Tiki Snakes
2010-08-02, 03:42 PM
Last session, my party managed to fight off an attack by a Priestess of Bane and her Shadow-Dragon ally. The Dragon escaped into the misty, multi-coloured depths of the Astral Plane, but the Priestess is aboard her Planar Drommond, which is not as capable of sudden speeds.
Now, the Dwarven NPC crew just so happen to know the secrets of Gunpowder, and have managed to bodge together a makeshift cannon using masonry, rock and stone from the streets of Sigil, all bound together and re-inforced with bits of gate and railing. As the forces of Bane retreated and made to sail away from the PC's own ship, the Player who is currently the captain ordered the dwarves to fire.
There is a problem, however. There is only one lead barrel of gunpowder. That's not the problem. The problem is, the Barrel is the only bit of salvage from their old air-ship. Which...well, it kind of got exposed to the Far Realm, actually. Much like the Captain's Pet Pig. (http://www.giantitp.com/forums/showthread.php?t=132887)
So, we have one barrel of Far-Realm tainted Gunpowder. Unlike the pig, it has been sitting undisturbed in the hold up till now.
I have already decided that the barrel and it's contents have kind of become non-deterministic. Whenever opened, there will be some ammount of gunpowder, but the ammount present has nothing to do with how much was in there moments before, nor how much has been removed. Just determined at random each time.
Beyond that, I'd like some input. The cannon has been lit. If it was normal gunpowder, it would fire normally and the makeshift cannon could take such stress quite easily. But it's not normal gunpowder at all.
So, playground. You tell me, what happens next?
Now, the Dwarven NPC crew just so happen to know the secrets of Gunpowder, and have managed to bodge together a makeshift cannon using masonry, rock and stone from the streets of Sigil, all bound together and re-inforced with bits of gate and railing. As the forces of Bane retreated and made to sail away from the PC's own ship, the Player who is currently the captain ordered the dwarves to fire.
There is a problem, however. There is only one lead barrel of gunpowder. That's not the problem. The problem is, the Barrel is the only bit of salvage from their old air-ship. Which...well, it kind of got exposed to the Far Realm, actually. Much like the Captain's Pet Pig. (http://www.giantitp.com/forums/showthread.php?t=132887)
So, we have one barrel of Far-Realm tainted Gunpowder. Unlike the pig, it has been sitting undisturbed in the hold up till now.
I have already decided that the barrel and it's contents have kind of become non-deterministic. Whenever opened, there will be some ammount of gunpowder, but the ammount present has nothing to do with how much was in there moments before, nor how much has been removed. Just determined at random each time.
Beyond that, I'd like some input. The cannon has been lit. If it was normal gunpowder, it would fire normally and the makeshift cannon could take such stress quite easily. But it's not normal gunpowder at all.
So, playground. You tell me, what happens next?