea of it.
7 HD - Ambush Drake (MM III). An alternative to the wyvern - it's smaller and gets a breath weapon. Medium.
7 HD - Marresh (MM II). A ranged shooter like a gnoll. Medium.
9 HD - Amnizu (MM II). Quickened Fireball 3/day and Feeblemind touch at will. Medium.
10 - Zovvut (MM II). So-so, but it doubles as a wight factory. Medium.
12 HD - Kelvezu. 35 AC, 8d6 sneak attack, other nice stuff. Good roguish pick. Medium.
12 HD - Arcanaloth (MM II). 12 HD demon that casts spells as a 12 sorcerer. Several awesome at-wills, including shapechange (!!). Medium.
13 HD -Gray Linnorn (MM II). Here's a broken choice. Casts as a 17th level cleric (!), Shapechange 3/day (!!) along with other abilities, DR 15, SR 31 (!!!), and has a breath weapon, melee, and blindsight 120ft. Huge.
15 HD - Steelwing. (MM V) Gets a 15d6 ranged attack every 1d4 rounds, fast healing 15, DR 15//adam, 5d6 dmg aura, auto-miss chance on it, high AC, and a 17-20 crit range. It's pretty crazy for a non-caster. Large.
16 HD - Malebranche (MM II). It's like a pit fiend without the spell-likes - very scary. Huge.
17 HD - Rakshasa, Ak-chazar (MM III). It's like having a pet dread necromancer. Medium or large?
19 HD - Concordant Killer (MM IV). Sort of like a neutral Solar. Several quickened SLAs and deadly weapons.
20 HD - Dread Linnorm. Very powerful - A dragon that casts as a sorcerer 18 and has an energy draining bite, as well as two 12d6 breath weapons. Colossal.

Morph Bark
2010-08-03, 03:20 AM
Vampire template grants wings? What?

hamishspence
2010-08-03, 04:47 AM
15 HD - Cornugon. An amazing melee monster with a fear aura, automatic stunning attacks, a huge AC, DR, regen, SR 28, and good feats. Awesome. Huge.
18 HD - Pit Fiend. Like the Cornugon, but even better. Huge.
20 HD - Balor! Generally the ultimate goal, but very difficult to achieve. Huge.

How are we getting Huge specimens of these? Does Skymage upgrade their sizes? In 3.5 they are normally Large.

Keld Denar
2010-08-03, 09:06 AM
Not my list, check the link...but yea, you are right.

Siosilvar
2010-08-03, 09:10 AM
Ball Lightning - Pathfinder Advanced Player's Guide and Spell Compendium

Page 23, last I checked.

thompur
2010-08-03, 09:59 AM
Holy **** that is a huge list.

Dracons, I don't mean to be picky, but there are 4 asterix after 'Holy'. but 'Cow' only has three letters. How are you spelling 'cow'?

As to the list, It's an impressive collection, and timely for me, as I am in the midst of creating a campaign in which part of the milieu is completely Airborn. I'm trying to figure out how to create racial variants that live in the air as 'normal races exist on the ground. This is extremely helpful. Thank you!

Temotei
2010-08-03, 11:40 AM
Page 23, last I checked.

That's much more available, so I'll note it as in the Spell Compendium. I don't like to source more than one book.

jiriku
2010-08-03, 11:48 AM
Storm Lord, a prestige class from Complete Divine (pp. 65-67). Although it's not very good.