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ArenaManager
2010-08-14, 01:46 PM
Arena Tournament, Round 93: NPC #354 vs. Snort

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/09-dawn_arena.png
Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.

XP Award: 300 XP
GP Award: 300 GP

NPC #354 (http://www.myth-weavers.com/sheetview.php?sheetid=214453) - TheFallenOne
Snort (http://pifro.com/pro/view.php?id=5058) - Random Action

All Combatants, please roll initiative and declare final purchases, if any

TheFallenOne
2010-08-14, 02:28 PM
So we meet again [roll0] initiative

I get
Tower Shield 30 GP
Psionic Tattoo Force Screen 50 GP

done except reactionary

RandomAction
2010-08-14, 10:29 PM
I think I may make a couple, need to review first.

Snort, Ini: [roll0]

TheFallenOne
2010-08-14, 10:31 PM
I'd start in W10, spear in hands and potion in mouth

enlarge person

unless you shake things up with purchases

RandomAction
2010-08-15, 06:33 PM
Well after looking no purchases, start us off.

Snort starts in C-10 empty handed.

TheFallenOne
2010-08-15, 06:44 PM
Aberrant Commoner Turn 1

Move to P8
Ready Action
move if he ends turn, readies an action, speaks and uses hand movements that may or may not be components of a spell

done

RandomAction
2010-08-16, 01:05 AM
Snort,R-1:

Activate Animal devotion - swift.
Draw scroll - move.
Cast a spell on myself - standard.
Spellcraft DC:16
Babau Slime duration 1 minute. Any natural/unarmed/touch attacker is dealt 1d8 points of damage.

End turn.

Stats:
Location: C-10
Babau slime 10/10
Hp: 10/10
AC: 15(2armor+1dex+2nat), T-11, F-14
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle, CLW

TheFallenOne
2010-08-16, 01:27 AM
drat, should have looked up Babau Slime before the match instead of now :smallsigh: the spell did come from the scroll, right?
And do I get damaged only when I hit or everytime I attack?

speaking and gesticulating triggers my readied action, I move to H9

awaiting answers before taking turn


edit: and I believe the Animal Devotion effects(or at least some of them) have visible components

RandomAction
2010-08-16, 02:33 AM
Babau Slime, from scroll, only works against natural weapons, unarmed strikes, touch attacks (including spells) and grapples that strike me.

I guess my arms would look bigger from the devotion.

TheFallenOne
2010-08-16, 02:37 AM
Nightmare Peasant Turn 2

Move to F10
Ready Action
Move if he provoked an AoO from spellcasting, ends turn, tries to move adjacent, tries to leave LoS

done

RandomAction
2010-08-16, 02:48 AM
Snort,R-2:
Let's get dangerous!
Shapeshift into predatory form - swift.
Charge NPC#354 - full round.
Attack: [roll0]
Damage: [roll1]

End turn.

Stats:Location: C-10
Babau slime 9/10
Animal Devotion (STR) 9/10
Hp: 10/10
AC: 19(2armor+1dex+2nat+4shifted), T-11, F-18
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle, CLW

TheFallenOne
2010-08-16, 02:52 AM
first, you provoke an AoO for leaving a threatened square

[roll0] with spear
damage [roll1]

then you'll trigger my readied when you try to move adjacent. Need result of AoO to decide on it

oh, nice Darkwing Duck reference :smallcool:

TheFallenOne
2010-08-16, 02:55 AM
I take my readied to move out of the way to E13; trigger occurs when you try to leave D10 for E10. I think that makes you end your charge in E10?

if so

Mr. Horrible NPC Turn 3

drop potion
draw tower shield, hold it in mouth and spear in both hands
ready action
Move if he provoked an AoO from spellcasting, ends turn, tries to move adjacent, tries to leave LoS, suceeds at casting a spell defensively

done

if you're not in E10 I'll revise

RandomAction
2010-08-16, 02:22 PM
Moving away eh? I think a ref would be a good idea to confirm that I am indeed in E-10 or not. I will then make my turn afterwards.

