Dust
2010-08-07, 06:39 PM
I know this isn't the best forums for it, but you fine folk haven't failed to help me out in the past, so here we go.
I'm playing a Sidhe Duke, the highest 'title' ranking available to players in Changeling. The GM spoke to me beforehand and asked if it would be okay she designed an enemy to oppose my goals. I told her that would be awesome, and agreed wholeheartedly.
The game thus far has been aggravating. The plot is highly railroaded, and we're actually struggling to deviate from it now. Three game sessions in, we meet The Enemy™, who is essentially Emperor Palpatine. He's apparently another Duke, and has informed me that Random Changeling NPC #27 (in this case, a sixteen year-old Sidhe who has sought safe refuge with us) is his SLAVE.
Now obviously, we're SUPPOSED to tell the blatantly-evil BBEG to go sod himself and thus set into motion a dangerous rivalry that will ultimately jeopardize us all...but I'm really wondering why I shouldn't just turn the kid in. Hand him over and say 'Whoops, our mistake, here ya go.' and continue onwards. The kid's been a royal pain thus far, none of us have legacies that force us to protect him, and frankly, my personal goals (of rekindling a friendship between the Garou and the Fae) are lofty enough that getting into a shoving match with a political assassinate-you-in-your-sleep type is simply idiotic.
So what I'm asking in a terribly longwinded, roundabout way is this; When I do the unthinkable and attempt to leap off these railroad tracks, I need to have a good argument for why I'm doing so (to a GM who I'm sure will be quite annoyed.) Historically, in oWoD Changeling lore, are there any examples of changeling servants (or slaves)? I'd like to argue the BBEG isn't doing anything wrong by getting 'his property' returned.
Hopefully thanks in advance. I know this is an obscure one. :smalltongue:
I'm playing a Sidhe Duke, the highest 'title' ranking available to players in Changeling. The GM spoke to me beforehand and asked if it would be okay she designed an enemy to oppose my goals. I told her that would be awesome, and agreed wholeheartedly.
The game thus far has been aggravating. The plot is highly railroaded, and we're actually struggling to deviate from it now. Three game sessions in, we meet The Enemy™, who is essentially Emperor Palpatine. He's apparently another Duke, and has informed me that Random Changeling NPC #27 (in this case, a sixteen year-old Sidhe who has sought safe refuge with us) is his SLAVE.
Now obviously, we're SUPPOSED to tell the blatantly-evil BBEG to go sod himself and thus set into motion a dangerous rivalry that will ultimately jeopardize us all...but I'm really wondering why I shouldn't just turn the kid in. Hand him over and say 'Whoops, our mistake, here ya go.' and continue onwards. The kid's been a royal pain thus far, none of us have legacies that force us to protect him, and frankly, my personal goals (of rekindling a friendship between the Garou and the Fae) are lofty enough that getting into a shoving match with a political assassinate-you-in-your-sleep type is simply idiotic.
So what I'm asking in a terribly longwinded, roundabout way is this; When I do the unthinkable and attempt to leap off these railroad tracks, I need to have a good argument for why I'm doing so (to a GM who I'm sure will be quite annoyed.) Historically, in oWoD Changeling lore, are there any examples of changeling servants (or slaves)? I'd like to argue the BBEG isn't doing anything wrong by getting 'his property' returned.
Hopefully thanks in advance. I know this is an obscure one. :smalltongue: