alchemyprime
2010-08-03, 04:43 PM
So I was doing more work on Prime20 (no, you can't see, it isn't done yet) and I came to a dead end:
Clerics, Wizards and Doo-dads- Er... Druids, are too darn powerful. And I didn't want to nerf them, but I have to. The problem isn't the classes themselves, or their spell lists, it's the fact that they get EVERYTHING. Sorcerers, Bards and Warlocks are easier because they have to pick what they want. Paladins I can deal with because their list is smaller. Rangers I made into Martial Adepts because it was cooler.
But what to do about those Tier 1 classes? Well, I decided: I need to make Spheres for the Clerics and Druids, and Specialties for the wizards.
All wizards will be specialists. Specializing does not mean you get the whole school as a bonus spell. You get once small list of spells exemplifying a concept or school, and your bonus spell is from that.
Also, every wizard can only use one spellbook a day to prepare spells from. Meaning that the wizard going "Oh, well I will just go through every book I have" will not be able to. We give him 100 pages to write spells on, besides the basic Cantrips pages in the back, and when he's done, he gets the spells to set up. Meaning a spellbook can only hold so many spells, so if he wants to get more for his money, he needs to set up his spellbooks carefully.
But he'll always have his specialty spells.
As for Clerics and Druids, we're going back to how it was in 2e: Every god will grant you access to Spheres, and these Spheres will determine what spells you can cast.
The only problem is dividing them up into each area.
Any input you Playgrounders have would be mighty appreciated!
Clerics, Wizards and Doo-dads- Er... Druids, are too darn powerful. And I didn't want to nerf them, but I have to. The problem isn't the classes themselves, or their spell lists, it's the fact that they get EVERYTHING. Sorcerers, Bards and Warlocks are easier because they have to pick what they want. Paladins I can deal with because their list is smaller. Rangers I made into Martial Adepts because it was cooler.
But what to do about those Tier 1 classes? Well, I decided: I need to make Spheres for the Clerics and Druids, and Specialties for the wizards.
All wizards will be specialists. Specializing does not mean you get the whole school as a bonus spell. You get once small list of spells exemplifying a concept or school, and your bonus spell is from that.
Also, every wizard can only use one spellbook a day to prepare spells from. Meaning that the wizard going "Oh, well I will just go through every book I have" will not be able to. We give him 100 pages to write spells on, besides the basic Cantrips pages in the back, and when he's done, he gets the spells to set up. Meaning a spellbook can only hold so many spells, so if he wants to get more for his money, he needs to set up his spellbooks carefully.
But he'll always have his specialty spells.
As for Clerics and Druids, we're going back to how it was in 2e: Every god will grant you access to Spheres, and these Spheres will determine what spells you can cast.
The only problem is dividing them up into each area.
Any input you Playgrounders have would be mighty appreciated!