Sallera
2010-08-16, 03:01 PM
Aye, you'll end in E10.

RandomAction
2010-08-16, 07:13 PM
Ok then, here I go!

Snort,R-3:
Ready an action.
Move if he moves, attacks, ends his turn or does anything. I hope that this is a clear enough trigger.

End turn.

Stats:Location: E-10
Babau slime 8/10
Animal Devotion (STR) 8/10
Hp: 10/10
AC: 19(2armor+1dex+2nat+4shifted), T-11, F-18
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle, CLW

TheFallenOne
2010-08-16, 07:18 PM
don't take my readied action

Horror Farmer Turn 4

Standard: melee attack. Does that trigger your readied yet?

RandomAction
2010-08-16, 11:40 PM
Yes, Snort moves to E-12.

TheFallenOne
2010-08-16, 11:44 PM
that gets you an AoO with the spear for leaving a threatened square
[roll0]
Damage [roll1]

when your readied is done my interrupted standard continues, tentacle slap
[roll2]
for [roll3]
if hit I take babau damage. What was it, d6, d8?
[roll4] [roll5] take appropriate

not done, let me see results

TheFallenOne
2010-08-16, 11:48 PM
hm... not good. Let's buy some time

5 foot step to F14
Hold spear in one hand, transfer tower shield from mouth to hand
Move: equip tower shield
Free: use tower shield for total cover (http://www.d20srd.org/srd/combat/combatModifiers.htm#totalCover)

done

RandomAction
2010-08-17, 07:58 PM
Yeah, d8 for the slime damage, but you missed so.....

Snort,R-4:
5' step to E-13.
Bite the NPC - standard.
Attack: [roll0]
Damage: [roll1]

End turn.

Stats:
Location: E-13
Babau slime 7/10
Animal Devotion (STR) 7/10
Hp: 10/10
AC: 19(2armor+1dex+2nat+4shifted), T-11, F-18
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle, CLW

hustlertwo
2010-08-17, 08:03 PM
I don't think you can attack NPC right now, since he's in total cover from the shield.

TheFallenOne
2010-08-17, 08:04 PM
you can't attack me when I have the tower shield for total cover

edit: tentacle grapple the ninja

hustlertwo
2010-08-17, 08:05 PM
Fallen suffers [roll0] damage from my shuriken attack for being so dang ninja.

TheFallenOne
2010-08-17, 08:26 PM
if only I had SPARTA, he could block the shuriken, but wouldn't even need to because of DR2 :smallsigh:

Well Random, you can revise your action

RandomAction
2010-08-17, 10:14 PM
Ok then, Snort readies an action.
Trigger:Attack if NPC moves, attacks, ends his turn or does anything.

TheFallenOne
2010-08-17, 10:26 PM
Terror Servant Turn 5

maintain total cover at all times
Move: pick up potion from E13, hold it in mouth
Move: go to K11

done

RandomAction
2010-08-19, 11:29 AM
Snort,R-5
Move to B-10.
Shift back to Minotaur form - swift.
Cast a spell - standard.
Entangle centered in N/O 10/11.
DC: 12 Reflex

End turn.

Stats:Location: B-10
Babau slime 6/10
Animal Devotion (STR) 6/10
Hp: 10/10
AC: 19(2armor+1dex+2nat+4shifted), T-11, F-18
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle, CLW

TheFallenOne
2010-08-19, 03:44 PM
Reflex [roll0]

need result

TheFallenOne
2010-08-19, 03:48 PM
NOC #354

Hm, I wanted to get rid of the tower shield now, but with the entangle it seems I have to outwait the spell behind total cover... Yeah lame, but letting you just shoot me would be suicide

drop potion again, hold spear in mouth. End total cover
Move: draw loaded sling
Standard: sling attack. Forget modifiers, I'll need a 20 anyway [roll0]
Damage [roll1]
drop sling, resume total cover

done

Sallera
2010-08-19, 04:18 PM
I'm fairly sure the wording on the tower shield's total cover option prevents you from using it again after that attack, since you have to give up your attacks to hide behind it.

