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View Full Version : Wraith Lord[3.5]



Lord Vukodlak
2010-08-09, 11:18 PM
I don't think I've shared this monster with you guys yet, I came up with it a long time ago and thought it deliciously evil. It takes a dread wraith and puts it one step further its most fearsome ability being it has the whole spring-attack tree from the PHBII meaning when he springs from the wall he gets to make 3 attacks instead of one.

WRAITH LORD
Size/Type: Large Undead (Incorporeal)
Hit Dice: 34d12+(+102 Desecrating Aura) (323hp)
Initiative: +14
Speed: Fly 90 ft. (good) (18 squares)
Armor Class: 32 (–1 size, +10 Dex, +9 deflection, +4 Shield Spell),touch 28, flat-footed 22
Base Attack/Grapple: +18/—
Attack: Incorporeal touch +29 melee (3d6+2 plus 1d8 Constitution drain)
Full Attack:Incorporeal touches +29 melee (3d6+2/19-20 plus 1d8 Constitution drain)[unless using rapid blitzs]
Space/Reach: 10 ft./10 ft.
Special Attacks: Constitution drain, create spawn, Spell-Like Abilities, Telekinesis, Devour Wraith
Special Qualities: Darkvision 60 ft., daylight powerlessness, incorporeal traits, lifesense 120 ft., undead traits, unnatural aura, Desecration Aura,
Saves: Fort +13 Ref +23, Will +27
Abilities: Str —, Dex 30, Con —, Int 21, Wis 23, Cha 28
Skills: Diplomacy +30, Hide +47, Intimidate +36, Knowledge (religion) +29, Listen +45, Search +35, Sense Motive +33, Spot +43, Survival +26 (+28 following tracks)
Feats: Alertness(B), Improved Initiative(B), Blind Fight, Combat Reflexes, Dodge, Improved Natural Attack (incorporeal touch), Mobility, Spring Attack, Bounding Assault, Rapid Blitz, Track, Ability Focus: Constitution Drain, Quicken Spell-Like Ability(ray of enfeeblement), Quicken Spell-Like Ability(Greater Dispeling)
Environment: Any
Organization: Solitary or gang. 1 Wraith Lord and 6-11 Wraiths and 2-20 humanoid zombies. (2HD, just fodder from previous kills)
Challenge Rating: 16
Treasure: None
Alignment: Always lawful evil

The Wraith Lord is born of darkness and evil most foul. It is said if a Dread Wraith survive a thousand years it may evolve into Wraith Lord. While its constitution drain is no more deadly save for a much higher saving throw it is capable of lashing out multiple times and dispeling typical protections such as death ward.

The Wraith Lord's shadowy visage appears as grand armored warrior, with a large crown and glowing red eyes.

All Wraith Lords speak common and infernal and at least 2 other languages.

COMBAT
A Wraith Lord can make three incorporeal touch attacks a round. They prefer to use rapid assault to come out of the wall strike three targets before entering the next. Even when facing two or fewer targets a Wraith Lord is reluctant to forgo using spring attack and expose its self to their prey.

Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a wraith lord at a distance of 100 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Daylight Powerlessness (Ex): Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.

Constitution Drain (Su): Living creatures hit by a Wraith Lord’s incorporeal touch attack must succeed on a DC 38 Fortitude save or take 1d8 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the Wraith Lord gains 5 temporary hit points.

Devour Wraith (Su): As a standard action a Wraith Lord can devour lesser wraiths. The Wraith Lord must succeed on a touch attack. If the attack is successful the target wraith must make a will save DC 36 or be devoured. A devoured Wraith heals the Wraith Lord for 5 hit points per hit die of the wraith devoured. Any excess hit points are treated as temporary that last for one hour. Wraiths with more then 20HD are immune to this effect. Wraiths with 5HD or fewer get no saving throw.
*this is my personal favorite bit, not only might he turn a PC into a wraith he may turn around and eat them*

Lifesense (Su): A Wraith Lord notices and locates living creatures within 120 feet, just as if it possessed the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch.

Desecrating Aura (Sp)
All Wraith Lords give off a 40-foot radius emanation of utter desecration, imbuing their surroundings with negative energy. This ability works much like a desecrate spell, except that the Wraith Lord’s evil is so great that it is treated as the shrine of an evil power. All undead within 20 feet of the Wraith Lord (including the creature itself) gain a +2 profane bonus on attack rolls, damage rolls, and saving throws, and +2 hit points per HD. Charisma checks made to turn undead within this area take a -6 penalty. Any undead creature created within or summoned into such an area gains +1 hit points per HD.
Adjustments due to the aura are made to the Wraith Lords stat block

Telekinesis (Su):
A Wraith Lord can use telekinesis as a standard action (caster level 20th). When a Dread Lord uses this power, it must wait 1d4 rounds before using it again.

Create Spawn (Su): Any humanoid slain by a Wraith Lord becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life. A Wraith Lord can forgo spawning if it should so chose.

Spell-Like Abilities: At will— Deeper Darkness, Shield, Ray of Enfeeblement, Animate Dead, Fear, Control Undead, Greater Dispel Magic, Cloudkill

DC is 18+ the spells level.
CL 20th

Debihuman
2010-08-13, 11:35 AM
It is incorporeal and should have Perfect maneuverability.

Debby

devinkowalczyk
2010-08-13, 10:25 PM
3 attacks a round seems insanely powerful
Maybe turn it into something where he can channel a singly attack into his blade and make an AOE type attack.

Lord Vukodlak
2010-08-15, 10:57 PM
3 attacks a round seems insanely powerful
Maybe turn it into something where he can channel a singly attack into his blade and make an AOE type attack.

The Dread Wraith has spring attack allowing it to leave a wall hit a foe and return into another wall. The naturally progression in that feat tree is to make 3 attacks instead of one.

If he can't fly out of the wall strike someone and fly back into one he's actually not as intimidating as a dread wraith.


It is incorporeal and should have Perfect maneuverability.

Debby
Wraiths and Dread Wraiths only have good maneuverability thus the wraith lord only has good maneuverability. Not all incorporeal undead have perfect maneuverability

radmelon
2010-08-16, 10:32 AM
Formatting would also be nice.

Dencero
2010-08-16, 11:53 AM
The Wraith Lord is born of darkness and evil most foul. It is said if a Dread Wraith survive a thousand years it may evolve into Wraith Lord.

I don't know why, but looking at that, all I can think of is the evolved undead from Libris Mortis.

Lord Vukodlak
2010-08-16, 05:15 PM
Formatting would also be nice.

How is it not formatted? it uses the same format as the SRD. Do you mean I should go through and bold all the stat lines like Hit Dice: 34d12


I don't know why, but looking at that, all I can think of is the evolved undead from Libris Mortis.

A dread wraith is simply an older and more powerful wraith no naturally the wraith lord follows that same line.