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nefele
2010-08-19, 06:12 PM
Gokapa "Swifthunter" Ginol Vs Shoompe

You are in your quarters, resting, when the Architect's disembodied voice, soft and androgynous, rings inside your heads.

Gokapa, Shoompe. You have been chosen to fight. Prepare yourselves.

Six seconds later, you are teleported to the Arena (http://spreadsheets.google.com/ccc?key=0As43YDXYJ8pFdEZ0eVlMNE1jWUEwOHR0c2RKYll4Q kE&hl=en&authkey=CN6O988F).

The sun shines bright, and the crowd is cheering wildly outside the Walls of Force. The duel begins.

THE PROCEDURE


Part I (how to begin) :
Agree to play with an opponent OR ask the DM to match you up randomly.
Roll and find out in which Arena you'll play. Study the map.
You have a turn to prepare (one swift and one full-round action OR one swift, one move and one standard action). You don't know yet what your opponent looks like.
You are teleported to a random square of the Arena. (DM rolls secretly.) If you have a mount and you didn't mount it during the prep round, it's on an adjacent square. (If you did mount it, it's obviously between your legs.) If you have an animal companion, it's on an adjacent square. If you have a familiar, or any other sidekick, it's nowhere to be found.
Roll initiative. If both contestants are aware of each other, begin round 1. If a contestant is not aware of his or her opponent, a surprise round applies as normal.

Special : Martial Adepts must choose a default stance and maneuver selection. The stance is considered active and the maneuvers are considered readied even before the preparation round. They can change their selection in between fights (informing the DM), but they must do so BEFORE learning where and with whom they'll fight next. From that moment on, they need to spend actions (swift for a new stance, full-round for Adaptive Style) to change anything.

Part II (DM-supervised duels) :
The DM informs you whether there is Line of Sight.
The first time your opponent becomes aware of you, you must describe your appearance in reasonable detail, as it would seem to an observer with eyes and nothing else (no true seeing, no blindsight etc). If your opponent has any such abilities, it's the DM's job to provide the correct description in secret.
All your rolls will be made inside spoiler tags. Keep private the results that would not be perceived by your opponent (Hide/Move Silently, Spot/Listen, Sense Motive, Knowledge, Martial lore, saves etc). Make public the results that would (attack/damage, grapple/disarm/trip etc). For damage in particular, provide a break-down: how much is Power attack, how much is precision damage, how much is energy damage, whether it's slashing/piercing/bludgeoning, whether it's steel/cold iron/adamantine, etc.
Every time you post an action (assuming you are visible at the time), you must describe it in reasonable detail. If you charge or tumble, you must say so explicitly. Provide coordinates for your exact movement. If you don't know whether you are visible or not, put everything inside spoiler tags, and it's the DM's job to tell your opponent what he sees.
If you need your opponent to roll a save or opposing check, ask him to do so but don't give him the DC. It's the DM's job to tell him what happens if he fails.
Make the DM's job easier: Every time you roll, provide a break-down for all modifiers, including type. E.g., "I attack with -5 from Power Attack, +2 insight from Knowledge Devotion, +7 sacred from Law Devotion, +3 competence from Cunning Insight." Also, always include spoiler tags with your stat block, maneuvers left, and anything else you find appropriate.


Part III (honor system) :
If the DM's absent, you know what to do. Takes out the mystery, but admittedly it's faster...


Gokapa :
Position: W-38, 10 ft from ground level.
LoS: You can see Shoompe at AI-17/AJ-18, on the stairs.

Shoompe :
Position: AI-17/AJ-18, on the stairs.
LoS: You can see Gokapa at W-38, 10 ft from ground level.

Line of Sight Established.
Roll initiative.

Lyndworm
2010-08-19, 06:25 PM
The half-ogre called Shoompe is a massive man, standing nearly nine feet tall. He holds an enormous lash in each hand, letting them drag behind him as he moves. They seem to be made of a pure, yellow-white light. He wears a steel plate molded after a humanoid torso, and the shoulders and back are covered in wicked spines. A large shield made from a rich, dark wood floats in front of him as if trying to obscure your vision on purpose.