TheFallenOne
2010-08-19, 04:20 PM
... oh. On the one hand: good to know.

On the other hand: daaaaaaaamn *prepares for pain*

RandomAction
2010-08-20, 10:59 AM
Poor planning on my part, since I now have to enter the effected aea to attempt an attack.

I am a little questionable on this next move. If entangle doesn't affect flying then no problem, but if so then I have included the altered version.

Snort,R-6:
Activate Animal Devotion, wings - swift.

-Doesn't-
Charge NPC with a gore attack ending move in J-10 +5' off the ground.
Attack: [roll0]
Damage:[roll1]

-Does-
Double move to J-10, +5' off the ground.
Reflex save: [roll2]

End turn.

Stats:Location: J-10
Babau slime 5/10
Animal Devotion (STR) 5/10
Animal Devotion (Fly) 10/10
Hp: 10/10
AC: 15(2armor+1dex+2nat+4shifted), T-11, F-18
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle, CLW

hustlertwo
2010-08-20, 11:39 AM
Definitely nothing to imply Entangle has any impact on someone who is flying, except when it involves the entangle bags.

Sallera
2010-08-20, 12:27 PM
Actually, I see no reason why it wouldn't, if they're in the affected area - if they're +5ft or higher, then no, it won't unless they're in a tree square, but just having wings won't have an effect. At any rate, you can't charge to +5ft from the ground, since the closest point from which you can attack is also on the ground. Since your first move is illegal, the second will stand, but the Reflex save should be unnecessary at that height.

hustlertwo
2010-08-20, 12:42 PM
I didn't mean flying as in one having the ability to fly. I meant as in one currently performing the action of flying. Or simply not touching the ground through some means. If you were entangled, you wouldn't be able to fly away from it without jumping over the same hurdles as a landlubber.

I'm not sure what the closest point thing is in reference to, although I suppose I hadn't thought about whether going up in elevation would break the straight line rule of a charge. When the geometry goes three-dimensional, I struggle to keep up; I'm better with number-crunching than spatial relations.

Sallera
2010-08-20, 01:07 PM
Yes, but the system is based around 5ft cubes. Unless a spell specifically states otherwise, there's no appreciable difference between standing on the ground and flying a few inches above it.

And no, an increase in elevation doesn't break the straight line rule, but you still have to charge to the closest square from which you can attack, and in this case, that's J10, ground level.

RandomAction
2010-08-20, 01:10 PM
Actually, I see no reason why it wouldn't, if they're in the affected area - if they're +5ft or higher, then no, it won't unless they're in a tree square, but just having wings won't have an effect. At any rate, you can't charge to +5ft from the ground, since the closest point from which you can attack is also on the ground. Since your first move is illegal, the second will stand, but the Reflex save should be unnecessary at that height.

Thank a ton, Sallera. I didn't know about the flying as I stated. Could I argue that +5 elevation would be legit, since the entangle effect would make a move impossible being on the ground?
Not pushing the question, just asking is all. So, Fallen it is your turn........

Sallera
2010-08-20, 01:30 PM
"Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge." The space is determined and then the route checked, rather than the other way around, so even though you can't reach the space at the moment, it's still the closest one from which you could attack.

hustlertwo
2010-08-20, 01:58 PM
Yes, but the system is based around 5ft cubes. Unless a spell specifically states otherwise, there's no appreciable difference between standing on the ground and flying a few inches above it.

And no, an increase in elevation doesn't break the straight line rule, but you still have to charge to the closest square from which you can attack, and in this case, that's J10, ground level.

How does someone even fly in D&D without being at least 5' off the ground?

I've never heard that charge rule before...I wonder if we've had other battles where a charge was done to a different square than the closest available and no one picked up on it? If so, whoops.

