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ArenaManager
2010-08-16, 03:35 PM
Arena Tournament, Round 94: rar vs. Jose Sanchez

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png
The Arena walls for this map are 30 ft high, with a Climb DC of 30.

XP Award: 300 XP
GP Award: 300 GP

rar (http://www.myth-weavers.com/sheetview.php?sheetid=218801) - Sanity702
Jose Sanchez (http://www.myth-weavers.com/sheetview.php?sheetid=223906) - Dwalin

All Combatants, please roll initiative and declare final purchases, if any

Wizibirb
2010-08-17, 12:06 PM
The hung over Rar stumbles in.....

[roll0]

Dwalin
2010-08-17, 12:56 PM
More orcs, of course.

Initiative: [roll0]

Nice choice with the quick and travel devotion by the way.

Dwalin
2010-08-17, 12:58 PM
Almost forgot, I have no initial buys, so you can start if you want. If you don't buy anything, I start in B11, Chain wielded.

Wizibirb
2010-08-17, 01:12 PM
Starting in X-10 Large war mace wielded two hands

No buys so lets do this shindig. I am famous for my Orcs... Seeing as how I think all my characters are water orcs. >.> anyways good luck and let us have fun.

Swift - activate travel devotion.

refs -

What kind of action is it to rage, Standard correct?


Double Move to k-9
I don't think I need to make the jump check seeing as how it is a 10 ft gap and the dc is 10... and my modifier is +17

but if I still do
[roll0]


End turn

Stats -

HP: 13/13
AC: 16 (+2 from tree.)
Travel devotion: 0/10

Sallera
2010-08-17, 01:28 PM
rar:It's a free action.

Dwalin
2010-08-17, 01:51 PM
I am gonna assume that you meant that you start in y-10 or y-11, since x-11 isn't in the starting area. Regardless, you clearly can make the distance.

Jose - Round 1

Move: to B15

Standard: Ready ActionAttack if he gets within 10ft and if the attack needs to be declared it is a trip

End Turn

Stats:HP:11/11
AC:17,FF16,TC11

Wizibirb
2010-08-17, 02:13 PM
Move to I-11 as part of my move draw my sling

Ready an action -

Attack if he ends his turn/charges/attacks/readies an action.

End turn

Dwalin
2010-08-17, 02:30 PM
RefAm I cleared for a charge to G12 or 13 (preferably 12). Not 100% on the straight line rule application here

Sallera
2010-08-17, 03:02 PM
Jose:It would be G13, and yes.

Dwalin
2010-08-17, 03:13 PM
Jose - Round 2

Full Round- Charging Trip

Moves to G-13

Touch Attack to Initiate: [roll0]

If Successful: Opposed Strength Check [roll1]

Wizibirb
2010-08-17, 04:24 PM
Charge triggers my readied action

Attack with sling,

[roll0]

damage
[roll1]

and my opposed strength roll

[roll2]

and a second one if I win.

[roll3]

Wizibirb
2010-08-17, 04:25 PM
ooo crit
confirm crit
[roll0]

and the damage for that would be
[roll1]

*crosses fingers for game*

I do believe that, that is game no?

TheFallenOne
2010-08-17, 04:34 PM
looks like it. Hm... +2 AC from tree, -2 AC from charging would mean the Confirm roll pinpoints his AC, assuming the -2 AC applies right away when taking the Charge action, which I think it does.

In that case, that would be one victory through unexpected means. As usual I'll wait for the other player to make a statement before calling it

Sallera
2010-08-17, 05:08 PM
The -2 AC would apply as soon as the charge action was started, but the readied action takes place before that.

TheFallenOne
2010-08-17, 05:15 PM
hm you're right, he took the charge action as trigger and thus the readied happens before... A more careful wording would have won him the match already

Jose takes 7 damage then, rar resists the trip.

Dwalin
2010-08-17, 06:41 PM
Ouch, looks unlikely I am gonna make it through this.

Opposed Strength: [roll0]

If I fail I will drop the chain instead.

End of turn

TheFallenOne
2010-08-17, 06:43 PM
draw, higher modifier wins, thus Jose still has his chain

rars turn

Wizibirb
2010-08-17, 07:06 PM
Huh, I thought that since I was attacking when he charged he would have the -2 ac, o well anyways moving on. but like you said that was bad wording on my part so no worries.

Free action - Drop sling
Free - RAGE!

Get proper two handed grip on Large war mace

5 ft step to h-11

ATTACK!
[roll0]

[roll1]

TheFallenOne
2010-08-17, 07:15 PM
do you have reach on the warmace? :smallconfused: He's in G13

Wizibirb
2010-08-17, 07:20 PM
OOOOO I so read that wrong I swore he said g-11... wait he could reach me from g-13?

Wizibirb
2010-08-17, 07:21 PM
Does taht qualify as a redo since I read that wrong or am I sol?

