meshumekha
2010-08-11, 11:32 AM
I couldn't find anything explicit for it, so I made my own. I'm just wondering if anybody could provide some constructive criticism, maybe tell me if I'm overdoing or underdoing or incorrectly doing something? Maybe even just a pat on the back to let me know that it looks okay? Or a smiley face? Or a cookie or two? Preferably chocolate chip? I'll gladly give my mailing address to anybody who's got chocolate chip cookies.
HALF-GIANTS
Half-giants are shocking creatures. Though they are admired by humans for their sheer strength, they are also looked down upon for their lack of intelligence. And though some may come from tribes which are neutral, or even good, they are generally seen as barbarians and monsters. The giants see them as weak, and generally weed them out of their tribes by either killing them or exiling them. Though many do become brutes and a menace to society, some half-giants can escape the barbarism of their ancestors and these “civilized” half-giants can find their place within society and many have managed to live peaceful, uneventful lives.
Physical Description: Half-giants are taller than humans, but shorter than giants. Half-giants have a massive build, taking after their giant side. Skin color among half-giants ranges from light tan to deep, ruddy brown. Their hair is brown or black, with eyes the same color.
Society: As a half-blooded race, half-giants have no “homeland”, and instead must either somehow prove themselves to a human society or giant tribe, or survive on their own. Survival on their own is not too difficult, as their superior strength generally allows them to obtain most anything they could require in nature.
Relations: A half-giant understands loneliness, and knows that character is often less a product of race than of life experience. As such, half-giants are often open to friendships and alliances with other races, though they rarely occur, and half-giants are less likely to rely on first impressions when forming opinions of new acquaintances.
Alignment and Religion: A half-giants is generally influenced by isolation or by their giant brethren. Most giants recognize no law but the laws of nature, and therefore most are neutral good, neutral, chaotic good, chaotic neutral, or chaotic evil. Though some giant tribes are evil and godless, some civilized, farming tribes, follow Erastil for his wisdom and leadership. These tribes are nearly village-like in nature, generally even holding clerics and paladins based on Erastil’s ideals.
Adventurers: Staunchly independent, many half-giants take to lives of adventure out of necessity, seeking to escape their painful pasts or improve their lot through force of arms. Others, more optimistic or desperate for acceptance, take up the mantle of crusaders in order to leave their mark on the world.
HALF-GIANT RACIAL TRAITS
+2 Strength, +2 Constitution, -2 Charisma, -2 Intelligence
Medium: Half-giants are Medium creatures and have no bonuses or penalties due to size.
Normal Speed: Half-giants have a base speed of 40 feet.
Intimidating: Half-giants receive a +4 racial bonus on Intimidate skill checks.
Giant’s Gaze: Half-giants can gaze once per day: standard action, 30 ft range, cone whichever direction the giant is looking. If the creature succeeds on a Will save, it is shaken for 1 round. If the creature fails, the creature will be panicked until it succeeds at a Will save. If a panicked creature is cornered, it automatically begins cowering.
Weapon Familiarity: Half-giants are proficient with all simple weapons and clubs.
Languages: Half-giants begin play speaking Giant. Half-giants with high Intelligence bonuses can speak Common, Gnoll, Goblin, or Sylvan.
HALF-GIANTS
Half-giants are shocking creatures. Though they are admired by humans for their sheer strength, they are also looked down upon for their lack of intelligence. And though some may come from tribes which are neutral, or even good, they are generally seen as barbarians and monsters. The giants see them as weak, and generally weed them out of their tribes by either killing them or exiling them. Though many do become brutes and a menace to society, some half-giants can escape the barbarism of their ancestors and these “civilized” half-giants can find their place within society and many have managed to live peaceful, uneventful lives.
Physical Description: Half-giants are taller than humans, but shorter than giants. Half-giants have a massive build, taking after their giant side. Skin color among half-giants ranges from light tan to deep, ruddy brown. Their hair is brown or black, with eyes the same color.
Society: As a half-blooded race, half-giants have no “homeland”, and instead must either somehow prove themselves to a human society or giant tribe, or survive on their own. Survival on their own is not too difficult, as their superior strength generally allows them to obtain most anything they could require in nature.
Relations: A half-giant understands loneliness, and knows that character is often less a product of race than of life experience. As such, half-giants are often open to friendships and alliances with other races, though they rarely occur, and half-giants are less likely to rely on first impressions when forming opinions of new acquaintances.
Alignment and Religion: A half-giants is generally influenced by isolation or by their giant brethren. Most giants recognize no law but the laws of nature, and therefore most are neutral good, neutral, chaotic good, chaotic neutral, or chaotic evil. Though some giant tribes are evil and godless, some civilized, farming tribes, follow Erastil for his wisdom and leadership. These tribes are nearly village-like in nature, generally even holding clerics and paladins based on Erastil’s ideals.
Adventurers: Staunchly independent, many half-giants take to lives of adventure out of necessity, seeking to escape their painful pasts or improve their lot through force of arms. Others, more optimistic or desperate for acceptance, take up the mantle of crusaders in order to leave their mark on the world.
HALF-GIANT RACIAL TRAITS
+2 Strength, +2 Constitution, -2 Charisma, -2 Intelligence
Medium: Half-giants are Medium creatures and have no bonuses or penalties due to size.
Normal Speed: Half-giants have a base speed of 40 feet.
Intimidating: Half-giants receive a +4 racial bonus on Intimidate skill checks.
Giant’s Gaze: Half-giants can gaze once per day: standard action, 30 ft range, cone whichever direction the giant is looking. If the creature succeeds on a Will save, it is shaken for 1 round. If the creature fails, the creature will be panicked until it succeeds at a Will save. If a panicked creature is cornered, it automatically begins cowering.
Weapon Familiarity: Half-giants are proficient with all simple weapons and clubs.
Languages: Half-giants begin play speaking Giant. Half-giants with high Intelligence bonuses can speak Common, Gnoll, Goblin, or Sylvan.