PDA

View Full Version : Arena Exhibition: SPARTA Cuss vs Krunk



ArenaManager
2010-08-02, 11:54 AM
Arena Exhibition: SPARTA Cuss vs. Krunk

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/11-scorers_glass_arena.png


SPARTA Cuss (http://www.myth-weavers.com/sheetview.php?sheetid=191142) - TheFallenOne
Krunk (http://coyotecode.net/profiler/view.php?id=8879) - theterran


All Combatants, please roll initiative and declare any final purchases

TheFallenOne
2010-08-02, 11:58 AM
SPARTA initiative: [roll0]

so, should I got with my money as it was at character creation?

theterran
2010-08-02, 12:13 PM
[roll0]

Doesn't matter to me...

TheFallenOne
2010-08-02, 12:18 PM
looked up Improved Familiar again, had a hunch. You need 3 BAB to get a Worg

theterran
2010-08-02, 12:33 PM
really?

Is that what that BAB+3 meant? I thought it meant that the worg got a BAb of 3 :smallredface:

Any idea of other listings of creatures to get with Improved Familiar? :smallannoyed:

TheFallenOne
2010-08-02, 12:41 PM
well, there's the DMG one (http://www.d20srd.org/srd/feats.htm#tableImprovedFamiliarbyAlignment)

the one in CW is I believe the only one with BAB requirements. THere have been improved familiars spread over a couple of books I think, maybe there is a complete list somewhere

edit: this might be a good start (http://www.giantitp.com/forums/showthread.php?t=43357). Though you'd have to look up the individual books for the requirements of each

theterran
2010-08-02, 12:58 PM
Sweet...thanks,

Alright, switched it up to the Medium Viper from Complete Scoundrel...

TheFallenOne
2010-08-02, 01:14 PM
Alright

buy ML3 vigor tattoo 150 GP

Start in M4, extreme shield equipped, potion in hand
Resist Fire

ready when you are

theterran
2010-08-02, 01:21 PM
I start in N24 with my Viper in M24.

And I believe you won Initiative.

Stats:
Location: N24
Familiar: M24
HP: 6/6

Spells:
Level 0 - 0/6
Level 1 - 0/7
Level 2 - 0/1

TheFallenOne
2010-08-02, 01:24 PM
SPARTA Cuss, Turn 1

Drink potion, drop vial
Move to I8

Stats

Hp: 11/11
AC: Full 22, Flat-Footed 11, Touch 21(+1 Dex, +8 Armor, +3 Shield)
Resist Fire: 100/100


done

theterran
2010-08-02, 01:36 PM
wow...alright, just realized your guy is Warforged...which negates 1/3 of my level 1 spells...:smallsigh:

I'll cast a spell.
Alter Self...CL Check [roll0] DC8

TheFallenOne
2010-08-02, 01:39 PM
Yeah, Warforged are awesome :smallbiggrin:

well, tell me if you sprout any wings

theterran
2010-08-02, 01:55 PM
I morph into a tiny white Dragon, my familiar changes into a hippogriff! :smalleek:

We fly from our current positions to D18/E19 for the Hippogriff and to F18 for myself, we're both 15ft in the air at that point.

End Turn.

TheFallenOne
2010-08-02, 01:58 PM
share spell.... Only works as long as the familiar is within 5 feet of you, since you can't take your move actions at exactly the same instant it would end once one of you moves. No hippogriff for you :smallwink:

theterran
2010-08-02, 02:00 PM
Whoa there...technically, I could ride the hippogriff :smallbiggrin:

and it's dumb we can't move at the same time!

TheFallenOne
2010-08-02, 02:02 PM
hm... interesting point. Would be a move action to mount him, and your ride modifier will be rather bad...

well, that's how it is. You share an initiative, but you can't make your move actions parallel

theterran
2010-08-02, 02:04 PM
Yeah, it would be more like hanging on for dear life...a shame I don't have familiar pouch...or something like that on him...as I could probably pull that off...

I'm beginning to think the AC variant might be better for me in this situation...since you can't move at the same time...:smallsigh:

TheFallenOne
2010-08-02, 02:07 PM
might be so. As interesting as the thought of hippogriff companion is, it has some limits

so, what's your turn now?

theterran
2010-08-02, 02:08 PM
To cry that my Hippogriff didn't work? :smalltongue:

In light of this info. Would you care if I switched my feat and took the AC variant? :smallsigh:

TheFallenOne
2010-08-02, 02:12 PM
as if your character is too weak without it :smallbiggrin:

well, I offer you a gamble: you can have the AC, but in light of these changes we'll have to restart(and I may need another potion if you get a Swindlespitter), including rolls already made :smallamused:

theterran
2010-08-02, 02:15 PM
LOL...we'll just go forward...I wasn't going to get a swindle spitter...but now that you mention it...it's not a bad idea! :smallwink:

Honestly though, I'm looking for something that can actually deal damage...:smallsmile:

I'll keep my position, and my stupid viper moves to H19.

