Crasical
2010-08-19, 01:21 PM
In an upcoming game, I'd like to take a stab at playing the party rogue. So far I've only played Clerics and Sorcerers. I'm considering playing a Kobold, eventually intending to take the Combat Trapsmith PRC. However....
1. Kobolds have arse for str, so I'm going to essentially be limited to something like a crossbow so I won't have to take damage penalties for being so feeble.
2. Most of the best traps for the Combat Trapsmith require ranks in Craft Alchemy... but I can't craft any alchemical items unless 'am a spellcaster'.
3. I'm unsure what Trapsmith traps to take.
1st level
Glitterburst: Reveal Invisible
Scorcher: Fire damage
Footspiker: Caltrops
Befuddle: -2 mental penalty
Enfeebler: Fatigues Target
2nd Level
Entangler: Tanglefoot Bag
Equalizer: Ref save or fall prone.
3rd level
Flashbang: Blind/Deafen
Spiderweb: Web spell
4th Level
Sleeper: Sleep
Stinkburst: Stinking cloud
5th level
Great Scorcher: higher fire damage
Can take 2 at 1st level of trapsmith, plus 1 at each additional level, and each level lets you re-pick one of the ones from the previous level.
I'm thinking I'll take...
1st level: Scorcher, Enfeebler
2nd Level: Scorcher, Entangler, Equalizer
3rd Level: Scorcher, Equalizer, Spiderweb, Flashbang
4th level: Scorcher, Equalizer, Spiderweb, Flashbang, Sleeper
5th Level: G. Scorcher, Equalizer, Spiderweb, Flashbang, Sleeper, Stinkburst
So, I'd like some suggestions on weapon choices, trap choices, and whether or when I should dip into some other class to qualify as a spellcaster for alchemical crafting? On top of that, are there any nasty alchemical items that I could brew up?
1. Kobolds have arse for str, so I'm going to essentially be limited to something like a crossbow so I won't have to take damage penalties for being so feeble.
2. Most of the best traps for the Combat Trapsmith require ranks in Craft Alchemy... but I can't craft any alchemical items unless 'am a spellcaster'.
3. I'm unsure what Trapsmith traps to take.
1st level
Glitterburst: Reveal Invisible
Scorcher: Fire damage
Footspiker: Caltrops
Befuddle: -2 mental penalty
Enfeebler: Fatigues Target
2nd Level
Entangler: Tanglefoot Bag
Equalizer: Ref save or fall prone.
3rd level
Flashbang: Blind/Deafen
Spiderweb: Web spell
4th Level
Sleeper: Sleep
Stinkburst: Stinking cloud
5th level
Great Scorcher: higher fire damage
Can take 2 at 1st level of trapsmith, plus 1 at each additional level, and each level lets you re-pick one of the ones from the previous level.
I'm thinking I'll take...
1st level: Scorcher, Enfeebler
2nd Level: Scorcher, Entangler, Equalizer
3rd Level: Scorcher, Equalizer, Spiderweb, Flashbang
4th level: Scorcher, Equalizer, Spiderweb, Flashbang, Sleeper
5th Level: G. Scorcher, Equalizer, Spiderweb, Flashbang, Sleeper, Stinkburst
So, I'd like some suggestions on weapon choices, trap choices, and whether or when I should dip into some other class to qualify as a spellcaster for alchemical crafting? On top of that, are there any nasty alchemical items that I could brew up?