Sallera
2010-08-20, 03:00 PM
Well, it's probably happened once or twice, but I try to watch for it, as with many other things.

And I don't see why you can't fly at +0; as long as you have a flight speed, what's in the square directly below you shouldn't affect your movement. The square itself is still just a cube of mostly-empty air, no different from the ones higher up.

TheFallenOne
2010-08-20, 04:54 PM
so, just to be sure, he took option 2 now with the double move to J10+5 because the charge was illegal?

hustlertwo
2010-08-20, 05:07 PM
Well, it's probably happened once or twice, but I try to watch for it, as with many other things.

And I don't see why you can't fly at +0; as long as you have a flight speed, what's in the square directly below you shouldn't affect your movement. The square itself is still just a cube of mostly-empty air, no different from the ones higher up.

Since D&D doesn't distinguish a difference between +0 and anything less than +5, 'flying' at +0 seems akin to standing on the ground and flapping your wings/arms/whatever.

Also, going by your post a few hours back, "Yes, but the system is based around 5ft cubes. Unless a spell specifically states otherwise, there's no appreciable difference between standing on the ground and flying a few inches above it."

You can't have it both ways, Sallera. Pick a side, we're at war!

Sallera
2010-08-20, 05:12 PM
I don't see the conflict between 'spells that target squares at +0 affect you when you're in them, regardless of which movement mode you're using,' and 'you can use your flight speed rather than your land speed without first climbing 5ft into the air.' An Elocater floats a foot off the ground, but is still in the same square. Same thing for flying at +0.

TheFallenOne
2010-08-20, 05:57 PM
alright

hm, he moved to J10+5, I'm in K11. That means he provoked an AoO from my 10 feet reach tentacles. Can I perform that AoO on his turn and still get total cover from the tower shield on my turn?

assuming yes
[roll0] -10 for lacking shield proficiency
[roll]1d4+4[/damage]

assuming no
AoO not taken

Aberrant Commoner Turn 7

same action regardless of AoO or not
Free: take total cover behind tower shield, retain it until said otherwise
Full Round: I want to break free (http://www.youtube.com/watch?v=9hMrY8jysdg) [roll1] strength, DC 20

done

TheFallenOne
2010-08-22, 02:08 AM
Random? Just a reminder to take your turn, my (hopefully) future claim of reaching level 2 with a commoner will get tarnished if I win by DQ :smallwink:

RandomAction
2010-08-22, 06:07 PM
Sorry I have been occupied with another match, you may know of which.

Snort,R-7:
Move to O-10 +5' elevation, provoking an AoO.
Ready an action.
Trigger: Move if NPC moves, attacks or ends his turn.

End turn.

Stats:Location: O-10 +5' elevation
Babau slime 4/10
Animal Devotion (STR) 4/10
Animal Devotion (Fly) 9/10
Hp: 10/10
AC: 15(2armor+1dex+2nat+4shifted), T-11, F-18
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle, CLW

TheFallenOne
2010-08-22, 09:33 PM
no AoO because of total cover

new Reflex save, need result [roll0]

TheFallenOne
2010-08-22, 09:36 PM
Aberrant Commoner Turn 8

double move out of entangle zone to C11
maintain total cover

done

RandomAction
2010-08-22, 11:01 PM
Snort,R-8:
Double move to C-11 +5' height

End turn.

Stats:Location: O-10 +5' elevation
Babau slime 3/10
Animal Devotion (STR) 3/10
Animal Devotion (Fly) 8/10
Hp: 10/10
AC: 15(2armor+1dex+2nat+4shifted), T-11, F-18
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle, CLW

TheFallenOne
2010-08-22, 11:07 PM
hm... my plan wasn't to stall with the tower shield until your buffs run out, but removing it while you're right above me is a bad idea

Terror Farmer Tun 9

Move to B3
Ready Action
Move if he ends turn, readies an action, attacks
Still total cover

done

RandomAction
2010-08-23, 01:25 AM
Before I make my turn, I was wondering can I start a grapple while he is using his shield for total cover?

TheFallenOne
2010-08-23, 01:28 AM
grappling requires a melee touch attack to initiate, so I'm rather sure that's a no

hustlertwo
2010-08-23, 06:46 AM
In general, most of the melee combat options are going to be a no when total cover is involved.

RandomAction
2010-08-24, 04:48 PM
I will post my turn later, having trouble with the map.

RandomAction
2010-08-25, 03:29 PM
Sorry for the delay, my computer seemed to have failed i's will save vs spam viruses. Everything should be fixed now, I hope.

Snort,R-9:
Shift into predator form - swift.
Move to B-4 +0' elevation.
Ready an action.
Move if NPC attacks, moves or ends his turn.

End turn.

Stats:Location: B-4 0' elevation
Babau slime 2/10
Animal Devotion (STR) 2/10
Animal Devotion (Fly) 7/10
Hp: 10/10
AC: 15(2armor+1dex+2nat+4shifted), T-11, F-18
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle, CLW

TheFallenOne
2010-08-25, 03:43 PM
you readying an action triggers my readied, I move to I1, out of LoS

Dystopia Farmer Turn 10

LoS
drop sling, end total cover
Move: remove shield
Free: switch it to mouth, hold spear in both hands
Ready Action
Move if he attacks with ranged weapon, casts spell, tries to move adjacent, readies action, ends turn

done

RandomAction
2010-08-26, 12:49 AM
Well then. How do we handle this? Does my readied action go off or do I finish my prior turn since your readied would more than like have activated when I moved next to you?

TheFallenOne
2010-08-26, 12:52 AM
my readied action was only activated when you tried to ready an action yourself, proximity wasn't set as trigger. Your still have to ready the same action and since I'm out of LoS before you finish readying it I'm pretty sure your readied won't trigger, unless you set not having LoS on me as trigger. Your turn

RandomAction
2010-08-26, 12:58 AM
Ok then.

Snort,R-10:
Refs/LoS:
5' step to B-5 - free.
SHift back to humaniod form - swift.
Draw scroll - move.
Ready an action.
Cast the spell from the scroll upon gaining LoS to NPC.


End turn.

Stats:Location: B-5 0' elevation
Babau slime 1/10
Animal Devotion (STR) 1/10
Animal Devotion (Fly) 6/10
Hp: 10/10
AC: 15(2armor+1dex+2nat+4shifted), T-11, F-18
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle-cast, CLW

TheFallenOne
2010-08-26, 01:05 AM
hm...

NPC #354 Turn 11

well assuming no LoS
god I hope I don't run into a readied slingshot
Hide while moving [roll0] -5 once I moved 20 feet or more
Move to G1
If no Los to C3
If no LoS ready action
move if he tries to go adjacent, cast a spell, ready action, attack me, ends turn


done

edit: Refs
if LoS established please inform him about my changes in held and equipped objects(shield in mouth, spear in both hands), will make quite a difference for him

RandomAction
2010-08-26, 01:19 AM
Let's get LoS just to be safe here.

Sallera
2010-08-26, 01:38 AM
Refs:Spot for Snort: [roll0]

LoS established as NPC #354 enters E1, wielding spear with shield in mouth; Snort is in B5, in humanoid form, holding a scroll, and his readied action triggers.

RandomAction
2010-08-26, 10:28 PM
Snort's readied action is to cast a spell from the scroll. You may need to revise your turn from that point on, Fallen.

TheFallenOne
2010-08-26, 10:45 PM
hm so the Babau slime is still there for another 10 turns...

Move to B2
Ready Action
humanoid form... I'm unlikely to get a better chance

melee attack if he tries to shift form, enter total defense, move out of spear threat zone, end turn, ready action

Here's hoping he won't charge, expecting another readied to move

done

RandomAction
2010-08-27, 10:12 PM
Hmmm.....either your gonna move and keep me provoking AoO's or you are going to fight this out.