TheFallenOne
2010-08-02, 02:20 PM
SPARTA Cuss, Turn 2

Tap psionic tattoo ML2 Vigor
Move to G12
As part of move draw harpoon, switch to mouth

Stats

Hp: 11/11+10T
AC: Full 22, Flat-Footed 11, Touch 21(+1 Dex, +8 Armor, +3 Shield)
Resist Fire: 99/100
Vigor 20/20


done

theterran
2010-08-02, 02:37 PM
Viper will move to G14.

I will fly to G14, 20ft up, taking the long route to ensue that my half distance to maintain altitude is met.

Then I cast ray of Clumsiness.
[roll0]
[roll1]

Your go.

TheFallenOne
2010-08-02, 02:48 PM
oww, max roll. This is bad

though shouldn't it be 1d6+1? You're CL3 and the spell says 1d6 +1/2 CL

Swift Activate Law Devotion to attack
Switch harpoon to hand

SPARTA Cuss Giga Harpoon BREAKAAA!
[roll0]
Damage [roll1]

If hit reflex DC 10+damage taken or bad stuff happens

let's see that roll before I continue

theterran
2010-08-02, 02:51 PM
See...I've never been able to tell if spells like that are 1d6+1 (then +1 /2 CL) or if it's 1d6 (+1 / 2CL), oh, and it misses.

TheFallenOne
2010-08-02, 02:57 PM
gnah, though narrowly. What's your AC in dragon form?

And do multiple climsiness rays stack?

theterran
2010-08-02, 03:02 PM
18 AC atm...(3HD dragons aren't great on the NA :smallsigh:)
I'm not sure, looking at it, it doesn't say that it doesn't stack, just that the minimum dex you can get to is 1. Its not damage, it's categorized as a penalty, not sure if those would stack...:smallconfused:

TheFallenOne
2010-08-02, 03:04 PM
me neither

move to H9
draw harpoon as part of move
Law Devotion to AC

done

candycorn
2010-08-02, 03:05 PM
In answer to the question:

http://www.d20srd.org/srd/theBasics.htm#stacking


Stacking

In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified.

TheFallenOne
2010-08-02, 03:09 PM
thanks

good news: it doesn't stack

bad news: he got the now best possible result out of the spell :smallannoyed:

action stands, your turn

theterran
2010-08-02, 03:19 PM
Viper double Moves to B11.

I'll fly to U10, keeping my 20ft Altitude, and blast you with a KBF.

[roll0] Reflex Halves DC16

Done.

TheFallenOne
2010-08-02, 03:21 PM
A11 is lava...

theterran
2010-08-02, 03:24 PM
Bah...B11, sorry...thought that was just border...:smallredface:

TheFallenOne
2010-08-02, 03:27 PM
Kelgores bounces off without effect

switch harpoon to mouth
Move to C11
Law Devotion to attack
SLAM! 120+8
damage [roll0]
Law Devotion to AC

done

TheFallenOne
2010-08-02, 03:28 PM
screwed up dice roll

[roll0] :smallannoyed: really?

theterran
2010-08-02, 03:39 PM
How can you slam? I'm 20ft in the air?

TheFallenOne
2010-08-02, 03:41 PM
I slammed you familiar. And failed horribly

theterran
2010-08-03, 07:00 AM
My Viper Attacks!
[roll0]
[roll1]
If Hits, Make a Fort Save DC11
or take Con [roll2] Initially, and a secondary one in 10 rounds...

Meanwhile, I will fly to D10, still 20ft in the air, and cast Sonic Snap, targeting you. You take 1 Sonic Damage and need to make a Will Save or be deafened for 1 round.

Done.

TheFallenOne
2010-08-03, 09:01 AM
Will [roll0]

Miss by the snake

Law Devotion to AC
SLAM! Mk 2 [roll1]
Damage [roll2]

let me see result

TheFallenOne
2010-08-03, 09:05 AM
that should put your familiar at -7 I think, he has half as many HP as you

Ah, if this was a real match I could use blackmail now :smallbiggrin:

Move to G12
draw another harpoon as part of move
Law to AC

end turn

Stats

Hp: 11/11+14T
AC: Full 22, Flat-Footed 11, Touch 21(+1 Dex, +8 Armor, +3 Shield)
Resist Fire: 97/100
Vigor 28/30

made a mistake with the Vigor last time, thought I bought ML2

theterran
2010-08-03, 09:18 AM
You've got a -7 to dex...how does a 20 miss? :smalleek:

(edit)

Gah...law devotion...

TheFallenOne
2010-08-03, 09:21 AM
didn't notice? SPARTA is an AC monster. +8 adamantine body, +1 dex, +3 extreme shield, +3 Law Devotion makes 25. You lowered my dex from 13 to 6, means my AC is 22

And even if you hit, only 1 damage would get past my DR and I'm immune to poison :smalltongue:

Psidog went as far as buying a construct bane bolt to counter me because SPARTA is just ridiculously tough, especially for ranged fighters with his Block Arrow

theterran
2010-08-03, 09:34 AM
Gah...

