View Full Version : Arena Tournament Round 93: Abogralia vs Bebe
ArenaManager
2010-08-01, 08:19 PM
Arena Tournament, Round 93: Abogralia vs. Bebe
Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/09-dawn_arena.png
Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.
XP Award: 300 XP
GP Award: 300 GP
Abogralia 2 (http://www.myth-weavers.com/sheetview.php?sheetid=191974) - Scorer
Bebe (http://www.myth-weavers.com/sheetview.php?sheetid=215030) - Candycorn
continued from here (http://www.giantitp.com/forums/showthread.php?t=162052)
Resume with Abogralia Turn 3
candycorn
2010-08-01, 08:22 PM
For Ref reference:
My most recent turn (http://www.giantitp.com/forums/showpost.php?p=9048397&postcount=44).
(Failed check to Push Animal Companion, successful handle check to move it to W12, and a readied action)
Action (Refs only):Cast entangle if my opponent takes a move action and then does anything else.
Stat block:Location: Y15
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle x2
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: Z15
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18)
Active Effects: None
TheFallenOne
2010-08-01, 08:24 PM
gah, forget the initiative and purchases part of course, forgot to remove it and don't want to switch acounts again
Well, not sure how we enter this into the archives. I think a link to this thread should suffice
candycorn
2010-08-01, 08:27 PM
Abogralia's link seems to be nonfunctional.
EDIT: Updated Stat Block:
Stat block:Location: Y15
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle x2
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: Z15 W12 (stat block was not updated with the most recent move by my AC)
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18)
Active Effects: None
TheFallenOne
2010-08-01, 08:31 PM
sorry, C&P failure there. Should be all in order now
Scorer
2010-08-01, 09:21 PM
Abogralia 3rd Turn
Run to H13
End of Turn
STATS
Abogralia started @ Y14
Abogralia ended @ X13
HP 8/8
AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
20 bolts left
(20 carried of a 95 total owned)
8 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Free
Hand 2 Wielding: Free
Crossbow (Not Loaded)
1x Resist Energy (Acid)
1x Hide from Animals
Resist Energy 3/10 Rounds
Hide from Animals 2/100 Rounds
Grappling hook on X10
candycorn
2010-08-01, 09:48 PM
Bebe's Turn:
Move: from Y15 to R13.
Cast a spell (Spellcraft DC 16):Entangle, centered at intersection H13-I14
If nothing interrupts:Plants burst out all around you, in a 40 foot radius from H13-I14. DC 14 Reflex save.
Failure:You are entangled and immobile. A DC 20 strength or escape artist check as a full round action will allow you to break free and move at half speed.
Pass:You are reduced to 1/2 movement, and cannot run, charge, or take 5 foot steps.
Free: Handle animal to move to Q12.
Done.
Stat block:Location: R13
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle x2
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC: 18 (Touch 16, Flat footed 13 (but uncanny dodge))
Location: Q12
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18)
Active Effects: None
candycorn
2010-08-01, 09:49 PM
If nothing interrupts spellcasting:Reflex Save is DC 14, sorry
Scorer
2010-08-01, 09:53 PM
Reflex Save
[roll0]
Scorer
2010-08-01, 10:00 PM
Are you sure I cannot 5' step? I looked upon entangle description and entangled condition, and it only says half-speed.
Scorer
2010-08-01, 10:04 PM
Abogralia 4th Turn
In case I can...
Free: 5' step to G12
If not, well, not hehehehe
Move: Draw Crossbow
Free: Reload with MW bolt.
Standard: Shoot Bebe
Attack
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ G12 or H13
HP 8/8
AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
20 bolts left
(20 carried of a 95 total owned)
7 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Crossbow
Hand 2 Wielding: Crossbow
Crossbow (Not Loaded)
1x Resist Energy (Acid)
1x Hide from Animals
Resist Energy 4/10 Rounds
Hide from Animals 3/100 Rounds
Grappling hook on X10
candycorn
2010-08-01, 10:04 PM
Yep, came up in my round 1.
half speed: When restricted to moving at half speed, count each square moved into as 2 squares, and every square of diagonal movement as 3 squares. If you are restricted to half speed, you can’t run or charge, nor can you take a 5-foot step.
Scorer
2010-08-01, 10:07 PM
Ok, then scratch that 5' step...
candycorn
2010-08-01, 10:10 PM
Roger that. I'd like to take my turn right away, but I have a rather important question that I need addressed before I can take my whole turn.
Regardless, at the start of my turn, you'll need to make another reflex save, DC 14.
Scorer
2010-08-01, 10:11 PM
Reflex Save
[roll0]
candycorn
2010-08-01, 10:12 PM
Curse rogues and their stellar reflex saves!!! lol.
candycorn
2010-08-01, 10:22 PM
Got an answer. Here we go!
