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ArenaManager
2010-08-06, 07:22 PM
Arena Tournament, Round 94: Cinder vs. Sarah

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png
The Arena walls for this map are 30 ft high, with a Climb DC of 30.

XP Award: 300 XP
GP Award: 300 GP

Cinder (http://www.myth-weavers.com/sheetview.php?sheetid=190117) - TheFallenOne
Sarah (http://www.myth-weavers.com/sheetview.php?sheetid=230219) - Candycorn

All Combatants, please roll initiative and declare final purchases, if any

TheFallenOne
2010-08-06, 07:31 PM
Initiative [roll0]

no purchases if I win initiative, otherwise I'll consider

candycorn
2010-08-06, 07:41 PM
Init: [roll0]

That's a rather nasty build, if I'm reading everything right... :)

EDIT: And consider away. I may have reactionary purchases, but nothing yet.

TheFallenOne
2010-08-06, 07:47 PM
Buy Faith Healing potion(Crispy Chicken). Start in Z11, wielding potion and nothing else. Ready to go unless you buy something

commoners are getting more popular around here, eh?

yeah, Cinder is a nasty girl. Ask TS, he can confirm it :smallbiggrin:

prepared spells and stats unless you buy something unusual with commoner money to shake things up

Statblock
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 4/4

Acid Splash
Acid Splash
Acid Splash

Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

candycorn
2010-08-06, 08:45 PM
I doubt I'll need anything to counter a Faith healing potion... No reactionaries.

I'll begin in C11... Turn will follow shortly.

candycorn
2010-08-07, 11:27 AM
Err, I meant to say B11, as C11 is outside my starting area. In hand: Longspear, 2 handed grip... Claws extend down my forearms.

Sarah, Round 1, First to act:

Swift: Activate a devotion Travel
Move: to G14.
Standard: Ready an action Move if Cinder establishes LOS and then does anything else.

Done.

Stats:Location: G14
HP: 8/8 (rageclaws shaped)
AC: 9 (touch 9, Flat footed 9)
Effects: Travel Devotion 1/10

TheFallenOne
2010-08-07, 11:39 AM
I think that breaks LoS because of the tree trunk

Cinder Turn 1

Ref/LoS
Move to T8
Hide [roll0] including speed penalty
Ready Action
Searing Kelgores Firebolt on her when she is in LoS and LoE

done

candycorn
2010-08-07, 11:54 AM
My Turn, Round 2:
Swift: Activate Animal Devotion - Hawk's Flight.
Move: from G14 to M10 (ground level, flying)
Standard: Ready action: Move if I detect my opponent.

Reactive Spot, if needed: [roll0]

Done, LOS may be needed.

Stats:Location: M10
HP: 8/8 (rageclaws shaped)
AC: 9 (touch 9, Flat footed 9)
Effects: Travel Devotion 2/10
Animal Devotion (flight) 1/10

Sallera
2010-08-07, 12:51 PM
Cinder:Sarah enters G13, flying, triggering your readied action. Do you take it?

TheFallenOne
2010-08-07, 01:18 PM
you trigger my readied action when flying into G13. I'm in T8

I've Been Hit By A Burning Bolt Of Fire
I Went Down, Down, Down
And The Flames Went Higher
And It Burns, Burns, Burns
The Bolt Of Fire
The Bolt Of Fire (http://www.youtube.com/watch?v=P-g48ZYZeZI)

[roll0] fire, Reflex 15 halves



edit: oh, and Sallera of course earned himself some crispy orc. I fear Rageclaws limits my cooking options a bit, so it will be extra crispy

candycorn
2010-08-07, 07:14 PM
Reflex: [roll0] vs DC 15
(+2 included for Cover)

EDIT: Pass, 6 damage taken.

candycorn
2010-08-07, 07:18 PM
Remainder of turn: Move to N12, hovering over the water, spear in hand. Translucent wings have sprouted from my back.

Ready Action: Move if Cinder takes any standard action

Done.

Stats:Location: N12
HP: -5/8 (rageclaws shaped)
AC: 9 (touch 9, Flat footed 9)
Effects: Travel Devotion 2/10
Animal Devotion (flight) 1/10

TheFallenOne
2010-08-07, 07:21 PM
you forgot that part

-2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the fire subtype or used by creatures of the fire subtype, including extraplanar creatures from the Elemental Plane of Fire.

candycorn
2010-08-07, 07:23 PM
Fair enough. Factored in a failed save. If I'd faced you after 1 win, I'd not have that, lol.

TheFallenOne
2010-08-07, 07:25 PM
yeah, Dragonborn, no surprises there :smalltongue: Same action?

edit: your movement seems a little bit off, G14 to N12 is 9 squares, you have speed 40

edit2:

Cover and Reflex Saves

Cover grants you a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you. Note that spread effects can extend around corners and thus negate this cover bonus.

