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View Full Version : [3.5] Iterative + natural weapons



Frosty
2010-08-16, 01:48 AM
So you've got some decent unarmed strike damage. You're big. You're tough. You've got Improved Unarmed Strike. You've also got natural attacks.

What are the rules on combining unarmed strike with natural attacks? Since unarmed strikes can be with any part of your body (headbutt, elbow, knee, etc), you don't actually have to give up one of your natural attacks (usually a claw) since you're not using it to hold a weapon. You'd get all of your normal unarmed iteratives, then all of your natural attacks as secondary attacks (at 1/2 str bonus for damage, and at -5 to hit penalty as normal) correct?

So like, if you've got a BaB of +7 and, 2 Claws and a bite, you'd get your two headbutts at the +7/+2, then the 2 Claws and a Bite all at +2 right?

If you wanted to really screw your attack bonuses, you can even add in TWF for a third unarmed attack?

Even if you're a monk you probably can't flurry though unless you somehow get natural weapons as monk weapons.

Rannil
2010-08-16, 02:02 AM
BaB of +7 and, 2 Claws and a bite, you'd get your two headbutts at the +7/+2, then the 2 Claws and a Bite all at +2 right?

Statement correct. Also check out this link (http://www.wizards.com/default.asp?x=dnd/rg/20070403a), it explains your question much better then I ever could


Even if you're a monk you probably can't flurry though unless you somehow get natural weapons as monk weapons.
Statement correct. Also check out part three of the earlier link (http://www.wizards.com/default.asp?x=dnd/rg/20070410a), which deals with your case.

Also here is part one (http://www.wizards.com/default.asp?x=dnd/rg/20070327a). :smallwink:

Edit: Forgot that one.

If you wanted to really screw your attack bonuses, you can even add in TWF for a third unarmed attack?
Also correct. And a fourth one with improved TWF. Have fun with your 7 attacks at level 6.

Frosty
2010-08-16, 02:07 AM
See, I wish these were clarified in the actual books. Between reading the Rules Compendium, the PHB, the MM1, and the DMG, I was still a bit confused.

Thanks.

Biffoniacus_Furiou
2010-08-16, 03:36 AM
It was clarified in Dragon 320, in the Sage Advice article starting on page 108. It basically explained that you could do anything you want as long as you take the proper penalties in doing so. It was also addressed in a 3-part Rules of the Game (http://www.wizards.com/default.asp?x=dnd/arch/rg) article (part one (http://www.wizards.com/default.asp?x=dnd/rg/20070327a), part two (http://www.wizards.com/default.asp?x=dnd/rg/20070403a), part three (http://www.wizards.com/default.asp?x=dnd/rg/20070410a)).