AC: Attempt to move to N12.
Reflex Save: [roll0] If successful, move gets it to N12. If not, it is immobile in O12.
Waiting for results of save to determine rest of turn.
candycorn
2010-08-01, 10:26 PM
Great. Now, I will move to O12.
Reflex Save:[roll0] vs DC 14.
I will then:
Swift: Shift essentia.
Free: Handle my animal to blink to J13.
Standard: Blink to K13.
Done.
Stat block:Location: K13, Entangled, Immobile.
HP: 9/9
AC: 13 (Touch 13, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC: 18 (Touch 16, Flat footed 13 (but uncanny dodge))
Location: J13
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18)
Active Effects: None
Arena Effects: Entangle Centered in H13-I14, Duration 2/10
Edited: Added penalties for entangled to stat block.
Scorer
2010-08-01, 10:33 PM
Abogralia 5th Turn
I don't like how this looks...
Full-Round: Rapid shot Bebe with MW bolts
Attack 1
[roll0]
Damage
[roll1]
If Crit
[roll2]
Additional Damage
[roll3]
Attack 2
[roll4]
Damage
[roll5]
If Crit
[roll6]
Additional Damage
[roll7]
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 8/8
AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Crossbow
Hand 2 Wielding: Crossbow
Crossbow (Not Loaded)
1x Resist Energy (Acid)
1x Hide from Animals
Resist Energy 5/10 Rounds
Hide from Animals 4/100 Rounds
Grappling hook on X10
[/QUOTE]
candycorn
2010-08-02, 06:25 AM
Ouch! Even with soft cover, that first one hit. I take 2 damage.
Reflex Save for my Animal Companion: [roll0]
I'll need a reflex save from you, as well. (DC 14)
Also, my question in the waiting room has now become relevant. Specifically, it was on this text:
If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.
The question was, does your attack on me trigger this text, and end your Hide from Animals effect? The answer was yes.
My Animal Companion is in J13, which is 10 feet from you. Regardless of the success or failure of the save, I am handling it to poison spray you.
Fortitude save, DC 12, please.
Scorer
2010-08-02, 06:46 PM
I knew there was something fishy going on hahahaha...
But wait... then... arg :smallannoyed: should have noted that in my match in here (http://www.giantitp.com/forums/showthread.php?t=144770)...
Too late for that I guess...
Reflex Save
[roll0]
Fortitude Save Please please
[roll1] <- great now what?
candycorn
2010-08-02, 07:03 PM
@ Failed Fort Save: You are Blinded by the poison. I'm not 100% on whether the half movement imposed by the blindness stacks with the half movement imposed by the Entangle effect. I know hampered movement stacks, but half movement is technically a different status condition.
Refs Only:Duration: [roll0] minutes
Myself/Refs Only: Cooldown: [roll1] rounds
Enemy Poisoned, Secondary save in 1/10
Remainder of my turn (for any with the sight to see it):Animal companion: Move silently to I12.
MS: [roll2]
Me: Blink to G13.
Done.
Stat block:Location: G13, Entangled, Immobile.
HP: 7/9
AC: 13 (Touch 13, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC: 18 (Touch 16, Flat footed 13 (but uncanny dodge))
Location: J13
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18)
Active Effects: None
Arena Effects: Entangle Centered in H13-I14, Duration 3/10
Player Effects: Abogralia 2 poisoned, Secondary Counter 1/10
TheFallenOne
2010-08-02, 07:08 PM
Refs
Abogralia Listen [roll0]
Candycorn
any reason you didn't include the +5 on move silently? the AC didn't move greater than 1/2 his base speed
candycorn
2010-08-02, 07:17 PM
@Fallen/Refs:The AC is in the Entangle area. As such he is at half movement, which makes every square of movement cost 2 squares, and every diagonal cost 3. As such, the AC used 25 feet of movement to reach his location, even though only 10 feet was actually traveled.
If move silently only factors actual distance moved, then please add 5 to the check.
TheFallenOne
2010-08-02, 07:22 PM
Candycorn
as far as I can see your AC started in J13 and ended in I12, which is just 1 diagonal and thus 15 feet :smallconfused:
candycorn
2010-08-02, 07:24 PM
@Fallen/Refs:Doh! miscounted. In that case, Add 5 to my AC's check.
TheFallenOne
2010-08-02, 07:26 PM
Candycorn
right
Scorer
You hear no movement
carry on
Scorer
2010-08-02, 09:01 PM
Is it my turn?
candycorn
2010-08-02, 09:12 PM
Yes, go ahead.
Sorry for not clarifying that after the spoilerfest.
Scorer
2010-08-02, 09:13 PM
Abogralia 6th Turn
Since I'm blind and have no idea where is everyone...
Free: One handed Crossbow Grip
Move: Draw Potion Hide from Animals
Standard: Drink it
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 8/8
AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Crossbow
Hand 2 Wielding: Crossbow
Crossbow (Not Loaded)
1x Resist Energy (Acid)
1x Hide from Animals
Resist Energy 6/10 Rounds
Hide from Animals 1/100 Rounds
Grappling hook on X10
TheFallenOne
2010-08-02, 09:21 PM
Scorer
you're doing the same mistake here as in Round 89, Resist Energy has 100 turns duration
doesn't hold up play
candycorn
2010-08-02, 09:22 PM
When you attempt to draw the potion, you provoke an AoO.
My dinosaur attempts to grapple you.
Attack: [roll0] vs Flat footed touch AC -2
If hit: [roll1] Grapple check
If successful: [roll2] minimum damage (unarmed strike damage for a small creature)
TheFallenOne
2010-08-02, 09:27 PM
don't have the book at hand now, is grappling normal behaviour for a swindlespitter? Handling your AC is a free action and thus you can't give him instructions on how to perform an AoO
candycorn
2010-08-02, 09:34 PM
I would think that the creature has been commanded to attack this round.
In addition, AoO's are not actions.
Assuming that the creature is aware of its enemies, AoO's should be automatic.
The ruling you are suggesting would imply that animal companions and mounts cannot take Attacks of Opportunity.
In addition, I am freely able to designate the attacks of my animal companion. The book makes no mention one way or another as to its regular actions.
Scorer
2010-08-02, 09:35 PM
It's a miss anyway...
TheFallenOne
2010-08-02, 09:39 PM
I would think that the creature has been commanded to attack this round.
In addition, AoO's are not actions.
Assuming that the creature is aware of its enemies, AoO's should be automatic.
The ruling you are suggesting would imply that animal companions and mounts cannot take Attacks of Opportunity.
In addition, I am freely able to designate the attacks of my animal companion. The book makes no mention one way or another as to its regular actions.
precedent says the actions of summons and ACs are handled by Refs if they are not controlled
It's not your turn, thus you can't use handle animal to give instructions
==> the AC acts as on it's own as it would per it's Int 2. It recognizes Abogralia as enemy and takes an AoO with it's natural weapon
candycorn
2010-08-02, 09:40 PM
precedent says the actions of summons and ACs are handled by Refs if they are not controlled
It's not your turn, thus you can't use handle animal to give instructions
==> the AC acts as on it's own as it would per it's Int 2. It recognizes Abogralia as enemy and takes an AoO with it's natural weapon
Please cite the arena precedent.
TheFallenOne
2010-08-02, 09:42 PM
Round 90 Aguacatl & Shooter vs Jack & Twang. I handled Scorers AC when he couldn't give commands because of lacking LoS
candycorn
2010-08-02, 09:44 PM
That's a different situation. That required handling because the player that would normally control the actions didn't have access to the information that the AC did.
As you said: "Because he didn't have LOS".
EDIT: In addition:
Only as a last resort does a swindlespitter attack with its sharp beak.
This would imply that other forms of attack, such as tripping, disarming, and grappling, would be more likely to be performed.
In addition, Handle Animal text:
Handle an Animal
This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.
Handle animal only applies to tasks that are handled on the animal's action. AoO's are not actions, and thus are not covered by Handle animal.
TheFallenOne
2010-08-02, 09:51 PM
Link (Ex)
A druid can handle her animal companion as a free action
It's not your turn, thus you can't perform a free action. How are you supposed to control his behaviour? Give me some RAW or precedent, it's you who needs to prove someting here
candycorn
2010-08-02, 09:53 PM
Handle Animal text:
Handle an Animal
This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds, the animal performs the task or trick on its next action.
Handle animal only applies to tasks that are handled on the animal's action. AoO's are not actions, and thus are not covered by Handle animal.
Only as a last resort does a swindlespitter attack with its sharp beak.
So you are selecting an action described as the animal's last resort as its primary choice?
In other words, if you are altering or changing my actions, cite a rule or precedent that allows you to do so. A rule or ruling that I can read and see. The only reason to change an action is if it violates a rule. Show me the rule my action violates.
TheFallenOne
2010-08-02, 10:03 PM
Handle animal only applies to tasks that are handled on the animal's action. AoO's are not actions, and thus are not covered by Handle animal.
That would mean you can't use handle animal to influence your ACs AoOs at all and I see no other way you can communicate with him
So you are selecting an action described as the animal's last resort as its primary choice?
