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Paganboy28
2010-08-13, 07:21 AM
Are there any tips for increasing the number of spells a wizard or archivist can cast per day?

I know there's the usual things of getting Headbands of Intellect and so forth but wondering if there are any other ways?

Also, what about increasing the number of spells prepared?

Psyx
2010-08-13, 07:34 AM
Pearls of power!

Scribe scroll

Person_Man
2010-08-13, 08:44 AM
Sleep.

When you start to run low on spells, declare that your Wizard or Archivist is going to rest for 8 hours. Cast Rope Trick, and do so. Unless your party is suicidal, they will rest with you.

If you happen to be playing in a game with a "beat the clock" element built into, then buy a few scrolls, wands, staffs, or whatever to supplement your spells.

If you're playing in the World's Largest Dungeon or whatnot where magic eating DM homebrew monsters come and drag you out of your extra dimensional space while you try to rest for "playing it too safe," then play a Binder, Incarnate, Totemist, Dragonfire Adept, or Tome of Battle class instead.

If you're absolutely committed to Wizard or Archivist, then you could go Wizard/Ur-Priest/Mystic Theurge or something similar. That would double the number of spells per day, although it would delay your progression by a few levels.

GameSpawn
2010-08-13, 09:04 AM
Magic items or multi-classing are probably your best bets (until you get to Epic Levels). Scrolls, Wands, Ring of Wizardry, probably some more. If you pick up a divine spell-caster, you can become a Mystic Theurge and advance both at once. Other than that, you could become a specialist to get a few more spells.

You could also use something like Rod of Security or Leomund's Secure Shelter to avoid enemies while you sleep to regain spells.

Diarmuid
2010-08-13, 09:14 AM
Feats - Extra Slot, Extra Spell whatever the one for Wiz is called.

nargbop
2010-08-13, 09:24 AM
Items :
Rings of Wizardry , Pearls of Power , Memento Mori , Rings (and other items) of spellstoring ,

Classes :
Going specialist wizard gets you two school-specific slots in exchange for one. Read up on the Killer Gnome for how to maximize this.

You can also choose an alternate ability for extra spells. Read Races of Destiny, and look at the Illumians. The Aeshkrau sigil allows you to base your daily extra spells of of your STR score.
Note! STR is very easy to increase compared to INT, WIS, or CHA. I have written up an Aeshkrau cleric with DMM (Persist) who keeps his STR consistently over 60, and gets bonus spells appropriate to that ridiculous score.

Paganboy28
2010-08-13, 12:11 PM
Maybe I should have mentioned that we are playing a gestalt game

So I am a Human Dragonborn Wizard 5/Singer of Concordance 5 and Archivist 10.

LOTS of spells, just not that many per day.

Lysander
2010-08-13, 12:21 PM
Eternal Wands. It only has two charges, but they renew each morning. Essentially it's like gaining two extra spells slots per day, but for that one spell.

Andion Isurand
2010-08-13, 01:18 PM
Echoing Spell (Secrets of Xen'drik 134)

for three slots, the prepared spell will restore itself 1 hour after each time it is cast, but each time it comes back, you treat your caster level as 4 lower, and this repeats until you no longer have the minimum caster level to cast the spell.

If an echoing spell is countered as it is being cast, it does not come back.

Works great with Practiced Spellcaster.

gbprime
2010-08-13, 01:31 PM
This is what Reserve feats are for. Save your highest level spell slot for when your batteries run low. Turns your wizard into a passable warlock, provided the enemy isn't immune to the energy type you chose.

There's also taking Arcane Thesis to power your Invisible Repeat Sanctum Mage's Lucubration. Unlimited wizard spells (levels 1 to 5 and sometimes 6) at level 12, for the low low cost of 4 feats. :smalltongue:

Diarmuid
2010-08-13, 01:32 PM
I cant think of the names of the feats at the moment, but there are also feats that will let you break up spell slots into lower lvl slots. 5th lvl into a 3rd and 2nd, or 3 1st and 1 2nd, etc.

I know that's usually a bad thing as the higher spell is much more valuable, but it is a way to get more spells/day and when you gain a new spell lvl, you may not have a lot of spells for your new level compare to how many you can memorize, so it might work out, especially as a focused specialist/master specialist.

Diarmuid
2010-08-13, 01:34 PM
This is what Reserve feats are for. Save your highest level spell slot for when your batteries run low. Turns your wizard into a passable warlock, provided the enemy isn't immune to the energy type you chose.

There's also taking Arcane Thesis to power your Invisible Repeat Sanctum Mage's Lucubration. Unlimited wizard spells (levels 1 to 5 and sometimes 6) at level 12, for the low low cost of 4 feats. :smalltongue:

Add on the cost of the aspirin for where your DM has beaten you on the head though...I honestly dont know a DM I've ever played for that would allow such obvious abuse.

I'm not saying it's not practical and possible, but so are the other broken combos that many people have banned through rule0.

PairO'Dice Lost
2010-08-13, 01:34 PM
I cant think of the names of the feats at the moment, but there are also feats that will let you break up spell slots into lower lvl slots. 5th lvl into a 3rd and 2nd, or 3 1st and 1 2nd, etc.

Arcane Manipulation, in Lost Empires of Faerun.

gbprime
2010-08-13, 02:17 PM
Add on the cost of the aspirin for where your DM has beaten you on the head though...I honestly dont know a DM I've ever played for that would allow such obvious abuse.

I know I personally wouldn't allow it. But it is an option for those with power-built games and weak-willed GM's. :smallamused:

Jarrick
2010-08-14, 09:29 AM
For the most spells per day, play an artificer specialized in wands and staffs. Of course if you do it right, you'll only ever need one or two per encounter anyways (Although that one spell uses up 15 or so charges.... :smalltongue:)

FMArthur
2010-08-14, 11:34 AM
I hate to bring it up, but Tainted Scholar from Heroes of Horror can get his bonus spells based on a Taint score (I forget which one) instead of an ability score... and can get limitless Taint if he acquires the Undead type - easily achievable through becoming a Necropolitan (LM). This is also a window into limitless save DCs for your spells, so...

Well, I don't know where I was going with this. Don't do this under any circumstances.