Initiative check:
[roll0]

All:
Shoompe spends his prep-round drawing his whips.

Initiative check:
[roll0]

Let's just ignore that I rolled twice, shall we?
DM Only:
Stat Block:
Shoompe (http://www.myth-weavers.com/sheetview.php?sheetid=227911)
Male Chaotic Neutral Half-Ogre Bear Totem Barbarian 15//LA 2/Fighter 12/Exotic Weapon Master 1, Level 15, Init +4, HP 133/133, DR 3/-, Speed 20ft
AC 33, Touch 15, Flat-footed 29, Fort +14, Ref +10, Will +5, Base Attack Bonus +15/+10/+5, Action Points -
2 Large +1 Brilliant Energy Whip Daggers (-) +24|+22 (1d8+11|+6, 19-20/x2)
+1 Large Armor Spikes (-) +24 (1d8+10, 20/x2)
2 Large Masterwork Gauntlets (-) +24|+22 (1d4+10|+5, 20/x2)
+3 Large Breastplate, Large +2 Animated Darkwood Shield (+8 Armor, +4 Shield, +4 Dex, -1 Size, +6 Natural, +2 Deflect)
Abilities Str 30, Dex 19, Con 14, Int 13, Wis 8, Cha 6
Condition None

playswithfire
2010-08-19, 11:25 PM
Initiative; sorry for weird schedule; family vacation


[roll0]

Init:20

sleep now; actions in the morning

playswithfire
2010-08-20, 06:19 AM
Spotting the half-ogre, the goliath feels short for the first time in this tournament and adopts a more cautious footing while moving to AH35. Gokapa stands just under 8 feet tall and neither weapons nor armor are visible, save a pair of manacles clipped to his belt.


Swift action to activate Stance of Clarity, then double move to AH35.

nefele
2010-08-20, 08:15 AM
Gokapa initiates a martial stance before moving to AH35.

OOC: I think it's better to say that explicitly, since fluff is good but often ignored as, you know, fluff. :P

ROUND 1, Shoompe's turn.

Lyndworm
2010-08-20, 04:31 PM
Still and watchful one moment, Shoompe breaks into a sprint the next. He moves away from the goliath, across the battlefield.

All:
Doublemove to AA17-AB18.

I seem to be unable to edit Shoompe's position for some reason, so it has not been updated on the map.
DM Only:
Stat Block:
Shoompe (http://www.myth-weavers.com/sheetview.php?sheetid=227911)
Male Chaotic Neutral Half-Ogre Bear Totem Barbarian 15//LA 2/Fighter 12/Exotic Weapon Master 1, Level 15, Init +4, HP 133/133, DR 3/-, Speed 20ft
AC 33, Touch 15, Flat-footed 29, Fort +14, Ref +10, Will +5, Base Attack Bonus +15/+10/+5, Action Points -
2 Large +1 Brilliant Energy Whip Daggers (-) +24|+22 (1d8+11|+6, 19-20/x2)
+1 Large Armor Spikes (-) +24 (1d8+10, 20/x2)
2 Large Masterwork Gauntlets (-) +24|+22 (1d4+10|+5, 20/x2)
+3 Large Breastplate, Large +2 Animated Darkwood Shield (+8 Armor, +4 Shield, +4 Dex, -1 Size, +6 Natural, +2 Deflect)
Abilities Str 30, Dex 19, Con 14, Int 13, Wis 8, Cha 6
Condition None

playswithfire
2010-08-20, 05:00 PM
Gokapa

The goliath leaps, runs and tumbles towards his opponent, and tries to grab him.


