Capricornus
2010-08-02, 04:40 PM
Or maybe it isn't different. I'm looking at playing in a Pathfinder game and was thinking about playing a Monk. The base classes got a bit of a working over from 3.5 to Pathfinder, but has the fate of the Monk improved at all? Does anyone have any analysis or experiences to go by thus far? I know the Advanced Player's Guide is coming out shortly (mine is in the mail as we speak). Will it change things significantly?
Any advice on building a Monk character? I have a concept in mind, if y'all are willing to make some suggestions on how to achieve the concept, I'd appreciate it.
So, here are my thoughts. The character is a bodyguard. But a sneaky type, who appears to be a helpless maid or servant, but uses that as a way to better defend their charges. Who better than a character whose every limb is a potentially deadly weapon? Monks also get good skills for this: Sense Motive, Acrobatics, Perception, some of which is based off the Monk's ostensible primary stat - Wisdom. Ideally she will use concealed weapons and attempt to lull enemies into a false sense of security. Is this doable? Or am I barking up the wrong tree?
Here's the stats I rolled. 17 16 13 12 12 11
I was considering Wisdom and Dex primary, and Weapon Finesse, Dodge, and an Exotic Weapon Prof. (War fan, updated for PF with DM's permission) at level one. Race: Human.
I was also considering a dip into Rogue (or Ninja, which I found a PF conversion for) for the skill bonuses, sneak/sudden strike. And maybe to do it as a pure Ninja. (In the conversion I found, has all the skills I want, Ki powers earlier, and the capacity to get the Monk's unarmed attack progression in a few levels as well as bonus damage from Sudden Strike)
To be clear, I am not looking to build the most powerful character possible. I am challenging myself to build a character to a concept instead of trying to start with a powerful mechanical option and basing the character around it.
All this may change completely when the Advanced Player's Guide gets into my hands. (Very excited about that...)
Thoughts?
Any advice on building a Monk character? I have a concept in mind, if y'all are willing to make some suggestions on how to achieve the concept, I'd appreciate it.
So, here are my thoughts. The character is a bodyguard. But a sneaky type, who appears to be a helpless maid or servant, but uses that as a way to better defend their charges. Who better than a character whose every limb is a potentially deadly weapon? Monks also get good skills for this: Sense Motive, Acrobatics, Perception, some of which is based off the Monk's ostensible primary stat - Wisdom. Ideally she will use concealed weapons and attempt to lull enemies into a false sense of security. Is this doable? Or am I barking up the wrong tree?
Here's the stats I rolled. 17 16 13 12 12 11
I was considering Wisdom and Dex primary, and Weapon Finesse, Dodge, and an Exotic Weapon Prof. (War fan, updated for PF with DM's permission) at level one. Race: Human.
I was also considering a dip into Rogue (or Ninja, which I found a PF conversion for) for the skill bonuses, sneak/sudden strike. And maybe to do it as a pure Ninja. (In the conversion I found, has all the skills I want, Ki powers earlier, and the capacity to get the Monk's unarmed attack progression in a few levels as well as bonus damage from Sudden Strike)
To be clear, I am not looking to build the most powerful character possible. I am challenging myself to build a character to a concept instead of trying to start with a powerful mechanical option and basing the character around it.
All this may change completely when the Advanced Player's Guide gets into my hands. (Very excited about that...)
Thoughts?