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Temotei
2010-08-05, 12:11 AM
Half-Minotaurs

A half-minotaur is the spawn of a legendary monster mated with another creature, creating, literally, a bullheaded version of that other creature. Their lower body is like that of their non-minotaur parent, but generally more muscular. Their upper body, however, is covered in thick, shaggy hair. Horns protrude from their skull, and they have an elongated face with a big, fat snout, like that of a bull--like that of a minotaur.

Creating a Half-Minotaur

"Half-Minotaur" is an inherited template that can be added to any giant, humanoid, or monstrous humanoid creature. A half-minotaur uses all the base creature's statistics and special abilities except as noted here.

Size and Type: The base creature's type does not change. Do not recalculate base attack bonus, saves, or skill points. Size becomes one category larger if the base creature is medium or smaller. The benefits and drawbacks of changing size do not apply to creatures taking this template in this case.

Speed: Same as the base creature.

Armor Class: The base creature’s natural armor bonus improves by +1.

Attack: A half-minotaur retains all the attacks of the base creature and also gains a gore attack if it didn't already have one. If the base creature can use weapons, the half-minotaur retains this ability. A creature with natural weapons retains those natural weapons. A half-minotaur fighting without weapons uses either its gore attack or its primary natural weapon (if it has any). A half-minotaur armed with a weapon uses its gore or a weapon, as it desires.

Full Attack: A half-minotaur fighting without weapons uses either its gore attack (see above) or its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a gore or other natural weapon as a natural secondary attack.

Damage: Half-minotaurs have gore attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the half-minotaur's size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is better.


Size
Damage


Fine
1


Diminutive
1d2


Tiny
1d3


Small
1d4


Medium
1d6


Large
1d8


Huge
2d6


Gargantuan
2d8


Colossal
4d6



Special Attacks: A half-minotaur retains all the special attacks of the base creature and gains those described below.

Impale: When the half-minotaur charges and attacks with their gore attack, they gain a +4 bonus to damage on top of the normal effects of charging.

Special Qualities: A half-minotaur retains all the special qualities of the base creature and gains those described below.

Darkvision (Ex): The half-minotaur gains darkvision out to 60 feet.

Missing Sun (Ex): Minotaurs, long ago, were once related to Pelor and other sun deities. The half-minotaur inherits this relation to a slightly lesser degree, but also in a slightly different form. They gain a +2 bonus to escape mazes of any kind and can always tell in which direction the sun is. Knowing the location of the sun is as natural to a half-minotaur as knowing which way is up to a human.

Seeker: The half-minotaur gains the keen senses of its parent, granting them scent, allowing the half-minotaur to detect approaching enemies, sniff out hidden foes, and track by smell alone. In addition, the half-minotaur gains a +2 bonus to Survival checks made to follow tracks. This is in addition to their +2 racial bonus to Survival.

If the base creature already has one or more of these special qualities, use the better value.
Abilities: Increase from the base creature as follows: Str +4, Dex -2, Con +2, Int -2, Cha -4.
Skills: Half-minotaurs have a +2 racial bonus on Listen, Spot, and Survival checks. Otherwise same as the base creature.
Feats: Half-minotaurs gain Track, assuming the base creature doesn't already have this feat.
Climate/Terrain: Same as the base creature or underground.
Organization: Solitary.
Challenge Rating: Same as the base creature +1.
Alignment: Usually neutral.
Advancement: By character class.
Level Adjustment: Same as the base creature +1.

Half-Minotaur Characters

Half-minotaur characters tend toward classes that involve heavy, close combat. However, half-minotaurs with high Wisdom scores will sometimes become druids, often manifesting their connection to the sun in a more tangible fashion.