Swift action for sudden leap to jump to AC26, then double move (bounding assualt) to AC 19, tumbling starting at AC 24 (move 10 at full speed, then tumble 25 at half speed; check succeeds to avoid AoO.
Jump[roll0]
Tumble [roll1]
Touch attack [roll2]
Grapple [roll3] no gloves, since I used my swift action, correct? If not, increase by 5


Jump to AC26, then double move to AC 19, tumbling beginning at AC24 (tumble check 31 avoids AoO). If a touch attack of 40 hits, make a grapple check against 46 or we're grappling and I need to do a damage roll.

nefele
2010-08-20, 05:40 PM
ROUND 2, Gokapa's turn, cont.

The goliath boldly attempts to grapple the half-ogre. His touch attack succeeds.

OOC: We're waiting for an opposed grapple check from Lyndworm, possible damage from playswithfire, and then we move on to Lynd's turn.

Lyndworm
2010-08-20, 06:35 PM
The half-ogre struggles against Gokapa's embrace, trying to throw the creature off.

All:
Sorry it took so long; something came up.

Grapple check:
[roll0]
DM Only:
Stat Block:
Shoompe (http://www.myth-weavers.com/sheetview.php?sheetid=227911)
Male Chaotic Neutral Half-Ogre Bear Totem Barbarian 15//LA 2/Fighter 12/Exotic Weapon Master 1, Level 15, Init +4, HP 133/133, DR 3/-, Speed 20ft
AC 33, Touch 15, Flat-footed 29, Fort +14, Ref +10, Will +5, Base Attack Bonus +15/+10/+5, Action Points -
2 Large +1 Brilliant Energy Whip Daggers (-) +24|+22 (1d8+11|+6, 19-20/x2)
+1 Large Armor Spikes (-) +24 (1d8+10, 20/x2)
2 Large Masterwork Gauntlets (-) +24|+22 (1d4+10|+5, 20/x2)
+3 Large Breastplate, Large +2 Animated Darkwood Shield (+8 Armor, +4 Shield, +4 Dex, -1 Size, +6 Natural, +2 Deflect)
Abilities Str 30, Dex 19, Con 14, Int 13, Wis 8, Cha 6
Condition None

playswithfire
2010-08-20, 07:24 PM
damage roll: 26 bludgeoning

[roll0]

nefele
2010-08-20, 07:31 PM
ROUND 2, Shoompe's turn

Lyndworm
2010-08-20, 09:14 PM
Shoompe grunts as the goliath's attack knocks the wind from his lungs. Now furious, the half-ogre fights against Gokapa with all of his might.

All:
Initiating Rage, followed by a full-attack action. Each attack will be spent attempting to escape the Grapple until one is successful, at which point I'll post the rest of Shoompe's actions.

Grapple check 1:
[roll0] (This is unbeatable, right?)

Grapple check 2:
[roll1]

Grapple check 3:
[roll2]
DM Only:
Stat Block:
Shoompe (http://www.myth-weavers.com/sheetview.php?sheetid=227911)
Male Chaotic Neutral Half-Ogre Bear Totem Barbarian 15//LA 2/Fighter 12/Exotic Weapon Master 1, Level 15, Init +4, HP 155/178, DR 3/-, Speed 20ft
AC 31, Touch 13, Flat-footed 27, Fort +17, Ref +10, Will +8, Base Attack Bonus +15/+10/+5, Action Points -
2 Large +1 Brilliant Energy Whip Daggers (-) +27|+25 (1d8+14|+7, 19-20/x2)
+1 Large Armor Spikes (-) +27 (1d8+13, 20/x2)
2 Large Masterwork Gauntlets (-) +27|+25 (1d4+13|+6, 20/x2)
+3 Large Breastplate, Large +2 Animated Darkwood Shield (+8 Armor, +4 Shield, +4 Dex, -1 Size, +6 Natural, +2 Deflect, -2 Rage)
Abilities Str 36, Dex 19, Con 20, Int 13, Wis 8, Cha 6
Condition Raging, 1/8 rounds

playswithfire
2010-08-20, 09:47 PM
first one works, but not because it's a nat 20. At present, I can't beat it; I may be able to soon, though...

nefele

I assume my gloves activate as an immediate action when I try to stop him from escaping, which I skipped rolling, since i can't hit 60 without rage.