Snort,R-11:
Move to B-3 - move. Take your shot!
Drop used scroll - free.
Shift into Predator form - swift.
Bite @ NPC - standard.
Attack: [roll0]
Damage: [roll1]

End turn.

Stats:
Location: B-5 0' elevation
Babau slime-2nd cast 10/10
Animal Devotion (STR) 0/10
Animal Devotion (Fly) 5/10
Hp: 10/10
AC: 15(2armor+1dex+2nat+4shifted), T-11, F-18
Saves: F+4/R+1/W+3
Spells:
Lvl 0 - Detect Magic, Resistance, Light
Lvl 1 - Entangle-cast, CLW

TheFallenOne
2010-08-27, 10:17 PM
wonder why you didn't shift before provoking the AoO

anyway, AoO for leaving threatened square
[roll0]
Damage [roll1]

when you try to leave B4 my readied triggers, another melee attack with spear
[roll2]
Damage [roll3]

let's see what that does.

TheFallenOne
2010-08-27, 10:18 PM
Critconfirm

Damage [roll]18+6

do you change your actions after the hit, assuming I don't confirm?

edit: please be aware of this. (http://www.giantitp.com/forums/showthread.php?t=157601&page=38#1130) I think you can't do a standard, though you can complete your move to whatever square is in your range, accounting for halved speed due to being disabled
The swift shapechange should still be allowed I think if you desire to do so

RandomAction
2010-08-28, 05:22 PM
Good point. Finish by just moving beside you. Your turn.

TheFallenOne
2010-08-28, 09:06 PM
Way of the Tentacle Turn 12

Full Attack: w tentacle slaps

[roll0]
Damage [roll1]
Babau Damage: [roll2]

[roll3]
Damage [roll4]
Babau Damage: [roll5]

if first one hits I won't take the second swing if I take more than 4 babau damage

5 foot step to C1

done

TheFallenOne
2010-08-28, 09:07 PM
well, since you didn't shift is this game?

RandomAction
2010-08-28, 09:35 PM
Yeah, it's game. Meant to leave in that I shifted, but that was a failure on my part. Nice match though, I hope to face NPC with another character of mine sometime again.

TheFallenOne
2010-08-28, 09:38 PM
Nice game, and again it ends with the tentacle :smallbiggrin: I'm just glad I didn't end it again with a lucky crit right at the start, that would have been lame; you made me sweat quite a bit. Strength 28 is nice

Sallera
2010-08-28, 09:41 PM
High Ref Sallera

NPC #354 continues proving commoner superiority.

TheFallenOne
2010-08-28, 09:43 PM
High Ref Sallera

NPC #354 continues proving commoner superiority.

Beware PC classes, the peasant revolution is coming!

RandomAction
2010-08-28, 09:47 PM
Just remembered that I had the Babau Slime still going and that means you take damage from the natural attacks. Just for giggles, don't think it matters(does it?), here is the damage:

#1 Attack:
[roll0]

#2 Attack:
[roll1]

Maybe this will teach you about touching people with your tentacles......

TheFallenOne
2010-08-28, 09:49 PM
I did roll the damage in my post. In fact, the damage would have disabled me(which may or may not mean I fall unconscious at the end of my full attack), but doesn't matter because

1) I explicitedly said I won't take the second swing if the first hits
2) you'd be dead right away and I'm at -1

and now, I just need to wait 10 turns for the slime to go away and then my tentacles are... alone with your corpse :smalltongue:

RandomAction
2010-08-28, 09:51 PM
Just making sure there......only you would tentacle a minotaur corpse.:smalleek:

'The arena gods look down in fear at the tentacled commoner. In the stillness that follows one begins to giggle madly......

TheFallenOne
2010-08-28, 09:54 PM
well, I'm the only one using Aberrant Blood feats around here, so that is obviously true :smallbiggrin: I paid for having those tentacles, so I'll definitely use them

good luck in the next Rounds then, Alpha on the new Candles should start soon