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View Full Version : [4e] Shadowmancer Assassin Paragon Path (PEACH)



Surrealistik
2010-07-31, 03:07 PM
"I am one. I am many."

Prerequisite: Assassin

The stuff of Shadowfell is yours to command and control, shaped into uncanny simulacrums invested with a fragment of your power. A master of misdirection, you employ these shadowy likenesses to great effect, sowing confusion and discord upon the battlefield as you close in on your intended target for a quick and decisive kill. Bedlam is your cover, deception your strength, chaos your ally. When the dust has settled and you have long since departed, only the corpses of your foes remain, each of their ashen expressions contorted in stark and uncomprehending disbelief.


Shadow Action (11th level): When you spend an Action Point to take an extra action, as a free action you can command a Lesser or Greater Shadow Duplicate summon to take an action of the same action type. If commanded to use a power in this way, that summon may only use an At-Will power.

Twilight Tempest (11th level): Whenever a Lesser or Greater Shadow Duplicate you have summoned is dropped to 0 hit points by an enemy attack, it makes the following attack as an immediate interrupt, detonating in a riot of baleful shadow energies:

At-Will ✦ Cold, Psychic, Shadow
Immediate Interrupt Close burst 1
Target: Each enemy in burst
Attack: Dexterity vs Will
Hit: Dexterity modifier cold and psychic damage + 2 cold and psychic damage per shroud on the target, or you can subject the target to a shroud.
Level 21: 2 x Dexterity modifier cold and psychic damage + 4 cold and psychic damage per shroud on the target, or you can subject the target to up to two shrouds.

Umbral Wake (16th level): When you teleport with any power that has the Shadow and Teleportation key words at least one square away from your starting position, you can summon a Lesser Shadow Duplicate in the square you left, or in an adjacent unoccupied square if the square you left is occupied. If you do, and an enemy cannot see or sense you in your new position, that enemy cannot tell this has occurred unless it succeeds at an Insight or Perception check against a DC equal to 15 + half your level + your Charisma modifier. If that power is used as an immediate interrupt triggered by a hit against you, you can redirect the attack to the Lesser Shadow Duplicate summon.

The Lesser Shadow Duplicate summoned in this way looks identical to you, has HP equal to half your bloodied value, your move speed, your size, is affected by all temporary bonuses and penalties affecting you, and lasts until the end of your next turn. It has resistance to cold and psychic damage equal to 5 + one-half your level, vulnerable 5 radiant, and is immune to attacks with the Charm and/or Fear keywords. You can command it to use any of your At-Will powers. It is immune or vulnerable to your attacks as you will. It can share its space with you and your allies. When the Lesser Shadow Duplicate is destroyed, you do not lose any healing surges or take any damage.


Shadow Duplicate Shadowmancer Attack 11
Drawing upon the roiling depths of Shadowfell, you invest its energies with a fragment of your essence, melding them into a flawless duplicate.
Encounter ✦ Implement, Shadow, Summoning
Minor Action Ranged 10
Effect: You summon a Greater Shadow Duplicate of yourself in an unoccupied square within range. The duplicate has your move speed, your size and looks identical to you. It has resistance to cold and psychic damage equal to 5 + one-half your level, vulnerable 5 radiant, and is immune to attacks with the Charm and/or Fear keywords. You can give the duplicate any command you are capable of performing.
Special: The Greater Shadow Duplicate summoned by this power is affected by all temporary bonuses and penalties affecting you. It is immune or vulnerable to your attacks as you will. It can share its space with you and your allies. Daily and Encounter powers it uses are expended as if you had used them.


Shadow Contingency Shadowmancer Utility 12
Grinning triumphantly, your opponent draws his blade across your beshadowed form, only to slice through empty air as your daggers find purchase in his spine.
Encounter ✦ Shadow, Teleportation
Immediate Interrupt Close burst 10
Trigger: You are hit by an attack
Effect: You teleport to any unoccupied square within range and can either make a basic attack against the attacker, or make a Stealth check to become hidden until the end of your next turn, even if you have no concealment or cover. You have combat advantage against the attacker until the beginning of your next turn.
Special: If you control a Lesser or Greater Shadow Duplicate summon, you and a Lesser or Greater Shadow Duplicate within range can teleport, swapping places, and the creature the user exchanged places with is hit by the attack instead. If you do, and the attacker cannot see or sense you in your new position when this power resolves, there is no indication this has occurred unless the attacker succeeds at an Insight or Perception check against a DC equal to 15 + half your level + your Charisma modifier.


Shadow Swarm Shadowmancer Attack 20
The air seems to darken and roil as you conjure forth several bleak likenesses that immediately launch a flurry of attacks in tandem with you, deluging your quarry with countless blows.
Daily ✦ Implement, Shadow, Summoning
Standard Action Close burst 10
Effect: Select an enemy creature within range. You summon a number of Lesser Shadow Duplicates into any unoccupied squares within range up to the number of shrouds on the selected creature. Each Lesser Shadow Duplicate summoned in this way looks identical to you, has HP equal to half your bloodied value, your size and your move speed. They have resistance to cold and psychic damage equal to 5 + one-half your level, vulnerable 5 radiant, and are immune to attacks with the Charm and/or Fear keywords. You can command them to use any of your At-Will powers. You, and each Lesser and Greater Shadow Duplicate summon you control can use an At-Will attack power you know on the selected creature as a Free Action.
Special: The Lesser Shadow Duplicates summoned by this power are affected by all temporary bonuses and penalties affecting you. They are immune or vulnerable to your attacks as you will, and last until the end of your turn. They can share their space with you and your allies. When they are destroyed you do not lose any healing surges or take any damage.

Chainsaw Hobbit
2010-07-31, 10:24 PM
Fluff?

Damn post size minimum!

Surrealistik
2010-08-01, 09:22 AM
On the way. Added flavour text to the powers.

Surrealistik
2010-08-01, 09:38 PM
Fluff added.