TheFallenOne
2010-08-17, 07:24 PM
yes he can since he has a reach weapon

I think you have to keep the declared 5 foot step since it is legal. Uncool, I know :smallannoyed: Since the attack is out of reach and thus illegal you still have all actions left after the step, excluding further movement of course

Wizibirb
2010-08-17, 07:30 PM
Refs -

Hmmm I am away from my books currently but does the wording on travel devotion allow me to still move or does it say that I can't take a 5 ft step and use it?

Also I remember you did this to me, but can't remember what you did. But if you move at half movement you do not provoke AoO right? or am i thinking of something else?

TheFallenOne
2010-08-17, 07:33 PM
Sanity
Travel Devotion doesn't work when you 5 foot stepped. I see no legal way abaiable to move from your current position

What you're thinking of is tumble: DC 15, move at half speed without provoking AoOs. Trained only

Sallera
2010-08-17, 07:35 PM
I thought we ruled that all attacks from out of range simply failed?

Wizibirb
2010-08-17, 07:39 PM
huh, well if that is the case i am going to lose to my reading ability... again.

If not

Load sling

and attack

do I keep my attack roll?

TheFallenOne
2010-08-17, 07:39 PM
really? I would have thought that initiating a melee attack on someone out of range is considered an illegal action, but if there is a precedent for it I guess Sanity is even more out of luck

Wizibirb
2010-08-18, 03:09 PM
Lookslike we need a ruling on this.... oooo boy... I will go prepare a summoning ritual in the main thread :smalleek:

Dwalin
2010-08-18, 06:46 PM
Alright, it appears that since the rewind has been ruled, you get your sling attack, which hits, and kills regardless of roll, so I think you win. I will post for the match call.

Wizibirb
2010-08-18, 06:49 PM
Wow.... so, win with a sling? haha did not see that coming,

Thanks for the great match, the dice was not with you today. I enjoyed it though.

TheFallenOne
2010-08-18, 06:51 PM
not quite, you still have an AoO; he provokes with the reloading and the ranged attack

Wizibirb
2010-08-18, 07:00 PM
wait a second a spike chain has a reach of 10 how did he attack me from 15 ft away?

and if I took a 5 ft step wouldn't that put me out of range from a reach weapon?

For the record I hate reach weapons. :smallmad:

TheFallenOne
2010-08-18, 07:02 PM
reach weapons can attack squares 2 diagonals away, though that's technically 15 feet

Wizibirb
2010-08-18, 07:17 PM
That does not make sense.... Because that is 15' huh o well I still don't like reach weapons.

Sallera
2010-08-19, 11:31 AM
You dropped your sling before the illegal action; you don't have the actions to pick it up, load it, and attack, and you can't load it while holding your mace, either. Please revise your remaining actions.

Wizibirb
2010-08-22, 10:01 PM
huh....

well then ready an action -

Scream like a little girl, if he attacks.

Dwalin
2010-08-23, 10:50 AM
Jose Round 3

Move: to E 13

Standard: Trip attack

Touch Attack (with -1 combat expertise): [roll0]

If successful:
Opposed Strength Check: [roll1]

Wizibirb
2010-08-23, 12:14 PM
You trigger my readied action... In a very high pitch voice you hear the following.

AHHHHHHH!!!!ASFD!

anyways,

you hit with your touch attack

so [roll0]

and if I beat you trip back!

[roll1]

Dwalin
2010-08-23, 12:50 PM
Lol, I would have at least expected a total defense action, but that's cool too.

I can't believe I get a 17 and still don't pull the strength check, ridiculous.

Opposed Strength Check: [roll0]

Wizibirb
2010-08-23, 01:22 PM
Haha I know right? well I thought it would of been funnier my way :smallbiggrin:

To be honest I am also surprised I beat you


Hold on a second, I am in h-11 correct?

can you attack me from e-13?

I think you can hit h-10 but not h-11 correct? :smallconfused:

((If I never fight another reach weapon it will be to soon))

REFS -

If I use my travel devotion to move back to the square I dropped my sling in, Can I pick it up load and fire or only pick up and load?

I am thinking the second one, but I want to be sure.

Sallera
2010-08-23, 01:26 PM
It is indeed impossible to reach H13 from E11; not that it mattered, as the attack accomplished nothing anyway.

rar:A move action to pick it up, and a second move action to load it, so aye, the latter.

Wizibirb
2010-08-23, 01:31 PM
I really don't like reach for the record :smallyuk:

anyways now that, that is accomplished.

I will take your AoO and move to f-13

if I am still standing I will attack

attack -
[roll0] *censored*

damage -
[roll1]

Dwalin
2010-08-23, 02:45 PM
Alright, I have a ref question, but it shouldn't matter immediately.
-RefIf a player is disarmed as part of an attack of opportunity provoked by movement, is their weapon in the square they had left or the square they entered? Also, if they are tripped do they lie prone in the old square or new square. I am thinking it is all old square, since the attack of opportunity interrupts, but I want to make sure.