Lyndworm
2010-08-20, 10:19 PM
Disentangling himself from Gokapa, the half-ogre takes a quick step away. Bringing his lashes to bear, Shoompe swings at the goliath, and then the other, and again, and once more.

All:
After escaping the Grapple, Shoompe moves to "any space adjacent to [his] opponent." I choose to move to AA19-AB20. Shoompe then uses a 5ft step to move to Z19-AA20 and continue the full-attack. All attack are made as Trip attempts until one succeeds, in which case the rest are executed as regular attacks. All attacks mentioned here ignore Armor bonuses to Armor Class.

Primary Whip 1:
Trip Attempt (touch attack):
[roll0]

Strength check:
[roll1]

Attack:
[roll2]

Damage:
[roll3]
Secondary Whip 1:
Trip Attempt (touch attack):
[roll4]

Strength check:
[roll5]

Attack:
[roll6]

Damage:
[roll7]
Primary Whip 2:
Trip Attempt (touch attack):
[roll8]

Strength check:
[roll9]

Attack:
[roll10]

Damage:
[roll11]
Secondary Whip 2:
Trip Attempt (touch attack):
[roll12]

Strength check:
[roll13]

Attack:
[roll14]

Damage:
[roll15]
DM Only:
I'm not missing anything this time, am I? :smallwink:

Stat Block:
Shoompe (http://www.myth-weavers.com/sheetview.php?sheetid=227911)
Male Chaotic Neutral Half-Ogre Bear Totem Barbarian 15//LA 2/Fighter 12/Exotic Weapon Master 1, Level 15, Init +4, HP 155/178, DR 3/-, Speed 20ft
AC 31, Touch 13, Flat-footed 27, Fort +17, Ref +10, Will +8, Base Attack Bonus +15/+10/+5, Action Points -
2 Large +1 Brilliant Energy Whip Daggers (-) +27|+25 (1d8+14|+7, 19-20/x2)
+1 Large Armor Spikes (-) +27 (1d8+13, 20/x2)
2 Large Masterwork Gauntlets (-) +27|+25 (1d4+13|+6, 20/x2)
+3 Large Breastplate, Large +2 Animated Darkwood Shield (+8 Armor, +4 Shield, +4 Dex, -1 Size, +6 Natural, +2 Deflect, -2 Rage)
Abilities Str 36, Dex 19, Con 20, Int 13, Wis 8, Cha 6
Condition Raging, 1/8 rounds

playswithfire
2010-08-21, 06:23 AM
First touch attack misses, second attack successfully trips me and deals 8 damage, third attack deals 20 damage, fourth attack misses

Strength checks
[roll0]
[roll1]
[roll2]
[roll3]

playswithfire
2010-08-21, 06:38 AM
Gokapa

Frustrated at losing his grip, Gokapa stands, works himself into a rage of his own and, taking a step, attempts to grab hold again.


Move action to stand (Lyndworm gets AoO), free action to rage, then 5-ft step and standard action to attempt to grapple again.

Touch [roll0]
Grapple [roll1]
Damage [roll2]

Move action to stand, free action to rage, 5-ft step to AB19, standard action to grapple.
If a touch attack of 44 hits, make a grapple check against 57 or take 24 bludgeoning damage and we're grappling.

Lyndworm
2010-08-21, 02:45 PM
All:
Grapple check:
[roll0]

Shoompe doesn't count as threatening your area because he's wielding whips, so he doesn't get an AoO. Unless Nefele thinks he can punch Gokapa while holding something... I suppose it's a DM call, then?

I'll put up fluff text, possibly an AoO, and my turn in the next post.

playswithfire
2010-08-21, 09:28 PM
OOC: I assumed you had monk levels or something that gave the monk unarmed strike class feature so you could threaten with a kick or a headbutt and then hit me with the whip. If you don't, then, yeah, I guess no AoO.

