PDA

View Full Version : Recommendations for SLA for a con artist type



BobVosh
2010-08-17, 01:18 PM
Ok, a long time ago I asked my friends if they could have any three spells as a SLA 10-Spell Level per day, what would they choose? Basically this got him thinking about it and he is making a pseudo D20 Modern game.

We are going to be the expert class (pathfinders version, if anyone cares) but use the D20 Modern information for skills, equipment etc. 10 point buy by PF again. DC is set off of a stat of your choice for each SLA. Each SLA needs a different stat. Furthermore you get a stat bump and a feat each level, but since human is the only choice you loose the extra feat and skills.

As for my character I haven't really worked on his whole backstory yet, but he is going to be a cha type, most probably a con artist. The world is set in 2011 (http://tvtropes.org/pmwiki/pmwiki.php/Main/TwentyMinutesIntoTheFuture) and we are the only one or some of the few with these powers. It is either green rocks (http://tvtropes.org/pmwiki/pmwiki.php/Main/GreenRocks) or the regular MacGuffin (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacGuffin). He said we can choose if it magical or psionic source that did this, but mechanically its no different from what I know currently.

So I'm wondering what SLA abilities I should choose. All of core is basically approved, but anything with costly exponent is going to be enforced. I can choose from SpC and the Advanced Player Guide for pathfinder, but since he doesn't know those spells well he is going to approve each on an individual basis.

TL;DR: What three spells would you choose for a con artist type?

I'm leaning towards Shadow Conjuration Greater(3/day), Heal(4/day), and PAO(2/day).
I know major creation, teleport greater are already chosen by some other people. No clue about anything else.
*edit* Also in order: Dex, con, and cha. That for purposes of DCs only.
*Additional edit* For those unfamiliar with dark matter, think MIB, Torchwood, or X-Files.

Greenish
2010-08-17, 01:29 PM
Gate and Prestidigation.

BobVosh
2010-08-17, 01:33 PM
Gate is expensive, and the other is fun but not really helpful.

Also if I do choose some cantrip I get it at will rather than 10/day.

Greenish
2010-08-17, 01:37 PM
Gate is expensiveAs an SLA, it won't cost experience. If you mean your "SLA spell level budget", well, what else could you need?

Demons_eye
2010-08-17, 01:39 PM
Glibness should be your main one. Bard 3rd so 7 times a day.

BobVosh
2010-08-17, 01:39 PM
This use of the spell has a material cost of 10,000 gp in rare incense and offerings. (http://paizo.com/pathfinderRPG/prd/spells/gate.html#gate)

Pathfinder version, remember. I think he may just say gp=dollars, and thats still expensive.


Glibness should be your main one. Bard 3rd so 7 times a day.

Good call, I completely forgot about that spell. >.<

Demons_eye
2010-08-17, 01:42 PM
There is also a cleric spell, I think it is called divine insight, that gives you your level +5 bonus (Max 15) to your next skill check. Looking for it now.

Edit: Yep, Divine Insight As an Immediate Action, receive an Insight bonus of (5 + Caster level) (max +15) on any single skill check. One insight at a time 1/hour per level using it uses up the spell. 2nd level spell so 8/day.

Greenish
2010-08-17, 03:27 PM
This use of the spell has a material cost of 10,000 gp in rare incense and offerings. (http://paizo.com/pathfinderRPG/prd/spells/gate.html#gate)

Pathfinder version, remember. I think he may just say gp=dollars, and thats still expensive.Ah yes, PF SP seem to have the price tag intact, unlike 3.5 ones. Well, it's not like you need to cast it more than once.

Anyway, just use d20 modern's wealth rules. "Why yes, I'll take it all!"