AoO Trip:
Touch to initiate: [roll0]

If Successful:
Opposed Strength Check: [roll1]

Sallera
2010-08-23, 02:50 PM
Jose:Correct, old square for both.

Wizibirb
2010-08-23, 07:46 PM
opposed str check I
[roll0]

Opposed str check II
[roll1]

Dwalin
2010-08-24, 11:02 AM
Second Opposed Strength Check: [roll0]

Dwalin
2010-08-24, 11:07 AM
Alright, then the trip fails, and I drop my spiked chain to avoid being tripped.

Jose - Round 4
Move Action: Draw my second spiked chain
Standard: Trip

Touch attack to initiate: [roll0] (includes -1 combat expertise)

Strength Check if Successful: [roll1]

After attack is fully resolved I 5' step to D14

Wizibirb
2010-08-24, 11:44 AM
Refs -

Can he use his chain to trip me even though its a reach weapon and we are adjacent? I thought he would have to 5 ft step first.


again

Strength check I
[roll0]

Strength check II
[roll1]

TheFallenOne
2010-08-24, 11:46 AM
rar
that's the nice thing about spiked chains, they can attack adjacent squares. That's why they're one of the few exotic weapons worth the feat

rar gets tripped after quite a few attempts

hustlertwo
2010-08-24, 11:46 AM
Wait, did rar have a reach weapon capable of tripping? Because he can't do a follow-up trip attack in response to your failed one if he doesn't have you in range of his weapon.

Sallera
2010-08-24, 11:47 AM
rar:Spiked chains have the ability to attack at both normal and reach ranges.

TheFallenOne
2010-08-24, 11:49 AM
Wait, did rar have a reach weapon capable of tripping? Because he can't do a follow-up trip attack in response to your failed one if he doesn't have you in range of his weapon.

you sure of that? I see no such restriction in the rules anywhere

Also: I ninjad Sallera, finally I strike back :smallbiggrin:

Sallera
2010-08-24, 11:55 AM
Heh. I believe the idea is that you're using their own weapon to trip them, hence why dropping it works.

hustlertwo
2010-08-24, 11:58 AM
Yeah, but I don't see anything that says a weapon can have any sort of effect outside of its stated range, even in a retaliatory fashion. And while RAI gets abused frequently, on those rare occasions when RAW does not deliberately slap it around, he does get a chance to get a say. And there's no way the rules as intended would agree with someone with a 20 foot reach being able to get tripped by someone holding a crossbow.

Edit: That's...bizarre, Sallera. But at least it makes slightly more sense that way.

TheFallenOne
2010-08-24, 12:03 PM
well, the rules say


If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you.

Looking at trip resolution, the opposed check happens after the touch attack where melee range is determined, so on the second check distance shouldn't be an issue

hustlertwo
2010-08-24, 12:09 PM
Yeah, I think I brought this up before, now that I ponder on it. I just was never able to accept this one, it's bad logic even by D&D standards. Just goes to show people are right about D&D corrupting kids and turning them to acts of violence. Not because they lose their sense of reality, just because constantly watching real-world logic get stomped on by RAW could eventually lead to a psychotic break.

Dwalin
2010-08-24, 12:22 PM
I was taking it as RAI being that touch attack is chain wraps around leg. Opposed strength check one is me trying to pull him up and him trying to hold it back. Opposed strength check two is him trying to pull the chain away from me and me trying to hold on. if both fail then the chain simply becomes loosed from the leg, but the entire time the range is based on the weapon which initiated the attack, namely the chain.

On a different note, wohoo it finally worked.

Free attack in response to a successful trip: [roll0] (factored in combat expertise still)

Damage if successful: [roll1]

Wizibirb
2010-08-24, 09:43 PM
Well seeing as I am still (barely alive)

get up (take your AoO)

5 ft step

ready an action -

Attack if he tries to trip/attack/disarm or 5 ft step.

Dwalin
2010-08-25, 11:08 AM
Attack of opportunity is a standard attack
attack roll [roll0]
damage if successful [roll1]

TheFallenOne
2010-08-26, 05:56 AM
pretty sure that's game. It's customary to wait for the defeated to make a statement and admit defeat. Sanity?

Wizibirb
2010-08-26, 11:42 AM
I don't see anything that says I am still alive I thought their might be something.

hmm

I blame myself for this loss Had I played it right I could of won.

hustlertwo
2010-08-26, 11:43 AM
Then Jose is the winner!

TheFallenOne
2010-08-26, 11:45 AM
yeah, you would have easily dropped him with your attack had you not stepped into the wrong square, that oversight cost you the match

High Ref TheFallenOne

Jose Sanchez convinces rar to lie down and take a long siesta!

and /\ is a dirty ninja again