That is an interesting point, as I said I don't have the book at hand. Though one could use your argument that this is just fluff text like the "feels threatened" part. If we still go by this, a trip attempt seems most logical since grappling still involves using it's beak do damage the opponent
In other words, if you are altering or changing my actions, cite a rule or precedent that allows you to do so. A rule or ruling that I can read and see. The only reason to change an action is if it violates a rule. Show me the rule my action violates.
I already did. You can't control your AC outside your turn, but you try to do exactly that
candycorn
2010-08-02, 10:06 PM
That is an interesting point, as I said I don't have the book at hand. Though one could use your argument that this is just fluff text like the "feels threatened" part. If we still go by this, a trip attempt seems most logical since grappling still involves using it's beak do damage the opponentNo, a successful grapple deals damage as an Unarmed Strike, which is NOT a beak attack.
The animal's beak does 1d4-1. A small creature's unarmed strike does 1d2-1. There is a distinct difference.
This means that a grapple is every bit as valid and in keeping with your original query as a trip, or a bull rush. So what is the justification for changing it, beyond arbitrary decision?
TheFallenOne
2010-08-02, 10:19 PM
heh, when was this crossed out? Indeed nonlethal (http://www.wizards.com/default.asp?x=dnd/rg/20050322a)
In light of this, assuming we don't treat that "Last Resort" bit as a fluff consideration that should be ignored, Trip and Grapple seem on equal ground here. Any decision about it would be artitrary, since you can't control it and I as a referee see no rule why it should favour one over the other. letting the dice decide would probably be the best option. But I very much doubt that such a ruling would keep long, it's just too complicated. I'm 99% sure it will boil down to
a) druids can freely choose on AoOs
b) the animal will always use it's primary attack
once we High Refs talked it out
both are simple, both have their merits
candycorn
2010-08-02, 11:49 PM
I'm willing to progress under the assumption that all AoO's from my AC are beak attacks for this match while the issue is being resolved, just to get things moving again.
The attack roll (11) misses, and the potion is drank
Reflex for AC:[roll0] (edit: entangled)
I'll need your Reflex Save as well.
Scorer
2010-08-03, 12:03 AM
Reflex Save
[roll0]
Not that I'm planning going anywhere...
candycorn
2010-08-03, 12:19 AM
My action: Swift: Allocate Essentia (Riding Bracers - 1)
Move: Handle animal (Push) to attack the square H13 (beak attack).
Handle Check: [roll0] DC 25
Standard: Blink from G13 to E12.
Waiting for result of skill check.
candycorn
2010-08-03, 12:21 AM
Push DC 25 was met.
AC: Beak attack - Square H13.
Attack:[roll0] vs Flat footed AC -2.
Concealment chance: [roll1] 1-50 misses.
If still hit: [roll2]
candycorn
2010-08-03, 12:22 AM
Hit, and Crit threat.
Confirm: [roll0]
If Crit: [roll1] additional (minimum damage 1)
Scorer
2010-08-03, 12:30 AM
So that means my Hide from Animals is gone?
Cause if we get strict by RAW :smalltongue:
"If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients."
Technically Abogralia didn't touched your animal, he attacked me...
Or am I pushing RAW too much? :smalltongue:
candycorn
2010-08-03, 12:32 AM
It seems that "touch" implies that you initiate it.
So you'd end your spell, for example, if you tried to mount a riding dog, or somesuch.
Not if it hits you.
If you want a ref's ruling, go for it, but I think that we're both in agreement.
Scorer
2010-08-03, 12:34 AM
I think I better keep our agreement :smallbiggrin:
So, just to be sure, I'm still under the effects of Hide from animals potion. Correct?
TheFallenOne
2010-08-03, 12:34 AM
I feared you'd ask this :smallbiggrin: this is kinda hard. Does "If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients." only apply if the character actively touches an animal, or if someone touches you, you touch him as well? Does it even anywhere say that a touch is made if you attack someone with natural weapons? Well, I'm out on this one, if you two can't agree on this, someone else has to solve it
edit: ah, nevermind
candycorn
2010-08-03, 12:38 AM
I think I better keep our agreement :smallbiggrin:
So, just to be sure, I'm still under the effects of Hide from animals potion. Correct?
That would be correct.
Scorer
2010-08-03, 12:43 AM
Abogralia 7th Turn
Move: Draw Acid Flask
Standard: Tap Psionic Tatto Force Screen
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 4/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Crossbow
Hand 2 Wielding: Acid Flask
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
Resist Energy 7/100 Rounds
Hide from Animals 2/100 Rounds
Force Screen 1/10 Rounds
Grappling hook on X10
TheFallenOne
2010-08-03, 12:51 AM
provokes AoO of course
I'm a bit sceptical if you can tap a tattoo without a free hand, but looking through the SRD, it seems such a requirement isn't spelled out
candycorn
2010-08-03, 12:54 AM
My turn:Free: Handle animal to move to I9.