OOC2: it hasn't mattered yet, but I just wanted to clarify; when we're doing these trip and grapple checks, are you adding the +4 for being large or not since we both count as large? So far, I've added it for grapples since I worked out my grapple mods with nefele before the tournament as was operating on auto-pilot, but not on the trip checks since I thought those rules said only to add the size mod if you were of different size. I just want to make sure we add them in the same places. Re-reading them, it says larger than medium, not larger than the opponent, so we should be adding the size bonus to both sets of checks, right?

Lyndworm
2010-08-21, 10:29 PM
OoC:
Shoompe has no Unarmed Strike to note, only gauntlets.

I had included the Size bonuses on both my Grapple and Trip checks, as appropriate.

playswithfire
2010-08-22, 07:53 PM
Well, for now post the AoO; you can't trip me with it since the AoO resolves before I stand up so it doesn't stop anything else I do. We can remove it later if we need to. Then post your actions for your turn. Just to keep things moving.

Lyndworm
2010-08-22, 08:11 PM
As the goliath tries to regain is footing, Shoompe throws a quick punch. When Gokapa again reaches for the half-ogre, he resists vigorously, thrashing around in an attempt to throw Gokapa from his body.

All:
Attack of Opportunity:
[roll0]

Damage:
[roll1]

Full-attack action in which each attack will be spent attempting to escape the Grapple until one is successful, at which point I'll post the rest of Shoompe's actions.

Grapple check 1:
[roll2]

Grapple check 2:
[roll3]

Grapple check 3:
1d20+30)
DM Only:
Stat Block:
Shoompe (http://www.myth-weavers.com/sheetview.php?sheetid=227911)
Male Chaotic Neutral Half-Ogre Bear Totem Barbarian 15//LA 2/Fighter 12/Exotic Weapon Master 1, Level 15, Init +4, HP 134/178, DR 3/-, Speed 20ft
AC 31, Touch 13, Flat-footed 27, Fort +17, Ref +10, Will +8, Base Attack Bonus +15/+10/+5, Action Points -
2 Large +1 Brilliant Energy Whip Daggers (-) +27|+25 (1d8+14|+7, 19-20/x2)
+1 Large Armor Spikes (-) +27 (1d8+13, 20/x2)
2 Large Masterwork Gauntlets (-) +27|+25 (1d4+13|+6, 20/x2)
+3 Large Breastplate, Large +2 Animated Darkwood Shield (+8 Armor, +4 Shield, +4 Dex, -1 Size, +6 Natural, +2 Deflect, -2 Rage)
Abilities Str 36, Dex 19, Con 20, Int 13, Wis 8, Cha 6
Condition Raging, 2/8 rounds

Lyndworm
2010-08-22, 08:12 PM
I fudged that last Grapple check, so here's another:

[roll0]

playswithfire
2010-08-22, 09:24 PM
If the AoO is with a punch, and thus does not ignore armor to AC, then it misses. forgot the AC penalty for being prone.


[roll0]
[roll1]
[roll2]


Gokapa accepts the punch as calmly as one can and holds on to the struggling half-ogre.

playswithfire
2010-08-23, 06:28 AM
Gokapa; Round 4?

Slipping the manacles off his belt and adjuting his stance, Gokapa attempts to further restrain his opponent.

All

Swift action to initiate Giant's Stance, then grapple checks to hog-tie, until one succeeds; the rest for damage.
[roll0]
[roll1] damage [roll2]
[roll3] damage [roll4]
So, if one of those grapple check wins, you're hog-tied (bound and helpless) and then each one after that attempts to deal the listed damage.

Lyndworm
2010-08-23, 03:52 PM
The half-ogre continues his struggle, thrashing about violently.

All:
Grapple check 1:
[roll0]

Grapple check 2:
[roll1]

Grapple check 3:
[roll2]

I'll post my turn after seeing the results of these rolls. They're kind of integral.

Lyndworm
2010-08-23, 03:58 PM
Managing to resist the goliath's attempts to tie him up, Shoompe tries to throw Gokapa off.

