PDA

View Full Version : Arena Tournament, Round 94: Cinder vs. Goltoth



ArenaManager
2010-08-16, 03:29 PM
Arena Tournament, Round 94: Cinder vs. Goltoth

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png
The Arena walls for this map are 30 ft high, with a Climb DC of 30.

XP Award: 300 XP
GP Award: 300 GP

Cinder (http://www.myth-weavers.com/sheetview.php?sheetid=190117) - TheFallenOne
Goltoth (http://www.myth-weavers.com/sheetview.php?sheetid=229863) - Master Rahl22

All Combatants, please roll initiative and declare final purchases, if any

TheFallenOne
2010-08-16, 03:52 PM
Initiative [roll0]

scribe a scroll with the following spells:
Mage Armor CL1 - 12,5 GP, 1 XP
4x Blockade CL1 - 50 GP, 4 XP
Grease CL 1 - 12,5 GP, 1 XP
Sticky Floor CL1 - 12,5 GP, 1 XP
Kelgores Firebolt CL4 - 50 GP, 4 XP

edit: and another CL 4 Kelgores for 50 GP 4 XP

Master_Rahl22
2010-08-16, 04:25 PM
[roll0]

Purchases so far:
Potion of Resist Energy(Fire) from a Duskblade: -50gp

Not done making purchases. Where are Sticky Floor and Blockade found?

TheFallenOne
2010-08-16, 04:28 PM
Complete Scoundrel and Races of the Dragon, as per my sheet

you are aware what Searing Spell + Metamagic School Focus does, right?

Master_Rahl22
2010-08-16, 04:45 PM
...

So am I just out that 50gp cause I hadn't looked up one of my opponent's feats?

Purchases: 2x Potion of Faith Healing (Sam Jones, Jr.) -100 GP

I'm done with purchases, pending the response to my question.

TheFallenOne
2010-08-16, 04:47 PM
well, the potion can come in useful if I run out of Searing firebolts before you go down. That is, if you survive 12d6 fire with -1 reflex...

I will add more to the scroll, need to ask something in the Waiting Room first. What question are you waiting on?

Master_Rahl22
2010-08-16, 05:00 PM
That question I asked in my last post. I'm assuming yes I'm out the 50gp since the arena tends to let you do stupid things unless they are instantly suicidal.

I'm ready to begin when you are, although I reserve the right to react if you make further purchases.

TheFallenOne
2010-08-16, 05:13 PM
I'll add a CL4 Searing Kelgores to my existing scroll, assuming my assumptions in the Waiting Room are right. If not, just scratch that one and I'm good to go

Start in Y11, holding scroll and nothing else. Your go


edit: and yeah, I think you can't take the purchase back because of an oversight. Though I'd actually prefer it if you could, there is a chance I get unlucky enough with my searing spells

hustlertwo
2010-08-16, 07:45 PM
That question I asked in my last post. I'm assuming yes I'm out the 50gp since the arena tends to let you do stupid things unless they are instantly suicidal.

I'm ready to begin when you are, although I reserve the right to react if you make further purchases.

Yeah, sorry. Although on the plus side, odds are good you'll find someone to use that potion on.

TheFallenOne
2010-08-16, 07:47 PM
yeah, fire is the most common elemental damage. Dragonsbreath arrows, the ever-popular kelgores, alchemist fires...

hustlertwo
2010-08-16, 07:50 PM
Yep. And as a bonus, in whatever fight you do use it, there's a chance your opponent won't even know you have it since you bought it earlier.

TheFallenOne
2010-08-16, 08:00 PM
of course, that isn't much help right now against resistance-bypassing nukes when you have a negative reflex save :smallbiggrin: I guess that's what the faith healings are for, though even with them a battle of attrition won't hold for him I fear

Master_Rahl22
2010-08-16, 09:29 PM
Goltoth, Round 1

Start in B-11, with potion in one hand, another potion in belt, and flail in belt. Armor and shield are left out of the arena.

Move: Move out of LOS
to G-14
Standard: Ready an action
Move if I'm the target of a spell, or inside the area of one

Stats:

Location: G-14
HP: 13/13
AC: 12, FF: 12, Touch: 10
Buffs:

Notes:
Potions are Faith Healing
Armor and Shield left out of arena, no armor check penalty to skills.

TheFallenOne
2010-08-16, 09:38 PM
in which direction do you leave LoS? South behind the post I guess, not sure if the small trees block LoS

Cinder Turn 1

LoS
Swift: Cast Blockade from Scroll on V8
Move to W8
Hide [roll0]
Ready Action
Normal Kelgores on him when he moves, readies an action, drinks a potion, ends turn

Stats
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 4/4

Acid Splash
Acid Splash
Acid Splash

Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

Master_Rahl22
2010-08-17, 07:10 AM
Yeah sorry, the only things that block LOS on this map are the posts.