Well...you appear to be immune to just about everything I can do at this point...:smallsigh:

Perhaps I should nix Power Word:Fatigue for another offensive spell that's not fire based...:smallconfused:

TheFallenOne
2010-08-03, 09:39 AM
yeah, you really lack offensive capability if your enemy takes a resist energy potion. Another damage spell would be a good idea. I have 14 temp hp, 11 HP and I don't see you taking me down before I get lucky with a harpoon

theterran
2010-08-03, 09:44 AM
Nope...the idea behind this guy was to get your dex low enough where I either
a) my AC/Familiar could take you down,
b) touch of fatigue would make your Str or Dex go to 0 in conjunction with Power Word Fatigue and Ray of Clumsiness.
c) blast with KFB

Your Warforged screwed me on b altogether...and your pot messed up c...:smallsigh:

TheFallenOne
2010-08-03, 09:46 AM
as I said, Warforged are awesome :smallbiggrin: Having that many immunities is nice

So, continue with what you have or Game?

theterran
2010-08-03, 09:49 AM
Game...there's no point in going on...I don't feel like playing chase for the next 30 rounds...:smalltongue:

TheFallenOne
2010-08-03, 09:51 AM
fair enough. Was a nice one :smallsmile: though I still think that Dragonwrought+Loredrake+Alter Self is way too good. I just had the right character to tank everything you can do, lucky for me

Oh, and thanks for the two souls :smalltongue:

theterran
2010-08-03, 09:57 AM
So now you're a soul reaver? :smalltongue:

theterran
2010-08-03, 09:59 AM
Any advice on spell selection? color spray? :smallconfused:

TheFallenOne
2010-08-03, 09:59 AM
something like that. I once accidentally summoned K-yeudo and he demanded 10.000 souls, so since then I collect the souls of characters and companions I defeat in Arena. I already got 20, only 9.980 to go :smallcool:

I'd go with something direct damage, you're heavy on debuffs already and save or die still offers a save. Magic missile maybe, 2d4+2 isn't bad. Can be countered with a potion too, but Shield only holds for minutes/level

theterran
2010-08-03, 10:09 AM
I'm pretty sure you can't buy a potion of shield...as it has a range of "Personal" :smallconfused:

TheFallenOne
2010-08-03, 10:15 AM
oh there are some exceptions to that, though rather exotic. Master Specialist Abjurers can make potions of personal abjuration spells

theterran
2010-08-03, 10:18 AM
Alright, and for arena purposes, how much one that cost?

TheFallenOne
2010-08-03, 10:18 AM
still 50 GP, the creator is ata higher level, but you can always choose to create potions at a lower CL

theterran
2010-08-03, 10:26 AM
:smallsigh:

I'd think something that exotic should sell for more...:smallconfused:

TheFallenOne
2010-08-03, 10:31 AM
hey, there are worse potion abuses with an Archivist :smalltongue:

And it provides at least a counter for Fell Drain MM. I can't get my head around why Fell Draining isn't banned in this low-level environment

theterran
2010-08-03, 10:41 AM
What's the counter for Fell Drain? :smalleek:

theterran
2010-08-03, 10:43 AM
Oh, and would Resist Fire prevent the effects of Sunstroke? :smallconfused:

TheFallenOne
2010-08-03, 10:47 AM
not for fell drain, just for delivering them with autohitting magic missiles. I'm not aware of any cheap counter to fell drain. Again, apart from being a Warforged

edit: Sunstroke was in Sandstorm I think, what did it do again? Something like damage+status effect, though it was some kind of heat damage described in Sandstorm, not fire. No idea if Resist helps, take that to the Waiting Room if you need a clear answer

theterran
2010-08-03, 10:48 AM
Ah, see, my fell draining always had the Sonic Snap backup.

And any idea about the Sunstroke question? or should I pose it to the general board?

Edit:Yes, sunstroke is in sandstorm, it deals 2d6 nonlethal damage by causing a living creature to experience the effects of a heatstroke

Sallera
2010-08-03, 10:50 AM
I had to rule on that one a while ago; Resist Fire does protect against it.

TheFallenOne
2010-08-03, 10:51 AM
Waiting Room. Was there something of Resistance making immune to heatstroke in Sandstorm, like certain cold dangers in Frostburn? Only skimmed that book

edit: ah good to know, thanks

theterran
2010-08-03, 10:52 AM
I had to rule on that one a while ago; Resist Fire does protect against it.

NOOOOO!!!

Alright, then I won't tread down that path...even though that + PW Fatigue looks like such fun!

TheFallenOne
2010-08-03, 10:58 AM
sunstroke is indeed nice, especially because the nonlethal makes Rageclaws users cry. maybe exchange Kelgores for a non-fire spell and take Sunstroke, though Kelgores is really awesome and scales really well

theterran
2010-08-03, 11:00 AM
I've actually seen debates on whether non-lethal damage would effect Rage Claw users or not...so I'm not exactly sure it would work...

TheFallenOne
2010-08-03, 11:03 AM
In Arena precedent says that nonlethal damage bypasses Rageclaws. If you have more nonlethal than remaining hit points, you go down