Leanderthal
2010-08-10, 06:57 PM
Hi,
While creating a character for GURPS 4e, I noticed something about the Damage Resistance advantage, notably the partial limitation for it.
I wanted a character that had DR on most (not all) parts of his body. However, i soon found out that, pointwise, it is way cheaper to buy overal DR than DR for each limb/bodypart.
for example, say you want a character who has DR 2 on his lower body (legs+feet+groin), his right arm(+hand) and the right side of his head (not sure how to do this, double the limitation value and let a dice decide on random head hits? any suggestions?).
The cost for this would be 8(legs)+6(feet)+7(groin)+6(1 arm)+2(1 hand): total 29 points (not including the head DR), opposed to buying overal DR 2 for 10 points (and that covers everything except the eyes).
looks like i would be way better off just buying overal DR than partial DR.
so i was thinking: this is kinda unlogic, isn't there a more 'balanced' way?
any thoughts?
While creating a character for GURPS 4e, I noticed something about the Damage Resistance advantage, notably the partial limitation for it.
I wanted a character that had DR on most (not all) parts of his body. However, i soon found out that, pointwise, it is way cheaper to buy overal DR than DR for each limb/bodypart.
for example, say you want a character who has DR 2 on his lower body (legs+feet+groin), his right arm(+hand) and the right side of his head (not sure how to do this, double the limitation value and let a dice decide on random head hits? any suggestions?).
The cost for this would be 8(legs)+6(feet)+7(groin)+6(1 arm)+2(1 hand): total 29 points (not including the head DR), opposed to buying overal DR 2 for 10 points (and that covers everything except the eyes).
looks like i would be way better off just buying overal DR than partial DR.
so i was thinking: this is kinda unlogic, isn't there a more 'balanced' way?
any thoughts?