Animal must take a full round action and make a strength or escape artist check to comply.
Escape Artist (untrained): [roll0] DC 20
Swift: Allocate Essentia (Blink Shirt -1)
Move: Draw Sling.
Standard: Blink to B10 (out of entangle)
Stat block:Location: B10
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: I12 or I9
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18) 16 (touch 14, FF 11-16 with uncanny dodge
Active Effects: None
EDIT: Done.
EDIT2: Notable effects:
Entangle centered in H13-I14. 4/10
Poison (abogralia) secondary save 2/10
EDIT3: while yes, Abogralia's last action provokes an AoO, the only creature threatening him cannot detect him. AoO's cannot be made against creatures with total concealment.
Scorer
2010-08-03, 11:04 PM
Actually, you're right I need a hand, but it can easily be done by some free actions to pass things to mouth...
Abogralia 8th Turn
Move: Stow Acid Flask
Move: Stow Crossbow
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 4/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Free
Hand 2 Wielding: Free
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
Resist Energy 8/100 Rounds
Hide from Animals 3/100 Rounds
Force Screen 2/10 Rounds
Grappling hook on X10
candycorn
2010-08-03, 11:36 PM
My turn:
OO:Handle animal to move to I9.
Animal must make a DC 20 escape artist check to comply. [roll0]
Standard: Attack with sling.
Move: Reload sling.
Attack: [roll1] vs Flat footed AC -2.
If Hit: [roll2] damage
Done.
Stat block:Location: B10
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: I12 or I9
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18) 16 (touch 14, FF 11-16 with uncanny dodge
Active Effects: None
Entangle centered in H13-I14. 5/10
Poison (abogralia) secondary save 3/10
candycorn
2010-08-03, 11:37 PM
One of my spoilers was labeled in a confusing manner. Since the post contains rolls, I am noting this, rather than editing it.
OO = Observers only (Refs and myself).
Scorer
2010-08-03, 11:43 PM
Exactly what is this poison Abogralia has? Will I ever see again? what is that secondary save?
Abogralia 9th Turn
Move: Draw Alchemist Fire
Move: Draw Alchemist Fire
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 4/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Alchemist Fire
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
Resist Energy 9/100 Rounds
Hide from Animals 4/100 Rounds
Force Screen 3/10 Rounds
Grappling hook on X10
Scorer
2010-08-03, 11:46 PM
Also, last attack was a miss...
candycorn
2010-08-03, 11:55 PM
From my character sheet:
Poison Spray (Ex): When threatened, a swindlespitter sprays a corrosive poison in a 15-foot cone from its mouth. Contact; Fort DC 12; initial damage blindness for 2d4 minutes; secondary damage 1d4 Con. The swindlespitter can spray this poison once every 1d4 rounds. Swindlespitters flee from blinded opponents if possible. The save DC is Constitution-based.
My next action:
Draw scroll.
Free: Drop Sling
Ready Action: Begin casting if any Alchemist fire deals damage to any square.
Done.
Stat block:Location: B10
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Scroll
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: I12 or I9
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18) 16 (touch 14, FF 11-16 with uncanny dodge
Active Effects: None
Misc: Sling on ground in B10.
Entangle centered in H13-I14. 6/10
Poison (abogralia) secondary save 4/10
Scorer
2010-08-04, 12:10 AM
Oh right, sheet, sorry... Then just to be sure, it means I will recover sight eventually right?
Abogralia 10th Turn
Free: Gesticulate funny faces.
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 4/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Alchemist Fire
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
Resist Energy 10/100 Rounds
Hide from Animals 5/100 Rounds
Force Screen 4/10 Rounds
Grappling hook on X10
candycorn
2010-08-04, 12:35 AM
Yes, you will. In no less than 16 rounds, and no more than 76 rounds.
My Turn: Reflex Save for AC: [roll0] vs DC 14
Handle Animal to fetch my sling. This will result in it moving directly towards the sling in B10. If not entangled: Double Move from I9 to C9.
If Entangled:[roll1] vs DC 20. If success, then move to F9.
5 foot step to A10.
Cast Summon Swarm from Scroll.
CL Check: [roll2] vs DC 4.
You're entitled to listen checks (2).
Done.
Stat block:Location: B10
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: I12 or I9
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18) 16 (touch 14, FF 11-16 with uncanny dodge
Active Effects: None
Entangle centered in H13-I14. 6/10
Poison (abogralia) secondary save 4/10
candycorn
2010-08-05, 08:04 PM
Before any DQ's, please reference this (http://www.giantitp.com/forums/showpost.php?p=9081273&postcount=635).
