View Full Version : Half-Golems [MM2]
Scarey Nerd
2010-08-12, 01:26 PM
OK, what is the LA on these things? I can't see that they have one, but that would defy the rules of everything, seeing as an Iron Half-Golem has +11 natural armour and a breath weapon that does 1d4 con damage on the primary damage, and instant kill on the secondary.
Am I reading this wrong, or are they really that overpowered?
tyckspoon
2010-08-12, 01:29 PM
No LA typically means that it's not to be used as a player character template. It's not the same thing as LA 0.
Volthawk
2010-08-12, 01:29 PM
The update pegs them at LA -.
Scarey Nerd
2010-08-12, 01:30 PM
No LA typically means that it's not to be used as a player character template. It's not the same thing as LA 0.
Sorry, I wasn't clear, it said:
Advancement: As character class.
I assumed that meant it doesn't have an LA +
Volthawk
2010-08-12, 01:31 PM
Sorry, I wasn't clear, it said:
Advancement: As character class.
I assumed that meant it doesn't have an LA +
That just means that NPCs still take classes to be stronger post-template.
Scarey Nerd
2010-08-12, 01:37 PM
The update pegs them at LA -.
Which update is this? I looked in the MMII errata on www.wizards.com but couldn't see anything about Half-Golems.
Volthawk
2010-08-12, 01:39 PM
Which update is this? I looked in the MMII errata on www.wizards.com but couldn't see anything about Half-Golems.
Not errata. The 3.5 update booklet. (http://www.wizards.com/default.asp?x=dnd/dnd/20030718a)
Scarey Nerd
2010-08-12, 01:42 PM
Not errata. The 3.5 update booklet. (http://www.wizards.com/default.asp?x=dnd/dnd/20030718a)
Ah, thank you, that makes a lot more sense to me now :smallsmile:
PairO'Dice Lost
2010-08-12, 02:21 PM
If you really want to play one, though, I think the last "What should half-golem LA be?" thread decided +5 to +7 LA would be appropriate (and would be one of the few cases where an LA above +2 is actually somewhat accurate).
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