Tokuhara
2010-08-12, 10:13 PM
One-Inch Punch
You strike your foe from an inch away, the blow striking with amazing force
Prerequisites: Improved Unarmed Strike feat, BAB +7, STR or DEX of 18
Effect: You must declare using this attack before it is used. If you miss, the attack is wasted. If you hit with your unarmed strike, the attack automatically criticals with a x4 modifier used instead of the normal modifier. If you have bonuses to increase the threat range (such as Improved Critical feat or Keening spell), these are negated (since the attack already criticals). The target must make a DC 15+Wisdom Modifier+1/2 class level Fortitude save or be knocked prone. If save is met, target is sickened for 1d4+Wisdom Modifier rounds. After this attack is made, it cannot be used again for 1d6-1/2 Wisdom Modifier rounds. Creatures immune to critical hits are immune to this attack. This attack is a full-round action and cannot be used as part of a Flurry of Blows
Rising Dragon Fist
You dash foreward and strike your foe beneath his jaw, lifting them with the sheer power of your ki and through your dragonic heritage, you unleash a blast of your ancestor's wrath
Prerequisites: Improved Unarmed Strike Feat, Dragonblooded Subtype
Special Note: If you are a member of the Initiates of Dragonic Mysteries, waive the dragonblooded subtype
Effect: You must declare this before using the attack. If you miss, the attack is wasted. If you suceed with an unarmed strike, you automatically double your unarmed strike damage, rolled as normal. If you score a critical hit, you add that modifier to this doubling. In addition, the attack deals ECLd8 of your heritage's breath weapon. For Sonic damage, deal ECLd6, for force ECLd4, and negative levels, deal 1/2 ECL as Negative levels. The target must make a DC 15+Wisdom Modifier + 1/2 Character Level Fortitude save or be knocked prone (Save negates). This is a standard attack and thus can be used as a part of a Flurry of Blows.
Special: Monks can take this as a bonus feat instead of another monk feat.
You strike your foe from an inch away, the blow striking with amazing force
Prerequisites: Improved Unarmed Strike feat, BAB +7, STR or DEX of 18
Effect: You must declare using this attack before it is used. If you miss, the attack is wasted. If you hit with your unarmed strike, the attack automatically criticals with a x4 modifier used instead of the normal modifier. If you have bonuses to increase the threat range (such as Improved Critical feat or Keening spell), these are negated (since the attack already criticals). The target must make a DC 15+Wisdom Modifier+1/2 class level Fortitude save or be knocked prone. If save is met, target is sickened for 1d4+Wisdom Modifier rounds. After this attack is made, it cannot be used again for 1d6-1/2 Wisdom Modifier rounds. Creatures immune to critical hits are immune to this attack. This attack is a full-round action and cannot be used as part of a Flurry of Blows
Rising Dragon Fist
You dash foreward and strike your foe beneath his jaw, lifting them with the sheer power of your ki and through your dragonic heritage, you unleash a blast of your ancestor's wrath
Prerequisites: Improved Unarmed Strike Feat, Dragonblooded Subtype
Special Note: If you are a member of the Initiates of Dragonic Mysteries, waive the dragonblooded subtype
Effect: You must declare this before using the attack. If you miss, the attack is wasted. If you suceed with an unarmed strike, you automatically double your unarmed strike damage, rolled as normal. If you score a critical hit, you add that modifier to this doubling. In addition, the attack deals ECLd8 of your heritage's breath weapon. For Sonic damage, deal ECLd6, for force ECLd4, and negative levels, deal 1/2 ECL as Negative levels. The target must make a DC 15+Wisdom Modifier + 1/2 Character Level Fortitude save or be knocked prone (Save negates). This is a standard attack and thus can be used as a part of a Flurry of Blows.
Special: Monks can take this as a bonus feat instead of another monk feat.