All:
Okeydoke, now for some Grapple checks of my own. Full-attack action to escape the Grapple.

Grapple 1:
[roll0]

Grapple 2:
[roll1]

Grapple 3:
[roll2]

The rest of my turn will come after seeing Gokapa's rolls. I'm not even sure if I'm free yet, after all.
DM Only:
Stat Block:
Shoompe (http://www.myth-weavers.com/sheetview.php?sheetid=227911)
Male Chaotic Neutral Half-Ogre Bear Totem Barbarian 15//LA 2/Fighter 12/Exotic Weapon Master 1, Level 15, Init +4, HP 134/178, DR 3/-, Speed 20ft
AC 31, Touch 13, Flat-footed 27, Fort +17, Ref +10, Will +8, Base Attack Bonus +15/+10/+5, Action Points -
2 Large +1 Brilliant Energy Whip Daggers (-) +27|+25 (1d8+14|+7, 19-20/x2)
+1 Large Armor Spikes (-) +27 (1d8+13, 20/x2)
2 Large Masterwork Gauntlets (-) +27|+25 (1d4+13|+6, 20/x2)
+3 Large Breastplate, Large +2 Animated Darkwood Shield (+8 Armor, +4 Shield, +4 Dex, -1 Size, +6 Natural, +2 Deflect, -2 Rage)
Abilities Str 36, Dex 19, Con 20, Int 13, Wis 8, Cha 6
Condition Raging, 3/8 rounds

playswithfire
2010-08-23, 04:50 PM
holding on

[roll0]
[roll1]
[roll2]

tie goes to the higher modifier, so I've still got you.

Lyndworm
2010-08-23, 05:16 PM
OoC:
That was a full-round action, so it may as well be your turn now.

playswithfire
2010-08-23, 05:54 PM
Gokapa; round 5

swift action for dancing mongoose for an extra attack which I'll make a grapple check in place of to hog-tie

If you're hog-tied, full round to coup de grace (use the first two damage rolls), otherwise full round of grapple checks to keep trying to hog-tie or do damage if one works.

[roll0]
[roll1] [roll2]
[roll3] [roll4]
[roll5] [roll6]


So, if you lose a grapple against 54, you're hog-tied and I coup de grace for 53 damage and you make a Fort save DC 63 or die if you're not immune to crits or just 27 damage if you are.

If you beat the first one, the 56, 41 and 34 are further attempts to first hog-tie and then damage you like last round. OOC: though obviously the 41 and 34 will fail.

Lyndworm
2010-08-23, 06:30 PM
Shoompe continues to resist, but is his effort in vain?

All:
Grapple check 1:
[roll0]

Grapple check 2:
[roll1]

Grapple check 3:
[roll2]
DM Only:
Stat Block:
Shoompe (http://www.myth-weavers.com/sheetview.php?sheetid=227911)
Male Chaotic Neutral Half-Ogre Bear Totem Barbarian 15//LA 2/Fighter 12/Exotic Weapon Master 1, Level 15, Init +4, HP 134/178, DR 3/-, Speed 20ft
AC 31, Touch 13, Flat-footed 27, Fort +17, Ref +10, Will +8, Base Attack Bonus +15/+10/+5, Action Points -
2 Large +1 Brilliant Energy Whip Daggers (-) +27|+25 (1d8+14|+7, 19-20/x2)
+1 Large Armor Spikes (-) +27 (1d8+13, 20/x2)
2 Large Masterwork Gauntlets (-) +27|+25 (1d4+13|+6, 20/x2)
+3 Large Breastplate, Large +2 Animated Darkwood Shield (+8 Armor, +4 Shield, +4 Dex, -1 Size, +6 Natural, +2 Deflect, -2 Rage)
Abilities Str 36, Dex 19, Con 20, Int 13, Wis 8, Cha 6
Condition Raging, 4/8 rounds

Lyndworm
2010-08-23, 06:35 PM
Once again, the half-ogre tries to escape Gokapa's grip.