Goltoth, Round 2

LOS:
Move to M-18. I'm sure there will be a readied action coming my way so I'll stop here for now.

Not done, need LOS

Stats:

Location: M-18
HP: 13/13
AC: 12, FF: 12, Touch: 10
Buffs:

Notes:
Potions are Faith Healing
Armor and Shield left out of arena, no armor check penalty to skills.

Sallera
2010-08-17, 10:50 AM
Cinder:Goltoth triggers your readied action from H15. Do you take it?

TheFallenOne
2010-08-17, 01:50 PM
on the assumption you still hold a potion in one hand, I take my readied action when you enter H15. Cinder appears in W8 and there's a big block of wood in V8

Non-Searing Kelgores

Komm mir nicht zu nah, sonst kann's geschehen
Daß wir beide lichterloh in Flammen stehen

Ich will brennen, ich will brennen
Auch wenn danach nur kalte Asche übrig ist
Ich will brennen, ich will brennen
Selbst wenn Du meinen Namen morgen schon vergißt
Heißes Licht im Himmelsflug
Mit dem letzten Atemzug will ich brennen
Ich will brennen (http://www.youtube.com/watch?v=jPpQ3fNyFKA)
And so will you

[roll0] fire, reflex 15 halves

continue your turn from H15

Master_Rahl22
2010-08-17, 02:34 PM
[roll0]

Rest of turn depends on this roll

Master_Rahl22
2010-08-17, 02:47 PM
Goltoth, Round 2 continued

Continue move action along the 15 row, and attempt to Jump to N-13. Anything other than a 1 will be successful.
[roll0]

Unless I'm mistaken, that will break LOS again

LOS:
Standard: Drink potion of Faith Healing
Free: Rage

Stats:

Location: N-13
HP: 4/13
AC: 10, FF: 10, Touch: 8
Buffs:
Rage - 7/7
Notes:
Potions are Faith Healing
Armor and Shield left out of arena, no armor check penalty to skills.

Sallera
2010-08-17, 02:59 PM
Doesn't look like that breaks LoS.

TheFallenOne
2010-08-17, 03:06 PM
so, may he revise on account of noticing that he still sees me or is it my turn and I can view the spoiler?

Sallera
2010-08-17, 03:11 PM
Your turn; he drinks the potion and rages.

TheFallenOne
2010-08-17, 03:26 PM
wait a second, N13 is water. Maybe the intention was to go underwater and so get total cover? Though then he'd have to swim down instead of staying at the surface.
But even at the surface he get's +4 on Reflex saves... Guess he wants to stall and drink the second potion before engaging

Cinder Turn 2

Move to Y15
Ready Action
Searing Firebolt on him if I have LoE on him while he's out of the water

done

Stats
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 4/4

Acid Splash
Acid Splash
Acid Splash

Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

Master_Rahl22
2010-08-17, 09:11 PM
Goltoth, Round 3

[roll0]
Move: Draw potion
Standard: Drink potion

End of turn

Stats:

Location: N-13
HP: 13/15
AC: 10, FF: 10, Touch: 8
Buffs:
Rage - 6/7
Notes:
Potions are Faith Healing
Armor and Shield left out of arena, no armor check penalty to skills.

TheFallenOne
2010-08-17, 09:20 PM
Cinder Turn 3

Move: Perform(Moonwalk) [roll0]
"Come out, come out, wherever you are. Meters running."

Ready Action
Searing Firebolt on him if I have LoE on him while he's out of the water

done

Master_Rahl22
2010-08-17, 09:31 PM
Goltoth, Round 4

Free: Drop empty potion bottles
Full round: Swim to R-14
[roll0]

End of turn

Stats:

Location: R-14
HP: 13/15
AC: 10, FF: 10, Touch: 8
Buffs:
Rage - 5/7
Notes:
Potions are Faith Healing
Armor and Shield left out of arena, no armor check penalty to skills.

TheFallenOne
2010-08-17, 09:34 PM
... OK

Cinder Turn 4

Move to Z8
Ready Action

Searing Firebolt on him if I have LoE on him while he's out of the water


done

Master_Rahl22
2010-08-17, 09:41 PM
Just realized I wasn't factoring in my Strength bonus from raging into those Swim checks. Doesn't matter since I made them, but just wanted to mention why this one is a higher modifier.

Goltoth, Round 5

Move: Swim to T-15
[roll0]
Move: Move to U-16, V-15, W-15, X-15

End of turn

Stats:

Location: X-15
HP: 13/15
AC: 10, FF: 10, Touch: 8
Buffs:
Rage - 4/7
Shifting - 10/10
Notes:
Potions are Faith Healing
Armor and Shield left out of arena, no armor check penalty to skills.