Not sure if that applies to Kelgores since it is a targeted spell. If I read this (http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm) right such spells have nothing called point of origin

candycorn
2010-08-07, 07:59 PM
Modify to M12.

I would say that such spells originate from you.

By the text of the spell: "You conjure a shard of red-hot rock and hurl it toward an opponent."

Such text should be enough to show that the spell's effect originates in your square. Not that it matters, in this case.

TheFallenOne
2010-08-07, 08:09 PM
Cinder Turn 2

Move to X13
Ready Action
Kelgores at her if she moves, attacks, ends turn, is within 20 feet of me

done

Stats
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 4/4

Acid Splash
Acid Splash
Acid Splash

Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

candycorn
2010-08-07, 08:48 PM
Your ready action triggers mine.

Move to U13.

My Turn:

Swift: Move to X13, Altitude +10.

Standard: Ready action Attack if Cinder uses any spell or Spell like ability.

Edit: Done.

Stats:Location: N12
HP: -5/8 (rageclaws shaped)
AC: 9 (touch 9, Flat footed 9)
Effects: Travel Devotion 3/10
Animal Devotion (flight) 2/10

TheFallenOne
2010-08-07, 09:05 PM
you trigger my readied when you're in U13

See the fire rise
Flames are raging high
Soon all will burn and die
Burn for honor, glory,
(http://www.youtube.com/watch?v=0FuBhLgVwvo)
DEATH IN FIRE!

[roll0] fire, Reflex 15 halves

candycorn
2010-08-07, 09:07 PM
That'll do it.

Your character has so many advantages against mine, it's not funny, lol.

Perhaps with a map that had more cover, but still. Well-played, especially in controlling the distance between us.

TheFallenOne
2010-08-07, 09:12 PM
good game. You're quite right, this was quite onesided. I have nukes and 4 Get-Out-Of-Jail-Free cards with Abrupt Jaunt. Cinder is the strongest level 1 character I can come up with(barring stupid things like Fell Drain) and the less cover on a map, the better for her. Maybe if you didn't go with the commoner craze it would have looked different :smalltongue:

candycorn
2010-08-07, 09:20 PM
Oh, no, I had a trick for abrupt jaunt. I could have turned that off.

You see, as a spell like ability, it requires a concentration check when disrupted.

Once I got above you, my readied action to attack was if you cast a spell or used a SLA. Abrupt Jaunt would have provoked the Ready action, and if I'd landed it, would have forced a concentration check to successfully keep.

Also, if you'd cast, and I attacked in response, your Abrupt Jaunt would have fizzled the spell.

Just moving out would have gotten you to casting range with no more than 1 AoO, but I didn't think you'd just try to move out.

TheFallenOne
2010-08-07, 09:41 PM
an interesting counter, but wouldn't have worked since I'd have jaunted in response to you readying an action. That gets me out of your threat zone, refreshes my Jaunt since it's my turn next and I can move and cast/ready freely. Getting boxed in was very dangerous since an AoO and a carefully worded readied could overload my single immediate per turn

candycorn
2010-08-07, 09:50 PM
I had my swift action still, and travel devotion was active. If you'd jaunted in response to the ready, I could have just swift action moved to be back in position. My Ready actions may not work on my turn, but they don't have to be my last action.

I knew it was a long shot, with your ready action, but if I'd gotten above you, I'd have had at least a long shot chance of pulling it off.

The thing I like about Animal Devotion is that it's a passive boost. I don't need to spend a swift action every turn to get the fly speed... and 40 foot fly speed is incredibly nice. Especially when I get a little gold under my belt, and can start affording to enlarge myself. A 15-20 reach will cause a lot of problems when I'm 15 feet directly above someone.

TheFallenOne
2010-08-07, 10:04 PM
A 15-20 reach will cause a lot of problems when I'm 15 feet directly above someone.

Tell me about it, meleers hate that :smallbiggrin: Sturmherz used reach and flying above his enemy before, though he accomplished it with glide speed from dragonborn wings and insane jump+natural elevations to get the height. That concept will certainly work against many melee fighters, but you still need to win a fight for the potion first or hope they don't bring a reach weapon themselves

as for commoner + reach, my commoner has 20 feet without potions, though of course lacking the flight. I could have given him Starspawn instead of Deepspawn for unlimited average flight with landing every 4 turns or so. But I just liked the tentacles too much
Would be kinda funny if our two commoners run into each other in an official Round :smallbiggrin:

candycorn
2010-08-07, 10:27 PM
Funny? That would be kinda AWESOME!

Sallera
2010-08-08, 12:19 AM
High Ref Sallera

Cinder plays the musical chef for a victory.