Scorer
2010-08-07, 07:18 AM
Abogralia 11th Turn
Free: Gesticulate funny faces.
Move: Listen
[roll0]
Move: Listen
[roll1]
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 4/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Alchemist Fire
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
Resist Energy 11/100 Rounds
Hide from Animals 6/100 Rounds
Force Screen 5/10 Rounds
Grappling hook on X10
candycorn
2010-08-07, 11:15 AM
You hear speech to the NW, but can't make it out.
My turn: Swarm Appears. D13-E14.
Reflex for entangle: [roll0] DC 14.
A10-D13 = 20 feet to me.
C9-D13 = 20 feet to animal companion.
E13-H13 = 15 feet to Abogralia.
Per spell text, moves towards nearest creature (Abogralia).
If not entangled, double moves to G13-H14.
If Entangled, Escape Artist: [roll1] DC 20 to move to F13-G14.
My move: Concentrate on spell, Drop scroll, move to B7.
AC:Move to B10, pick up sling with mouth.
Done.
Stat block:Location: B7
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: B10
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18) 16 (touch 14, FF 11-16 with uncanny dodge
Active Effects: None
Spider Swarm: D13-E14, Entangled, Immobile.
Entangle centered in H13-I14. 7/10
Poison (abogralia) secondary save 5/10
Scorer
2010-08-08, 10:57 PM
Abogralia 12th Turn
Free: Gesticulate funny faces.
Move: Listen
[roll0]
Move: Stow Alchemist
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 4/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Free
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
Resist Energy 12/100 Rounds
Hide from Animals 7/100 Rounds
Force Screen 6/10 Rounds
Grappling hook on X10
candycorn
2010-08-09, 06:06 AM
Your listen reveals the sound of attempted movement to your west, as well as movement farther away, to the northwest.
My Turn: Me: Standard (maintain concentration)
Move: to A5.
AC:
Move: to B6
Move: Offer Sling (I accept it as a free action).
Fetch task completed.
Swarm: Escape Artist check: [roll0] vs DC 20 to move to F13-G14 (directly towards Closest creature).
Done.
Stat block:Location: A5
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: B6
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18) 16 (touch 14, FF 11-16 with uncanny dodge
Active Effects: None
Spider Swarm: D13-E14, Entangled, Immobile (or F13-G14, if check passed).
Entangle centered in H13-I14. 8/10
Poison (abogralia) secondary save 6/10
Sallera
2010-08-09, 10:30 AM
Bebe:I believe the actions for giving an item are the other way around - a move to take it, and a free to drop it.
candycorn
2010-08-09, 12:43 PM
@Sallera/Refs:I was under the impression that was for when you dropped an item, and someone picked it up off the ground, not when you tried to actively offer an item to someone. I was using the Spell Compendium's "Entice Gift" for a model of the mechanics of handing an item to someone, as the spell only provides the compulsion to hand an item, and the ability to accept it out of turn (neither of which are needed here, as the animal is voluntarily doing it, and it's not out of turn). I was under the impression that the other aspects (subject moves and offers the item as a standard action) were mechanics, and could be used independently by voluntary targets.
Regardless, it doesn't really matter. If it's an issue, consider the item dropped into my square (A5). That should be a reasonable enough interpretation of completing a fetch command.
Sallera
2010-08-09, 12:55 PM
Bebe:Ah, alright, if there's valid RAW for it, we'll go with that for now.
candycorn
2010-08-09, 01:14 PM
For my opponent's information: The issue is resolved. Your turn.
@Sallera/Refs:The drop way seems less controversial. No sense making an issue where rulings need to be made. Let's just go with the "drop at my feet" version, and I'll pick it up next turn.
Scorer
2010-08-12, 08:01 AM
Abogralia 13th Turn
Free: Gesticulate funny faces.
Move: Listen
[roll0]
Move: Draw Potion
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 4/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Potion Faith Healing
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
Resist Energy 13/100 Rounds
Hide from Animals 8/100 Rounds
Force Screen 7/10 Rounds
Grappling hook on X10
candycorn
2010-08-12, 08:06 AM
Your listen reveals: Movement to the northwest,
and nearby movement very close to the west.
candycorn
2010-08-12, 08:08 AM
Refs Only:Swarm's Reflex Save, remainder of turn to follow: [roll0] vs DC 14
candycorn
2010-08-12, 08:16 AM
My Turn:Me: Maintain Concentration, Move: Pick up sling.
AC: No Action
Swarm: Move towards nearest creature: Move to G13-H14, enveloping Abogralia.
