W3bDragon
2010-08-19, 10:27 PM
It seems I'll be running a 3 session game with a very specific agenda. A friend of mine, who happens to be my old GM, would like to familiarize himself again with 3.5. He DMed 3.5 a few times before, but that was a long time ago, and he's forgotten a lot of the rules (not that he knew them very well to begin with. Still has 2nd edition rules in his head). He'd like to run a 3.5 game soon, but to get used to the rules again, I'll be running a game with him as a player, plus another volunteer player. I'll be doing it as a set of independent encounters to demonstrate the most common combat rules.
I expect that we'll have time for perhaps 3 to 4 encounters a session. So a total of 9 to 12 encounters all the way through.
So far the ideas I've got are to have an encounter each to demonstrate...
Grapple/Bullrush Rules Trip/Disarm Rules Difficult Terrain Different modes of movement Counterspelling Concealment/Cover
That's 6 encounters more or less. Any more ideas? I'd love to hear specific encounter ideas as well for each of the ones I mentioned, or others. Especially if you know of a great monster or encounter that can demonstrate a specific set of rules.
We'll be playing mostly core 3.5. The PCs will be 12th level. My old GM will be playing a prestige classed wizard/cleric of some sort, since spells are a weak spot for him as well and he wants to learn.
Note: These encounters shouldn't be dumbed down. We both agree that he should jump into the deep end to pick things up, so complicated, within reason, is good.
Any help would be greatly appreciated!
I expect that we'll have time for perhaps 3 to 4 encounters a session. So a total of 9 to 12 encounters all the way through.
So far the ideas I've got are to have an encounter each to demonstrate...
Grapple/Bullrush Rules Trip/Disarm Rules Difficult Terrain Different modes of movement Counterspelling Concealment/Cover
That's 6 encounters more or less. Any more ideas? I'd love to hear specific encounter ideas as well for each of the ones I mentioned, or others. Especially if you know of a great monster or encounter that can demonstrate a specific set of rules.
We'll be playing mostly core 3.5. The PCs will be 12th level. My old GM will be playing a prestige classed wizard/cleric of some sort, since spells are a weak spot for him as well and he wants to learn.
Note: These encounters shouldn't be dumbed down. We both agree that he should jump into the deep end to pick things up, so complicated, within reason, is good.
Any help would be greatly appreciated!