All:
Full-round action to make three Grapple checks in an attempt to escape.

Grapple check 1:
[roll0]

Grapple check 2:
[roll1]

Grapple check 3:
[roll2]

If the escape is successful, I'll make another post fully detailing Shoompe's alternate actions.

playswithfire
2010-08-23, 07:44 PM
You needed to make 4 grapple checks, not 3, since I made a total of 4, one as a swift and the rest as a full attack (54, 56, 41 and 34). So, your 60 beats my 54, but then my 56 beats your 47, unless I missed something, so I hog-tied you but did no damage and you start your turn bound and helpless and needing to make a Strength check to break the manacles.

Lyndworm
2010-08-23, 08:19 PM
Shoompe struggles against his bindings.

All:
You're right, of course. My mistake.

Missing Grapple check 4:
[roll0]

Strength check:
[roll1]

playswithfire
2010-08-23, 10:05 PM
You've shattered the manacles as a standard action, so you're not hog-tied, but we're still grappling and you've got a move action left on your turn if there's anything you want to do with it.

Lyndworm
2010-08-23, 10:13 PM
OoC:
I'm good, thanks. Your turn. :smallsmile:

playswithfire
2010-08-24, 06:29 AM
Gokapa; round 6

Trying a different strategy, Gokapa disappears just long enough to surprise the half-ogre with a crushing kick to the side of his knee and then becomes visible again.

All

Swift action for cloak of deception. Standard action for hamstring attack.

If [roll0] hits your flat-footed AC, then take [roll1] damage and [roll2] Dex damage and a 10 ft penalty to speed. Fort save (DC 27) halves the dex and speed damage.
OOC:trying to mess up your TWFing in case you get free, but i doubt that one hits

playswithfire
2010-08-25, 02:41 PM
Sorry; realized I forgot to put an "All" there.

Lyndworm
2010-08-27, 09:09 PM
Shoompe manages to evade the goliath's admittedly mighty kick. He responds in kind, punching at Gokapa furiously.

All:
I'm sorry I've been away for so long. I've been rather sick the past few days, and I've not used the computer at all. To be honest, I'm still not feeling very well at all, but I thought I could at least sign on and give you guys an update.

Shoompe tries to full-attack, getting three gauntlet strikes in.

Attack 1:
[roll0]

Damage 1:
[roll1]


Attack 2:
[roll2]

Damage 2:
[roll3]


Attack 3:
[roll4]

Damage 3:
[roll5]
DM Only:
Stat Block:
Shoompe (http://www.myth-weavers.com/sheetview.php?sheetid=227911)
Male Chaotic Neutral Half-Ogre Bear Totem Barbarian 15//LA 2/Fighter 12/Exotic Weapon Master 1, Level 15, Init +4, HP 134/178, DR 3/-, Speed 20ft
AC 31, Touch 13, Flat-footed 27, Fort +17, Ref +10, Will +8, Base Attack Bonus +15/+10/+5, Action Points -
2 Large +1 Brilliant Energy Whip Daggers (-) +27|+25 (1d8+14|+7, 19-20/x2)
+1 Large Armor Spikes (-) +27 (1d8+13, 20/x2)
2 Large Masterwork Gauntlets (-) +27|+25 (1d4+13|+6, 20/x2)
+3 Large Breastplate, Large +2 Animated Darkwood Shield (+8 Armor, +4 Shield, +4 Dex, -1 Size, +6 Natural, +2 Deflect, -2 Rage)
Abilities Str 36, Dex 19, Con 20, Int 13, Wis 8, Cha 6
Condition Raging, 5/8 rounds

playswithfire
2010-08-28, 07:59 AM
Gokapa; round 7

Avoiding all 3 punches, Gokapa adjusts his footing and attempts a punishing knee strike to the half-ogre's gut.

All

Swift action for Stance of Clarity, standard action for Rabid Bear Strike.

Attack [roll0]
Damage [roll1]+[roll2]