Abogralia takes: [roll0] damage from the swarm,
Abogralia must make a DC 11 Fortitude save or take [roll1] str damage.
At the beginning of Abogralia's turn, he must make another DC 11 Fort save or be Nauseated (http://www.d20srd.org/srd/conditionSummary.htm#nauseated) for 1 round.
Done.
Stats:Location: A5
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: B6
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18) 16 (touch 14, FF 11-16 with uncanny dodge
Active Effects: None
Spider Swarm: G13-H14.
Entangle centered in H13-I14. 9/10
Poison (abogralia) secondary save 7/10 (AC)
Poison (abogralia) secondary save 1/10
EDIT: You take 1 damage as many tiny creatures crawl all over you, biting.
You will need to make a DC 11 Fort save now, and again at the start of your turn.
Failure on the first:3 Strength Damage
Failure on the second: Nauseated (http://www.d20srd.org/srd/conditionSummary.htm#nauseated) for 1 round.
Scorer
2010-08-13, 07:21 AM
Saves
1.- [roll0]
2.- [roll1]
Abogralia 14th Turn
Free: Gesticulate funny faces.
Move: Listen
[roll0]
Standard: Drink Potion
Faith Healing
Free: Drop empty vial
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 8/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Free
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
Resist Energy 14/100 Rounds
Hide from Animals 9/100 Rounds
Force Screen 8/10 Rounds
Grappling hook on X10
candycorn
2010-08-13, 08:35 AM
My Turn:Me: Maintain Concentration, Move: Load Sling. Handle Animal: Defend Me
AC: No Action, will attack anything that is aggressive towards me.
Swarm: Currently on a creature, no movement.
Abogralia takes damage from the swarm.
Abogralia must make a DC 11 Fortitude save for poison.
At the beginning of Abogralia's turn, he must make another DC 11 Fort save or be Nauseated (http://www.d20srd.org/srd/conditionSummary.htm#nauseated) for 1 round.
Done.
Stats:Location: A5
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: B6
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18) 16 (touch 14, FF 11-16 with uncanny dodge
Active Effects: None
Spider Swarm: G13-H14.
Entangle centered in H13-I14. 10/10
Poison (abogralia) secondary save 8/10 (AC)
Poison (abogralia) secondary save 2/10
Poison (abogralia) secondary save 1/10
For Abogralia:
You take [roll0] damage as many tiny creatures crawl over you, biting.
You must make a DC 11 Fort save. If Failed: [roll1] Str Damage
At the start of your turn, you must make another DC 11 Fort save. If Failed:You are Nauseated (http://www.d20srd.org/srd/conditionSummary.htm#nauseated) for 1 round.
EDIT: Why the -1 on the save? According to your sheet, you have a +2 Bonus to Fort saves.
hustlertwo
2010-08-13, 08:36 AM
Saves
1.- [roll0]
2.- [roll1]
Abogralia 14th Turn
Free: Gesticulate funny faces.
Move: Listen
[roll0]
Standard: Drink Potion
Faith Healing
Free: Drop empty vial
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 8/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Free
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
Resist Energy 14/100 Rounds
Hide from Animals 9/100 Rounds
Force Screen 8/10 Rounds
Grappling hook on X10
Nice consistency on the rolls!
Scorer
2010-08-14, 12:22 PM
Roght, will saves are - hehehe sorry, was in a rush.
1.- [roll0]
2.- [roll1]
Abogralia 15th Turn
Free: Gesticulate funny faces.
Move: Listen
[roll2]
Move: Listen
[roll3]
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 8/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Free
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
Resist Energy 15/100 Rounds
Hide from Animals 10/100 Rounds
Force Screen 9/10 Rounds
Grappling hook on X10
candycorn
2010-08-14, 12:51 PM
Beginning of my turn: Entangle ends.
Bebe's Turn
Me: Maintain concentration. (Standard)
Handle Animal: AC Move to L10 (Free)
Move: from A5 to G8.
Animal Companion: Double move to L10.
Swarm: Living Creatures within its area, no movement needed.
Done.
Stats:
Location: G8
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: L10
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18) 16 (touch 14, FF 11-16 with uncanny dodge
Active Effects: None
Spider Swarm: G13-H14.
Poison (abogralia) secondary save 9/10 (AC)
Poison (abogralia) secondary save 3/10
Poison (abogralia) secondary save 2/10
Poison (abogralia) secondary save 1/10
You take [roll0] damage as many tiny creatures crawl over you, biting.