Master_Rahl22
2010-08-17, 09:42 PM
Goltoth, Round 5 amended

Since first check failed and I have another move action, Move: Swim to T-15
[roll0]

TheFallenOne
2010-08-17, 09:45 PM
shouldn't it be +5 then with rage or did you shift?


Check

Make a Swim check once per round while you are in the water.

one swim check per turn, so no progress. Though you may have the second move action left

Master_Rahl22
2010-08-17, 09:47 PM
Odd, I swear I had that I shifted in there for this turn when I posted. Ok, so I'm still in R-14 and have shifted. Your turn.

TheFallenOne
2010-08-17, 09:54 PM
the block of wood I conjured is gone

Cinder Turn 5

Move to T7
Ready Action
the same as last time

done

Master_Rahl22
2010-08-17, 09:59 PM
Goltoth, Round 6

Move: Move to T-8 and draw flail
Standard: Attack with flail
[roll0]
[roll1]

End of turn

Stats:

Location: T-8
HP: 13/15
AC: 10, FF: 10, Touch: 8
Buffs:
Rage - 3/7
Shifting - 9/10
Notes:
Potions are Faith Healing
Armor and Shield left out of arena, no armor check penalty to skills.

TheFallenOne
2010-08-17, 10:03 PM
Now the action begins :smallamused:


Climbing out of water requires a DC 10 climb check. (Does not apply for gradual slopes).

Guess this counts as gradual slope?

Readied triggers once you're out of the water

Gefährlich ist wer Schmerzen kennt,
vom Feuer das den Geist verbrennt,
gefährlich das gebrannte Kind,
mit Feuer das vom Leben trennt,
ein heisser Schrei,
(http://www.youtube.com/watch?v=XHUsIU161w4)
FEUER FREI!

Searing Kelgores Firebolt, [roll0] fire, reflex 15 halves ... the hell?

Immediate: Abrupt Jaunt away from your attack to S5

Turn coming after your save

Sallera
2010-08-17, 10:13 PM
I believe we did rule a DC10 climb for getting out of the river here.
... the hell?It's only making up for the last one. :smalltongue:

Master_Rahl22
2010-08-17, 10:14 PM
I was wondering if you'd post that song, love it.

[roll0]

Oh, and I hate Abrupt Jaunt. Just thought you should know. Last post for around 9 hours or so, bedtime. :smallsmile:

Master_Rahl22
2010-08-17, 10:16 PM
Ok, climb to get out of the river
[roll0]

TheFallenOne
2010-08-17, 10:18 PM
It's only making up for the last one. :smalltongue:

Well, it's a bit more below average than the other was above( 1122 vs 5555). I just got really confused when I saw a one-digit number there, I mean Cinder calls herself nuker, 6 damage doesn't fit that reputation :smallbiggrin:


I was wondering if you'd post that song, love it.


yeah, let's see if I run out of good fire-themed songs before I burned everyone... may get narrow

Sallera
2010-08-17, 10:18 PM
Now that I look, you haven't actually got enough movement for that. 20ft to climb out (quarter speed), and 30ft more to reach T8.

TheFallenOne
2010-08-17, 10:21 PM
and successful save, so 3 damage. Almost seppuku-worthy

Cinder Turn 6

Do you like being that... fired up? (http://www.youtube.com/watch?v=H4oli4_cSY4)

[roll0] fire, reflex 15 halves. THis is a non-searing one from the scroll

move to M3

done

Stats
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

edit: scratch that turn then, seems we need to rewind

Sallera
2010-08-17, 11:09 PM
yeah, let's see if I run out of good fire-themed songs before I burned everyone... may get narrow

Huh... as it turns out, I don't actually have many (http://www.youtube.com/watch?v=V1aJPEFtoNg) songs (http://www.youtube.com/watch?v=RF7qQR7-dY4) that (http://www.youtube.com/watch?v=AS9M1niqiY8) fit (http://www.youtube.com/watch?v=tft1RCIVlcI) the (http://www.youtube.com/watch?v=g63jgTRyDDY) theme (http://www.youtube.com/watch?v=wik-Xv9uD7I). Guess pyromania's less common than I thought. :smalltongue:

TheFallenOne
2010-08-17, 11:29 PM
huh, Eluveitie, nice. Quite a coincidence, only discovered the band couple weeks ago
What's the first one? Can't see it on account of being in Germany.

Well, I have some songs left, though I doubt I'll get through the Round without repetitions

Sallera
2010-08-17, 11:35 PM
Oh, it's region-limited? This is the only thing I use the site for, so I don't really pay attention. Anyway, first one is Bloodbirds by Agalloch.