You must make a DC 11 Fort save. If Failed: [roll1] Str Damage
At the start of your turn, you must make another DC 11 Fort save. If Failed:You are Nauseated (http://www.d20srd.org/srd/conditionSummary.htm#nauseated) for 1 round.
candycorn
2010-08-14, 12:53 PM
Listen checks reveal:
movement to the north.
movement to the northeast.
You are currently covered in what you can only assume are many many very tiny creatures that really enjoy biting you.
Scorer
2010-08-14, 12:56 PM
Saves
1.- [roll0]
2.- [roll1]
Abogralia 16th Turn
Run to Y14
Draw Potion and drink it
Faith healing
End of Turn
STATS
Abogralia started @ H13
Abogralia ended @ H13
HP 8/8
AC 23 (10 +3 armor, +4 shield, +5 dex, +1 size) Touch 16 FF 18
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(8 carried of a 8 total owned)
Hand 1 Wielding: Alchemist Fire
Hand 2 Wielding: Free
Crossbow (Not Loaded)
1x Resist Energy (Acid)
2x Hide from Animals
2x Faith Healing
Resist Energy 16/100 Rounds
Hide from Animals 11/100 Rounds
Force Screen 10/10 Rounds
Grappling hook on X10
candycorn
2010-08-14, 12:59 PM
You are currently blind (http://www.d20srd.org/srd/conditionSummary.htm#blinded). While blind, you are at half movement, which means you cannot run, charge, or take 5 foot steps.
Scorer
2010-08-14, 01:01 PM
oh right... er... then change that to draw potion and drink it...
How long does the swarm spell lasts? I don't exactly understand "concentration+2"
candycorn
2010-08-14, 01:03 PM
Concentration + 2 rounds means:
Concentration
The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you’re maintaining one, causing the spell to end.
You can’t cast a spell while concentrating on another one. Sometimes a spell lasts for a short time after you cease concentrating.
The spell lasts as long as I choose to expend a standard action each round to concentrate on it, and then 2 more rounds.
Scorer
2010-08-14, 01:04 PM
So... that means forever?
candycorn
2010-08-14, 01:09 PM
In theory, I could keep the spell active for as long as I like, yes... Unless something forced me to make a concentration check to keep it, such as damage, violent motion, or the like (as outlined in the SRD entry for concentration).
Bebe's Turn
Me: Maintain concentration. (Standard)
Move: from G8 to L9.
Animal Companion: No action.
Swarm: Living Creatures within its area, no movement needed.
Done.
Stats:
Location: L9
HP: 9/9
AC: 15 (Touch 15, FF 13)
In Hand: Nothing
Active Effects: None
Spells:Cure MINOR Wounds x3
Entangle, Entangle
Meld List:Riding Bracers, Blink Shirt (1), Dissolving Spittle (0)
AC:
Location: L10
HP: 11/11
AC: 18 (Touch 16, Flat Footed 18) 16 (touch 14, FF 11-16 with uncanny dodge
Active Effects: None
Spider Swarm: G13-H14.
Poison (abogralia) secondary save 10/10 (AC)
Poison (abogralia) secondary save 4/10
Poison (abogralia) secondary save 3/10
Poison (abogralia) secondary save 2/10
Poison (abogralia) secondary save 1/10
You take [roll0] damage as many tiny creatures crawl over you, biting.
You must make a DC 11 Fort save. If Failed: [roll1] Str Damage
At the start of your turn, you must make another DC 11 Fort save. If Failed:You are Nauseated (http://www.d20srd.org/srd/conditionSummary.htm#nauseated) for 1 round.
candycorn
2010-08-14, 01:12 PM
Also, at the end of your turn, you will need to make a DC 12 Fort save (secondary save for Animal Companion poison).
If Failed: Con Damage
Scorer
2010-08-14, 01:15 PM
I was hoping the spell to end soon, but being things like that I rather not consume all my potions...
I concede.
candycorn
2010-08-14, 01:21 PM
I was rather worried with the hide from animals potions, as over half my power comes from animals. Then the resist energy on top of that, I had to try to think creative, and the only thing I could see exploitable on your sheet was low movement. So I tried to pile on slowdown and harrying effects to you, and go from there.
To be honest, I think swindlespitters are a bit TOO good. Good AC, decent HP, and a nearly at will Save or Lose effect... On top of my actual character.
Scorer
2010-08-14, 01:22 PM
Yeah... I made the mistake of not reading well the part on "attacks ANY creature"
which would have been useful in a match where I was using animals :smallannoyed:
candycorn
2010-08-14, 01:25 PM
I'm actually debating using hide from animals in combination with summon swarm for an Animal swarm in future rounds.
Sallera
2010-08-14, 01:33 PM
High Ref Sallera
Abogralia suffers the annoyance of a thousand pinpricks, and Bebe claims victory.
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