TheFallenOne
2010-08-17, 11:45 PM
yeah, complicated. There are a lot of videos you can't see on youtube if your IP is located in Germany and you don't want to trouble yourself with a proxy because GEMA didn't give the license. For example, I can't find a non-live version of Bloodbirds or Sleep now in the Fire on youtube although I'm very sure there are some. Though I don't get the system behind what is inaccessible and what not, most songs I can find just fine(live, official video, with lyrics, AMVs...) unless it's something obscure

Master_Rahl22
2010-08-18, 07:00 AM
I'll end my turn at R-11 then. Do we keep the 6 damage roll and my successful save from his readied action since it went off before I made my illegal move? Can we keep the 11 he rolled for damage this time? :smallbiggrin:

TheFallenOne
2010-08-18, 12:13 PM
yes the readied stays

so just ending in R11 and no further action? Well, I expected something else :smallconfused:

not Rahl
and there I pondered how to counter a readied to move to avoid getting an AoO

TheFallenOne
2010-08-18, 12:25 PM
Cinder Turn 6

Double Move to X19

done

Master_Rahl22
2010-08-18, 02:31 PM
... and that's the second major mistake I've made this match. The stupid rewind confused me, but at least I didn't have much of a chance to begin with.

Goltoth, Round 7

Double move to W-17

End of turn

Stats:

Location: W-17
HP: 13/15
AC: 10, FF: 10, Touch: 8
Buffs:
Rage - 2/7
Shifting - 8/10
Notes:
Potions are Faith Healing
Armor and Shield left out of arena, no armor check penalty to skills.

TheFallenOne
2010-08-18, 02:38 PM
hm... every +1 counts

Cinder Turn 7

Move to P19
Ready Action
Searing Firebolt once he left his current square

done

Master_Rahl22
2010-08-18, 10:26 PM
Goltoth, Round 8

Full round: charge to Q-19
[roll0]
[roll1]
[roll2]
[roll3] and 1 Con damage
[roll4]
[roll5]

End of turn. I'll roll crit confirm if I actually get to attack you.

Stats:

Location: Q-19
HP: 13/15
AC: 10, FF: 10, Touch: 8
Buffs:
Rage - 1/7
Shifting - 7/10
Notes:
Potions are Faith Healing
Armor and Shield left out of arena, no armor check penalty to skills.

TheFallenOne
2010-08-19, 12:23 AM
End of turn. I'll roll crit confirm if I actually get to attack you.

well you probably know the answer to this one :smallwink: yeah I know, Abrupt Jaunt is a little silly. 4 Get Out Of Jail Free cards instead of familiar? Deal

once you left the tree square, my readied triggers

It's in my hands
The sky, so bright
It's burning
It's for me to decide
If flames will reach heaven tonight.
(http://www.youtube.com/watch?v=DMUuLuwmmBg)

Spellcraft DC 16
Searing Kelgores from my prepared spells
[roll0] fire, reflex 15 halves

Jaunt to M18

Turn after I see damage and safe

Master_Rahl22
2010-08-19, 06:53 AM
[roll0]

Yeah, yet another example of melee can't have nice things.

TheFallenOne
2010-08-19, 03:40 PM
hey, melee can have very nice things, ask Aberrant Commoner or Sturmherz. Incidentally, both can bypass Abrupt Jaunt, though Sturmherz needs an enlarge potion. If you have enough melee range that a 10 feet jaunt doesn't get the wizard out of range it's whacking time

Well, I believe I need to do 43 damage to put you out(13 base +2 rage +18 potions), that's 40 so far.

And sorry, the Jaunt was to N19, misstype

Cinder Turn 8

Ashes to ashes, dust to dust
The life clock strikes and you obey
Like a candle light that fades
Ashes to ashes, dust to dust
When the life clock strikes you obey
Time isn't here to stay
Ashes to ashes, dust to dust
The life clock strikes and you obey
Light shows the right way (http://www.youtube.com/watch?v=vSjLEJbsHrI)

Searing Firebolt [roll0] fire, Reflex 15 halves

on the off chance you still stand, move to G15

done

Stats
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

Master_Rahl22
2010-08-19, 04:39 PM
That'll do, pig. That'll do. Goltoth is one charred shifter.

I looked up immediate actions, and if I had managed to managed to catch you flat footed that would've worked as well. If I'd bothered to look that up before the match I would've purchased a potion of Invisibility. The only other thing I could've done is ready an action to attack on your turn, forcing you to use an immediate action on your turn and not being able to do so again for a turn. Anyway, good match.

TheFallenOne
2010-08-19, 04:48 PM
Quite true, that are the ways to get past the Jaunt. The less cover on the map, the better for Cinder, a stealth character with blunt arrows could give her real trouble. Play against her on this open map or even worse a glass one and you're in trouble

Good game


R.I.P.
Here lies Goltoth
Man on Fire (http://www.youtube.com/watch?v=_c1x55t51uc)

Sallera
2010-08-19, 04:50 PM
High Ref Sallera

If at first you don't succeed, burn, burn again - Cinder takes the victory.